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Everything posted by Comrade Doge
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Hey all, it's been a while, super busy with irl stuff, but I got some free time lately to add some new stuff to the program. Here's a design concept for new features, I plan to make the tool have more depth in regards of flight planning, namely manually adding waypoints, adding from a file, editing, reordering, renaming, and shortcut keys. The more advanced features will be present in a separate window, the "advanced" mode, so the old and simple way of doing things will still be there, in a "simple" mode. To develop these new features I am going to have to let go of my beloved Java and code the program in Javascript, which will take a while, but it is underway. Any more suggestions will be appreciated!
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Hello my apologies if this has been already requested, but Romanian F-16s seem to grow in numbers recently, I'm sure many would love to see their livery in the game.
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Hello all, I'd like to take the time to start a discussion about the addition of a certain feature into the SMS page, namely the AMRAAM target size selection menu. From my limited understanding it should be available on the SMS page when an AIM-120 is loaded, and should allow for the cycling of the expected target RCS size. I am not too certain of it's exact functionality, perhaps it will have the same effect as it has on the other modules that include the functionality, namely alter the range at which the missile goes "pitbull". Having said that I am sure that ED has the right documentation on hand to confirm it's existence, and this stands as a small reminder about a not so known feature. Of course I have to mention that I may as well be wrong and my sources (the MLU manuals) are outdated enough and the 120 can pick it's own target size automatically, but that's on ED to confirm or deny. In anyway, it would make for a more complete experience if it gets added, so here's hope for that. Have a good day!
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Hello everyone, I was having trouble with the AGM-65D in the AUTO handoff mode, particularly the re-attempt of handing off after a failed one. I'll start out by saying that it might just be me doing something wrong, it often is, but I will try to explain this situation the best I can. The situation is as follows: You gain a POINT track on a moving target with the TGP in AUTO handoff, by TMS Up with SOI on the TGP; The AGM-65D, in PRE mode, attempts a handoff, but fails, as it is out of range. So far so good. WPN page shows the Break Lock mode (crosshairs halved in length); TMS Up again on the TGP page won't command another handoff, so you do TMS Right to trigger the handoff again (DCS F-16 manual, page 171: "TMS right will hand off the lock to the AGM-65 if the target contrast and size meets criteria of missile lock."); "HANDOFF IN PROGRESS" shows on the WPN page again, but the missile doesn't slew to the TGP line of sight, and does not attempt another lock/handoff. It remains stuck in the Break Lock mode. I used a moving target to further show that the AGM-65 doesn't actually attempt another handoff, as the TGP keeps tracking the target, but the AGM-65 seeker does not slew to it, despite the handoff-in-progress message. Even after getting well within range, it shows the same behaviour. This would be the issue I am currently facing, in brief, after failing a handoff from the TGP with TMS Up, the AGM-65 will not do any more handoffs with TMS Right on the TGP page, despite the message telling so. Curiously, if TMS Down is performed on the WPN page, and the maverick gets out from the Break Lock mode, handoffs work again, that is, until it gets stuck in Break Lock mode once more. While this works, it somewhat makes the AUTO handoff system useless, as you might have to move the SOI to the WPN page just like the MAN handoff method. Any enlightment on this confusing matter would be appreciated, and again, might just be me doing things wrong. I tried to take reference from the DCS manuals about the procedure, and this is what I got. Notes: The missiles were boresighted properly, in a test I even used an air spawned plane to make sure; I am using the AGM-65D which supports auto-handoff I will attach a video and a trackfile below, where I attempt continous handoffs with TMS Right until in range, which all fail. Observe the AGM-65 seeker not actually slewing to the moving target when commanded to handoff, remaining stuck in the Break Lock mode, while the TGP continues to track it in POINT. Towards the end of the video you can notice I have gotten well within range, and am aligned properly to the Bomb Fall Line, so that the AGM-65 seeker has a clear view, to no avail. Video is available here: https://youtu.be/w91LJn1hMxI AGM65HandoffFail.trk
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Ah I see... Well here's hope they will implement this. I am sure they are busy now with other things but maybe they will jot down this small tidbit.
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Is that how it's implemented right now? Cause I got confused as I did not see that in the above image I posted.
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The visibility of MFD options can be challenging, as you can see in the image. This is the AGM-65 display and I cannot see any option for it.
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Hello all! Surprise surprise, figured it would be good to add some new modules in the meanwhile, special thanks to @jonsky7 for helping out! Changes in this release include: Added support for AV8BNA Harrier Added support for Mirage 2000 Added support for Ka-50 Blackshark Fixed issue on F-16 with high framerates If you are upgrading from an older version, simply extract the new `The Way` folder contained in the .zip file in your existing folder, overriding any files, and replace your old `TheWay.lua` file in your Saved Games with the new one. Download here: https://github.com/aronCiucu/DCSTheWay/releases/tag/v1.4.0 Enjoy! PS: I tried adding the Gazelle as well, but it is a bit more complicated, and I'm not sure if I can make it work...
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Hello again! Thank you for the answer @Super Grover I appreciate the dedication! Onwards to another curios thing I have experienced, if I may, and apologies in advance if this was reported already. I have found myself dropping an LGB, then Jester lasing it, and all of a sudden he spotted a close by enemy, which is usually great, but then right away he switched over to the TCS, stopping the lase. I believe because he wanted to VID the contact, to much of the LGB lasing demise. It seems like he does not consider the state of the master mode, as even after a dogfight, he stays on the TCS and refuses to switch to the LANTIRN, even when the bandit is going down in flames (not yet dead however, maybe that's the catch) and master mode air to ground. That is all I have regarding this behaviour. Brief summary as I know you guys are super busy: 1. Jester can stop the lase of a bomb and turn on the TCS to check on a bandit; 2. Jester can refuse to use the LANTIRN in AG mode if the bandit he has in sight is not dead yet, despite the master mode being AG. Appreciate your work again, cheers!
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Hey all, it's been a while I know, but I am picking up the development again. In order to implement most of the features requested here, a new GUI is in order, which will require a massive rebuild of the code. It will take a while still, but the end result will be well worth it. So hang in there, it is underway.
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First I would like to congratulate the dev team again for a splendid addition to the Cat. Fantastic job there. Recently I did a flight which stumbled across some confusing behaviour for me. I was under the impression Jester will start readying up the pod right after takeoff, correct me if I'm wrong. Based on this, here's what happened. I took off from the John C. Stennis, with a loadout of 2 AIM54C on stations 1 and 8, 2 Mk84 on stations 3 and 6, TALD decoys on stations 4 and 5, and the usual sidewinders and bags. Went ahead and dropped all the munitions, then returned, rearmed, this time replacing a pheonix station with the LANTIRN, and 2 AIM54s + 2 GBU 24s on the belly pylons. Here's the interesting behaviour now. I took off, headed to the AO, switched to AG mode, and surprise surprise, the LANTIRN was not aligned, the process not even started. As I noticed that, Jester immediately started the alignment process, and I orbited patiently 8 minutes over the AO to wait for it to align. If you need any more information, I will kindly provide it. Might just be an error on my end, it frequently is, but I found this a little bit intriguing. I know you guys are very busy, and thank you again for the work!
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Try this: https://www.digitalcombatsimulator.com/en/files/3314780/
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Hey all! Updating all of you with a hotfix for the F-16 that was rushed in by ED adding the new MGRS coordinate conversion feature, that changed the procedure slightly. I also took the opportunity to add some new things in, changelist here: Support for all in game maps such as NTTR, Marianas etc which didn't work previously F-16 Hotfix Hornet pilots are now required to manually box PRECISE before transfer, the GUI will remind them of this Fixed bug when the dot stays on screen after transfer New look and feel of the GUI (temporary until a new one is built, but let me know what you think) To install this version from a previous one, I recommend extracting the main The Way folder contained in the releases .zip file to a location of your choosing, and launching the .exe from there. The new GUI is temporary until I finish building the new one. I took your suggestions so far about it for the next version. Download from here: https://github.com/aronCiucu/DCSTheWay/releases/tag/v1.3.0 Thank you for all your support!
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Thanks for the help, don't worry about the coordinates, I will be making a new conversion for DMS... I will also adapt your code to be compatible with the latest refactoring I did to allow all the maps to work. Next in the pipeline for modules would be Mirage, Black Shark, Gazelle and Harrier ... Hopefully I can integrate all of them into the v2 version, the hard part will be the GUI though. I am getting excited as the project nears being almost complete, thanks to all your support and help!
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Hello, I remember I talked with you on Hoggit Discord as well, very good ideas that I will try and integrate into the next version of the program, v2. It will be quite a complex task, but many requested a new GUI with editable waypoints and the ability to import csv files as well... As a sidenote on development, these weeks I am away from home and progress is kinda slow on my laptop however I managed to tackle the issue of multiple maps not working, and in the next version every map should be working properly. Stay tuned