

DayGlow
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Everything posted by DayGlow
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That's a relief. All I've seen is the ABRIS in Russian, which would be totally impratical to learn for a game.
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My god, forbid I ask for a gameplay feature. :ermm: Like I already posted, learning symbols by rote doesn't work for me. Unless I'm flying everyday for length on end. Jumping into the sim after a break means re-learning everything and it just isnt' fun I don't fly sims because it's work or for some sort of internet bragging rights that seems to be part of the sim community. I fly for fun. It wasn't too bad flying the SU-27/Mig-29 in a Russian pit because they are relatively simple. Move up the the SU-25T and I got tired of pausing and looking up a symbol, unpausing, etc. Now with the Ka-50 that will increase 10-fold.
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Well, that is good, but I fear that won't be enough. I find the SU-25T frustrating because at a glance I can't tell what my weapon panel is set to and that will carry over to the Ka-50. Also the nav system has a large block of text at the bottom, which will be foreign to me. I've tried to spend time in the SU-25T to learn the systems by rote, but I could never get into it.
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I've had a chance to watch the startup movie for BS and quite frankly I think I will be in over my head with a foreign clickable cockpit. I find that I don't enjoy flying the SU-25T all that much because I have to keep pausing and looking up what each light and gauge position means because I can't read the symbols over it. I never really minded the Russian only cockpit with the SU-27/Mig-29 because of the limited info you need to fly. I've just found that the SU-25T reached the side of complex that makes not being able to read anything a handicap. Trying to work the weapon panel or glancing at the autopilot is a major chore. Now with the Ka-50 the cockpit has become that much more complex with the nav system and the cickable cockpit. I've been out of the loop for a while (real life and a driving sim kick lately) so I haven't been keeping up. Is there any talk of a english cockpit, or will I be in the dark if I get BS?
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Tornado was probably the first. Ah, the joys of gaming on my old 486.
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How Many Dual Core Users ??
DayGlow replied to MonnieRock's topic in PC Hardware and Related Software
upgraded my media PC to a dual core. Everything is smooth, it can be serving music, recording one TV channel, I'll be watching a second one while encoding a DVD, all with Folding@home running in the background and everything is smooth :icon_supe Now I have to save up and upgrade my game-box. Now that the TripleHead2Go is coming out as well I'll have to save for a couple flatpanels as well. -
That's probably the best thing ever with that sim, the cooridinated attack. Nothing was better than flying your approach and off to your right seeing your SEAD escort firing off 6 Alarms that quickly climb out of sight. 30 seconds later as you rush towards the airfield your RWR lights up.....then goes dead. Next you ready your bomb release you can see 3 other Tornados streaking in from different directions and different altitudes laying down retarded bombs. All the graphic wizardry in the world can't reproduce that sight. Now if only the FM and Air to Air was decent it would have been more than an autopilot simulator. I went whole campaigns without touching the stick in that game.
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thanks, will give it a shot.
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It's just that the Russian rocket pods aren't effected like this. The Russian rockets seem to have a splash damage range, while the FFARs need a direct hit to destroy a target. Reading up on the FFAR the basic warhead is a 10lb high exsposive charge. Doing a quick google search the bombs used in the London Tube terror attacks were believed to be 10lb of exsplosives, so you have an idea of the force there (and that's not even concidering the fragmentation effect that would go along with it) So when I loose 38 rockets into a column of 6 vehicles, with multiple strikes within 10ft of the trucks, I have a pretty good idea that the target would be destroyed.
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been away for awhile, racing cars with rFactor, finally DL'd the 1.12 patch and started to fly the A10 again. Forgot how useless rockets were. Lined up a column of trucks (no armour) and fired off 64 rockets all along the path. Amazing fireworks and low and behold no truck hit, as per usual. There still seems to be zero splash damage with rockets.
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so there's no way of getting a nice soft engine whine inside the cockpit?
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is there anyway to do this? I"m fooling around with all the sliders and getting zero results. I like a nice quite cockpit with very little engine whine, but playing with all the sliders doesn't do anything it seems.
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This is not a poll...fantasy addon....
DayGlow replied to lerxster's topic in Lock On: Flaming Cliffs 1 & 2
ever since Flying Nightmares II was cancelled I"ve longed for a Harrier sim. -
Stand down with Honor, Tomcats.
DayGlow replied to S77th-konkussion's topic in Lock On: Flaming Cliffs 1 & 2
From what I've read the pilot really makes the F-14 in manouvering. If the pilot is good at manipulating the rudder he can make it dance, it's just that's always right on the edge of the envelope. My understanding it's a hard plane to fly good. -
Stand down with Honor, Tomcats.
DayGlow replied to S77th-konkussion's topic in Lock On: Flaming Cliffs 1 & 2
we'll have no choice when aliens invade and blow up all the cities. -
http://www.matrox.com/graphics/offhome/th2go/home.cfm Now that it's independent of a Matrox video card I am seriously concidering getting it. One thing I have noticed is that LOMAC is not on the supported game list. Hopefully the devs will fix this. The idea of 3 monitors + TIR is so amazing. Plus the cost of 3 19" LCDs is in the same price range as a single 24".
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Lock On FC + Windows Vista: does it work
DayGlow replied to JaBoG32_Prinzartus's topic in Lock On: Flaming Cliffs 1 & 2
Starforce will need a Vista Driver. -
Lock On FC + Windows Vista: does it work
DayGlow replied to JaBoG32_Prinzartus's topic in Lock On: Flaming Cliffs 1 & 2
I dived right into XP no problem so I don't fear an OS change, but then again, that's coming from Windows Me :rolleyes: -
From this document: http://download.microsoft.com/download/f/1/e/f1ecd771-cf97-4d98-9a1b-b86e3f24e08f/multicore_hyperthread_brief.doc also this http://www.microsoft.com/licensing/highlights/multicore.mspx A dual core system is concidered a single processor by MS and is supported in XP Home. I've seen screenshots on forums debating this showing 2 cpu usage graphs on a XP Home system. I believe you need SP2 for the OS to see both cores though.
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XP Home supports dualcore cpu. It doesn't support dual sockets on the MB like Pro does. I've done research on this because I'm planning on a X2 upgrade in the future.
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How Many Dual Core Users ??
DayGlow replied to MonnieRock's topic in PC Hardware and Related Software
DC is in the future for me, I'm just not in any hurry unless some killer app comes along that supports it (be it LOMAC or some other game) -
Actually I've seen SF people active in many forums working with people that have problems.
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read it wrong. I guess it's for the people that claim that SF kills the drive outright.
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Flightsim with dynamic campaign in 1989...
DayGlow replied to jabog32_zillion's topic in Lock On: Flaming Cliffs 1 & 2
F4's DC is amazing, but it is far from perfect. The amount of attrition is sky high as the computer continuously generates suicide missions for both sides. To fly a proper mission in the game you have to remap all the steer-points to avoid threats. Unfortuantly it's impossible to do that for every AI flight on both sides for every mission. The result is that planes are dropping from the sky like flies. The DC is huge and immersive, but far from realistic. -
I see it as a direct challenge at the people that post on forums that SF killed their drive. Read any SF thread and there will be people who claim that SF rendered their DVD/CDrom drive inoperable, even after reboot and removal of SF. I've seen these people claim that only a reinstall of the OS lets them use their drives again. Well now they can have a trip on SF's dime plus $1000 for their troubles. There were more than enough of these posts across all the different games that use SF. This is a good way to kill all the exaggerations that get in the way of finding out real problems. People have legit problems with SF, but it's hard to see which is which with so much noise out there.