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Everything posted by buceador
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cannot reproduce Air to ground weapons
buceador replied to Solmanbandit's topic in Bugs and Problems
You don't need to reinstall DCS, simply rename the AIRCRAFT folder that is in your MODS folder to AIRCRAFT OLD and run the mission again. I AM SURE THAT THE PROBLEM IS ONE OF THE AIRCRAFT MODS. -
cannot reproduce Air to ground weapons
buceador replied to Solmanbandit's topic in Bugs and Problems
Ok, I flew the mission twice, first time an air start in case there was something bugged on the ground the second time from the airbase. Both tracks worked as expected, tracks attached. I suspect there is something in your MODS folder causing the problem. practice troubleshooting GROUND START.trk practice troubleshooting AIR START.trk -
cannot reproduce Air to ground weapons
buceador replied to Solmanbandit's topic in Bugs and Problems
I'm assuming that your local MODS folder is empty? -
I have tried with other modules and all cockpit sounds EXCEPT switches are working correctly.
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Going to check that later - thank you.
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dcs.log Silent Switches.trk
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Thank you, I did that too!
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Yes I did thank you. I understand the Main Audio Output potential problem but as I mentioned, ALL other sounds function perfectly.
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I posted a problem on Friday re. silent switches in the F-16 in the DCS 2.9 General Bugs section. Many thanks for all the responses, however nothing I tried actually corrected the problem. There are no MODS nor 3rd party scripts, I attached a .trk file and DCS log. I did a slow repair AND removed all 'extra' files found, as I said, all to no avail. All other cockpit sounds are audible like powering up RWR, weapon sounds, launch sounds, radio comms, hostile launch notifications. Only the switches are stubbornly silent. Can anyone tell me where are the sound files associated with the F-16 switches are located and if they encrypted? Many thanks.
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Where are the sound files associated with the F-16 switches located and are they encrypted?
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I have run the slow repair, check all files (slow) No change... Important to bear in mind that this is a recent occurrence - the extra files found are mostly reshade files and liveries. BUT there are also many files, including sound files related to the F16 - possibly ECHO19_CORE files? Is is safe to assign ALL these extra files to a backup folder? Edit: I have removed ALL extra files but switches are still silent...
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I'm running a slow repair. The SOUNDS folder only contained .ogg and .wav files for use in missions.
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I did that before I posted... I run another ...
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dcs.log attached dcs.log
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And it has ALWAYS worked fine for me, that is the puzzling aspect!
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Thanks for your input, I tried that but still no switch sounds.
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F-16 cockpit switches are recently all silent, all other cockpit sounds are normal. MODS folder empty SCRIPTS folder empty REPAIR done TRACK file and SOUND options attached. Thanks in advance. Silent switches.trk
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reported What do you think about canopy effects and DDIs?
buceador replied to Atazar SPN's topic in Wish List
Yes, that does look different, thanks for the heads up! -
reported What do you think about canopy effects and DDIs?
buceador replied to Atazar SPN's topic in Wish List
I'll check tomorrow, I cannot say I have noticed any change. -
reported What do you think about canopy effects and DDIs?
buceador replied to Atazar SPN's topic in Wish List
Are these comments only applicable to the Hornet? Will dynamic reflections come to the Viper too? -
set waypoont to ground elevation F16 TGP snap to waypoint
buceador replied to buceador's topic in DCS: F-16C Viper
Clearly I am missing something. Here is the track. I set AP to ATT/ALT hold Click FCR - TGP SOI TGP TMS AFT Nothing happens. If there is a current video for this please send me the link. Snap TGP to waypoint.trk -
set waypoont to ground elevation F16 TGP snap to waypoint
buceador replied to buceador's topic in DCS: F-16C Viper
Many thanks - I'll try that... -
set waypoont to ground elevation F16 TGP snap to waypoint
buceador posted a topic in DCS: F-16C Viper
I know / think this has changed. In NAV mode for example, it used to be TMS up (long?) to snap to steerpoint 1 (for example), this is no longer the case, what is the current method please? -
It was just a guess! I haven't played the "more arcade like game" but I am aware that is an arcade game that doesn't purport to hold realism or authenticity in high regard. My point was that if someone is looking for something more "flexible" in terms of realism then"other products" are available and perhaps meet those needs.
