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RealDCSpilot

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Everything posted by RealDCSpilot

  1. Well i hope to don't see this behaviour on release then (axis input indicator vs maneuvering). Edit: He throws her around with almost no input, the axis indicator isn't even able to display the fraction of input he used to roll this hard.
  2. I find this statement the most concerning. I already stated and proved per video, the real Gazelle is far away from being twitchy. And guess what? The real OH-58 as well: I see completely normal cyclic deflections and the expected behaviour.
  3. Hey Extranajero, nice to meet you again! Isn't this a nice place to share knowledge and appreciation for realistic simulation?
  4. While a 3090 may not be necessary for VR in DCS, it'll bring much more luxury options to the table. Higher SS + AA, maxing out ingame visual settings, maybe finally have the belly to counter DCS's VRAM hunger. For me, it's CUDA power for 1.5K $ is the most important, it's a bombastic jump in performance and will help a lot with rendering and calculation workloads.
  5. All you need to know about the DCS: Gazelle All you need to know about the real Gazelle that is NOT very twitchy on the cyclic: and should behave exactly like in this real life clip, with linear(!) control axis settings, without messing up saturation etc. Nothing more needs to be said.
  6. Maybe i just needed to disable and enable the realistic pipper to make the missile work again. More important, i can deliver the GROM onto targets again.
  7. "Through the Inferno" missions also have a huge amount of helicopter work implemented. The CTLD script provides lot's of transportation and logistics options (sling loads). With a Mi-8 you can drop 23 man squads into battle and command them afterwards with the Combined Arms module, or just drop a mortar squad at safe range from the AO? Build a FOB? Plenty of options and fun...
  8. Oh yes, the Ka-50 is a real battle horse and great at sniping tanks from cover.
  9. Just the got the GROM working again by activating the "realistic ASP pipper" AND(!) "experimental features" under special options. Now the pipper won't lock onto the ground, but the GROM will go were you locked the radar beam. For targeting i use those small crosses of the fix net HUD.
  10. @cthulhu68 Looks like you are on stable release? The issue we are talking about came with the latest updates for open beta.
  11. Look at the controls indicator box in the lower left corner, if that is what the new FM looks like nothing has changed. One millimeter of stick deflection for a hard bank?? Less than 50% collective for lift and hover with full combat load?
  12. He answered in the comments: And i guess 1100,- won't be the final price once it goes into mass production.
  13. Thanks! Well, there is hope. And this guy on youtube, Yachuan Yu, wrote yesterday: "It's currently manufactured for pre order only. There will be a link if it reaches mass production."
  14. Just tested the kh-66, seems that it isn't going for the radar beam at all. It just launches and goes into the ground. I guess we need to know the new procedure.
  15. Good choice! Next steps: 1. learn about trimming a helicopter 2. repeat step 1 3. revisit step 1 :)
  16. The Brunner base is targeted for the custom sim professional market. It still doesn't support directinput FFB, only gets it's data from DCS's telemetry output (for motion seats and forcefeel mats). Trim force has to be emulated by it's own software. However, DCS is telling a lot of haptics and other information to us, but very few of us have all the hardware to listen. Those haptic forcefeel mats and simshakers for aviators (software) for instance improve immersion a lot by giving info about airframe vibration directly to your body. You'll instantly know if a stall is imminent, extremely helpful in a helicopter.
  17. That's what i did to get the most out of a Logitech G940 base. It has pretty strong motors (but they need a little help from oil dampers to tackle all the weight). Best helicopter flying experience so far, but i really hope that someone comes with a new FFB base to the market sooner or later.
  18. @PickleMonster Hello! Test, check... :D
  19. It's so simple to test the FM, hold your stick a couple of cm left or right when in air and watch what happens. This kind of behaviour is absolutely impossible with a helicopter, there is no mechanical or aerodynamic or SAS driven way to do a continuous roll with just a bit of stick deflection. It's also against everything how an engineer would design a helicopter. A real pilot said "NO, IT DOES NOT FLIP ON THE BACK WHEN TILTING THE CYCLIC TO GET ABOUT 20 DEGREES OF ROLL AND THAT WE HOLD THE CYCLIC." (translated from french, link is below) In real life you hold and move the stick all the time during maneuvering, there is no self centering and automatic straight leveling. The over-sensivity is also completely wrong, look how much stick movement is needed for just keeping her steady: Here is what really was going on with french ALAT Gazelle pilots: TLDR: Their first impression was good, they saw the cockpit and felt at home. Polychop took this for marketing the "tested and approved by real pilots" claim. After testing the FM more in detail the same pilots even recommend not to buy the DCS module. "A colleague from ALAT advised me against taking the Gazelle (rightly so). Qd I tested it, my first impression was a very positive shock, the cockpit and the sounds are so realistic. I had this "Wow" effect that all Gazelle IRL pilots have when they discover this module. And it is completely understandable that ALAT pilots gave a positive opinion on this Polychop gazelle when it was released, for 2 reasons: -they had a "Wow" effect, and as long as it is not simmers, testing this gazelle with a Hotas, on a 2d screen etc .... Well, in the end it is not easy to do this direct analogy with reality. Personally, it took me 2 good hours of solo testing (knowing DCS and my Hotas very well, as well as the axis curve settings) to manage to write precisely the FM problems." "Today I recommend instead the Huey and the MI8 which, apart from the Vortex, are realistic." Sources: http://www.checksix-forums.com/viewtopic.php?f=465&t=206209&p=1742308&hilit=inertie#p1742308 http://www.checksix-forums.com/viewtopic.php?f=465&t=206209&p=1742308&hilit=inertie#p1742326 "Some guys tell that ALAT pilots were happy with the FM when testing the Gazelle on DCS. It's normal because when you test a Sim for the first time when you are also a real pilot, you miss the real sensation of flight that you are used to. And you pilot the Sim in response to the instant behavior of the module. I made the same mistake during the first 2 hours of flight with the Gazelle. I was like a child when I saw the cockpit for the first time, it was like 15 years ago when I learnt to fly in ALAT school at Dax. But passing the first 2 hours trying to apply curves on axes to have a realistic feeling, I never succeeded to reach a realistic FM. Then I searched for the mistakes and I have discovered some. After that I performed a test flight with Polychop guys and now we are waiting for the new FM. Perhaps one day." Source: https://forums.eagle.ru/showpost.php?p=3929939&postcount=44
  20. @DflippinK a bit late to the party, but dropping GPU load on purpose is not a good thing. You want your GPU usage always at the highest level as possible. It says "i'm making the most out of it.." in a CPU bound scenario like DCS. In your case, 60% could mean that there is enough headroom to not downgrade visuals with the shader mod and even maybe choosing higher options for better visuals in graphics settings OR your CPU is too weak to deliver data fast enough to the GPU.
  21. When i get my RTX 3090 i will be able to get to the core of this. If DCS has a problem with it's garbage collector routine or doesn't have a routine to clean up unused assets, then it will show up as ridiculous VRAM usage with a 24GB card. Right now it's easy to fill up 11GB of a 2080ti, just happened to me again yesterday an a MP server, when i switched from a A-10 to the Ka-50. In my case i was lucky and after 5-6 minutes the normal FPS came back. I think ED has to test these scenarios more, because the problem is present for years.
  22. Brunner CLS-E's problem is the lacking Direct Input FFB support. They have to use telemetry data from DCS which is missing several effects. However a good old MS Sidewinder or a Logitech G940 is perfectly working in DCS (except the Gazelle). You have FFB for trim forces (trimming moves the stick) and extras like stalling or runway bumps. The absolute best are helicopters, here you have fantastic force trim support - makes DCS the best Heli sim out there. Playing DCS without an FFB stick is like playing a racing sim without FFB on the wheel. You are missing a lot, sadly... It's about time for a new gen of FFB sticks...
  23. The thread starter described exactly a problem that seems only to occur in VR in multiplayer sessions. After a while something unknown triggers a performance hit that stays forever and needs a restart or goes away sometimes after a while (5 or more minutes). There is no external process involved, but it might be provoked through loading several different DCS modules during a session.
  24. I also suspect a VRAM problem more than anything else. My 2080ti's 11GB get filled up in MP very quickly after switching to different modules. There seems to be no efficient cleanup process for unused textures and geometry. When i get a 3090 i will see what's really going on there, will DCS eat up all the 24 GB? :joystick:
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