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Everything posted by TotenDead
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Ну понятно. Единственное - трабла самодельных оффлайн миссий в том, что они самодельные. Т.е положение вражеских юнитов известно
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Типа взлетел утром, включил автопилот, ушел на работу. Пришел с работы, выключил автопилот - сел. Такие полеты интересны?
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Зачем обязательно русскоязычные? А так - баддиспайк
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Да, освоение тундры - дело сложное и доступно не для каждого Можно было бы написать, что ДКС - симулятор полётов на самолётах и вертолётах, а не наследственности, но в сети есть серверы с таким же переносом событий из миссии в миссию
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А что получается симулировать в оффлайне?
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Для честного 9.12 нет честных ф-15/16/18 блоков начала 80-х, потому и "орут" Это как ранний харрикейн в среде имеющихся в игре поздневоенных поршней - 109К и 190Д: так, в оффлайне полоумный ИИ погонять, не более. ИМХО, разумеется
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Не подгона моделирования, а создание модуля, конкурентоспособного на самых популярных серверах современной боевой авиации в онлайне Для нагиба себя? Несомненно
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Баланс создается конкурентоспособной техникой, а не подгонкой характеристик
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"Шоб нагибало" явно прослеживается, при чем чаще, чем хотелось бы. Но летать одному в оффлайне против ботов с мягко говоря сомнительным умом (у всего) и ФМ (у ЛА)... Ну, на очень большого и на столько же редкого любителя
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Ну, если любопытство завело тебя не дальше аркадного режима тандыра, то всё примерно так))
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Любитель оффлайна, полагаю?
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A fantasy mode that's never used in training and left only for war-time usage? Sure. That "mode" is probably just a different set of frequencies, nothing more
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Potential mistake in MiG-29A FAQ about R-27ER and R-27ET
TotenDead replied to quantum97's topic in DCS: MiG-29A Fulcrum
I'm sure you got what Dragon1-1 was saying by " It represents the last batch of truly Cold War era designs.". But for some reason decided to add some unnecessary juvenile wit to the conversation -
Potential mistake in MiG-29A FAQ about R-27ER and R-27ET
TotenDead replied to quantum97's topic in DCS: MiG-29A Fulcrum
Who cares why? Entered service in ~2003? It did. Good day to you sir then -
Interesting, thank you! And is that a local aoa on the right or a true one?
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How to win at BFM in the Mighty F-4E Phantom
TotenDead replied to Victory205's topic in DCS: F-4E Phantom
Thank you for the info! The picture I used is from this document Also attached it to the post just in case The analysis is generally focused on the F-4J, however: Hopefully, the paper will be useful When it comes to the AOA, it would be interesting to see some true AoA numbers, I'd assume that there should be a formula to recalculate local aoa (or even units) to the true one. Just as an example - a formula for local-to-true aoa recalculation from MiG-23ML FM Speaking of 19 degrees departures, perhaps those happened when a pilot missed to see that the aircraft is flying with some degree of yaw? The 3 degrees difference between hard and slatted wings is an interesting piece of information. It would be great if the hard wing version aoa could be determined at least for some best case scenario a101646 (1).pdf -
In the game we have the datalink toggle in the "on" position, hehe IRL the DL was planned, it's just that the USSR collapsed before the plans were fulfilled Seems like DL was installed into Su-27s in the first place, but still, not all of the 27s managed to get it before 1991
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Well, I wouldn't really pay much attention to this questionable hurt fairy tale creator. The gun problem was fixed eventually. Anyway, it's flight performance and guided weapons is of interest, not its gun
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Thanks for the graph! Is there any chance you know how much is 30 units in AoA? That would be local aoa, of course, but perhaps there's some way to recalculate it into true one? Just for example, the MiG-23ML measures local AOA and recalculates it into the true one using this formula Am is true aoa, Aф is the local one And another question. What happens if you pull over 30 units? Will that lead to immediate departure or is there any safety margin?
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How to win at BFM in the Mighty F-4E Phantom
TotenDead replied to Victory205's topic in DCS: F-4E Phantom
I have a question that's somewhat related to bfm performance of the phantom. At what angle of Attack does a slatted phantom stall? Just for example, here's the graph for the pre-slatted version, you can see that the aircraft stalls at around 23 degrees of aoa. So, slats should've improved the alpha capability of the aircraft. But how much? As far as I know, manuals use "units" which is, eh, super helpful. Perhaps someone knows numbers in some proper measurements? -
Да, у них 30 юнитов - стандартное значение для обозначения УА, оно было равно 30 и на ф-4, и на Ф-14, и на ранних 15. Значение этих юнитов, конечно, разное Он бы хорнет крутил с такими углами... Ну т.е выходит, что замена носков на предкрылки дала 16 градусов УА? Что-то не то Конечно
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It was also supposed to display datalink the same way Su-27 does