

Gorn557
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Everything posted by Gorn557
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OK, if what i said is "misinformation", then tell me what the release date is. This month? This quarter? This year?
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And they talk about the F1M where?
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Given that we've heard and seen absolutely nothing on this from the dev for years, I suspect we're years away from seeing this, if indeed we ever do.
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I did some looking in Tacview. For some reason, once the save is loaded, a number of the aircraft (look at the B-1Bs, for example) just plummet straight into the ground for no apparent reason. It's not that they were all hit by missiles or something right before the save- it happens to many aircraft, all at once, right after the save is loaded.
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I have a certain mission where when I save it and resume, about 20 aircraft disappear within a minute with the message in the post-mission log "pilot discard chair", which I have not seen before. Here is the initial and saved mission, and the .trk of the saved mission. Saved mission.miz Saved mission track.trk Initial mission.miz
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On the off chance anyone reading this is interested in a solution to the problem rather than a philosophical debate about who is responsible for mod compatibility, I have a bunch of mods and I thoroughly tested turning each one on and off; the only ones I've found so far that are definitely causing the issue are the VSN F-4, the Su-30 and the Su-57.
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This is going to be the best-proofread document of all time.
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Working great for me. Amazing mod!
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I’ve been burned too many times by splashy DCS mod “announcements” just like this showing a couple of nice 3D renders, then poof, the team disappears. I wish most modders would wait until they had something a little closer to release before getting everyone’s hopes up.
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DCS Retribution - Dynamic Campaign Generator
Gorn557 replied to Starfire13's topic in Utility/Program Mods for DCS World
Nope, that explains it, thanks! I will add some ship spawn points to the campaign I've been playing. -
DCS Retribution - Dynamic Campaign Generator
Gorn557 replied to Starfire13's topic in Utility/Program Mods for DCS World
Hey @Starfire13, I love this! I've been messing around with the Retribution campaign interface for a few weeks to try to learn it and I think I'm finally ready to really dive into a campaign playthrough. Very specific question: how is the spawning of ships determined? I've wanted to do some anti-ship strike missions but whether or not ships exist seems to be randomly determined at the beginning of a campaign. Is there a way to either spawn them within the campaign, or do I need to edit the campaign files? -
Works perfectly for me.
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Hello all: I know I'm a bit past the peak of Su-27/FC popularity but hey, better late than never so I've been learning it. I am a bit confused over some of the details of how the mixed EORL locks work; it's not addressed in the manual and I've seen inconsistent answers on the forum. I understand that this is a mixed IRST/radar lock. My questions are: 1) I've gotten EORL to display on the HUD only by starting with EO off, then turning on EO when already in radar STT. If my EO is already on, and then I turn the radar on and go to STT, I don't see EORL on the HUD. In that case, am I actually in EORL even though it doesn't show on the HUD- e.g. if I drop radar lock because the target notches will it switch to IRST- or only if it's shown on the HUD? In other words is EORL something I have to specifically command or will it happen any time I have both radar and EO on and then lock on a target? 2) Does EORL work at all in conjunction with TWS? 3) As I understand it, in EORL the IRST is the primary sensor. I can think of something situations where this might not be preferable- is this always true, and are there tactical occasions when as a result EORL is not desirable?
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[Resolved] Jester does not perform LANTIRN commands
Gorn557 replied to Tomcatter87's topic in Bugs and Problems
I exclusively play SP and am having the issue. -
Laser guided bombs not hitting target - no idea why
Gorn557 replied to cesarferrolho's topic in Bugs and Problems
So it's still a bug, though. -
Laser guided bombs not hitting target - no idea why
Gorn557 replied to cesarferrolho's topic in Bugs and Problems
Yes, I'm having this same problem as well. -
[Resolved] Jester does not perform LANTIRN commands
Gorn557 replied to Tomcatter87's topic in Bugs and Problems
I'm having this exact same problem. -
Busted MODS - Raptor, B1-B, F16 Sufa
Gorn557 replied to CambridgeTiger's topic in Flyable/Drivable Mods for DCS World
There's a B-1 mod? -
F-22A Raptor mod enhancement mod
Gorn557 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Hmm, when I drop the code above into entry.lua and config.lua I get the message "The following module is required to install: F-22A" and then it drops me in an A-10. Any ideas? I did have it working with the "normal" entry.lua and config.lua, albeit with the pitch authority issue. And I've added the load immediately = true to all the FC luas. -
This is actually extraordinarily useful, thank you! Most content I see is on how the system functions rather than real-world tactical tips like this. Any other advice or good sources for this kind of information?
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Bachem Ba-349 Natter Experimental Module
Gorn557 replied to toninovak's topic in Flyable/Drivable Mods for DCS World
I think that is probably a pretty accurate summation of the Natter's real-life performance -
When I do ACL landings, I seem to always come in a little high, and need to manually chop the throttles to idle right at the end in the last second or two in order to hit the 3 wire. Is this normal, or am I setting something up incorrectly in the approach?
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Hello everyone: I've been working diligently to learn my RIO skills over the last few months. I have a question that I want to phrase very carefully: are there any resources anywhere talking about situations in which real-world RIOs used modes other than TWS auto for specific amounts of time? To be clear, I'm not asking why, in theory, one might use other modes- I understand there are certain situations where in principle one might use pulse search, RWS, etc. and how they differ. I also am not asking how in-game limitations of Jester might induce one to use other modes- I'm asking specifically about real-world usage. It seems to me that, given that TWS' range is the same as RWS, but that you can't hook targets or use AIM-54 from RWS, and since its range is much better than pulse search, that there are few real-world situations where you would as a RIO want to take on the extra workload of the non-TWS modes (assuming you're not in STT of course). The only situation I can think of is if you have a specific target that you know is being notched at that moment, but this situation would seem to be the exception rather than the norm. Anyone have any knowledge on this? Again I'll emphasize I'm thinking about real-world situations, not quirks which may be specific to DCS or Jester.
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JAS 39C Gripen Community Mod
Gorn557 replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Gripen also broke the Supercarrier for me prior to the latest update. I did a test with no other mods installed and it still broke there is some specific Gripen-Supercarrier conflict (pre-2.9.6).- 488 replies
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MiG-23ML & MiG-23-98 Mod Updates
Gorn557 replied to CivorodoM's topic in Flyable/Drivable Mods for DCS World
Great work! What weapons does it have?