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Everything posted by StrongHarm
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Any thoughts on this one? - No, too much dev time that could go elsewhere? - I like this, it would be valuable for AAR? - No, social site sharing is going too far? - I like this, social site sharing would increase the community? - I have no opinion and have no idea what you're talking about? - Shudup and crawl back in your hole StrongHarm.. you mutant?
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I would love to see this feature. I currently have optical audio routed to a 1kWatt 5.1 stereo. The woofer is between my pedals and the wall to provide tactile immersion that allows me to feel the sim. I wear a headset with my TrackIRpro attached and listen to TS on it. I'd rather not have the comms going through this loud channel, but my headphones only, like TS.
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Battle Damage Assessment Playback: We get to experience the thrills of flying and battle within DCS, from startup to shutdown (outstanding work ED!). One aspect to provide immersion is missing however; the Battle Damage Assessment. This is usually done behind closed doors with intelligence types, where the after action report is countered with a report of how well the pilots munitions did against each target. Here's what I suggest: 1. Flag each kill and retrieve mission track recording from (kill -5seconds) to (kill +2seconds) 2. Apply a 'junk filter' to these Gun/HUD/Mav camera segments to simulate realistic recorder data playback defects (snow, scan lines, shake, etc.) 3. Provide voice over in the form of: 'At {time}, {callsign} fired a {weapon} which {damaged/destroyed/missed} a {target}. 4. Provide a button for BDA in addition to the regular track playback button to give the option of playing these BDA sequences after the mission. 5. Play each sequence in order with standard fwd,rev,play,pause controls. 6. Provide a SHARE button on each separate BDA track to do an upload to a social site such as Facebook or YouTube. (even now, there are people out there who haven't experienced the wonder that is DCS, this might help to encourage more people to join us)
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Hello, Hope you're all doing well. I know that during beta it was advised to turn SLI off. Now, the default 3d profile in the latest nVidia drivers has DCS running SLI on by default. What's the official word (from ED Devs/Prods please) on whether SLI is supported? More importantly does DCS make good use of SLI? Thanks, StrongHarm
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We had a pilot put in a maintenance request saying the relief tube(thing you piss in) was too short. The tech went out and found that the hose was wrapped around a bolt under the seat. The tech wrote the corrective action up as 'Could not duplicate issue, checks 4.0 with enlisted c0ck.' ROFL!
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This discussion on how rare a person you have to be to fly a fighter in the U.S. Military has made me reflect on one very important point, my brothers in virtual arms; ED has provided us with the rare opportunity to do (with staggering realism) what few men ever have the privilege to do in their life time: master and employ the most deadly aircraft ever built. ED, you once again have my respect and gratitude!
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Some of the bravest and most capable pilots in the U.S. Military are Hawg pilots. Particularly when doing CAS and helping out ground troops, they go in with little regard to their own personal safety. The Hawg was designed to take more punishment than any other plane ever built; with it's redunant systems and titanium cockpit shell, they can take a real beating. I don't think the assurance of having a rugged airframe under them is the only thing that makes them so aggressive though; they're fighting men. I was in the military during desert storm, and I saw them frequently with bullet holes and pieces of the airframe missing. I also had the opportunity to see them operate in the field a few times, and I can tell you that they don't fly at a safe distance with their pinky out. :) These are warriors in killing machines. Also, if they're not the best of the best, they simply don't get to fly. I was suprised to learn that all U.S. Navy pilots are required to have the same level of ability as the pilots of the Blue Angels... and all USAF pilots the same skills as the Thunderbirds... it's just normal to them. These aircraft are amazing, but the men flying them are what makes them so deadly and effective. The pilots I really admire are the P-51 pilots of WW2. Talk about calm nerves and disregard for danger! I was in the VA hospital with a pony pilot for a few weeks and had the pleasure of speaking with him for hours a day. His stories would make your eyes pop out. I encourage you to look into the real world aspects of the A-10C, it will expand your enjoyment of DCS. http://www.barnesandnoble.com/w/warthog-william-l-smallwood/1111668921?ean=9781574888867 Have fun, StrongHarm
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The ACES has an inertia real.. like on a car seatbelt but better. One thing I do for SA and target ID in my missions sometimes is set up text output in F10 that allows you to request the last last known positions. It simulates coms with C4ISR and allows you to input the coords to reference the general area. Another way is to add NAV points. I do that for known AA positions to clear them before hitting the pritarget. It would be nice to have JSTARS one day. I do have to applaud the FAC feature in DCS though, it really blew me away when I first saw it. Good stuff ED!
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I don't agree, mjeh. The whole purpose of the A-10 being created was to attack and destroy large numbers of Soviet tanks in a single flight, primarily with the GAU-8 at low altitude. SOP dictates no more than a 2 second burst per target. It would take several runs to kill a single tank with that short of a burst at 2nm. 0.7nm is the max range for max effect against heavy armor. Rolling in to the target at too great a distance gives them a good and stable target, and you'll get hit every time. I prefer 1.5nm roll in. If you practice evasion around tanks.. or even BMPs, you can stay pretty safe. Download my mission and give it a try. I regularly run in on 8 T80s and engage at .7 with great effect and never get hit.
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I'm with USMC Trev. I think we've got Suite2 software loaded in our A10C, but IRL they're up to Suite7a. They can get real time vid feeds and a full SADL picture right on their MFDs. You can be sure that if you're doing a planned run (or even CAS) they're going to have multiple elint and humint assets to feed situational awareness.. information is one thing we do very well. The biggest problem facing C4ISR these days is managing the huge amount of metadata down and publishing it only to those who need it for 'information declutter'. The aegis cruiser is one good example. It's a floating computer that spends part of it's processing time doing predictive modeling of the entire theater to determine where the enemy will be and what they'll be doing an hour from now... down to the individual unit. Now, don't get me wrong, I don't use the F10 key to find my target every time, but if I'm closing a mission where I had to kill 25 targets and one has a kookie AI that caused it to go in a building, I don't feel a bit bad about using F10 to get it's coords to be fed in manually. This is actually much harder to resolve than it would be in real life. We're at a disadvantage by not having all the gear, intel, support, and last but not least 'gravity and inner ear' to help us fly our Hawgs. I'm all about realism though! Here's a few tips to increase your immersion: 1. Use a powerful bass speaker between your pedals and the wall so you can feel the aircraft. (I use a 1kwatt amp connected to the optical audio on my sound card) 2. Download RedFlag coms audio recordings and play low in the background for chatter. 3. Have your wife stand behind you and donkey punch you every time your hawg takes a hit (won't she be excited to return the favor for once?!) Regards, StrongHarm
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I like to use a wingtip to gauge distance and direction to target, plus having beam on the target makes you a harder target for defenses. Once I get in position, I like to roll to the target to bleed off some speed. I personally start my ingress with the target 1.5nm beam on right wing. If you start your run in further out than that they seem to get a bead on you every time. After my first run in I bring the nose up 45degrees and to the left and let it drop naturally when I lose energy (using rudder a bit to coax it and confuse enemy targeting). You'll see Warthog pilots do this IRL as egress on two axes makes you a harder target. I then make each run from a different direction to force them to reorient. My TankBusting101 mission has guided voice instruction, visual references, and groups of aggressive and non-aggressive tanks to practice against. Practicing in this mission has improved my GAU skills by several orders of magnitude. Train and analyze - Sweat now or bleed later. More info:
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I think you may be using an older version of that mission Quarkie. I've made a number of improvements, check it out. And thanks for the endorcement! I worked hard on that one. Glad it helped. The mission really helped my tankbusting skills too. I used to have to reload twice to take out all 16 tanks, now I can do it with no reload and ammo to spare. After you take out the non-agressive tanks, highly skilled aggressive tanks spawn, and they will shoot you down pretty easily if you're not careful. The key to avoiding their fire is rudder. Keep a wing down and your eye on them, when they fire just juke a little rudder, the rounds will pass you by. I can fly a pattern at 200ft around 8 T80s all day long and not get hit after practicing avoidance. Try it out in TankBusting101. The mission has voice guided instructions and tips, as well as performance triggered information. By the way, if you don't want to take the time to kill the non-aggressive tanks, just hit F10 and choose to autodestroy them so the aggressive ones will spawn. More info:
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From a previous post:
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You might give my profile a try. I spent a lot of time researching the best layout, and I've been flying since beta, so I was familiar with order of importance, etc. This is for the x52'pro', but if you look down the thread there's a post about how to convert it to straight X52. Here's a pic:
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The Warthog seems to have an inherent hardware 'curve' where the effect on the flight surfaces is exponential the further from center you get. I had to set curves for my X52, but the TMWH doesn't need it. I personally find that it's very precise and flawless. I couldn't fly with anything else. Another thing you might try, that I learned from a real USAF Pilot, is 'washing the stick'. Explained further here: http://forums.eagle.ru/showthread.php?p=1605579
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If you're having issues learning to AAR, try setting your sensitivity on your joystick (especially if you don't have a warthog HOTAS). It made the difference for me when trying to acclimate. http://forums.eagle.ru/showthread.php?t=69965
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You're right.. this was a previous post. Go figure that none of the keywords for my search were available in said thread. If you can get monty python, you can get this guy. If you have no sense of humor and don't enjoy seeing someone go through the pain of not RTFM, this is a waste of your time... otherwise watch this it's super funny. If you're actually angered and offended by this vid.. there are other issues that must be addressed by a professional. I wish you the best :)
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Nerdsquared is doing a review of DCS and tries to start the aircraft without reading the manual. This is comedy gold... WELL worth viewing. My wife rushed into my office and asked if I was crying.. I was laughing so hard I couldn't breath.
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DCS World Benchmark Tracks??
StrongHarm replied to walker450's topic in PC Hardware and Related Software
http://forums.eagle.ru/showthread.php?t=66755 I think this is the mission you were referring to Tyger. Hope you're well sir. Buried in Business Intelligence and not getting flight time these days. Dreaming of getting back in the clouds keeps me going though.. cya soon. -
From a previous thread:
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Transferring Program Files From One Computer To Another
StrongHarm replied to cvsusn's topic in DCS: A-10C Warthog
Due to some forethought by the devs at ED, all of your user settings are saved to the DCS folder at: C:\Users\*USERNAME*\Saved Games. Although the actual sim is typically installed to: C:\Program Files\Eagle Dynamics If you copy the C:\Users\*USERNAME*\Saved Games\DCS folder to the same location on your new system, then do a fresh install of DCS, you should be up and running without having to reconfigure your controls and preferences. -
Updated and re-uploaded TankBusting101.miz -Set the time/weather for morning mission -Added smoke on ground under 'floating' smoke to show ground level 1.5m distance from target -Added more tankbusting tips in the triggered text -Removed end mission enemy AA on runway.. that just wasn't fair.. -Enhanced 21 explosion salute on mission success -Set 2nd wave aggressive T80s to 'excellent' skill.. they were just too easy on average
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I like to keep this HOTAS function card handy.
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I've found that when low and slow, the only effective way to consistently avoid fire is to use the rudders. Try my tankbuster101 training mission and fly circles around the T-80s on the runway. After you get the hang of the rudders you'll be able to circle 1k above them and avoid fire all day long. If you watch some A-10 CAS footage, you'll notice that after they run in, you'll see them bank 90 with rudder on for nose drop. This makes you a very difficult target to hit and helps to maintain a higher speed in a high bank. (I suggest setting the sensitivity down on the rudders in the axis settings to avoid over controlling them.) Also, when running in guns, it's ok to use your rudders to align, but be sure to stay off them while firing. I like to get off the rudders and engage PAC at least a mile out to ensure the FCS and SAS have time to auto-stabilize. For great precision military pilots use a method called 'washing the stick'. It sounds crazy but it works. Stir the stick in a single direction just a few degrees off of center. Use your rudders in time with the circular motion at the inverse direction when stirring the ailerons(right rudder when stick is at 9oclock). While washing the stick you can make very minute corrections. I know I know.. it sounds crazy, but it works.. especially when air refueling.
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Activating Vsync in the gui works, but when flying I'm getting unsustained FPS up to 120. It's not causing me any grief, just wanted to report it.