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Kenan

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Everything posted by Kenan

  1. Well, you can ramp start, take off, blow sh*t up, shoot sh*t down, fly in formation, land on the boat, land on the tarmac, refuel with a tanker...so yeah...definatelly a lot of fun things to do, even while in Beta... :D
  2. It's not as simple as it may seem on the first glance. He simply does not want to take any chances of having problems because of the videos he posted - eventhough the videos have been pre-approved and shown no classified information. In short: My guess is, he didn't think it was worth the hassle, and I completely understand his decision (though I will really miss his videos which were very insightful, especially to us, virtual Hornet drivers). Mr. Brett, Sorry for the inconvenience you had. Thank you for the videos you posted and hope to see you around these forums. :) Don't mind the trolls. As you correctly noticed, they are the minority, albeit a loud one (unfortunately).
  3. Is the Master Arm switch ON? Did you configure fuze type (tail/nose), quantity etc. in the Stores page? Is your 'pickle' button/key binding configured properly? :D
  4. Not to open a new thread (similar subject), I was watching these videos and this pilot's decent rate was pretty high (it appears well above 700-800 fpm on touchdown): So what are the acceptable decent rates for land-based and carrier landings, in general? I thought somewhere between 700-800 fpm was the norm?
  5. ^^Dewd, your video link appears to be porked.
  6. ^^Speaking of...is there some sort of requirements for the pilots to use/not to use certain..how should I put it, aids? For example, if a pilot would always use ILS approach even on a perfect weather (instead of visual) to land on the boat, would that be a problem for that pilot, in terms of honing skills i.e. someone/commander noticing this and berating him/her for always doing it the "easy way"? Same goes for Auto Throttle. I know it may seem a silly question but always wondered about this. :) Thanks.
  7. I know you can't flare while landing on the boat (duh!) but I have no problem doing this while landing on a land-based runway. I usually manage to flare, add some throttle and gently touch the runway and that's pretty much it. If I understand correctly (and from what I've seen in the "Jetstream" doc), land-based landings are pretty much the same as landing on the boat, i.e. controlled "crash landing". My question is, why not doing the standard flare instead? Perhaps DCS model is wrong (giving impression that you can land the Hornet the "standard way" when you in fact cannot) OR is there a different reason why the pilots IRL do it the way they do it? Seems to me (again, unless the DCS got it wrong) there's really no need to stress the landing gear at all and you can just do the usual flare (time it propertly and simply gently skid down the runway).
  8. I for one am grateful to Mover for posting that video and hope some of the comments here don't discourage him from continuing to share his thoughts on the DCS with the community. He was "goofing around"? So what? Guy is not allowed to have fun because he's a RL pilot and is under some sort of obligation to "study" the sim for us? Some of you guys are taking this whole thing too seriously..
  9. The poll should have been like "What is your primary DCS World flight controller? 1. Thrustmaster Warthog 2. Other :D
  10. Kenan

    Thanks, Wags.

    Fully support the decision. Do it right. Besides, it's not like we can't enjoy the F/A-18 in the meantime..as "incomplete" as it is... :)
  11. Using VR, I just level my plane and make a run for the boom, just by feeling..and it works most of the time. But I guess it's VR that makes the difference. Flying 2D may be a bit trickier due to the lack of field of depth.
  12. Kenan

    CAT & TRAP

    Planning and Theory is a great thing but in the end, it always comes down to practice...and practice..and...guessed it yet? Practice. :D
  13. Would disabling the Oculus Beta (and switch to "standard" Oculus Home), fix the problem in DCS?
  14. I actually started using Oculus Touch and to my surprise, it's a lot more useful (and intuitive) than mouse. I have both touches on my lap and just grab one when I need to click/switch something. I had it all the time and never really gave it a proper try..Now, I'm totally using it..especially with the not-so-great CG reviews (which I initially planned on buying but in the end, changed my mind)
  15. It is what it is. ED has already released a hot fix, with best intentions in mind. It didn't work out. Kudos to them for trying to address this is as quickly as possible.
  16. Apart from now being able to quit to windows, the hot fix didn't solve issues with VR performance. Still blurry/stuttering and general in-game performance loss.
  17. I did not update my GTX 1060 Nvidia drivers and, as Oculus user, I can confirm all the issues you have, affecting my game as well (after the most recent update): 1. Framerate drop/black squares/blurry vision; 2. Trying to "Quit to Windows" freezes the game (have to CTRL+ALT+DELETE);
  18. I have to confirm. VR Oculus performance got noticably worse after the most recent update. Framerate drop and stutter. Trying to "Quit to Windows" results in game freeze. So much for flying tonight...(sigh)...
  19. I've noticed my VR performance dropped noticably after the most recent update. I restarted my computer, checked missions..the framerate is choppy and I can see black "square" remnants in my peripheral vision (while on the carrier or ramp). The problem persists after take off as well. I have also noticed when I want to "Quit to Windows" the game just freezes and I have to CTRL+ALT+DELETE. Anyone else had similar issues?
  20. When I saw the thread title, I was like "Wait, the guy dropped his joystick and keyboard over Caucasus? Why??? HOW??? But then I actually read the post and I was like "Ohhhhhhh...."
  21. Are you saying we can actually place static objects (aircrafts) on the Stennis?
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