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TotenDead

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Everything posted by TotenDead

  1. Interesting, thank you! And is that a local aoa on the right or a true one?
  2. Thank you for the info! The picture I used is from this document Also attached it to the post just in case The analysis is generally focused on the F-4J, however: Hopefully, the paper will be useful When it comes to the AOA, it would be interesting to see some true AoA numbers, I'd assume that there should be a formula to recalculate local aoa (or even units) to the true one. Just as an example - a formula for local-to-true aoa recalculation from MiG-23ML FM Speaking of 19 degrees departures, perhaps those happened when a pilot missed to see that the aircraft is flying with some degree of yaw? The 3 degrees difference between hard and slatted wings is an interesting piece of information. It would be great if the hard wing version aoa could be determined at least for some best case scenario a101646 (1).pdf
  3. In the game we have the datalink toggle in the "on" position, hehe IRL the DL was planned, it's just that the USSR collapsed before the plans were fulfilled Seems like DL was installed into Su-27s in the first place, but still, not all of the 27s managed to get it before 1991
  4. Well, I wouldn't really pay much attention to this questionable hurt fairy tale creator. The gun problem was fixed eventually. Anyway, it's flight performance and guided weapons is of interest, not its gun
  5. Thanks for the graph! Is there any chance you know how much is 30 units in AoA? That would be local aoa, of course, but perhaps there's some way to recalculate it into true one? Just for example, the MiG-23ML measures local AOA and recalculates it into the true one using this formula Am is true aoa, Aф is the local one And another question. What happens if you pull over 30 units? Will that lead to immediate departure or is there any safety margin?
  6. I have a question that's somewhat related to bfm performance of the phantom. At what angle of Attack does a slatted phantom stall? Just for example, here's the graph for the pre-slatted version, you can see that the aircraft stalls at around 23 degrees of aoa. So, slats should've improved the alpha capability of the aircraft. But how much? As far as I know, manuals use "units" which is, eh, super helpful. Perhaps someone knows numbers in some proper measurements?
  7. Да, у них 30 юнитов - стандартное значение для обозначения УА, оно было равно 30 и на ф-4, и на Ф-14, и на ранних 15. Значение этих юнитов, конечно, разное Он бы хорнет крутил с такими углами... Ну т.е выходит, что замена носков на предкрылки дала 16 градусов УА? Что-то не то Конечно
  8. It was also supposed to display datalink the same way Su-27 does
  9. Hopefully, right after F-16 cockpit in russian
  10. Не ясно какой 23МЛ взят, но думаю, что те, что шли с перекрестными связями с ограничением по УА равным 24 градуса. Только ограничение было "мягким" , можно было тянуть и за него, при чем с большим запасом: угол сваливания был равен 39 градусами (для сравнения, у 23М без сау с перекрестными связами угол сваливания был равен 34 градуса). Ну а у фантома в варианте без предкрылков все выглядело следующим образом... После установки сау-23а эксплуатационные углы атаки достигли значений в 30 градусов, а вогнать самолёт в сваливание стало практически нереально. На 23МЛ делали "колокол", сьезжали с верхней точки хвостом вперед. Мог ли Фантом повторить подобное? Было бы здорово найти аналогичную картинку для более поздних блоков фантома с предкрылками, но суть, думаю, в целом понятна
  11. Welp, there is at least "practical aerodynamics" for the Su-24 available (non-M version though)
  12. Even though 27 would be nice to have, REDFOR really needs Strike aircraft in my opinion. Something like MiG-27K or Su-24 There're platforms that can into a2a, even though those are FC level. But There's literally nothing in terms of a2g planes. Except of 25 And 25T, of course, but their speed makes them of limited use for so many types of missions
  13. Hmm, well, both 29 And 15 had been in the game since forever. The 15 had been the least, eh, discussiable even before 29 entered pre-order. Just curious if that's due to the lack of a2g capabilities F-16/18 have. I do get why it's a highly awaited plane for those Who enjoys a2a in the first place though
  14. Просто шиза
  15. I wonder why the 15c seems to be the least popular of the announced planes if we count popularity by posts in each aircrafts (29, 15 And 35) sections of the forum
  16. Да, действительно, ракета сделана отлично Поправить бы еще мозги боту, а то странные бочки в ходе ведения БВБ крутит - и было бы совсем здорово
  17. Альтер эго
  18. Ого, однако. Чудеса случаются
  19. MiG-29SMT is based in old 9.12/13 airframes while MiG-29M is a denavalized MiG-29K. You just can't make one from another, it's like rebuilding a superhornet into the legacy one
  20. None, actually. There are 5 MiG-35S and 3 MiG-35UBs though, but it's unlikely there'll be more as RuAF seems to be uninterested in those
  21. It could benefit from those if there were suitable HiFi 4th gen planes for that era. Atm we only have the F-14. And vanishing the M2000, of course. That's pretty much it You speak so confident as if you have statistics instead of wishes
  22. МЛД может и создавался для борьбы с 16, но ф-4е был для него наиболее распространённым противником Сравнение лтх
  23. Не мудрено, 9.12 не имеет такого широкого функционала как ф18 из середины 2000-х МиГ-23МЛ не уступает Ф-4Е, млд и подавно. Сравнения самолётов проводились на форуме ещё лет 10 назад. 21 мигу МиГ-23 уступает разве что в цене за штуку В игре нет МиГ-23, есть только древняя кривая моделька с таким названием, которая пускает не менее старые и печально замоделенные Р-24 Ну и да, МиГ-23 сбил значительно больше истребителей чем МиГ-29
  24. Вот только они не популярны и для 80 годов в игре слишком мало подходящей техники)
  25. Isn't 3f the Block that became operational only like about 6-7 years ago? Unlike with older planes you don't have much choice here
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