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Pikey

ED Beta Testers
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Everything posted by Pikey

  1. Actually, the idea gives a lot of the feeling of movement and life into the cockpit, it's something sufficiently missing from your environment in a helicopter. To be perfectly honest, why did ED ever have the dust kick up in the first place if this wasn't important? The dust cloud kickup is what needs fixed with the newer particle system you are seeing, so I hope they can just adjust this.
  2. Hi, I could use some ideas for targets on top of this list: Airfields All Naval Batteries: Friedrich August Battery - Cap de Griz Nez Siegfried Battery - Wimereux Prinz Heinrich 1&2 (and magazines) - Sangatte Oldenburg 1&2 - East of Calais Battery Waldam - East of Calais Heavy Weapons sites Fixecourt V1 site Gorenflos V1 site Siracourt multiple V1 launcher site (under construction) Lottinghen V1 LOX supply bunker Wasserwerk Desvres V1 Depot bunker La Coupole V2 facility at Wizernes (under construction) Watten Blockhouse V1 LOX manufacturing plant (under construction) Mimoyecques Fortress V3 long range guns near Landrethun le Nord (under construction) I've placed these as best I could, I'm doing a campaign map that persists the mission. But I've run out of ideas for anything else Historical. Thoughts?
  3. I'm glad yours is OK right now, I'm also surprised at your findings and will likely try them once I can work out how to not lose GB's of downloads! With those things I am less optimistic than I am with DCS, I think the software side of VR, especially WMR is pretty terrible actually.
  4. Hi, the easiest way to answer this within the remit of what I am able is to say that I haven't changed any opinions, or settings during my testing and I haven't felt the need to change settings outside of what a tester might do for curiosity/testing. Remain both optimistic and excited Going back to 2.5.6 and this thread, the thing that reduces the symptom described form last year (Black screen/HMD fail due to SteamVR crashing (but not DCS)) is that you should be very careful not to reproduce the cockpit swapping as per the videos. Anecdotally, I find the F-14 the hardest to swap into or from and it's my opinion therefore, that some of the cockpits are worse than others in terms of behaviour. But this also could be attributed to changing location! That lead me to the thread discussing 32bit normal maps. But its still Steam VR crashing anyway.
  5. Yes, and I'm sure we won't see many things done to everyone's satisfaction, I'd like to have seen the AdA version of the M2K remake happen to the Harrier, but at the end of the day, I think the worst part has been the communication disasters rather than the module itself. I'd like all the things, I wont get all the things, but I'm pleased with most of the things, just not the wait and the really odd at times communication.
  6. Both the M2K and Harrier have massively improved and been turned around. Whilst it wasn't to everyones taste on the speed it happened/is happening, RZBdid a fine job and I've absolutley enjoyed their products and I am genuinely excited what they can do next with everythign they've learned and the talent they acquired! FWIW The AV8B is my favourite module of them all.
  7. @davidp57 hello again. I tried the pre release and I can't get this working. I tried Discord. The app shows 012.0, references in the hook script and the sql configuration script show 0.12.1. The app connects for sql but the hook, after loading is doing nothing and the app doesnt recieve any events. I know it loads because the "..is started" net.log appears in my dcs.log, but the logs for the Perun logs are mostly empty of anything to do with the hook. SQL connects OK. dcs and srs do not. Just my findings, ymmv.
  8. I have a feeling the mi-8 will get put behind the Hind, as Wags said in the Casmo podcast, its not really on the radar to do it. I would like to see the multicrew get done properly, the Mi8 is absolutely the most charming helicopter of all of them and I have many hours in all. Maybe the update can be done in the same way as the Ka50 proposed and the A-10C actual. Some new features/variant.
  9. not answering for him but the complaint on rockets is that they dont achieve their success in DCS because of lack of splash damage AND therefore suppression effect versus soft targets, including infantry grouped. This is why rockets are fairly useless in DCS, a real life rocket attack on ourselves is terrifying and we are forced to dig a hole 6ft deep (willingly or unwillingly) or run away. I.e. suppression. Infantry in DCS are so basic, show little fear and dont have much end usage. They cannot dig into buildings or occupy areas and so the rocket attack is limited in DCS to actually destroying units, therefore becomes a choice of what weapons actually connect directly, rather than can work whilt "missing". As a decade long mission designer I dont see any way around making rockets, a fundamental tool of war, more useful for DCS. This is because of the direct control of infantry is such a basic affair. Even suppression in FPS games is not great, some leaps with the shuddering screens and fading of the screen, but.. are you really terrified? no. Coding that has been done with the limited API in the SSE available, it has poor results that dont make sense. It can interfere with the normal action of missions.
  10. SETS are working fine. I took your sample and it worked. What didnt work was the env.info writing to the logs, dont get the assumption that if there was nothing then it didnt run, confused with the set not working, you can clearly see the objects. Try using Flush() or printing the entire set object out to the logs and you will see. Yes, I know what you are asking for. It should work fine as it is, so I believe its a bug. You need to reprot that onto GH to get it fixed by the module author.
  11. Todays gamers are focused on "metas". This post is predicated on the assumption that the Hind has to exist along side 4th generation fighters in public servers. Once you stop playing public servers with "module soup" and overly basic designs, you can fly the Hind without a sense of fear! Also sad were two long time and experienced forum members describing multiplayer as something they dont want to play. The golden parts of multiplayer are hidden behind organised groups. Public multiplayer, where people assume the best parts of it live, is where all the people who dont want to invest time into group play live and run around, and I'm grateful for those server admins for capturing and containing these folks! Take your Hind, with your friends and play against the computer in a well made coop/restricted pvp environment and stop being a victim of other peoples poor adminsitration skills or popular "metas". No reason to accept anything else.
  12. Hi @Reccelow sounds like the code can't calculate what was impossible to start with!!! I suspect the author never considered this scenario. So if I understand correctly, at a certain threshold, if the wind over deck reaches some value that would make the boat have to go backwards to keep it, the maths and stupidity involved become too much for the code and it breaks?!! So, welcome to dynamic weather. And now say goodbye to it also because clouds are coming and with them presets. Dynamic weather in DCS is not mature enough to handle what we need, which is a carrier to always do the right thing or to close the deck (which is not an option right?). Having played with this extensively the randomness of the situation is not worth trying to fix. Most solutions people have implemented involve using real weather mission changers at run time, dynamic is so bad that coding for it is sending good money after bad. I long ago gave up and now set wind to a parameter that will always give a known result for wind over deck. You might try entering nil in the parameter to get whatever the default is, or log an enhancement request on Github with the author to ignore wind entirely or at least add some checks that keep the carrier at 1kt forwards no matter what the wind is. Other than that, my advice would be to give up on dynamic weather and if you want random wind, inject that to the mission file before runtime like some mods do, with a top limit provided. EDIT: But, since your problem is not unique to you and it needs a solution (We want random wind, but not random weather) I will log a feature request for it. Th etime for weather requests is on time or early.
  13. hi @fargo007 I realised the iteration was the problem so I changed the print to log using tanks:Count() and molniyas:Count() run on a repeat and the sets updated their counts immediatley as the units appeared on screen. So I know the sets are fine, but the reporting of them is not working, maybe this is an antiflood mechanic from ED as I notice they dont like env.info spam (they aggregate these already - note messages like: 2021-03-23 11:02:24.993 WARNING LOG: 1 duplicate message(s) skipped. TLDR; SET's work of course, reporting on their contents you need to do a different way.
  14. Hi thanks for this, i didnt notice there was a response, feel free to mention me, the forum tool works well for that. For the question, thanks for the detail. Slightly different from how I imagined it. I couldnt say what this is I need to dig in.
  15. In addition to my 2017 answer you could theoretically delete all missiles launched after firing. Just not before it happens or by any other means though.
  16. @Bungo I believe changing the health pool would make this unit sink more realistically. I've noticed in your mod and TPaps the health is 7000+ which is more harpoons than in a Nimitz inventory -------------- GT.life = 800; -------------- Worked for about 4-5 harpoons. It's very unlikely a ship or carrier would be doing anything else in a conflict after being hit by a single weapon, and its going to take quite a while before the next iteration of damage modelling reaches ships... YMMV
  17. Whilst a bomber might be cool, the most important part of a F117 would be its low RCS. So it ends up a high altitude night attack profile with little to no interaction with any enemy (if it goes well). So, assuming you are simming it right, the operation of one of these would be less interesting and engaging than a tanker module. This is a case of not giving people what they think they want, just keep giving them what they need. I'd suggest anyone with a hankering for sitting in a confined space in the dark for 16 hours with very little to do, could be buried alive until they decide its not for them.
  18. Hey Bungo, I test, this tested very well, It's a ship that hits so many periods and nations. I'm absolutely certain she's in the top ten mods of all time for DCS, even if its a classic pick. Your expertise is absolutely demonstrated. If you are ever feeling low, or dejected about DCS modding, come to me, I will make you feel better about your efforts, you are forever the sunshine of the DCS modding community. Stay happy! Mike.
  19. looks great! AI A-4 hooked and then stopped in mid air on the cat launch, ive seen that somewhere else before. With both versions.
  20. It's well known that the G1 Reverb has a "silly" cabling design choice, that puts strain on the connectors, of which there are 3 points of contact - the GPU, the Headset and a joint between. What happened to me was over a few days, maybe a week. First, little black screen "blinks". This often happens when moving or touching the cable. In retrospect I was reproducing this way before now, any kind of pressure on the cabling could get the HMD to switch off as if unpowered. Note this is not the same as the USB powering issue which is a seperate and equally annoying thing for which you need to ensure your USB is set to a powered hub and you have a power plan that does not shut down USB. The black blinking got worse over a day before messing with the connector, fiddling and such finally rendered it unuseable. The way to tell if a black flicker is the cable connector going is the way in which it goes black. This black is an unpowered black. You can have a "Powered blackness" which is a lot lighter, under different circumstances. You can also have a blue screen. The screen image came after reconnecting by manipulating the cable from off to on by fiddling. Just static. Just FYI in case someone was searching for symptoms and they didnt know what they were.
  21. Pikey

    Reverb G2

    no no, you missed the point . The OP complains of blurry aliasing for quite some time and concluded it was the headset. However the video mirror on the desktop shows the actual graphics rendering to a point where you can tell if you are not seeing what you think you should be, without the guesswork. The idea is that, avoid these very long efforts at describing the intangible, because its often the case that the explanations are too difficult and subjective to make it easy for soemone else to help. There's a lot of poeple trying VR who get paralysed by the headset being out of focus, can't rearrange it, forget they need their glasses because they assume you dont need them, etc etc. Reverb especially has sensitive sweetspots, etc. Mobile phones dont do a bad job but I reckon you custom made rifle scope might be interesting. Additionally there are similar apparatus for viewing and taking pictures of microscopes, telescopes with mobiles, adapters...
  22. Pikey

    Reverb G2

    4 pages on a thread about over aliasing and not one mirror screenshot? You could rule out 4m of cable, a HMD and a human from the equation pretty quickly!
  23. Looks like something broken in the DM where being 'on fire' doesnt move on to the next phase of damage like explosion, engine stopping, pilot death. Not sure from the first video if the other planes can have the same happen to them in the same way. DM is pretty complex stuff and unique to some airframes. Normally that pilot woudl have a red screen and pass out and it goes black within 30seconds or so, at least did when I tested last. They are tweaking these all the time, its pretty difficult to troubleshoot though, lets see whats in 2.7.
  24. There is a points system per unit destroyed, the points per unit are in their lua files, not sure what the rank thresholds are though, probably around the same place in the files, the luas are easy to read, if you are interested have a look. You can of course simply change them to suit.
  25. Ever since we got labels that could look through clouds...
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