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ouky1991

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Everything posted by ouky1991

  1. Same here. It would be also dealbreaker for me, if completely encrypted, and I decided to wait and see. True, it's slightly more expensive, but as long ED keep mod-friendly environment, I'll keep supporting them
  2. Great update! Thank you for not making the 3D model / textures of Mig-29A encrypted, much appreciated! Is there gonna be a livery contest?
  3. It's been a minute. Is this ever coming out? I had a skin in mind but not sure if I should wait or just use the kit in user files. Can you at least tell us if it's this year?
  4. Looks great! Any progress about loading the encrypted 3d models into skin viewer? Or is there any other solution planned/discussed? Will there be a skin competition?
  5. Did you came up with any solution to 3d model encryption? Like update to the viewer or something? I really want to buy this and make some skins
  6. New version uploaded, fixed HUD for F-16C, it should now work with sniper pod. Download the new fixed version, extract the files and before applying the mod, open materials.lua and edit lines 24 (symbology colors) and 54 (font colors) - recommend using notepad++. Pick one of those two lines and change the second number to make the color slightly less green. For example font - from this: materials["CMDS_GREEN"] = {0, 240, 10, 999} to this: materials["CMDS_GREEN"] = {0, 220, 10, 999} You might have to do some trial and error before finding what you want. The yellow MFD mod question has been already discussed here
  7. Thanks for the info, I'll give it a look and try to fix it
  8. First page edited with new version + some fixes
  9. Haven't checked it out yet, but big thanks for making the Marianas WWII free for all!
  10. Thanks for the info, I'll have a look Edit: Strange, it looks normal for me, a bit darker due to the gamma, but not THAT blue. Try to re-download the mod and deactivate any other mod and reshade, etc. and see if it still looks like that. Looks like this on my side:
  11. Dude, I don't get what you're about. You can just delete those two extra texture zip files and see for yourself the textures of the fields will get darker
  12. This is not just gamma edit though. Some of the fields textures are completely different mate. More than superfluous? Devour feculence
  13. Noticed something similar, going to another page like settings for example and back to main menu solved it. Or it could just take a bit of time to appear on itself maybe?
  14. A "late summer look" for Cold War Germany map. Works best with gamma setting around 2.2, depending on your display. In case you prefer brighter surface, increase surface gamma in "Mods\terrains\GermanyColdWar\shadingOptions.lua" (currently 0.7, original value is 0.78). Same can be done for trees and objects (buildings) Download Link Probably breaks IC Update 03.07.2025 - v2 - Simplified the mod, only increased brightness of existing textures instead of swapping them - Fixed missing wheat textures
  15. I hope Barthek doesn't mind. Here are edited textures, keep in mind I'm also using his "OPTIONAL SNOWLESS WINTER / LATE AUTUMN" mod, (see the first page) as AUTUMN textures. So the autumn textures provided here are meant for his snowless option, wheather you use it for winter or autumn. Either way you need to manually extract content of CloseupTexturesSpring.zip folder from his mod, then overwrite the fields textures from this post and compress back to zip folder called CloseupTexturesSpring.zip. Repeat this for the rest of seasons and that should do it. CloseupTexturesAutumn.zip CloseupTexturesSpring.zip CloseupTexturesSummer.zip
  16. Got this masterpiece today and so far I think it's the best map in DCS. I have been a bit critical of the other maps by these guys in past, mainly the colors seemed off, but this one hits the nail. Thank you UGRA, great job!
  17. Affirmative It's a sickness, I know...
  18. I'm considering this iconic plane, but I wonder about the .lua encryption, is it for the 3D model only? Are we gonna have access to the main folder containing textures, scripts for HUD modding etc?
  19. New version added to the first page, tried to make it as close to the previous one as possible. Currently there's a small problem with F-16's HMD, when zoomed out to maximum, the cross at the center disappears. The HMD symbology is tied to the HUD symbology and for some reason can't be edited the same way as F-18's HMD. Workaround is to increase "stroke_fuzziness" in StrokesDefs.lua from 0.32 to something over 0.4 (vanilla value is 0.6)
  20. OK. They've definitely changed something about how the HUD renders, I'll rework this in the future
  21. There were always two colors, but the difference should be barely noticeable. It's possible they've changed the way it's rendered on the glass. You can fix it by lowering the first and third number in the material lua to something like this materials["HUD"] = {2, 255, 15, 70} materials["FONT_DED"] = {121, 255, 19, 255} -- {251, 220, 0, 255} materials["FONT_PFLD"] = {121, 255, 19, 255} -- {251, 220, 0, 255} materials["MASK_MATERIAL_PURPLE"] = {255, 0, 255, 30} materials["MFD_BACKGROUND"] = {0, 0, 0, 255} materials["MFD_FONT_BKGND_WHITE"] = {255, 255, 255, 255} materials["LMFD_MATERIAL"] = {255, 255, 255, 255} -- Default color for all MFDs materials["RMFD_MATERIAL"] = materials["LMFD_MATERIAL"] -- Default color for all MFDs materials["MFD_BLACK"] = {0, 0, 0, 255} materials["TGP_STBY_BLACK"] = {0, 0, 0, 255} materials["TGP_STBY_DGRAY"] = {5, 5, 5, 255} local HUD_mat = materials["HUD"] materials["HUD_GREEN_FOV"] = {HUD_mat[0], HUD_mat[1], HUD_mat[2], 100} -- used for FOV lens render materials["UHF_RADIO"] = {179, 198, 85, 255} materials["UHF_RADIO_CHANNEL_MAP"] = {0, 0, 0, 250} materials["EHSI_BACKGROUND"] = {0, 0, 0, 255} materials["EHSI_BLACK"] = {0, 0, 0, 255} materials["EHSI_WHITE"] = {255, 255, 255, 255} materials["EHSI_GRAY"] = {200, 200, 200, 255} materials["EHSI_RED"] = {255, 0, 0, 255} materials["EHSI_BLUE"] = { 23, 140, 255, 255} materials["EHSI_YELLOW"] = {255, 255, 100, 255} materials["EHSI_GOLD"] = {255, 250, 173, 255} materials["RWR_STROKE"] = {0, 255, 0, 230} materials["CMDS_GREEN"] = {5, 255, 25, 999} -- HMD materials["HMD_SYMBOLOGY_MATERIAL"] = {2, 255, 20, 255}
  22. OK updated the game. Nothing in the materials was changed. so it should still work, my .lua file is the same as above. Are you using any other mod that changes colors of symbology parhaps? If you still see the same problem try lovering some of the numbers to something like this: MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 15, 70} --MDG_materials[MDG_SELF_IDS.HUD] = {5, 255, 76, 400} -- {94, 202, 0, 255} -- MDI original -- {57, 224, 32, 255} -- MDI test -- {69, 224, 45, 255} -- MDI test 2 --MDG_materials[MDG_SELF_IDS.LMDI] = {94, 202, 0, 255} -- MDI original MDG_materials[MDG_SELF_IDS.LMDI] = {94, 202, 0, 350} -- MDI original MDG_materials[MDG_SELF_IDS.RMDI] = MDG_materials[MDG_SELF_IDS.LMDI] MDG_materials[MDG_SELF_IDS.HI] = {5, 255, 30, 999} -- MDI original
  23. Sorry man, still didn't find time to update, What exactly isn't working?
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