

=4c=Nikola
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Everything posted by =4c=Nikola
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Pre-Purchase NEVADA Test and Training Range
=4c=Nikola replied to KEULE's topic in DCS World 1.x (read only)
Where is exactly the advertised "improved performance"? :huh: I must be blind. -
Probably because it's harder that way. With hud, really it's just about placing VV to -3 degrees and you've done the job. I watched the video, few tips: You can turn off bipping sound as soon as you identify a navaid (there should be a red flag at HSI if you loose signal, so there's no point listening that annoying sound). You can practice without flight director (yellow ADI steering bars) for pure raw data ILS. You should never go under GS, that's an instant failure at instrument rating exam, and for a good reason: you can kill yourself. Multiply your ground speed with 5.4 and you will get rate of descend you should fly to stay on 3* glide slope. Try to achieve landing configuration at or above 1000ft AGL. You can practice localizer approach only, which is useful when ED breaks glide slopes in some update :D. With every nautical mile you should be 300ft lower. You can land that way in 0 visibilitiy (not legal though)
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Tuning an airport tacan should not affect EGI. It will become active when you select tacan as source for HSI. HSI can display only one source.
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Pre-Purchase NEVADA Test and Training Range
=4c=Nikola replied to KEULE's topic in DCS World 1.x (read only)
Because they have said DCS2 will have better performance, and suddenly, you cannot play it on PC that can run current DCS smoothly. -
Pre-Purchase NEVADA Test and Training Range
=4c=Nikola replied to KEULE's topic in DCS World 1.x (read only)
I'm not gamer. -
Pre-Purchase NEVADA Test and Training Range
=4c=Nikola replied to KEULE's topic in DCS World 1.x (read only)
My purchase history goes back to Lock On FC1.1b in 2009. Btw: "Minimum system requirements: OS 64-bit Windows 7/8/10; DirectX11; CPU: Core i3; RAM: 8 GB; Free hard disk space: 30 GB; Video: 2 GB RAM card, DirectX11 - compatible; requires internet activation." 2GB of VRAM??? Are you serious? That's a no-go for me. -
I believe that in DCS, ATC can give you visual or ILS approach. Normally, ATC should vector you to be able to intercept ILS. You don't need TACAN other than for orientation. IRL there are a lot of different approaches including ILS, LOC, VOR(TACAN), VOR/DME, NDB/NDB, GNSS, WAAS(EGNOS), visual... most of apps you can try in DCS too, but it will not be assigned by ATC.
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Pre-Purchase NEVADA Test and Training Range
=4c=Nikola replied to KEULE's topic in DCS World 1.x (read only)
You can go to OMG and Murage to check. :megalol: -
Pre-Purchase NEVADA Test and Training Range
=4c=Nikola replied to KEULE's topic in DCS World 1.x (read only)
No. This is a completely different map than one provided with A-10C. If you remember, the old one was practically unplayable: broken airports, bad textures, few 3d models. You get much more than you payed for (0$, as that was a gift in a first place). -
That's not possible.
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Pre-Purchase NEVADA Test and Training Range
=4c=Nikola replied to KEULE's topic in DCS World 1.x (read only)
Well, I don't care because I don't play SP, but that's a good question. I think it would be too much to ask for extra free content. -
Pre-Purchase NEVADA Test and Training Range
=4c=Nikola replied to KEULE's topic in DCS World 1.x (read only)
Getting it for free, respect for ED. :thumbup: -
DCS F15C Radar VSD not finding contacts within 20 miles
=4c=Nikola replied to Toolbandit's topic in F-15C for DCS World
Radar works ok down to 10nm. At 10nm you have about 5-6k vertical range, and you need few seconds for the full scan. That's aprox. 30sec to scan airspace of interest. And you need to compensate radar range for assumed closure rate which would additionally shrink your cone. Now calculate closure speed and time to merge for a bandit at 10nm: that's less than 30sec for head on. So you are effectively dead while you're searching. Don't use radar under 10nm if you do not know exactly where to look. -
That's what I said. TDC doesn't affect scan zone itself, but computer calculates scan area at the distance set with TDC by pilot. What you do by setting TDC to 160nm: You basically lose altitude range indication because it will read 0-60 and in that case your scan range for (for example) 20nm can be anywhere from 0-14 to 5-26 (if you're at 6500ft), which you don't know. If target is at 20nm at 0-5k ft or at 14-26k ft, you may see it or not, pure luck. If a the same target is above 26k you will not see it at all.
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That's impossible by the laws of physics. For instance, if you fly at 6500ft, and set TDC at 5nm, the highest you can set vertical range is 22-27. What makes you think that if you set TDC at 160nm, you get 0-60 vertical range at 5nm? That's true, and was the primary PRF for the test, but I tried with the other two just to make sure.
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Yes, it's getting away. The same with any PRF.
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That doesn't work in my DCS:
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That's interesting, while we're waiting for your data which I'm interested to see, here is a little demonstration. Aircraft is set at 18km (~10nm) ahead of me at ~19650ft (6000m). First case, TDC is set at the distance of the target, and vertical range at 8-19. The target is invisible as it's above the cone. Second case, TDC is set at the distance of the target, and vertical range at 9-20. The target is visible. Now, third case, TDC is set at the upper side (~17.5nm), and vertical range is 2-20. Aircraft is inside projected range but it's invisible. Fourth case, TDC is set at the upper side (~17.5nm), and vertical range is 11-29. Aircraft is still invisible. Fifth case, TDC is set at the upper side (~17.5nm), and vertical range is 12-31. Finnaly, the aircraft is visible. Now, I allow the possibility that I'm wrong, so I would like to read Piston85's interpretation, and how, I quote, "That way you will see all your enemies." adds up to this case?
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That's not entirely true. In perfect scenario, he will see all contacts in an altitude range he set and at the range he set with TDC. Any contact that is closer than TDC position at radar screen and that is, in the same time, at the vertical border of the cone will be invisible. The vertical range is computed as an cone-plane intersection, where position of the plane is determined by position of TDC. If a target aircraft is in different plane than TDC placed plane, the computed vertical range doesn't apply. That's why it's important to set TDC at the range you expect your target and not at the upper side.
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Well, it's 3v1. What do you expect? If they know what they're doing, you don't stand chance. But, it's important to set the mission objectives. You cannot kill all of them, but you can kill one or two, and pull back; or you can defend the airspace you occupy; you can use help of your air defense. The problem with online servers is that they use team deathmatch set of rules, where you're supposed to engage and kill as much as you can and respawn as soon as you die. There's no real objective.
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negative and positive values of what?
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R-27ER/ET double miss (Su-27 vs F-15)
=4c=Nikola replied to Cmptohocah's topic in Su-27 for DCS World
He's high and fast, you're low and slow. You attacked at ~22km, that's too far away for that position. You lost radar lock and missile guidance. I must say that was pretty poor performance by him, as he had leverage to defend by energy only. He went completely defensive for no reason since your missiles was no threat for him. -
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