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foxwxl

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Everything posted by foxwxl

  1. No , HSD can't be slewed like the F16 HSD, and SPJ give the slant range may not that accurate on HSD. But you can manual read out the range info on HSD, make a track on AG radar and SLAVE the TGP to find the SAM, especially when the SAM is firing.
  2. Gain / Level control for AKG will be added in the coming patch .
  3. Type 200 will be restored on Jeff when it's external model is completed.
  4. Select airport through WPT50-59 in approach mode (APR).Settings in WPT50-58 is not meant to be changed, U can select RWY heading by select FAF direction on MFCD APR page. WPT59 can be edited, just manual input coordinates or just copy pst into 59 and U can manual input ILS channel(it's not the RWY heading or ILS feq. )
  5. It seems that the FPM works fine on my side. No problem with the artificial horizon & FPM, VVI is indicating the correct climb or decent.
  6. LGB self drop self lasering is tested, I dropped 6 LGB (GBU12*4+GBU16*2) in MP situation, all bombs hit my lasering point with no deviation. I've tried both point track(2 times) and area track (4 times), also auto lasering and manual lasering, everything is fine on my side. And I tried change lasering code in that attempt too, with no problem. --------------------- If U are trying buddy lasering, do remember, multiple laser firing at the same time(with same code, especially with code 1688 ) WILL interfere the LGB, and cause the bomb to miss the TGTs.
  7. As long as U select the ILS approach mode, ILS info will be displayed even U directly select to RWY.
  8. Switching A/S program will be a temp fix, complete fix will roll out with OB update.
  9. I've asked team about this at month ago, and they confirmed that MFCD settings are not saved in DTC. So U will have to do it once(now AA/AG mode will remember the page settings, won't be reset after U change the master mode(except the NAV mode is still under development)
  10. Yep, so if anything can help to specify a bug, that will be very helpful to the dev & test team. Thx~:thumbup:
  11. :thumbup:Yep, can confirm this. Reported to the team. Thx.
  12. Auto combine the data from RWR and MAWS for decision making, it might have some complicated dispense logic on the REAL A/C. But in the game, like all AUTO mode, it may not that smart, and will eat all U chaff/flare in a very very quick way(dump them all).:lol:
  13. Since the real A/C do have this function, so it will not be added. Personally speaking, U can enter the CMBT page, bind MFCD L4 L5,and set corresponding OESP programs as your wish. These key binding can be tigger together with some joystick program like T.A.R.G.E.T. Then U can have a similar way of dropping CHAFF/FLARE.
  14. I've tried on Caucasus map with MP cold start, there is no problem on my side. But the PG map DO have some ILS problems and are under investigating.
  15. Sadly, the temp fix did not work on my side. But the good news is, the TEAM have basically fixed the RWR problem, and the fix is now under internal testing.
  16. U want separate key input for chaff / flare, right? We have discussed about this with the team, and the answer is, there is only one CMDS drop command for the A/C they modeling. Not like the F-16 or F-18.
  17. Under the same launch program (ie. A/S1), main settings will be shared(ie. main delivery mode TOO / PP), detailed weapon parameter can be set independently(ie.PP point, OPEN alt) for each pylon.
  18. BR ALT stands for Break Away Altitude(break X on the HUD), Open stands for activating weapon function for the cluster / SFW.
  19. Already reported, thx
  20. Already reported to team, waiting the avionics engineer to looking into.
  21. Be patient guys, RWR fix is always the top priority for the TEAM. Also the fix need an update window, maybe the next one will do. :) DL changes will need more time to tweak and test, the DL system is quite complicated, so its not a easy job.:joystick:
  22. foxwxl

    Flares

    SET your EWS program, so that U will know what program 1-4 represent. But editing the lua files will be a much more direct way.
  23. OAP is for target that may not be able to aim directly(eg. on the back side of the hill ). Just aiming for a reference point and count the offset, so the real target can be hit. Since in the game U can get accurate GPS coordinates and everyone can load a TGP, OAP may not be that useful.
  24. SCA is visual approach mode and does not activate ILS, to use the ILS,U need to select the ILS approach mode
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