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aviation360

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Everything posted by aviation360

  1. @Admiral189i guess you could look at LUA for the Type 093 for submersion, and for torpedoes well I guess you’ll have to make your own idk but of use the Type 093’s lua as a basis for those to and for Ohio class I imagine the only usable version you would make would be the Tomhawk converted ones until you figure how to make the Trident 3 missile for the rest of the class, not sure what armament the Virgina class has but the Tomhawk converted Ohio class might be the easiest due to the fact that the Ohio class to my knowledge dosen’t have torpedoes it’s just a mobile submersible Tomhawk launcher or Trident 3 launcher
  2. Cool can’t wait for the kids, do you have any plans for US subs as in the Los Angeles class or the Ohio class including the 2 guided missile converted subs, and/or any Iranian ships?
  3. The Kidd looks great, when do you expect to release her?
  4. @Admiral189 I’ve seen that behavior from the Moskava, and one of the Chinese ships Also you could probably use Sea sparrows for the short range missiles i believe Duncan uses sea sparrows
  5. prob something on my end for the harpoons i probally dont have the right stuff setup
  6. Also @Admiral189 I noticed in my testing that Duncan won’t use the Her anti ship missiles, and the CWIS has no sound, and you can’t hear the sound of the guns when you move your view to behind the barrel not sure if the gun sound is like that on all ships haven’t tested that part yet
  7. your welcome did you happen to see if the portside will fire through the side of the ship? ill go and check if you didnt
  8. also this is causing IC fail textures/white @ f:/dcs.openbeta/mods/tech/uss san antonio lpd-17/textures/textures textures/glass @ f:/dcs.openbeta/mods/tech/uss san antonio lpd-17/textures/textures
  9. so it apears taht the CIWS and autocannon will shoot through the ship notsure how you would fix that?
  10. Maybe have the towers pushed back slightly not sure how much play you have with the towers and proximity to the elevators
  11. Well unless they use FC3 as a basis for the coms then we won’t be able to AAR unless they find a work around which I hope they have found a work around.
  12. I think the 4 cat version should have 2 towers the ship looks kinda weird with one tower something about the QE when it has one tower it looks wrong
  13. ok ill run a test again later might have been the LHA-1 one having the RAM launcher issue
  14. Also I noticed the CIWS and the RAM on the USS San Antonio and USS Oak Hill are broken. They ether don’t work at all, or the bullets of the CIWS come from a different location than the barrel on the Phalanx, and the RAM (the RAM is the entire RIM-116 system with its launcher) spins facing up like a radar and dosen’t fire, and the RAM tracks a target inverted, EG if a target is approaching from behind the RAM tracks from the back so it’ll fire the missile the oposite direction of e incoming target. Not sure if that all makes sense hope it does
  15. @Admiral189 will the CWIS, VLS, Anti ship missles work?
  16. It’s amazing how much good textures can make a mode look
  17. Where do I find the QE @joey45?
  18. @joey45 to my knowledge I don’t think so, but I could be wrong
  19. The QE, that’ll be nice with the F-35 mod when the F-35B gets released
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