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Everything posted by buceador
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reported AI Pilots - oh what fun they are.
buceador replied to slughead's topic in Bugs and Problems
This! -
I have responded to this post earlier, but just to add that I experienced the same overwhelming frustration when I first came to DCS, I would pull off a fantastic dogfight win only to discover, to my dismay, that the track 'replay' differed wildly from reality. Yes, one of the myriad of track breaking variables is the module in use. ED has said many, many times that the track replay system was never intended as a 'proper' replay system as in MSFS / X-Plane (et al) and until they have the development time to address the anomalies we simply have to live with the altered reality that is track replay.
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Big job given the age of the base code but something to look forward to
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This is an important point, all my YouTube videos use the DCS track as a base and I noticed a long time ago that certain modules behave better than others in a track recording. as a broad brush, A2A combat is less certain than A2G, the more units in play the more margin for error, speeding up the track seems to create more errors, better hardware i.e. CPU / GPU / memory all had a positive effect on my track replays but as everyone has said, if you end up in front of a grand jury judge do not rely on your DCS track as evidence to save you!
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F86 SABRE JET COCKPIT REPAINT. BLACK VERSION
buceador replied to akarsdcs's topic in DCS: F-86F Sabre
As a test I removed the F:\DCS World\Mods\aircraft\F-86\Cockpit\Textures\F-86F-35-CPT-TEXTURES.zip file leaving the location ( F:\DCS World\Mods\aircraft\F-86\Cockpit\Textures\ ) empty, ie no texture files at all, I ran a mission with the F-86 and the cockpit was the normal (DCS) cockpit so clearly it is getting the texture from somewhere else? All input is gratefully received! Edit: Problem solved! DCS must cache information, creating a new mission with the F-86 the cockpit displays with all textures missing, copying the new black texture mod zip file back into the appropriate directory works as advertised! -
F86 SABRE JET COCKPIT REPAINT. BLACK VERSION
buceador replied to akarsdcs's topic in DCS: F-86F Sabre
I have moved the DCS original .zip file out of the root, as to DCS finding the textures somewhere else, nobody else has flagged this as a problem so I will continue to try and track down the cause. Many thanks for suggestions. -
F86 SABRE JET COCKPIT REPAINT. BLACK VERSION
buceador replied to akarsdcs's topic in DCS: F-86F Sabre
I understand and did all that but to no avail... -
F86 SABRE JET COCKPIT REPAINT. BLACK VERSION
buceador replied to akarsdcs's topic in DCS: F-86F Sabre
Except he was talking about using a mod manager and that the files would be overwritten each time DCS updated? -
F86 SABRE JET COCKPIT REPAINT. BLACK VERSION
buceador replied to akarsdcs's topic in DCS: F-86F Sabre
What a labour of love! Can this repaint be applied to the FC version of the sabre? UPDATE: I downloaded the trial version of the Sabre to check out your work, I am familiar with the DCS file structure so I made a backup of the original .zip file and placed your version in the correct folder, in my case F:\DCS World\Mods\aircraft\F-86\Cockpit\Textures\F-86F-35-CPT-TEXTURES.zip (75.1 MB) However when I run it the cockpit remains the same? Any ideas? -
Please Address Game Bloat from CoreMods & Excessive Liveries
buceador replied to celestHawk's topic in DCS Core Wish List
Hi @Rudel_chw I am aware that English is not your first language. I do not intend to patronise, what follows is for clarity. I said: 'While I respect your statement one could argue that maps are a choice whereas as 'redundant' liveries are not.' The use of 'one' in this sentence refers to the speaker as a general person or in a detached manner, so as not to be confused as the person writing. Also, the speech marks around 'redundant' signify this is a quote from another contributor and not necessarily my opinion. So when you say: 'Liveries may be redundant to you, but please do not speak for everyone else:' You will understand that I am certainly not 'speaking for everyone else' nor stating that I necessarily think liveries are redundant. Thanks. I was not making a direct comparison between Microsoft's bloatware and ED's core liveries, I was suggesting that in both cases the proffered 'solution' was to buy more storage (rather that address the potential problem of increasing data size)- 69 replies
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Please Address Game Bloat from CoreMods & Excessive Liveries
buceador replied to celestHawk's topic in DCS Core Wish List
While I respect your statement one could argue that maps are a choice whereas as 'redundant' liveries are not.- 69 replies
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Please Address Game Bloat from CoreMods & Excessive Liveries
buceador replied to celestHawk's topic in DCS Core Wish List
I remember Microsoft saying something similar about their bloatware many years ago...- 69 replies
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Am I correct in thinking that the DTC, in its present form, only allows control of countermeasures?
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5 years in and I enjoy DCS - during that time many, many things have improved. Do the changelogs meet my personal expectations? Rarely. I think the concept that DCS is not tailored to meet individual needs is often overlooked when people post about the shortcomings. More importantly, for me, is that DCS represents approximately 4% of my waking week, the other 96% is given over to real life
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make night sky more realistic, including milky way
buceador replied to nir's topic in DCS Core Wish List
I lived in Malawi for 4 years and often would see the milky way on a night flight, however as @Dangerzone says the OP pic is an extended exposure photo but I imagine he's using it to illustrate a point. -
F-16C autopilot - required conditions to activate
buceador replied to TheBiggerBass's topic in DCS: F-16C Viper
Upload the track! I have been flying the F-16 almost exclusively for 5 years and have never experienced an autopilot problem. -
F-16C autopilot - required conditions to activate
buceador replied to TheBiggerBass's topic in DCS: F-16C Viper
As @BIGNEWY says, upload a track that contains the problem. -
Ability to place some ground units on ships or sea-shelf objects
buceador replied to Tank50us's topic in DCS Core Wish List
I have only just realised(!) that you cannot place ground units e.g. infantry, on ships (LST Mk.II for example) It is possible to place STATIC objects on ships but DCS doesn't include INFANTRY in the list of static objects for some obscure reason? I am aware that there is a PERSONNEL section but this only refers to carrier personnel. With the upcoming update to infantry wouldn't this be an essential feature? Is it planned? @BIGNEWY @NineLine Thanks. -
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DCS Summer Sale 2025 | MiG-29A Preview | Virtual Weapons Academy
buceador replied to Graphics's topic in Official Newsletters
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https://flightsimexpo.com/watch 15USD I think but still...
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ME (Mission Editor) - There is no ERROR trapping. For example - you create a simple mission: Aircraft A flies to point A and drops a bomb on target B. You have set the mission parameter to BOMBING but because of the loadout or aircraft type or the altitude or the waypoint or one of a myriad of other possibilities the aircraft simply flies on by and you are non the wiser as to why. In this example perhaps ATTACK MAP OBJECT was needed (or perhaps not) users need feedback. In that well known civilian sim, if you try to assign a keybind to a device not selected it says WRONG DEVICE. Feedback / error trapping is useful especially to newcomers.
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I always manage to fire all 4. I'm only carrying 2 here but there is no problem with locking and firing...
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I would say some, not many, it is not the norm, tricycle gear represents the vast majority of PPL training, even back when I did my PPL (late 90s), nobody was offering tail draggers
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- more beginner-friendly
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