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Pikey

ED Beta Testers
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Everything posted by Pikey

  1. Just tried the shaders in the OP and looked OK until launched F-16 cockpit and it spammed this every 004 milliseconds: 2021-11-06 00:15:37.430 ERROR DX11BACKEND: Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1107 2021-11-06 00:15:37.430 ERROR DX11BACKEND: Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1183 So I would wait for a fix, it sent my logs into meltdown.
  2. whats the version of DCS as written in the bottom right of the menu screen?
  3. not without editing files and even then not tried. Its just not available as a normal configuration.
  4. it's on joining, some sync thing. If you leave and come back it can be different.
  5. Short answer attempt; "Missions" and campaigns are not the main content in DCS World. In other words, one misses a broader picture if single player activities are restricted to clicking the "mission" or "campaign" button or thinking of the Hornet in terms of a single player campaign. You buy the plane, not a story. If you want a story, you buy the DLC missions. DCS World created a Mission Editor for people to make their own missions and stories and fill the sandbox as desired. The point of my saying this is not to tell you you cannot enjoy something the way you want to, only that you miss out on so much by not looking at DCS as a sandbox. You want to fly a Hornet 12 times? I don't think anyone should think in terms of missions being the limiter. Viewpoint one: what campaign can I get with the Hornet? (you play only misisons then hard stop) Viewpoint two: what community missions can I download now? (you play all the existing content and look for more to play which extens it quite immeasurably) Viewpoint three: What can I create myself? (You never ever run out of things to do) And it doesn't take long. For example, Like a mission that comes baked in? Now try it at night. or bad weather. Anyone can download a mission, load it, play it, then change the weather or time of day, you dont need to scroipt to set a clock. There are people who upload missions and campaigns that are infinitely replayable. These missions/mods/skins, created by people not interested in gaining money for selling their effort are the gold dust that is called our community. Also, don't question yourself buying the Hornet. It's a fascinatingly versatile plane that can do everything well, It takes months to get through all the videos and training to any type of proficiency. If you like planes, this is the pinnacle of simulation. If you start to like the Hornet, you will find that your wallet crept out of your jacket, ran to the PC over night and bought the super carrier anyway. And the rest is what we should seek help for, because it snowballs.
  6. There's a lot of difference, so picking out which differencee you care more for is the technique to choose. Chasing V1 sites in a Mosquito - Channel. Falaise Pocket and Normandy breakout with big armour fights? That's Normandy. Scrambling (Defending) against incoming Luftwaffe bombers along Dover's cliffs? Channel. Even if it doesn't actually fit the year well. Strong love of the D-Day scenario, Normandy. Site seeing? Channel. Pure Size? Normandy. Place to be when ED does a Bf 109 G-6? Channel. Need targets/scenarios in Cherbourg or Le Havre? Normandy. Like a winter map? Channel. Very specific month, capacity for large scale ground warfare? Normandy. PvP... I think this is set to change, but currently Normandy. The reason for this is because SOW and similar groups use Normandy as they have an existing campaign that can stick to accuracy. Don't like ALG's , Channel. (cmon, you know we exist, nothing beats those grass airfields of Lympne, Hawkinge etc) Subjectively, I find both maps constraining, relying on modules out of time, never quite fitting. My passion is where The Channel map is set but in the years before it, with the pitched battles in the sky. But these maps are chosen to fit late war aircraft which is mostly air to ground after July 1944, when the war was a race to Berlin and moved pretty fast, not allowing for times of equality or balance which the PvP scene would benefit from. Imo the period of the war where the contest in the skies was worth a good "game", was the German air campaign Summers 1940-1941 that includes the subset of time called the Battle of Britain. But sadly the best era for a knucklefight doesnt work for DCS because we don't have early planes, we made the maps for the planes we had and by the time the complementary late planes were made and flying the fight was well east, 1945 in central Europe. Not to mention, the largest market for DCS is the US, who like their own planes over other countries planes (somwewhat obsessively so I might add) and there was only what, 9 pilots from America fighting before they officially joined in. So we have to pause DCS until after the Americans joined. Meh. Can't have a war until they join, can't even have a simulation. And by this time Europe is over and Pacific will be more interesting.
  7. The frequent causes are: You've applied a task the unit is not capable of (Harrier cannot do CAP for example) You've set historical mode (the watch icon) and the mission date excludes your choice The country didn't have the unit The country with the unit is not in the mission
  8. I could tell in the first para that you didnt read what I said. I have a problem with DLC I own DLC Problem because people wont play on servers. Done. ejecting.
  9. Didn't want to beat the horse any longer since it was dead some time back, but I don't understand why you cannot predict the outcome of only some players having some content on a mission that is available and visible to all. <List of people who play DCS WW2> <List of people who have the asset pack DLC> <List of people who play WW2 DCS> <MULTIPLAYER SERVERS running with the asset pack> The subset of the people that have it and play with is is smaller than the subset of available players in WW2 servers. @Callsign112 you propose that it doesn't matter, that you shouldnt worry because people that don't buy it don't want to play with it or otherwise don't care enough to be factored in. I get your point and you miss so much. This viewpoint assumes people aren't looking for anyone outside of a group of people they can name who are prepared to play that specific content - i.e. anonymous/public play. Not neccessarly friends, but all players, to a server, to build up the player counts. More players usually means you have a more interesting game with less downtime, more action. Players make content. The alternative is the DCS AI and if you should know why that is inferior as a fellow DCS enthusiast. I challenge your opinion is lacking depth. I believe not considering multiplayer population is the single player mindset, "you don't care because it doesn't affect you". I believe you would if you regularly looked through servers without the asset pack and looked for high player counts and tried to find the servers with high player counts and the DLC. You should look at it with someone else's eyes. Me and you might have it. Head for a server and its almost dead because the players that do have the DLC went to a server without the requirement to play with people that didn't have the DLC. This should be pretty obvious, but perhaps only obvious to people who have actually tried multiplayer and looked for games online at random. Every MP server admin cares about who is coming to play on their server, they all have to consider how open and usable this is for mainstream players bimbling around looking for something to do on an evening. Does it lock people out of playing? The answer is yes, people without, cannot join the server and then you have the fractured community because not only does this affect people who knowingly avoid DLC and don't care, or knowingly chose not to buy it, but it affects people who are browsing for a game. Amsuingly it also affects admins who accidentally picked an asset pack unit and killed their squadron night too by accident (which is less, but we've all done it sadly) What is missed is that DLC penalised people that HAVE it, just as much as the people who do NOT. I happen to be one that is is complaining who has it and write missions and people can't play on those servers. (Attached example reddit complaint which is the nightmare every admin has felt just for the laugh) So, whilst I'm not aiming to be disagreeable, as an asset pack owner and champion, your opinion doesn't account for the actual real world out there on the server list, the real issues DCS faces low server to player ratios, WW2 players looking for a server and being denied an impulsive night because they didnt consider planning their evening and knowing what the 1500 servers each run and who is on them playing.
  10. Wouldnt the colour vary with the lamp age and the current going through it? Also the modded version has a tapering on the edges that is not apparent in the video of the reflector. I don't think either are that accurate, although the modded one "appears" more realistic due to to the irregularities, has a better "glow" and looks more like a lamp projecting it.
  11. Easy. Your friends dont have it, you cannot play it with them. This is the absolute principle of DLC division.
  12. To feather an engine in the Mossie you require oil pressure and electrics. An electrical boost motor increases the oil pressure to turn the screws. Often damage stops this part. You can get two types of failure, instant and progressive, so I found. If you suspect you are losing oil feather it immediately, because the aircraft becomes un landable with the drag of an unfeathered engine, I never got a landing done that wasn't unsafe. Oil leaks are simulated in the damage modelling. There's quite a bit of work to come as I understand about the finer points of the engine management so I personally am expecting changes. HTH
  13. Computer executed your 1. before you told it what the 2. 1. script 2. moose functions were 3. What on earth are you talkign about Pay attention to script order, even if you think you made it correctly, the computer got to the first one, before the second. It's important else the computer wont know 3.
  14. This chap hasn't been active for two years, I was ready to move the post but this was only the second time in as many years there's really a problem, so we left it as it was Discord is maintained and busy, this thread...is not
  15. This is a sad topic all over. I've been playing DCS since before it was called such and I cant get people or find a new home. Discord broke the internet. Everyone is a member of 15 groups and plays in none of them, that's whats wrong with the communities, Discord became a disposable tool, groups of 4-5 people sit in their own friendship group talking but not contributing to the other 60 groups that some of them are each members of, but not really focusing on any of them. For every Discord person online, you get from 0 to 0.01 of their actual presence and attention. FIgures? I announced a community, put up a server with stats and saw what happened. 30 people joined. only 5 of them ever logged into the server. More people actually randomly joined the DCS server from the MP browser than contributed to the community following reading the forum post and clicking the link. After I switched it off, I joined one of the peoples friendship groups. I see the same people members of so many other Discords on my own travels. The death of the "traditional squadron" was secured with Discord, everything is join in progress because people can't commit to a time, or anonymous public, because people want to troll people as its their only fun, and so on. Fragmented is not the word for it, I say Discord has damaged online gaming as a whole. Having said that, you need to work this out first. Flying an F-16 is way simpler than understanding how social media provides any useful benefit.
  16. Hi folks I got this reported to the ED team today, it was fairly easy to reproduce once I worked out which units caused it. In the interim, I've got a suggestion to mitigate the issue, it's something like 2 seconds per WW2 plane added to the load time. So it affects missions with large unit counts of missions. As a yardstick consider 2 seconds per plane unit. So at about 100 WW2 planes its 200 seconds on my PC. Some were more than others. There's no other issue than the waiting till its ready, after load its fine. Obviously that doesn't help dedicated servers reloading etc I dunno, the team were quiet today, they've got a lot of feedback to process, maybe that's it? I'll ask Ben to add that and refer this thread.
  17. I should really update this with the SA5 swap and maybe desert pieces. Just been busy with Mosquito stuff
  18. I am looking for a WW2 community that uses a planning element and flies from a fixed start time with a common goal/mission. I am not interested in a server that is JIP or PvP focused. Asymetric PvP is great (and even prefered) as long as it not the the main purpose - the PvP should be a way to disrupt the goals/protect the asset rather than "score". i.e. the goal is the destruction of a V1 site, the pvp fits around that goal as a secondary as it is in real life... rather than two sides were vaguely fighting over something they forgot about but oh look Jim got 12 kills and forgot to bomb the target. Hopefully the content will be fresh, include some original designs - "Mossie specops" comes to mind. Any day is fine, any time after 6pm UK, I have all modules except the I-16 I'm fresher on the Spit, P-47, Mossie, Bf109, Anton - I dont realy fly the P51, Dora, I prefer realism and hardcore, no labels, SRS greatly prefered etc. I bring a server and I script to a high level for DCS, if that's a selling point. If there isn't such a group in existence I'd spin up one if I can get 6 names that can fly on the same evening.
  19. Seems right, if you landed but felt the panic turning into the dead engine then you were feathered since what happens if not feathered is spin and death. Try it. Pull the fuel stop for an engine, let it stop and try to fly without feathering. Where before you could trim and fly, with a non feathered engine the drag is horrendous. The thing with stopping th eengine im not sure about. We could kill the fuel shut off and magenetos and that thing keeps goign round most of the time.
  20. I think there already is a giant pink pig, or there was, somewhere in the game files.
  21. Hi, I watched the track - I don't think its the same issue as the title of the post so I'll just explain what I found. When I watched you, you start on elevator 1. When I took the mission and played it myself from ME, I started from the six pack. When I tried to make a mission simply with player and AI following a E2 I coudlnt get it to behave the same way. When I played the mission from your track I could get the issue if I followed and waited for th Hawkeye on Cat1. But even I didnt get ATC to accept me, I dont know if I was too close, but I've submitted a track of that as a bug and I will discuss with BN. However, when I took Cat 2 everything was fine. #2 followed behind me for Cat 2 also. I could have tried a few different things but I ran out of time and will leave it as submitting a Cat1 issue. As I said, I dont think this is the same issue everyone is talkign about, esp regarding 3&4. I would bet a friendly pint of beer that the majority of the ATC issues are due to simulateously fighting with AI recovering and departing, which can mess the ATC up and is obviously not a practiced behaviour at all irl.
  22. Anton or P47 or Mossie are sedate. For ease of switchology I think Anton. Dora is a tad twitchy with that power.
  23. Nono, specifically avoided that. Had I a resource that gave permanent Flak instlalations I would have added it, but I have no information, so it's basically up to personal choice how much AD you stick in
  24. WHAT IS THIS AND WHERE DO I STICK IT? Like my Syria Template this is a .stm with a lot of units on it. You go to the mission Editor and press menu Edit> STATIC TEMPLATE LOAD and browse to the file attached and add it into any mission. WHAT UNITS? Operation Crossbow NOBALL target lists and some key coastal batteries for the fun of putting down those bunkers. A NO-WHATTY? The Brits made funny names for things. This is V1, V2 and the V3 site with associated storage bunkers or manufacturing like Liquid Oxygen manufacturing. O in other words ... Mosquito food. Diver raids... HOW ACCURATE IS THIS? Good question. This is not GPS perfect stuff, there is no "samsites.kmz" Google earth can be referenced for some buildings but apart from the concrete bunkers remaining much of it has disappeared. The answer is - It varies enormously between "just finding the town!" and getting them satellite perfect. Bunkers were pretty good positionally, but the 3d objects are no good, like Wizernes, Watten, Siracourt and Mimoqueuceques. Yvrech was already placed by ED without the V1 ramp. Agenvillers I have perfect position of the ski bunkers because Google earth shows them brightly, but the launch ramp I just guessed. And things liek the Predefin Wurzberg site or Goreflos or Ailly le-haut-clocher I litterally only have evidence of the town. It gets worse... There was no naming convention. The Brits refered to V1 sites often by the nearest town. That wasnt that accurate. The French could add the specific "wood" they were in to be more specific. The Germans of course were organised and gave them numbers. The internet, however, took the first name it could find. Yes, I resolved V1 multiple sites that had multiple names in quite respectful websites. Example is Flixecourt, aka, Surcamps aka Brunehaut aka Bois du Coroy. Jeesh. What a chase that was. This was a bit of OCD pedantry i am sharing, i am not purpoting some expertise in V1 sites, just simple sharing a mad Sunday and some other hours with the community I love. REFERENCES https://en.wikipedia.org/wiki/V-1_flying_bomb_facilities http://sehet.andre.free.fr/dedetextes/boiscoroy.htm https://www.416th.com/missions/Mission_LL_And_Target_Info.html https://www.google.com/maps/d/u/0/viewer?mid=1KztEHnhAks2eFxdrI3j3bRMMByY&ll=50.24156013552968%2C1.3774708574489791&z=9 https://www.tracesofwar.com/ https://www.battlefieldsww2.com/ Google Earth/maps BUT SOME OF THESE SITES LOOK BAD! There is only so much you can do with the statics contained in the core game when trying to do a V1 site. I started to spend less time as the evening ewent on and after a bit just got silly. The important thing is you can save a lot of research time using this as a backbone for your missions. Don't judge me harshly. Please! It's free OK? CONTENTS OF THE STM Ally Le Haut Clocher V-1 Launching Site Agenvillers V-1 Launching Site Audincthun V-1 Launching Site Belmesnil V-1 Launching Site -- Duplicate of Herbouville? Bimont, Bois Rempre V-1 Launching Site Bonnières V-1 Launch site https://en.wikipedia.org/wiki/Bonni%C3%A8res,_Pas-de-Calais Flixecourt/Brunehaut/Surcamps/Domart en Ponthieu/Bois du Coroy http://sehet.andre.free.fr/dedetextes/boiscoroy.htm V-1 Launching site Domleger V-1 Storage Site Gorenflos V-1 Launching Site Huit Rues Wallon-Capelle V-1 Launching Site Groseillier V-1 Launching Site Ligescourt V-1 Launching Site Lottinghen V-1 Massive Launching Bunker Mimoyecques V-3 Massive Launching Bunker Predefin V-2 Radar Tracking Site Siracourt V-1 Massive Launching Bunker Yvrench, Bois Carre V-1 Launching Site Watten LOX Manufacturing Site Wizerne V-2 Construction Launching Site Val Ygot V-1 Launching Site Gueschart V-1 Launching Site Others sites Herbouville V1 Launch Bouillancourt-en-Sery V1 Launch Belloy-Sur-Somme V1 Launch Desvres V1 Depot Lottinghen Wurzberg - refered to...so added one. Crepy V1 Launch -- https://en.wikipedia.org/wiki/Cr%C3%A9py,_Pas-de-Calais COASTAL BATTERIES Friedrich August 1&2 Batteries Wimereux Siegfried Batteries, Audinghen Prinz Heinrich 1&2 and 3x Magazine at Sangatte Oldenburg 1&2 - Calais Battery Waldam 1&2 – Calais NOT INCLUDED (yet) Humieres V-1 Launching Site Maison Ponthieu V-1 Launching Site MaisoncelleV-1 Launching Site Renescure V-1 Storage Site Ruisseauville V-1 Launching Site Sautricourt V-1 Storage Site St. Josse V-1 Launching Site St. Remy Aux Bois V-1 Launching Site St. Lue d’ Esserent V-1 Storage Site Tammercourt V-1 Launching Site Vacqueriette V-1 Launching Site RESOLVED ISSUES WITH LISTS Nucourt V-1 Storage Site –off map Thiennes V-2 Launching Site --Cherbourg Zudausques V-1 Launching Site-- couldnt locate the launcher evidence Comette V-1 Launching Site –could not locate Croisette V-1 Launching Site --Siracourt synonym? Hesdin La Loge V-1 Launching Site – Not sure where the launchers are Beauvois V-1 Launching and Storage Site –cannot find, it's adjacent to Siracourt Roquetoire V-2 Radar Tracking Site – never operational Bergueneuse V-2 Storage Site –underground mostly Bellevue V-1 Launching Site –couldnt identify ORGANISED V-1 LIST FROM GERMAN SOURCES (was probably faster to learn German and research properly) V1 Feuerstellung Nr. 11 (IV. Abt) Flottemanville-Hague V1 Feuerstellung Nr. 12 (IV. Abt) Nouainville V1 Feuerstellung Nr. 13 (IV. Abt) Hardinvast V1 Feuerstellung Nr. 14 (IV. Abt) Tollevast V1 Feuerstellung Nr. 15 (IV. Abt) La Glacerie V1 Feuerstellung Nr. 16 (IV. Abt) Brix V1 Feuerstellung Nr. 17 (IV. Abt) Mesnil-au-Val V1 Feuerstellung Nr. 18 (IV. Abt) La Boissais V1 Feuerstellung Nr. 45 (I. Abt) Volckerinkhove V1 Feuerstellung Nr. 56 (I. Abt) Coin-Perdu V1 Feuerstellung Nr. 57 (I. Abt) Noordpeene V1 Feuerstellung Nr. 59 (I. Abt) Le Nieppe V1 Feuerstellung Nr. 61 (I. Abt) Nielles-les-Blequin V1 Feuerstellung Nr. 63 (I. Abt) Ecques V1 Feuerstellung Nr. 65 (I. Abt) Bientques V1 Feuerstellung Nr. 66 (I. Abt) Bientques V1 Feuerstellung Nr. 68 (I. Abt) Bientques V1 Feuerstellung Nr. 70 (I. Abt) Enguinegatte V1 Feuerstellung Nr. 72 (I. Abt) Erny-Saint-Julien V1 Feuerstellung Nr. 81 (I. Abt) Beaumetz-les-Aire V1 Feuerstellung Nr. 83 (I. Abt) Coupelle-Vieille V1 Feuerstellung Nr. 84 (I. Abt) Predefin V1 Feuerstellung Nr. 85 (I. Abt) Fiefs V1 Feuerstellung Nr. 88 (I. Abt) Ferfay V1 Feuerstellung Nr. 89 (I. Abt) Ambricourt V1 Feuerstellung Nr. 93 (II. Abt) Fressin V1 Feuerstellung Nr. 95 (I. Abt) Fleury V1 Feuerstellung Nr. 97 (II. Abt) La-Loge Ost V1 Feuerstellung Nr. 99 (I. Abt) Humieres V1 Feuerstellung Nr. 103 (II. Abt) Fresnoy V1 Feuerstellung Nr. 109 (II. Abt) Mouriez V1 Feuerstellung Nr. 110 (II. Abt) Bamieres V1 Feuerstellung Nr. 112 (II. Abt) Linzeux V1 Feuerstellung Nr. 113 (II. Abt) Blangermont V1 Feuerstellung Nr. 117 (II. Abt) Rapechy V1 Feuerstellung Nr. 118 (II. Abt) Rapechy V1 Feuerstellung Nr. 122 (II. Abt) Flers V1 Feuerstellung Nr. 125 (II. Abt) Ligescourt V1 Feuerstellung Nr. 128 (II. Abt) Bachimont V1 Feuerstellung Nr. 137 (II. Abt) Auxi-le-Chateau V1 Feuerstellung Nr. 138 (II. Abt) Maison Ponthieu V1 Feuerstellung Nr. 139 (II. Abt) Remaisnil V1 Feuerstellung Nr. 139 (IV. Abt) Saussemesnil V1 Feuerstellung Nr. 140 (IV. Abt) Chateau de Rochemont V1 Feuerstellung Nr. 141 (IV. Abt) Brix V1 Feuerstellung Nr. 142 (II. Abt) Prouville V1 Feuerstellung Nr. 142 (IV. Abt) Brix V1 Feuerstellung Nr. 143 (IV. Abt) Nouainville V1 Feuerstellung Nr. 144 (IV. Abt) Tonneville V1 Feuerstellung Nr. 145 (IV. Abt) Sainte-Croix-Hague V1 Feuerstellung Nr. 146 (IV. Abt) Branville-Hague V1 Feuerstellung Nr. 147 (IV. Abt) Vauvile V1 Feuerstellung Nr. 148 (IV. Abt) Saussemesnil V1 Feuerstellung Nr. 152 (II. Abt) Vignacourt V1 Feuerstellung Nr. 157 (II. Abt) La Chaussée-Tirancourt V1 Feuerstellung Nr. 161 (III. Abt) Melleville V1 Feuerstellung Nr. 165 (III. Abt) Avesnes-Chaussoy V1 Feuerstellung Nr. 170 (III. Abt) Réalcamp V1 Feuerstellung Nr. 183 (VI. Abt) Bosc-Roger V1 Feuerstellung Nr. 185 (VI. Abt) Bosc-Benard V1 Feuerstellung Nr. 197 (IV. Abt) Bertreville-Saint-Ouen V1 Feuerstellung Nr. 197 (VI. Abt) Giverville V1 Feuerstellung Nr. 198 (IV. Abt) Ablemont V1 Feuerstellung Nr. 198 (VI. Abt) Boissy-Lamberville V1 Feuerstellung Nr. 204 (VII. Abt) La Chapelle-Noiremare V1 Feuerstellung Nr. 205 (VII. Abt) Lessart-et-le-Chene V1 Feuerstellung Nr. 207 (VII. Abt) Le Pré-d'Auge V1 Feuerstellung Nr. 208 (VII. Abt) La Boissière V1 Feuerstellung Nr. 210 (IV. Abt) La Rue Giffard V1 Feuerstellung Nr. 210 (VII. Abt) Coupesarte V1 Feuerstellung Nr. 211 (IV. Abt) Saint-Germain-des-Essourts V1 Feuerstellung Nr. 212 (VII. Abt) Le Mesnil-Mauger V1 Feuerstellung Nr. 213 (VII. Abt) Berville-Ecots V1 Feuerstellung Nr. 214 (VII. Abt) Louvagny V1 Feuerstellung Nr. 215 (VII. Abt) Quesnay V1 Feuerstellung Nr. 217 (VII. Abt) Biéville-Quétiéville V1 Feuerstellung Nr. 219 (IV. Abt) Quincampoix V1 Feuerstellung Nr. 220 (VII. Abt) Émiéville V1 Feuerstellung Nr. 222 (IV. Abt) Quincampoix V1 Feuerstellung Nr. 223 (IV. Abt) Houppeville V1 Feuerstellung Nr. 224 (VIII. Abt) Houppeville V1 Feuerstellung Nr. 225 (VIII. Abt) Crosville-sur-Douve V1 Feuerstellung Nr. 226 (VIII. Abt) St Colombe Le Chateau V1 Feuerstellung Nr. 227 (VIII. Abt) Golleville Chateau du Quesnoy V1 Feuerstellung Nr. 228 (VIII. Abt) Golleville Le Chateau V1 Feuerstellung Nr. 229 (VIII. Abt) Nehou V1 Feuerstellung Nr. 230 (VIII. Abt) St Jacques de Nehou V1 Feuerstellung Nr. 231 (VIII. Abt) St Jaques de Nehou Hameau Piquet V1 Feuerstellung Nr. 232 (VIII. Abt) Yvetot Bocage V1 Feuerstellung Nr. 233 (VIII. Abt) Valognes Chateau de Beaumont V1 Feuerstellung Nr. 234 (VIII. Abt) Tamerville V1 Feuerstellung Nr. 235 (VIII. Abt) Saint-Germain-de-Tournebut V1 Feuerstellung Nr. 236 (VIII. Abt) Montaigu La Brisette V1 Feuerstellung Nr. 237 (VIII. Abt) Breuville V1 Feuerstellung Nr. 238 (VIII. Abt) Rauville le Bigot V1 Feuerstellung Nr. 239 (VIII. Abt) Rauville le Bigot Croix des Chevres V1 Feuerstellung Nr. 240 (VIII. Abt) Bricqueboscq V1 Feuerstellung Nr. 241 (VIII. Abt) Rauville la Bigot La Hectonnerie V1 Feuerstellung Nr. 242 (VIII. Abt) Grossville V1 Feuerstellung Nr. 244 (VI. Abt) Motteville V1 Feuerstellung Nr. 261 (VI. Abt) Saint-Romain-de-Colbosc V1 Feuerstellung Nr. 615 (I. Abt) Eperlecques V1 Feuerstellung Nr. 616 (I. Abt) Lostebarne V1 Feuerstellung Nr. 617 (I. Abt) Cocove V1 Feuerstellung Nr. 618 (I. Abt) Journy V1 Feuerstellung Nr. 619 (I. Abt) Cormette V1 Feuerstellung Nr. 620 (I. Abt) Zudausques - Liheuse V1 Feuerstellung Nr. 621 (I. Abt) Wisques V1 Feuerstellung Nr. 622 (I. Abt) Heuringhem V1 Feuerstellung Nr. 623 (I. Abt) Wallon-Cappel V1 Feuerstellung Nr. 624 (I. Abt) Rebecques V1 Feuerstellung Nr. 625 (I. Abt) Drionville V1 Feuerstellung Nr. 626 (I. Abt) Campagne-lès-Boulonnais V1 Feuerstellung Nr. 627 (I. Abt) Esquerdes V1 Feuerstellung Nr. 628 (I. Abt) Upen d'Aval V1 Feuerstellung Nr. 629 (I. Abt) Audincthun V1 Feuerstellung Nr. 630 (I. Abt) Herly V1 Feuerstellung Nr. 631 (II. Abt) Remortie V1 Feuerstellung Nr. 632 (II. Abt) Wicquinghem V1 Feuerstellung Nr. 633 (I. Abt) Lisbourg V1 Feuerstellung Nr. 634 (I. Abt) Febvin-Palfart V1 Feuerstellung Nr. 635 (I. Abt) Fontaine-les-Hermans V1 Feuerstellung Nr. 636 (II. Abt) Embry V1 Feuerstellung Nr. 637 (II. Abt) Rimboval V1 Feuerstellung Nr. 638 (I. Abt) Ruisseauville V1 Feuerstellung Nr. 639 (II. Abt) Maisoncelle V1 Feuerstellung Nr. 642 (II. Abt) Campagne-lès-Hesdin V1 Feuerstellung Nr. 643 (II. Abt) La-Loge West V1 Feuerstellung Nr. 644 (II. Abt) Eclimeux V1 Feuerstellung Nr. 645 (I. Abt) Croisette V1 Feuerstellung Nr. 646 (II. Abt) Saint-Josse-au-Bois V1 Feuerstellung Nr. 647 (II. Abt) Vacqueriette-Erquieres V1 Feuerstellung Nr. 648 (II. Abt) Quoeux-Haut-Mainil V1 Feuerstellung Nr. 649 (II. Abt) Montorgueil V1 Feuerstellung Nr. 650 (II. Abt) Raye-sur-Authie V1 Feuerstellung Nr. 651 (II. Abt) Gueschart V1 Feuerstellung Nr. 652 (II. Abt) Vacquerie-le-Boucq V1 Feuerstellung Nr. 654 (II. Abt) Beauvoir V1 Feuerstellung Nr. 656 (II. Abt) Maison-Ponthieu V1 Feuerstellung Nr. 657 (II. Abt) Agenvillers V1 Feuerstellung Nr. 658 (II. Abt) Yvrencheux V1 Feuerstellung Nr. 659 (II. Abt) Yvrencheux V1 Feuerstellung Nr. 660 (II. Abt) Yvrench Bois Carre V1 Feuerstellung Nr. 661 (II. Abt) Le Meillard V1 Feuerstellung Nr. 662 (III. Abt) Bienfay V1 Feuerstellung Nr. 663 (II. Abt) Ailly-le-Haut-Clocher V1 Feuerstellung Nr. 664 (II. Abt) Gorenflos V1 Feuerstellung Nr. 665 (II. Abt) Domart-en-Ponthieu V1 Feuerstellung Nr. 666 (III. Abt) Behen V1 Feuerstellung Nr. 667 (III. Abt) Limeux V1 Feuerstellung Nr. 668 (III. Abt) Longuemort V1 Feuerstellung Nr. 671 (III. Abt) Campneuseville V1 Feuerstellung Nr. 672 (III. Abt) Campneuseville V1 Feuerstellung Nr. 675 (III. Abt) Puchervin V1 Feuerstellung Nr. 679 (III. Abt) Notre-Dame-d'Aliermont V1 Feuerstellung Nr. 680 (III. Abt) Sainte-Agathe-d'Aliermont V1 Feuerstellung Nr. 681 (III. Abt) Esclavelles V1 Feuerstellung Nr. 682 (III. Abt) Les Hayons V1 Feuerstellung Nr. 684 (III. Abt) Les Petits Moraux V1 Feuerstellung Nr. 685 (III. Abt) Val Ygot V1 Feuerstellung Nr. 686 (IV. Abt) Freval V1 Feuerstellung Nr. 688 (IV. Abt) Grand-Parc V1 Feuerstellung Nr. 689 (IV. Abt) Ecalles-sur-Buchy V1 Feuerstellung Nr. 690 (IV. Abt) Bosmelet V1 Feuerstellung Nr. 691 (IV. Abt) Belmesnil V1 Feuerstellung Nr. 692 (IV. Abt) Herbouville V1 Feuerstellung Nr. 695 (IV. Abt) Bonnelot-le-Faubourg V1 Feuerstellung Nr. 698 (II. Abt) Ligescourt V1 Feuerstellung Nr. 700 (II. Abt) Radinghem V1 Versorgungsstelle 1001 Renescure V1 Versorgungsstelle 1002 Sautricourt V1 Versorgungsstelle 1003 Beauvoir V1 Versorgungsstelle 1004 Domléger-Longvillers V1 Versorgungsstelle 1007 Bosc-le-Hard V1 Versorgungsstelle 1008 Valognes V1 Versorgungsstelle 1009 Bricquebec V1 Versorgungsstelle 1011 Monterolier V1 Versorgungsstelle 1013 Saint-Riquier V1 Versorgungsstelle 1015 Ferfay V1 Versorgungsstelle 1017 Jumieges V1 FeldMuLag 1104 Theodor Ytres V1 FeldMuLag 1106 Leopold Saint-Leu-D'Esserent V1 FeldMuLag 1111 Nordpol Nucourt V1 FeldMuLag 1116 Richard Rilly-la-Montage V1 FeldMuLag 1117 Nikolaus Libermont En joy, if you need something to bomb this is your go-to list. ChannelInstallations.stm
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