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RealDCSpilot

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Everything posted by RealDCSpilot

  1. @shagrat that magical auto control thing in the Gazelle module isn't anyway near how the real SAS works. It makes it even worse and adds unnatural, physics defying effects. Like the continuous roll with just a bit steady holding of left or right stick input. This is mechanically and physically impossible in a helicopter. Like a real Gazelle pilot already said and real video footage shows, they always hold and move the stick. Even for making her steady and ready to land, you always have to work with the cyclic against the natural unstability of a helicopter. The SAS only acts as a input dampening system if the pilot is in control.
  2. The good thing about vector based symbology is that everything is scalable now. Nothing is limited by fixed pixel density anymore. This will improve HUD and MFD readability and improves the quality and reduces efforts for dynamic/animated symbology.
  3. The transition from bitmap texture based HUD and MFD graphics to vector based SVG is part of DCS 2.5.6. It is publicly known for months and is already implemented in some modules (F/A-18...). Making such a drama post on FB makes no sense. The change didn't come over night and is just a part of DCS's always ongoing development.
  4. @Extranajero I can only imagine your struggle and i'm really sorry for you.
  5. @Barundus Do you see the axis indicator in the left corner? Do you understand what it means and what he is talking about? He even shows original data on real controls input for the Gazelle. Do you see that this: isn't anywhere near an inch of movement? It's just millimeters for a heavy bank! And how many inches do you see here? Do you state here and now, that what we see in the Kiowa video is realistic for all the maneuvering he does? We should see that inch of 90% "normal" movement 1:1 in the axis indicator movements, within a 30-40% range left/right/up/down like in every other DCS module without messing up saturation - on a 100% linear input setting for each axis. For stick extensions, saturation should be reduced about from 20% to 40% to compensate input from a the longer stick and show a line with a steeper angle not that ridiculous flat one that is needed to make the Gazelle less crazy.
  6. @Adam SteamVR SS settings are "global + application setting = final SS".
  7. You may need to closely watch the review video of the Gazelle by Eric Scott and real footage to see that realistic cyclic movements for normal operation are within 40% to 50% in each direction of the full axis range from the center. In the Gazelle module this is already a problem for years now. In DCS:Kiowa videos you can clearly see that it has the same problem as the Gazelle module: only 3%-5% of axis movements off the center are needed cover the whole range, even for hard maneuvering: 1. this is absolutely unrealistic, 2. makes no sense in helicopter or aircraft design in general, 3. introduces pointless over-sensitivity and unrealistic flight model behaviour for the helicopter in DCS.
  8. @Relic The input axis indicator in the Kiowa video is actually pretty concerning. Whatever is set with saturation or curvature for axis makes no sense or is bugged the same way as in the Gazelle. Why would someone need to narrow inputs down that much? To fractions of millimeters for movements that are hundreds of times larger in reality?
  9. Alright, so in short this means same, normal(!) cyclic deflections, but less lag in airframe reaction in the real OH-58D.
  10. Well i hope to don't see this behaviour on release then (axis input indicator vs maneuvering). Edit: He throws her around with almost no input, the axis indicator isn't even able to display the fraction of input he used to roll this hard.
  11. I find this statement the most concerning. I already stated and proved per video, the real Gazelle is far away from being twitchy. And guess what? The real OH-58 as well: I see completely normal cyclic deflections and the expected behaviour.
  12. Hey Extranajero, nice to meet you again! Isn't this a nice place to share knowledge and appreciation for realistic simulation?
  13. While a 3090 may not be necessary for VR in DCS, it'll bring much more luxury options to the table. Higher SS + AA, maxing out ingame visual settings, maybe finally have the belly to counter DCS's VRAM hunger. For me, it's CUDA power for 1.5K $ is the most important, it's a bombastic jump in performance and will help a lot with rendering and calculation workloads.
  14. All you need to know about the DCS: Gazelle All you need to know about the real Gazelle that is NOT very twitchy on the cyclic: and should behave exactly like in this real life clip, with linear(!) control axis settings, without messing up saturation etc. Nothing more needs to be said.
  15. Maybe i just needed to disable and enable the realistic pipper to make the missile work again. More important, i can deliver the GROM onto targets again.
  16. "Through the Inferno" missions also have a huge amount of helicopter work implemented. The CTLD script provides lot's of transportation and logistics options (sling loads). With a Mi-8 you can drop 23 man squads into battle and command them afterwards with the Combined Arms module, or just drop a mortar squad at safe range from the AO? Build a FOB? Plenty of options and fun...
  17. Oh yes, the Ka-50 is a real battle horse and great at sniping tanks from cover.
  18. Just the got the GROM working again by activating the "realistic ASP pipper" AND(!) "experimental features" under special options. Now the pipper won't lock onto the ground, but the GROM will go were you locked the radar beam. For targeting i use those small crosses of the fix net HUD.
  19. @cthulhu68 Looks like you are on stable release? The issue we are talking about came with the latest updates for open beta.
  20. Look at the controls indicator box in the lower left corner, if that is what the new FM looks like nothing has changed. One millimeter of stick deflection for a hard bank?? Less than 50% collective for lift and hover with full combat load?
  21. He answered in the comments: And i guess 1100,- won't be the final price once it goes into mass production.
  22. Thanks! Well, there is hope. And this guy on youtube, Yachuan Yu, wrote yesterday: "It's currently manufactured for pre order only. There will be a link if it reaches mass production."
  23. Just tested the kh-66, seems that it isn't going for the radar beam at all. It just launches and goes into the ground. I guess we need to know the new procedure.
  24. Good choice! Next steps: 1. learn about trimming a helicopter 2. repeat step 1 3. revisit step 1 :)
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