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Everything posted by S77th-GOYA
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Do you play any other games/sims that are as hard on the system as LOMAC? For example, have you tried the Crysis demo or the full blown game? If those work fine, have you tried unpatched 1.1? There may be something slightly corrupt with your patch download. Have you checked your temps and voltages? Defrag? Disk checker? Updated vid driver? So many variables.
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It should not be fire and forget. If your radar is not painting the target anymore, the target shouldn't be emitting the jam that the missile is supposed to be homing on. At least for the type of jammers we have in game.
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What would you say the drag force would be for full flaps at 15 KPH? I would say negligible.
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Virtual flying squadrons
S77th-GOYA replied to SoaringEagle74's topic in Lock On: Flaming Cliffs 1 & 2
They were created with either 1.1 or 1.11 and won't play correctly on 1.12a or b I think Rich may have them in a video version http://flankertraining.com/ironhand/index.html -
static aircrafts and overlapping clients
S77th-GOYA replied to muamshai's topic in Lock On: Flaming Cliffs 1 & 2
It just dawned on me. STATIC planes. Not AI. Right? You are placing the planes yourself, correct? Just move them to other positions so they are not in your spawn areas. -
Virtual flying squadrons
S77th-GOYA replied to SoaringEagle74's topic in Lock On: Flaming Cliffs 1 & 2
Thanks for the commendation, Rhen. We'd love to have you as a participant if you'd like to join in the fun. Of course, that's assuming you pass your check ride. :D :lol: :smartass: -
static aircrafts and overlapping clients
S77th-GOYA replied to muamshai's topic in Lock On: Flaming Cliffs 1 & 2
Which base and how many static planes have you added there? -
static aircrafts and overlapping clients
S77th-GOYA replied to muamshai's topic in Lock On: Flaming Cliffs 1 & 2
It may be that you are using an airfield that doesn't have many slots on the parking areas. See if the bases you are experiencing problems with are ones listed here with a low client limit: http://forum.lockon.ru/showpost.php?p=347588&postcount=1 -
Utility? If you are trying to host a game, click the Network button on the main screen and choose server instead of client. Or do you mean the mission rotater? If so, google dedmac.
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I just did a little research and found that 7 can't "open" a .3ds file but it can "import" it. Is that what you mean SKF?
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Trust me. Nobody will want what I might do to that model. I'm just trying to learn a bit about 3D max. Although I would like to be able to do what is required someday. Correct me if I'm wrong here. The ED tools work ONLY with 3Dmax 7 and 3Dmax 7 won't open a .3ds file? Is there a plugin or something that will open this in 7?
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F15/+ radar Friend or Foe for newbies in multiplayer
S77th-GOYA replied to mibsk's topic in Lock On: Flaming Cliffs 1 & 2
Because the chances of hitting that friendly aircraft is unacceptably high. The 120 flies a lead pursuit course which would mean that if you launched at that point, the 120 would be flying more toward the friendly than the bandit although it would be "looking" at the bandit. And it looks like they are turning toward each other for a knifefight. Chances of the bandit breaking the lock of the 120 is very high and there is a friendly that will likely be in 120's field of view while the 120 tried to reacquire the target. If the friendly presents a better target than the bandit, the 120 will start to track the friendly. That's a bad thing. Never fire a 120 into a furball. They are too unpredictable. -
Download of the model is acting strangely for me. Is this a .max file or a .3ds file?
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F15/+ radar Friend or Foe for newbies in multiplayer
S77th-GOYA replied to mibsk's topic in Lock On: Flaming Cliffs 1 & 2
You shouldn't need to ask. You should know it is enemy before you lock. Besides that, most times, there are friendlies that are not on TS. -
F15/+ radar Friend or Foe for newbies in multiplayer
S77th-GOYA replied to mibsk's topic in Lock On: Flaming Cliffs 1 & 2
You've got a couple of misconceptions there. A radar lock is not required for a heater shot. You can fire with a lock from the missile's seeker itself. Think of an A-10 firing a Sidewinder. It has no radar. But yes, the missile might go after an unintended target if it looks more "appetizing". This is how flares work to draw IR missiles away from their target. An ARH missile doesn't use the radar lock of the launching a/c after it has gone fully active. There is always a chance of hitting an unintended target if something else is nearby and it presents itself as a better target than the intended target. -
F15/+ radar Friend or Foe for newbies in multiplayer
S77th-GOYA replied to mibsk's topic in Lock On: Flaming Cliffs 1 & 2
That's a very common problem. Once you realize the symbols are still there, it becomes easy to see the difference. :) -
F15/+ radar Friend or Foe for newbies in multiplayer
S77th-GOYA replied to mibsk's topic in Lock On: Flaming Cliffs 1 & 2
There is no reason to go anywhere else to get all the information you need to Identify Friend or Foe (IFF) in the F-15. It is very simple. 1. Visual Identification - get close enough to see which's country's markings are on the plane. (And have the knowledge of which countries are enemies) or 2. Radar Identification - Look at the symbol of the unlocked radar return on the radar MFD. Flat rectangles are enemy and dots are friendly. If there is a vertical row of flat rectangles, that means that the plane is jamming and you CANNOT tell if that plane is friendly or enemy. See below for examples of each. Some of you may be saying, "But what about TWS mode? The symbols are the same in TWS mode." And I will answer, "No, they are not the same. They are harder to see, but the rectangles and dots are still there." If you use any of the autolock modes of the F-15 radar, you will not see the radar return symbols to establish that the plane you are attempting to lock is enemy or friendly. Once a plane is locked, the F-15 will NOT give you any information about whether the plane that is locked is friend or foe except for one possible exception: NCTR NCTR, which stands for Non-Cooperative Target Recognition, will tell you which type of aircraft you have locked, but it won't tell you if it is friend or foe. But if you take the time to read the briefing and gather any useful information you can find BEFORE you enter the mission, you MIGHT be able to use the NCTR to identify friend or foe. To do this, you must know if there are any plane types that are ONLY on one coalition. For example, if you KNOW that there are no Su-33s on your coalition and you see this on your radar MFD: ...then you know that the plane you have locked is an enemy. As a side note, if you notice the NCTR picture, that situation is a VERY BAD time to fire a 120 at that Su-33. If you don't understand why, just ask. Another side note, if you see that there is a friendly plane on your radar, there are very few good reasons to lock it. And all the good reasons to lock it require you to be in communication with it. So, unless that friendly knows you are about to lock him (and tells you that it is OK), DON'T LOCK ANY FRIENDLIES. -
edit: oops, misread your post.
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The real problem has nothing to do with positioning. The real problem is not that the skin doesn't fit. The leading edges of the vert stabs are using the same parts of the texture file for different areas. It is plainly visible in the right side, blue and violet picture above. But the positioning on the template needs work too. I'm almost done with a template for the tail that will make the overlapped areas obvious for skinners so that they can either make sure that those areas will all be the same solid color or anything other than a solid color can be designed to work through the overlap. Some designs will still be impossible but the template will help with workarounds.
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The rotaries on the Saitek are the only advantage to that hardware. (Unless you think blue LEDs are cool) You are right about Saitek's lifespan. I would suggest CH all the way and the piece by piece method is a good idea.
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http://lo-mac.com/updates.php
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Don't count on FSX performing better with Vista than XP. A very few are reporting good performance but the vast majority see a performance hit. Maybe if you had 3-4 Gb of RAM, you might be OK with Vista. But maybe you'll be one of the lucky ones.
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Yeah, I was afraid of that. It's a shame it can't be fixed.
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It works if the leading edges are all the same color. Sometimes they are not. For example, certain camo patterns. Do you know the answer to the thread title question?
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I posted this thread in the Mods forum and haven't got a response. This is probably a better forum for the question. http://forum.lockon.ru/showthread.php?t=26735 In that thread you can see that textures are overlapping on the F-15 vert stabs. Can it be fixed without the 3d model?