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ZQuickSilverZ

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  1. Sgt. Vexed and I came up with a pretty nice profile for the Su25T. Regular Shifted 1 Weapons Fire (spacebar) Laser/Rangefinder (RSHIFT o) 2 Change Weapons (d) Parachute (p) 3 Lock (enter) Anti Radar Mode (i) 4 Counter Measures (q) Next Waypoint (LCTRL `) 5 ECM (e) IR Jammer (LSHIFT e) 6 Talk (button set in TS3) Voice Controls (keystroke set in Logitech Profiler and Voice Command Software)* 7 Left Engine Off (RALT END) Left Engine Start (RALT HOME) 8 Right Engine Off (RCTRL END) Right Engine Start (RCTRL HOME) 9 Zoom Out (-) Canopy (LCTRL c) 10 Zoom In (=) Electric Power (RSHIFT l) 11 Shift Button Not Used 12 Electro-Optical system (Shkval) (o) Low Light Televison (LLTV) (RCTRL o) Hat Regular (target designator) Slew Up (; ) Slew Left (,) Slew Right (/) Slew Down (.) Hat Shifted (modes) Air to Air (6) Navigation (1) Cannon © Air to Ground (7) *I use Game Commander 2 and Keypad Enter for this function The voice controls are as follows (feel free to add, change, and delete these if you choose to use voice command) Landing Gear (g) Air Brake (b) Flaps (f) Full Flaps (LSHIFT f) No Flaps (LCTRL f) Rearm (/) Delay 100ms (F7) Delay 100ms (F1) then pick payload Refuel (/) Delay 100ms (F7) Delay 100ms (F4) then pick fuel percentage Headlights (RALT l) Navigation Lights (RCTRL l) Cockpit Lights (l) Clock (RShiftC) Launch Permission Overide (RShift c) These are the keyboard AUTOPILOT commands. Altitude Hold (LALT 1) Altitude and Roll Hold (LALT 2) Transition To Level Flight Control (LALT 3) Barometric Altitude Hold (LALT 4) Radar Altitude Hold (LALT 5) Route Following (LALT 6) Disengage (LALT 9) Barometric Altitude Hold 'H' (h) Autopilot Overide (Su25T) (LALT `) AutoPilot (a)* *This can be used as a turn to target mode when your Electro-Optical (Shkval) system or Low Light Televison (LLTV) are on and stabalized. You can litterly steer the aircraft by using your target designator (that way the aircraft will fly itself and you can concentrate on targeting).
  2. Yes Succellus I sure do. Thank you for the suggestion though.
  3. Zakatak I never could get into mechs. But I will admit I LOVE Front Mission 3 (and to a lesser extent 4). Mechwarrior anything like those (as in do they have a stratagy based version)? I saw that Mechwarrior controller for XBox. It was monsterous. If they made that for PC I would definitely give it a go (even if it DOES cost $200). I think DCS Starship Enterprise or DCS Voyager would be neat (since you stated X-Wing I figured we could go the fantasy sci-fi route). I also think DCS Destroyer or DCS Submarine would be cool (back to the real world). How about DCS Abrams or DCS T90 (or at least a T72)? I think we all know this is pie in the sky though .
  4. The difference is a blimp is simply an inflatable bag. Only the pressure of the gas gives it any kind of shape. A dirigible has an internal support system, a skeleton if you will. Per Wikipedia http://en.wikipedia.org/wiki/Dirigible In modern common usage, the terms Zeppelin, dirigible and airship are used interchangeably for any type of rigid airship, with the term blimp alone used to describe non-rigid airships. Although the blimp also qualifies as a "dirigible", the term is seldom used with blimps. In modern technical usage, airship is the term used for all aircraft of this type, with Zeppelin referring only to aircraft of that manufacture, and blimp referring only to non-rigid airships.
  5. winz I think between you and I we have the most likely theories. I think yours is more probable however.
  6. You know Crunch I have heard stories about WW1 pilots using firearms to shoot at enemy aircraft at close range (imagine what a shotgun would do to a wood and canvas world war one plane). I think perhaps your closer than you know. I think at one time a pilot ran out of aircraft ordinances and resorted to using a firearm manufactured by winchester (an act of desperation) and this is where the term started. http://smith-wessonforum.com/s-w-hand-ejectors-1896-1961/160796-world-war-one-pilot-handguns-2.html "In the early days, before planes mounted MGs, the pilots would take potshots at each other with their pistols. Later it was mainly there to shoot yourself as opposed to a crash or burning. The Allies didn't issue parachutes, thinking that someone would panic and waste a perfectly good plane by bailing out. The Luftwaffe did begin offering pilots the option of a parachute. Balloon crews always had parachutes. They'd also have rifles in addition to pistols. Shotguns and the MP18 were also taken up in the air. " and also this "Had a Great uncle fought in the great war in France. He didnt wait for the U.S. to go to war, we are German, and there were old scorse to settle. He flew for the French and very early on he said he sawed down the barrel of a leveraction .45-70. Said he could steady it better than a revolver. He said he could kill a german plane as easy as you could kill a buffalo. I was a bug eyed kid listening to a old man when i heard this. Dont know if it true, but I never found out it wasnt." Note this is not where I origionally heard of this. I only posted it to show how widespread this rumor is.
  7. I have X-Plane 9, FSX, and Vehicle Simulator and I am looking to fly some interesting vehicles. Right now I am seeking Hang Gliders Hot Air Baloons Blimps Dirigibles Gliders Ultralights Gyroplanes Remote Control Aircraft Fantasy Airships You guys have any links to any of these?
  8. Thanks Chaz I will check it out.
  9. FUN FACT. I actually E-Mailed the military (the US airforce) and asked them when and where winchester originated. They actually answered me back stating they had tried to research it and had even contacted a museum. The answer was We don't know. My guess is some pilot was using slang (all the cool kids are doing it) and it just stuck.
  10. Thanks for the update. I did not know he had updated them. I did not realize how much he had added and changed. I am starting to wonder if it is even worth the trouble to update the map I made. :(
  11. Shu77 I use your airfield charts and have for sometime now. Unfortunately they do not line up exactly in the sim. The numbers I provided for my map chart were pulled off the editor using the measureing tool. I would like to make a proposal to combine my map and your airfield charts into one navigation package. I will get you the numbers if you want to "plug" them in for things I did not provide (like runway width for instance) to update your charts to match the game. And I can streamline my map to where it would flow better in a combined package. I can also help with TACAN and other such information. Are you intrested in working together in this joint project? Here is a link to Shu77's airfield charts. http://www.mediafire.com/?ficel2cylctngom
  12. Did you guys have a suggestion about the frequencies? Chart or name tabs? Would you want magnetic variances? I need a little help here if you guys do not mind. I want to fill make the best map I can for our community. Also if anyone has the missing part of the map (the DCS A-10C part) please post it so I can update the map. Thank you.
  13. Hey Mower who is the pinup girl on your banner?
  14. Im a bit confused. How do you use a race wheel as a collective? Would it not just return to center? Even if it did not return to center how would you put the full/minimum limits on it. Can you maybe post a crude picture of the concept. I am very intrigued.
  15. Would you guys (and girls) want the frequencies on the chart or on the name tabs? I will be unable to fit them on the chart unless I make the font smaller. If I did that, would it still be legible enouph to use during gameplay? The Mineral'Nyye Vody tab has a typo that needs to be corrected. Please note the altitude may seem off. It is in fact correct. The altitude discrepancy reflects the altitude created by the landing gear (in other words the space from the bottom of the fuselage to the bottom of the landing gear tire). Is there anything else you guys feel you need or want? I am going to repost this map as soon as possible. It will be error free and typo free (hopefully). I hope to add any features asked for (space allowing).
  16. Yeah OK. I'll work on it. Did you at least find the map useful?
  17. Oro you could use my compact version http://forums.eagle.ru/attachment.php?attachmentid=47024&d=1296250365 This has the number for the Su25T navigation computer, the airfield name, runway headings, altitude and runway distance in feet and meters, and gps location. It also has a compass rose. The great part is that you can print it on a normal sheet of paper and it does'nt take up alot of room. I personally have mine inside of a transparancy insert and use dry erase markers on it.
  18. Then all you have is BattleField 2 with a larger map.
  19. Cool. Thanks for the info.
  20. I totally disagree with your interpretation of physics. You cannot calculate flight just by tracking airflow. First off there is weight. If you fire a missle off a wing then you just changed the whole weight balance of that aircraft. Your aircraft gets lighter as you burn fuel. Then there is damage that can affect weight balance. So lets say you have flown an A-10 for 30 minutes fired 3 missles and had part of your wing blown off. You can't calculate that simply through air flow. Second there is the effect of firing aircrafts cannons. The "kickback" can affect the aircraft. Look how firing the Ka-50 cannon can kick the chopper up and cause rotation to the right. You CANNOT use one set of calculations to cover a complicated task such as a moving ground vehicle (or any vehicle for that matter). The physics don't even cover the vehicle only PARTS of the vehicle. Take a vehicle with independent suspension. Each wheel has its own physics calculations. There are tons of considerations as well, traction, is it going up hill or downhill, how many passengers is it carrying, where are they sitting, where is the weight bias of the vehicle, is it four wheel drive, whats its turn radius, is it on level ground. A vehicle doesn't have just one catchall calculation coverings its physics. What your seeing is multiple calculations for multiple parts and situations all moving as one. Naval units I think would be about 10 times more complicated than a ground vehicle. Of course most games ships are static, have simple water, or they just fake it. To me your idea of a cloud server doing all these calculations for multiple units on a multi scaled world in real time is......well it's insane.
  21. Do GT Legends and Race 07 have healthy online populations?
  22. ZQuickSilverZ

    GTR2

    Does anybody play this. I would love to play it online but I see so few servers and the servers I do find noone speaks english. Is there another program that runs servers for this game like tungle or hyperlobby?
  23. My ancestors were silver smiths so I took the name QuickSilver. I know thats mercury and not silver but the name silver is kind of plain. Plus, I like mercury (its such a cool metal). I did take the name GoldRush for a bit. When I flew helicopters I was QuickSilver, when I flew fixed wing I was GoldRush (there both about speed and metal). That was sort of a joke though. The more I think about it thats kinda cool though..............
  24. I think I will. Need the TS Info again though. I still like my Studio B idea. I don't like the idea of trying to synchronize with another flight sim when I can not even see a graphical representation of thier aircraft. I respect your end goal but I think what your suggesting does not really work.
  25. There is so much wrong with that sentence I don't even know where to start. Computers physically calculate. That's what they do. That is all that they do. It is thier thing. They are calculators. How do you expect a computer to do physics if it does not calculate them.... interpretive dance? Thanks for showing us how stupid it'd be to do that.................. By the way can I get one of these advanced computers???
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