Jump to content

Scarecrow

Members
  • Posts

    587
  • Joined

  • Last visited

Everything posted by Scarecrow

  1. I noticed Logitech_Mark has avoided commenting within this thread probably due to the fact that he's not technically representing Logitech on these forums but I'm sure he's looked here and in the IL2 forum were there are a couple of quite damning reviews of the G940 and Logitechs closed doors, zero transparency approach to support. So he'll know that his potential customers will be reading these reviews and drawing their own conclusions. What worries me is the refusel to comment on future software releases and the complete and utter lack of response about the throttle/rotaries problem.
  2. I got the G940 aswell and I'm happy to gamble on future sims having correct FFB implementation so I can live with the slop. What I can't deal with is the 4% jump on all the sliders when you reverse the direction of the axis i.e push throttle to 52% and try to ease it back to 51% and you end up at 48% and vice versa this makes this system absolutely useless for any serious flight sims. And G940Mark has dissappeard from any of the forums that he used to advertise this product, I fear it may be a programming task that is outwith Logitechs capability
  3. If you have axis commands or zone commands programmed they may be constantly held down due to deadzone issues. I had the same thing in LOFC when I had wheel breaks on a zone command that was active all the time due to me not putting in a deadzone for my toe break axis. Once I made a small 5% deadzone they were fine. Try making the profile persistant and opening notepad to see if there are any unwanted command being sent.
  4. Here is what I think the problam is for the G940 in IL2 and LOFC. I'm going to start with IL2 as I feel it really provides the best example of what I think the problem is. In IL2 on take off you can feel shudder in the stick with the stick at centrepoint, which shows that forces are effective and being transmitted to the stick. After take off the stick goes completely loose at the centre around 20% of the throw travel, in x and y, from centre is met with no resistance. At 20% resistance is felt which I'm assuming is the FF effect of the control surfaces feeling wind resistance. This resistance increases with further stick throw as would be expected. The problem to my mind (and I'm probably wrong) is that there is no mechanical resistance data for the centre point. The pilot would experience mechanical resistance in the flight controls at low deflection due to friction in pulley/geared systems in old aircraft which is not being modelled or if it is it is far far to weak. In LOFC there are no "hollywood" FF effects. The stick simply moves to reflect the trim state and generates resistance at higher deflection but there is still about 20% with no resistance to movement In newer aircraft like the Su25T which have hydraulics there would have to be a centre spring/gearing or some kind of mechanical resistance to stop unintentional stick movement as there would be no real resistance from the stick as its not directly attached to the control surfaces. In both cases i think weak centre spring data or lack of center spring data is causing the slop.
  5. The base driver is definatley designed that way LogitechMark confirmed that. In game though the sims' internal FF settings are causing the slop, as the base driver is not controlling FF according to Logitech. Same thing happens with my wheel, when not in game there is no resistance 15 degrees right or left of centre but in game that dissappears and there is no slack or slop at all.
  6. I've seen complaints from saitek and logitech owners about the FF and I've seen that even the M$ FF2 isn't responding perfectly in BS, so my first conclusion is that FF is malfunctioning in BS. From what I've read the M$ FF2 works perfectly in IL2. It could work perfectly in Falcon and LOFC aswell I just haven't read any comments about this though. I also thinks its important to know that logitechs FF is unbelievably good in driving games, I've got a Logi Formula force EX and it works brilliantly in GT Legends so I think this proves that Logitechs FF effects when programmed properly in a sim work fine. One guy here in the forum tried the G940 to steer in a driving game and he said there was no slop and that feedback worked well. EDIT just tried my G940 in GT Legends and FF works perfectly across the entire range of x motion (didn't try Y but i'm sure it'b be the same) proving that the G940 will work when supplied with the data So all this leads me to the idea that the G940 is "new school FF" and M$ FF2 is "old school FF" and that sims like Lockon and IL2 (now both ~10 years old) were written with old school FF effects in mind and so can't be expected to work well with the new gear. Also I think BS has a problem with the FF be it "old school" or "new school" and should be looked at asap, I'm maybe wrong though.
  7. ATM i'm not satisfied with the slop. I'm only using the stick in IL21946 4.09 and LOFC 1.12 and they're both horrible the only way to workaround the slop is with a deadzone and a curve rather than linear response. BS might/probably get retuned for the G940 but I don't see IL2, LOFC or Falcon being patched to accomodate the G940. ATM if you don't need a new stick right away i'd say wait and see if ED patch the FF functionality into BS, otherwise the FF isn't working properly in any title currently available.:(
  8. I set the ministick to slew the shkval using the profiler, programming in the keyboard buttons for the shkval and then assigning them to a zone assignment for the ministick. One thing i did have to do was redefine my keys in game as the logi profiler doesn't reproduce double keypresses in a way that LOFC likes so my shkval slew is set to the cursor/arrow keys.
  9. Yeah don't rush this is worth waiting for, just got my G940 yesterday. Will this work for lockon or just for DCS?
  10. Bump. That is really cool, could you manage to lay out and idiots guide for this as I don't know anything about all the data export stuff in lockon and DCS. I think this should be stickied, I'm thinking of getting the G940 and would never have the required grey cells to figure this out. The OP should post it over at the logitech forum aswell as it really is something that all g940 owners should be able to find easily. I salute you sir this is the kind of thing that logitech definately ought to hav done themselves as this is pitched as a mainstream/entry level product yet they are expecting "Joe Sixpack" to do alot of programming and have some pretty specialised knowledge.
  11. Hold on a minute, I just realised I think I got the wrong end of the stick here. ED have announced the patch for LO:FC which will probably be for the knife fighters, not my thing but I hope it provides a more realistic experience for them as fast jets are probably 2-3 years away from being available in DCS. So this unannounced project will be in addition to the patch?
  12. So would this mean that ED couldn't just slap an AFM on the A10 in Lockon? That was kind of my fantasy, my thinking being was they would be able to "port" a DCS drag model etc over to lockon for a couple of months of fun before DCS:A10 comes out
  13. Current patch version is 1.12b can be found here http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownload&cid=166#cat you have to register to download. There is another patch coming out in the next six months that will be doing something to the A10 but ED haven't given any details.
  14. Thankyou Mark for the update I hope to be the proud owner of one of these units in the next 21 days. You guys have a very signifigant advantage over your competition in bringing this to market first, and if you continue to listen to the flight sim comunity and provide software that fits our very stringent requirements you have a better than average chance at dominating this niche market for then next 12 months at least. The software is the key to success
×
×
  • Create New...