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Everything posted by Bob1943
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Rain in cokpit desapear at high speeds
Bob1943 replied to pabletesoy's topic in Clouds & Weather System
Could not find anymore real-life videos with heavy rain at launch. I just setup a "Heavy Summer Thunderstorm" mission at Nellis in the F-16 and took some screenshots at various speeds on takeoff to have some comparisons as to how fast the rain drop streaks are dissipating. Here is that sequence from stopped on the runway, to 74-knots, then to 184-knots. This does not look too bad, it was definitely looking much better at 74-knots which is consistent with my vague memories from over 50-years ago in the F-100. Still some streaking on the sides of the canopy at 74-knots, which seems reasonable. The canopy geometry would impact this as well. My concern was the effect while up in the 300-knot+ range - DCS seems to show a little more canopy rain effect at those speeds than I would have imagined in real life. Any former F-16 pilots out there that could give some input? -
Rain in cokpit desapear at high speeds
Bob1943 replied to pabletesoy's topic in Clouds & Weather System
Here you go, some real life footage of an F/A-18 during a rainy carrier launch. Notice how fast the rain disappears. The actual movie footage, plus 2 screen captures they posted from the movie. -
Rain in cokpit desapear at high speeds
Bob1943 replied to pabletesoy's topic in Clouds & Weather System
Agreed, the rain stays visible on the canopy glass at too high an airspeed. It was not like that in real life (former F-111, F-100, A-37 pilot). It has been over 50-years since I have been in the cockpit in rainy weather, so hazy memory here, but I seem to remember the rain effect being no longer visible on the canopy glass shortly after brake release on takeoff. Depending on rain intensity and canopy geometry, it was probably pretty much gone somewhere in the 60 to 90 knots range. The F-100 had an exterior air blower system to help keep rain off the front windscreen. It seems like previous versions of the DCS F-5 had it nailed pretty good, i.e., you could get rid of most of it by just increasing your taxi speed. I have been flying some rainy ILS approaches in the F-16 lately and the canopy rain effect is appearing at way too high an airspeed. Definitely needs to be dialed back a little. Try Googling some actual cockpit Go-Pro footage of rainy takeoffs in the F-5, F-16, F-18. That would be the definitive guide. -
Nevada's shadows on mountains
Bob1943 replied to Ladan's topic in DCS: Nevada Test and Training Range
Here is a late afternoon picture that I took from the backseat of an F-4 as we were turning into the traffic pattern at Nellis in 1968. You can see the ends of Runways 03L and 03R and the shadows on the Sunrise Mountain at the right side of the photo. Poor quality photo, but it might give you a benchmark for comparison. -
Former military pilot here as well (T-37, T-38, F-111, AT-33, F-100, A-37). Completely agree with Reusenfisch regarding the danger of auto nosewheel steering engagement upon touchdown. In all the aircraft that I flew, nosewheel steering was manually engaged at the pilot's discretion upon the landing rollout. Perhaps the real F/A-18 does incorporate auto nosewheel steering engagement at touchdown (I don't know). But if it does, it sounds like a dangerous feature that I would not be comfortable with.
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F-18 Aerial Refueling with AVA base and Original Warthog Stick
Bob1943 replied to Bob1943's topic in Thrustmaster
Much appreciated, thanks. -
F-18 Aerial Refueling with AVA base and Original Warthog Stick
Bob1943 replied to Bob1943's topic in Thrustmaster
Good tip, thanks. Yes, the refueling curves are definitely too sluggish for normal flying. I will try to trim those refueling curves back a little more with practice. -
F-18 Aerial Refueling with AVA base and Original Warthog Stick
Bob1943 replied to Bob1943's topic in Thrustmaster
I found the problem. I had the mission setup with too high an airspeed. I had the tanker in a 16,000-ft MSL orbit at 330 KIAS. I did some research on F/A-18 AAR specs and saw that I needed to be down around 275 KIAS at 28,000 to 30,000-ft MSL, staying below Mach 0.8. Plus, the probe has a max 300 KIAS limit for extending and retracting. So, I reset the mission to 275 KIAS at 28,000-ft MSL and that made all the difference in the world. That higher airspeed that I was originally using was just making the pitch control way too sensitive, even with adjusted DCS axis curves set up around 25. Even at 275 KIAS, I have still dialed in axis curves of 18 in pitch and 14 in roll, Dead Zone of 3 for both axis. I am getting hooked up pretty consistently now, just need a little more practice to be consistently smooth on every attempt. Thrustmaster still needs to release some heavier dampers for the AVA base in order to reduce that springy feel in the stick. I understand that they are planning on offering optional dampers at a future date. -
Recently replaced my old Warthog base with the new AVA base and then put the Warthog stick on the AVA. I have tried about every combination of DCS Axis curves, Dead Zones and spring tension on the AVA base and I still am not having much luck with aerial refueling in the F-18. Just getting too much sensitivity when getting in close to the drogue basket and getting the dreaded pitch oscillation, with barely even touching the stick. Wake turbulence is turned OFF, so that is not a factor. And, No, I don't focus on the basket, I use the refueling pod as a reference. Anyone care to share their DCS Axis curve settings that works for AAR with the F-18 and an AVA base? For background purposes, I am a former F-100 pilot who actually did AAR across both the Pacific and Atlantic Oceans behind a KC-135, it wasn't that hard in real life! Picture attached that I took as we were over the Pacific, enroute from Vietnam back to the U.S in late September 1970. I think the lack of peripheral vision and un-natural stick forces in flight sim hardware are complicating factors. The stick forces in the real jets that I flew did not have that "springy" feel to them, i.e., they had a much more smooth and fluid feel. Thrustmaster needs to add some much heavier dampers to the AVA base in order to smooth things out and reduce that springy feel.
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Those are good pictures to use in correcting the lighting transparency in the landing gear handle in the Re-Mastered F-5. Hope ED will take note of those and make the change.
- 25 replies
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- lighting
- floodlights
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Add "+" to Assigned Controller Command
Bob1943 replied to Bob1943's topic in Controller & Assignment Bugs
Smashy, That did the trick! Thanks for the help. Bob -
Add "+" to Assigned Controller Command
Bob1943 replied to Bob1943's topic in Controller & Assignment Bugs
I tried that yesterday, it did not work. If I push both buttons at the same time, only the one that is pushed a millisecond before the other one will register. If I hold down the first button (and it registers) and then push the second button, then only the second button will register, i.e., it replaces the first button. -
I am re-entering my joystick bindings since upgrading to a new Thrustmaster AVA base. Several of my bindings include the "+" symbol. I cannot remember how to add that "+" symbol when assigning multiple joystick buttons to a single command. Must be simple, but I have been unsuccessful so far. For example, how do you program this button sequence: JOY BTN4 + JOY BTN16
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Source: https://www.drehscheibe-online.de/foren/read.php?017,10395482
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Update 24/12/24 - dust storm not working
Bob1943 replied to HR-Crumble's topic in Clouds & Weather System
I was referring to the "feet" box. I should have said "height" (above sea level) rather than "thickness". Sounds like you have already tried that with no success. -
Update 24/12/24 - dust storm not working
Bob1943 replied to HR-Crumble's topic in Clouds & Weather System
You are setting the vertical dust thickness (feet) so that it extends above the altitude of the location that you are at, right? The dust thickness is referenced to sea level. -
Towering clouds, will they ever come?
Bob1943 replied to AKULA_OPTIMUS's topic in Clouds & Weather System
Been waiting on the towering clouds for a long time. That would really ramp up the weather realism.- 1 reply
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[Remaster] Gear handle strange look when lit
Bob1943 replied to virgo47's topic in Bugs and Problems
Yes, the ultra-clear plexiglass on the remastered gear handle looks very cartoonish. They need to decrease the opacity/transparency of the glass a little bit, i.e., give it some "wear". -
+1, but I think ED has been very clear about that never being done.
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[Remaster] Can't uncage back-up ADI after cold start?
Bob1943 replied to Raven (Elysian Angel)'s topic in Bugs and Problems
Do you mean the Standby ADI? As of last night, the Standby ADI will not uncage for me. But I do not have the F-5 Remaster, happens on the original F-5 for me. -
Thank you. Yes, there is a lot of steel in all the mounting apparatus. Yet everything is adjustable with all the threaded bolts. The seat is also on rails and moves forward & aft, as does the large block of wood that all the center controls are mounted on. Bass transducers are mounted under the seat platform.
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Just received my new MFG Crosswind rudder pedals a few weeks ago. I ordered these with the hydraulic damper option. These new pedals replace a 20-year old set of CH pedals that had a left toe-brake die. The MFG pedals are very well made and the hydraulic damper really provides that smooth fluid feel of "heels on the floor" rudder operation. The hydraulic damper can be adjusted to whatever level of hydraulic resistance that suits your taste. As a former USAF pilot (T-37, T-38, F-111, F-100, A-37), these pedals are a great replication of the actual rudder operation feel that I remember in the planes that I flew. My home cockpit sits on a carpeted floor. Therefore, I had to build a mounting platform for the Crosswinds so that I could get a good replication of the "heels on the floor" operation. I bought a 2'x2'x1/2" piece of veneer plywood to serve as the base mounting platform. I then bought a 2'x2'x1/8" piece of black acrylic plexiglass to mount on top of the plywood. I then bolted the Crosswind pedals to the plywood/plexiglass platform. The plexiglass provides an extremely smooth surface for "heels on the floor" rudder operation. When using this platform, I only wear socks, no shoes. Since the mounting platform sits on carpet, I mounted 8, spiked carpet grabbers on the bottom side of the plywood. These were mounted using heavy-duty, 2-sided tape. So, far these carpet spikes have worked great, i.e., no platform movement at all when operating the rudder pedals. Here are some pictures of how the project turned out. Rudder pedals mounted to plywood/plexiglass platform: Carpet spikes on bottom of mounting platform: Mounting platform sitting on carpet: Home cockpit with new MFG Crosswind rudder pedals:
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Does anyone understand the MFG Crosswinds Software?
Bob1943 replied to Maddaawg's topic in Controller & Assignment Bugs
I just received my MFG pedals a couple weeks ago. I did no calibration with the MFG software. I simply connected the pedals to my system, opened DCS and saw that they were recognized under the DCS Settings menu. I then assigned the proper Axis bindings for the rudder movement and the Left & Right Wheel Brakes. I set the Dead Zone and sensitivity curvature for everything using the DCS tuning options menu. Everything seems to work fine. You can tune all your controller sensitivities in the DCS Settings menu, just adjust things until you get the feel that you want. -
Share your Tobii Eyetracker 5 DCS settings
Bob1943 replied to Rhinozherous's topic in PC Hardware and Related Software
+1 on getting Tobii integrated into DCS. -
Tobi eye tracker not working (not more)
Bob1943 replied to P.Carrasco =Keep Flying='s topic in Game Performance Bugs
Yes, I also wish that DCS would provide native support for Tobi. That is the only thing that has kept me from buying the Tobi Head & Eye Tracker unit.