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Everything posted by ouky1991
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Possibly, but you'd have to do it yourself. Looking at the files, the only thing both mods use is materials.lua. So first you need to combine all the files in to one mod - basically take his mod as base and then place all the files EXCEPT materials.lua from my mod into corresponding folders. That is my "font.lua" into his "Scripts" folder and then in my "display" folder take the "common" folder and put it into his "display" folder. Than follow my description from the first page and manualy change the rgb values in HIS materials.lua: NOTE that In his material.lua the HUD and CMDS lines are 25 and 56. all you have to do is change the numbers to the ones from my materials.lua and that should do it!
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Follow instruction from the first page of this thread Fore example F-16: Lets say I want to change symbology, so line 54 in my mod looks like this: materials["CMDS_GREEN"] = {25, 255, 40, 999} To make the color red you'd have to change it to look like this: materials["CMDS_GREEN"] = {255, 0, 0, 999} First three numbers are RGB values (red, green, blue) 0,0,0 = black color / 255,255,255 white, anything between is mix of rgb colors. The last number, in this case 999 is how bright is the symbology on the HUD. So I would recommend to change the luminosity from 999 to something like 5. Then in the game you should see basically only numbers and no symbology. If you won't see any difference between 999 and 5, then there must by something with your ovgme
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It should be possible to change the RGB values, but I have never tried. If you want to test the mod, try to set the luminosity to 0 or very low number, then it should be almost invisible in the game. Are you sure your ovgme is set up correctly? Either way, I'll have a look in case they changed something and the mod doesn't work now
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I have asked NineLine if they can incude it, waiting for the response. For now you can download the new version through the link you mentioned, but you'll probably have to rename the skin name in the description.lua (at the bottom) to semoething different, for example: name = "12th Combat Aviation Brigade Weathered UPDATE" countries = {"USA"} I will remove the part about the skin being in the game from the description for now
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I've added RoughMet textures and some minor details. The original textures are still the same, the change is subtle and more noticable in reflections
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Hi, not possible without more pictures
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Or maybe I was I flew around Kandahar and it defnintely has a lot of detailed areas suitable for helicopters. While SA has basically no detailed "hardsplat" type of textures and looks great from higher altitude, Syria for example only looks good low. I'd say Afganistan is perfectly balanced in this regard
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Another great patch and core updates! And Afganistan is absolutely awsome, one of the few maps that looks really good high up and down low.
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Feedback Thread - F-4E Phantom II Release Hotfix, June 5th 2024
ouky1991 replied to IronMike's topic in DCS: F-4E Phantom
After todays update Jester doesn't operate the radar as told either via the wheel or keybind shortcut. Specifically, I'm telling him to do narrow 25nm scan and he says "no can do". Same thing with scan elevation. Telling him to go between STBY and Active radar seems to help. This didn't happen before the update I'm doing quick, cartrige cold start BTW Edit: Works now, so I'm not sure what went wrong, maybe something to do with using pave spike -
Is there gonna be a skin template availible at release?
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This makes the FCR so much more useful! Iooks like it's gonna be fun. Skin question: Are the new service panels gonna change anything about existing skins? I mean if the creators need to update the .lua or the skin itself.
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Any idea if the zoom, link and c-scope arrives with the Koal map, or is it more likely in the june update?
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@NineLine What is the target performance for this map? Can you compare it to any existing map (FPS wise)?
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I don't underestand the negative feedback about the split, I think it's great to give poeple a choice. Southwest is already pretty massive map and for $24 it's great deal. Plus the colors look far better than Syria, which just like Normandy has a bit of cartoonish look. This will be great for the Apache / helicopters in general
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Barthek's CAUCASUS REDONE 2022
ouky1991 replied to Barthek's topic in Texture/Map Mods for DCS World
Hello Barthek, any news? -
Well done ED and partners! Lots of fixes and improvements across multiple modules, and finally unified DCS!
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Barthek's CAUCASUS REDONE 2022
ouky1991 replied to Barthek's topic in Texture/Map Mods for DCS World
Epic! Hard to believe anything like this is possible with current Caucassus map. -
Barthek's CAUCASUS REDONE 2022
ouky1991 replied to Barthek's topic in Texture/Map Mods for DCS World
Could you keep it as an option? This looks way too good to throw away, I'm sure some poeple would sacrifice grass to have these textures -
Barthek's CAUCASUS REDONE 2022
ouky1991 replied to Barthek's topic in Texture/Map Mods for DCS World
OMG that's genius! This hides the repeating patern so well -
Barthek's CAUCASUS REDONE 2022
ouky1991 replied to Barthek's topic in Texture/Map Mods for DCS World
Well shiiiiiiit, to late bro! -
Yes, I'm afraid most of people don't realize what they woted for, and expecting something like syria but in south America, that poll needs screenshot example what exatly it would look like. But that would take a complete rework of this map to look decent and cohesive. The worst part is the original textures are to some extent still there and are simply covered with these ugly tiles. Could be even one of the reasons why it runs even worse after these updates.