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Kenan

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Everything posted by Kenan

  1. I dont think that's the case. It appears the bracket is nonresponsive to input/speed changes.
  2. Since the last update, E-Bracket appears to get stuck and not react to pilot input (speed changes) during landing. Is this a bug or perhaps I'm doing something wrong? Before, once I lower landing gear, the E-Bracket would work just fine.
  3. AGM-65G (which the DCS encyclopedia claims has a 300 pounds warhead and is meant for hardened targets) causes a minor (app. 10%) damage to ships (in this case Molnyia class). Tried it several times. On the other hand, H variant of AGM-65 (with a smaller warhead) appears to cause more damage (app. 25%) to Monlniya.
  4. Where is the Radar OFF switch in the cockpit? I assume panel on the right?
  5. Nevermind, found the solution: https://imgur.com/a/R5PVlcq
  6. I'm trying to use these pedals for rudder and breaking, however, DCS does not appear to differentiate the G29 pedal axis from my Warthog HOTAS axis. Any way of fixing this? Thanks in advance.
  7. ^^Yeah, it misteriously dissapeared with the most recent patch...
  8. Yeah, I was like: "Hey, who would've guessed there are so many letters in the alphabet??" :D:D
  9. Not sure if this falls under "it's still an early access" issue or am I doing something wrong. Anyway, after calling inbound, and getting inside 3/4 of a mile, I still don't have the "call the ball" option in my radio menu so I have to call it by key bind. My LSO responds to the call but during the approach gives almost no feedback (my approaches are definatelly NOT that good :D). I tried the whole procedure several times and it's always the same: LSO is not very chatty..but is happy to give me a C grade afterwards! :) Any suggestions are welcome.
  10. I hope it gets released tomorrow. If they planned on postponing it, I don't think they would wait until the release date to say to (for obvious reasons).
  11. VR performance loss here, as well. Even on simple missions with small amount of units.
  12. I can confirm this problem. My Viper always veers to the right during landing..which is problematic if you're air-braking (i.e. nose up) at the same time..
  13. ^^You're right, it's there. Apparently, I was looking under the wrong (Missiles) menu.. Thank you for the help! :)
  14. Just updated with the latest patch and I can't seem to find this weapon in the menu? And yes, I have "Ground Attack" role selected.
  15. Ok. this is how I do it: 1. I "designate" the target via TGP (i.e. "box" it) 2. I switch to Mav Display and uncage it 3. I switch back to TGP display and press TMS Up 4. The Mav seeker locks onto the TGP but it is still crossed and won't launch What am I doing wrong? :)
  16. Thanks guys..will give it a try! :)
  17. After the last update I cant seem to launch Mavs (crossed out) and LGBs ("DUD"). Now, I assume the LGBs are on me doing something wron with the setup, bit I know for a fact I could, previously, launch Mavericks with no issues. Any help is apreciated..
  18. I was trying to engage (on multiple occasions) AI (Su-25T) from about 10 miles (and from higher altitude) and my missiles never hit. Apart from not having an Active Missile/Pitbull indicator, at those ranges, I assume the missile should already go active on its own..and it appears to be tracking..but it never hits the target. The only way I can knock the AI down is by sneaking behind them and launching from app. 5 miles range.. Am I doing something wrong here or is this something that needs to be fixed? Thanks.
  19. Well, I just hope the next update will allow for some basic AA features like Pitbull/Active/TTG indicators for AIM-120. But other than that, Viper looks very promising! :)
  20. There's a reason ED is "taking it slow" with Hornet. It's attention to details. It's a complicated system (like most other 4 gen fighter jets) and I'd rather they do it "slow" and right and not quick and wrong.
  21. I can confirm and this bug is still present. It's not related to VR as the key press produces the same result.
  22. I know this is a bugs forum so feel free to move (wasn't sure where else to post this). Anyway, does this setting affect the DCS image render quality at all OR does DCS uses its own setting regardless what we choose in the Oculus Display settings? Thanks.
  23. Maybe it's me but after an update the screen door effect seems to be increased on my Rift S..I checked the settings and everything is as it was supposed to be. The image quality decreased and it appears harder to read MFDs in my Hornet.. Anyone else having the same / similar issue?
  24. I would like my Hornet to shoot lasers and have the ability to cloak. The RL jet may not have these but ED might take the proactive approach and implement these before they actually become reality.
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