

Pikey
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Think the F-15 Release is/will have an Impact
Pikey replied to Czechnology's topic in DCS: F-4E Phantom
And the conversation rambles on, with a complete disregard for it actually being answered by Heatblur earlier! GG Internet -
Shooting down your own missile, does it count as friendly kill?
Pikey replied to Wiggo's topic in Guides & Tutorials
I guess if this was two hours ago you didn't wait, but for the purposes of science, record your findings here. Logbooks can be backed up and edited at will, I never heard of weapon vs weapon being fratricide but never tested it. For campaigns, this depends on the campaign requirement to proceed to the next mission which is dependent on the triggers and scores rather than the logbook fratricide. Campaign steps are usually score based and nothing can be added for fratricide as an event. -
Does the 'home plate' symbol appear if all the exports are switched off?
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When you say 'nothing happens', you mean why is the subject plane not making sudden movements or shooting or being hit by the weapons? So perhaps the limitations of tracks and benchmarking aren't obvious, but you cannot standardise where there is too much movement else desync means one patch to the next the plane is in the ground or a missile misses. Any change in the FM or weapons data would not affect the outcome. So the limitations are that you generally make only very slight movements and don't have any missile strikes else rng makes it pointless. The extent of the track file is that the unit variation and numbers and types and what is flying around is still going on and everyone will get the same (as best as you can within the limitations of track replay). There are mixtures of many things being crammed in,as would be in a typically complex mission (pause the track and check f10). Hope that helps. I downloaded FRAPS free edition (god bless it last update a decade ago) The benchmarking tool allows csv generation for frametimes - https://fraps.com/download.php i then downloaded https://sourceforge.net/projects/frafsbenchview/ (free GNU license) which allows you to drag and drop those csv's and show two graphs. I attached those. I didn't do it clean I was downloading but just an idea. of how to standardise. My settings pulled direct from my OB logs are: 2023-03-20 23:06:27.535 INFO APP (Main): options.graphics = { ['messagesFontScale'] = 1.5; ['forestDetailsFactor'] = 1; ['rainDroplets'] = true; ['LensEffects'] = 0; ['box_mouse_cursor'] = false; ['anisotropy'] = 4; ['water'] = 2; ['motionBlurAmount'] = 1; ['BlurFlatShadows'] = 1; ['outputGamma'] = 1.6; ['aspect'] = 1.7777777777778; ['lights'] = 2; ['shadows'] = 3; ['MSAA'] = 1; ['SSAA'] = 0; ['ScreenshotExt'] = 'jpg'; ['clutterMaxDistance'] = 1470; ['cockpitGI'] = 1; ['terrainTextures'] = 'max'; ['multiMonitorSetup'] = '1camera'; ['defaultFOV'] = 78; ['shadowTree'] = false; ['chimneySmokeDensity'] = 0; ['fullScreen'] = true; ['preloadRadius'] = 49900; ['width'] = 3840; ['visibRange'] = 'Ultra'; ['DOF'] = 0; ['clouds'] = 3; ['sceneryDetailsFactor'] = 1; ['useDeferredShading'] = 1; ['flatTerrainShadows'] = 0; ['textures'] = 2; ['secondaryShadows'] = 1; ['SSLR'] = 0; ['effects'] = 3; ['SSAO'] = 0; ['scaleGui'] = 1.5; ['sync'] = false; ['motionBlur'] = 0; ['height'] = 2160; ['heatBlr'] = 0; ['forestDistanceFactor'] = 1; ['civTraffic'] = ''; };
- 449 replies
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- varjo
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- xrframetools
- 5800x3d
- warthog
- dlaa
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- windows 11
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- micro stutters
- reprojection
- wmr
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- perfmon
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Sure! We've been permitted to share, its nothing 'special'. Do you have a way of creating a performance graph? I've seen other folks come up with these but I didn't look into it. One day maybe there will be a common benchmarking system, eh? Casacus test track 1.trk
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- rog strix
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- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
- dlss
- multithreading
- dlss4
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Aye, and MP is weirdly different because the CPU usage pattern changes when the units are all pushed down the pipe, but it can impact differently depending on what your CPU and network is like and how many units are being exported. I remember discussing with other users the ability to have "network tracks" but such a thing doesnt exist and is likely not a useful metric so we have to guess how a large mission is handled as a client most of the time. The track we used offline gave me 22 FPS (average) in single threading, 42 in Multithreading and that was on a 2080. This is using some low textures and medium view distance, but otherwise reasonable with 130% SS. I upgraded and spent a fortune on a 4080 and I can turn everything up to max and still get 55+ fps on this track, which is a monster. So in VR my experiences have gone from borderline unplayable to butter smooth with a new card and multithreading. Its basically a new start, other baselines are out of the window now. And like you said, get out there and enjoy it before some new feature swallows the headroom
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Tagged with:
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- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
- dlss
- multithreading
- dlss4
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Whilst its a good checklist, when I did this type of activity a couple of years back the setting that made the most difference to performance, was by far, DRUMROLL: Two people can't have the same discussion until they use the same one.
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(and 40 more)
Tagged with:
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- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
- dlss
- multithreading
- dlss4
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I do beleive that the MT patch made most of this thread dated, i used a very heavy mission to test and get 55FPS with non flat shadows but otherwise the same as above on a 4080. The only config I use outside of mostly high settings is of course the OpenXR tools NIS SS set to 120%. Bottom line is that I don't feel the need to change it much whereas when the thread was created, VR was way less optimised and it probably was a harder chase.
- 449 replies
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- varjo
- vr
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(and 40 more)
Tagged with:
- varjo
- vr
- windows 10
- overclocking
- 9800x3d
- ryzen 7
- ryzen master
- latencymon
- optimizations
- rog strix
- virtual reality
- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
- dlss
- multithreading
- dlss4
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There's a lot of interest right now, the top few servers are full and its not even prime time. I expect it would calm down, but a graceful way of handling this without dumping the problem on the community to fix would be appreciated. You can block slots, I know people aren't releasing anything mainstream and servers seem to compete a little for IP, but there's no reason it cannot be coded right now by allowing 70 players in, but only opening 65 slots with whatever logic you like in between to return those five queued in Spectators.
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One step from the bleeding edge
Pikey replied to Greg_Mid_TN's topic in PC Hardware and Related Software
I have been doing a lot of benchmarking over the last 4 months and I did come across a little gem accidentally on storage considerations. I was comparing two different DCS builds on their own hard disks. I coudlnt understand why I was getting quite different figures on the same settings. Then I discovered one build was on an Samsung 980 NVMe and the other was on a Samsung 870 SSD. There was nearly 20% difference in frames delivered on a very heavy mission track we were using. This might have been exagerated by having only 8GB textures on my GPU so lots of disk IOPS and a setting with not much preload distance and maybe even the VR causing the stress to begin with, but nonetheless, under certain configurations, your disk can cost you a lot of frames. I can only enthusiastically endorse the advise to get NVMe's of high quality on that DCS drive, move off the pagefile and OS elsewhere to remove contention. It's the way to go. -
HMS Ark Royal R09 - Beginning development
Pikey replied to Bungo's topic in Static/AI Mods for DCS World
2 years on, you have to wonder what happened. -
I've invested the last 5 years as a Moose evangelist, learned the lua scripting language from no prior experience, and even I think the Mission Editor should have this feature! If we have to show folks 2 lines of scripting every time this topic arises then we aren't making headway with what people REALLY want. I play other games that use lua like CMANO, but do i touch scripting there? No. There's so much to learn that's not anything to do with the lua itself like the API. I dont want to invest. SO I think its reasonable that view is shared and its my experience that people will refuse, DCS is hard enough. The model i propose would be the same way MOOSE has it setup, that there is a template or several possible template groups, that they can spawn randomly in zones or in situ, that they can keep duplicating up to a limit on a schedule, and so on https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Spawn.html
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Or what about drop the menu system entirely, use a flyout wheel that can use top level menu item slots that you can actually keybind to and can be customised!! Imagine having your favourite keys on the menu system supported by your HOTAS as a hot key item? Insane. Program a scripting item even, have it launched from HOTAS. Not only could you get rid of the cumbersome 11 menu item limitation, you could surface some to the level above the F10>Other limitation.
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Request you add MS Text-to-speech API into DCS Scripting Engine
Pikey replied to TEMPEST.114's topic in Wish List
Yep, this kindda ties into the in game voice comms, we need an API to use it. Right now we can mission script into the Google, MS and Azure TTS as much as we like but only via Ciribobs SRS External Audio executable, for which you need to disable the default sanitization for OS module in Lua in your missionscripting.lua file. If you want to go further you can avoid that with plugins, which are even more invasive globally and have a low level maintenance attached to check they are installed, updated and supported, rather than a mission by mission approach. Not using the TTS capabilities in the cloud is not an option to me, the voices of the paid tier are so good and so immersive and you can write text for them whatever way you want that it was the best innovation of 2021 as far as I am concerned with DCS. It's basically free on demand voice acting that you can assemble sentences from via scripting. Just insanely powerful and cool. No need to ever hear Wags's "Hey what are you doing" voice again. -
I agree. Trouble is when ED implement a new trigger action in the ME its usually to support DLC and often just doesnt work on a server (case in point cockpit params). There needs to be parity with server vs single player trigger actions and scripting events for this to happen. Scripting usage is limited in DLC, ED don't want it being used. I remember entering a competition years back that had this excellent little 3 zone tug of war you could play in multiplayer and was told because it had scripting, its a no.
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Will the airfields have radio homing beacons?
Pikey replied to Gunfreak's topic in DCS: Normandy 2.0
Its going to take less than a few minutes, there's none there! Or have you not read your PDF!! -
submitted More Peaceful Death Moment for player deaths
Pikey replied to ustio's topic in DCS Core Wish List
Omg, you are serious. So we've gone from a suggestion to turning the pilot death scene into something rather than nothing to medical advice on what the difference between death and high G is like to experience. I bow to your experience, let's keep the slot kick to spectators, it reminds us there is intelligent life out there. (bookmarked this post, it's amazing) -
submitted More Peaceful Death Moment for player deaths
Pikey replied to ustio's topic in DCS Core Wish List
You aren't saying here that blacking out is different to losing consciousness (prior to death), just that there needs to be a differentiator for a game, right? The death in ww2 planes has a breathing effect, but its quite similar, so im not sure if the argument they cannot be similar outlasts the current examples, they are similar. -
Will the airfields have radio homing beacons?
Pikey replied to Gunfreak's topic in DCS: Normandy 2.0
It's not my logic, I'm not dying on this hill. I don't agree with anything that prevents a customer from having exactly the experience they want and yes I have found the map restrictions ridiculous for years because it's not just the beacon issue for all types of beacons but the lighting, the PCL limits, whatever else can be reasonably mentioned like if even the airfield existed and in what shape because we all know that's pretty whacky for Caucasus, Falklands and so on. These are the cards we have been dealt and developers tend to be really specific with the time of the map setting much to anyone's disappointment otherwise. So if you ask a dev to get realistic, damn that's all the Lorenz and AFN-2 out the window for Normandy and we gained nothing except restrictions. Thus, best to have ways to work around the limitations and that's on ED to give us those options, like the TACAN they gave us after years of asking. -
submitted More Peaceful Death Moment for player deaths
Pikey replied to ustio's topic in DCS Core Wish List
Actually, I agree, VR violent deaths are pretty jarring, I often jump if I am not expecting it and its not because the missile hit unexpectedly, its being moved to an exterior view and the volume increase. I wouldn't mind the inverse of the current death, in that it was managed by a volume change and fade of the screen instead of the 'spectators dump'. Ejections are pretty good actually in VR, I think it could be massively improved by a little masque and G pull effect. I think there are already WW2 effects for burning and such which I found awesome, I have to be honest I completely agree that this could be an area where a little improvement would go a long way. -
Will the airfields have radio homing beacons?
Pikey replied to Gunfreak's topic in DCS: Normandy 2.0
Yes, easy to explain. The map is based on a time period of specifically two weeks before Paris fell, 'August to mid August' based on the ALG's that are present. The PDF you provided shows that there isn't a Luftwaffe airfield on the map that is applicable. What good is the Luftwaffe approach system on Evreux when the RAF are using it that month? Its the age old issue of when the map is based on. And, regardless of if customer A wants this time or customer B wants that time, not everyone can be satisfied by the point in time the developers sets. If you put down beacons on the map the AFN-2 on two thirds of the DCS module Luftwaffe planes that were never there in the first place would not be able to use it anyway because the airfields are being dismantled and abandoned. Hence having the ability to ignore these constraints is optimal. I'd rather have the ability to ignore the constraints of the map than live with the map that has no beacons. Historical accuracy cannot be used as an argument for having Lorenz, its an argument for not having them on the Post invasion Normandy map. SO I think you'll find we are in agreement about wanting something that wasn't there but the route to getting that is not via Ugra. -
Will the airfields have radio homing beacons?
Pikey replied to Gunfreak's topic in DCS: Normandy 2.0
So its an ils in game but we cant put ils down with the me. I think we need to get back to ed. -
Will the airfields have radio homing beacons?
Pikey replied to Gunfreak's topic in DCS: Normandy 2.0
For the German birds I have had no luck with the navigation needles on anywhere except caucasus, I believe this is an ED problem. For landing system radios and Lorenz I actually don't think there is any implementation in game, I've been waiting. The beacons.lua of Cacuasus should provide the answer, it may be moddable witha few lines of text, not IC compliant though. -
Will the airfields have radio homing beacons?
Pikey replied to Gunfreak's topic in DCS: Normandy 2.0
I looked for data on broadcasting stations and the location of beacons and radio stations and I found there was not that much information, so I preferred to make my own. If you find anything its easy enough to create a template for mission editors with a very alive radio for Mosquito back seat fun, however I think the time of the war was quite restrictive on navigation beacons pointing to airfields. -
OpenXR Motion Reprojection "Auto" not engaging?
Pikey replied to Twwhitey's topic in Virtual Reality
Can confirm after testing this and hearing of it that I got 5/5 crashes with "Always on". DIsabled is fine. To be fair, Auto (Default) was not crashing (or doing what it said) but another user said it crashed on Auto so I would advise setting it off for now. This is kindda important and hidden.