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Everything posted by foxwxl
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I'm update to the 1.2.2, and find that CA went something wrong... The platform shaking is always on, whatever you setup in the option does not take effect. Now human can hardly take a shot when you are moving, the HUD is not stabilized, and the AI can shot a AP into your face at 3KM away.... Also the SA-19 fuze range seemed has been cut down? Even the AI now will miss a lot of 9M311 before they can make a hit........
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Good News, any further information on the missile's AFM?
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All I knew is that the SAM radar wouldn't shut down as it should be when I switch them to HOLD, the launcher will not fire,but the SR will still emitting make them a easy target for the SEAD package. Hope this could be fixed in the next patch
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Tunguska Missles steer like ATGM - should that be?
foxwxl replied to schroedi's topic in DCS: Combined Arms
More like a BUG, even in the optical guidance the missile shouldn't fly a barrel roll path -
It seems that the CA only have these files called "BLUE HUD" "RED HUD" "universal_HUD", so maybe we are not able to have different sight, unless ED update the game to a new level
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Hello mate, I playing CA and have some problem with those AP rounds. 1. Does DCS WORLD simulate that AP rounds will bump off the armor if the hitting angle is not very well? Today I'm testing the M1A2 shotting the choppers, I' ve find out that I have hit the chopper with my 120mm AP sometime but didn't make a kill. It seemed the AP just bump away, some small pieces fall off the chopper but no big damage. See the pic below the same chopper got hit 3 times but not killed~ If this is modeled that's very good, just the chopper's armor shouldn't bump it away~~ 2."Compute fire solution" seem not very accurate, with T55 T72 T80 at the same range the aiming point given is different, don't know why, when U are on some hill or mountain, the aiming point is basically not accurate..... 3.This is a wish , I hope the AP round could be more "visible", even with Apocalypse31 and Antorian's mod I still have no idea where will the AP go and how to correct the aim~
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I've tried Apocalypse31 and Antorian's little mod, both of them are awesome, we now have a little tools for the AP rounds to aim properly~~ I tested both of these two, and find a littile problem, Apocalypse31 's aiming point is sightly high, Ihave to aim the bottom of the AIMING point; Antorian's aiming cross is sightly low, I have to aim a little higher than the cross, hope you guys can creat a perfect aiming sight, thx!
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I wish to have DCS:AWACS implemented...... Does anyone ever played TAW/ADF? I love the AWACS control mode very much, hope the ED can also got one
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Hello guys, I want to tweak the FC2 Aircrafts' HUD color, but have met some problems here. I know tweaking the RGB color is in the \Flaming Cliffs 2\Config\View\View.lua, But the FC2 HUD has a Defaut Alpha channel for transparent. I want to set the HUD to RED for more clear view, it's work good with me in FC1,but not in FC2. Does anybody know how to control the FC2's HUD color Alpha channel or set a NONE transparent RED color HUD? Thanks:helpsmilie:
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Oh, what a great Mod! hope you can complete it, Falcon~
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My AI works fine on SEAD mission,but .........very poor on anti ship mission.... AI like to launch only 1 missile until the previous one has been knocked out... This is ridiculous on Anti-ship mission
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illumination bombs to light carrier deck
foxwxl replied to dooom's topic in Lock On: Flaming Cliffs 1 & 2
If you had tweak the graphic settings, that's the problem. the "LIGHTS" options in the options.lua need to be set to "2"(ALL). But this will eat you FPS,your choice. -
yep,that's what we saw in ED's table.......but just in table......The difference is too small when being used in combat situation......
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From what I've seen in FC2, totally no difference between ER and EM except the name....
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When radar shows "R" in CAC mode, it means the radar IS ON BUT NOT locking onto the target. So you won't get the correct IFF result~
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Same here....... F10 VIEW settings not work, unless you turn on the external view.......
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Is the F10 view in MP included in external view? I'm making some MP maps, and stuck on this, in FC1 F10 view is different from the external view, it's changed it FC2??:(
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barrel roll will definitely lead to a close-impact of the ARHs in FC2........
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Advanced Physics Model Su-27
foxwxl replied to BlackSharkAce's topic in Lock On: Flaming Cliffs 1 & 2
Most likely LOMAC 1.02 -
Advanced Physics Model Su-27
foxwxl replied to BlackSharkAce's topic in Lock On: Flaming Cliffs 1 & 2
This guy have modified a lot of things that we can't image in LO........like TVC engine in LOMAC....... Another video http://v.youku.com/v_show/id_XMjA1MDUwMDk2.html -
nice pictures~
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This is just showing a AFM like Su25/T in FC, the touch down is same like AFM not the SFM.
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In FC1 ER can fly 4200km/h at high or 3800 at low. And 120C can only fly 3300 at high and 2800 at low. In FC2 ER speed is decreased to 4000 and 120C speed is increased to 3600, thus have a great difference
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thx,GG
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Yeah~ But the flanker pilot is aways seeking the aggressive situation ~