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hein22

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Everything posted by hein22

  1. Oh that? Yeah, poor extrapolation is everywhere in the dcs hornet, almost every system suffers that. ED even acknowledge to be bugs, that thread was sent to the wish list but I'm pretty sure ED has their hands on it already. Maybe in a couple of years we'll see an improvement.
  2. Did those steps but crashes are often now. I used to have 0 crashes in like years. They started with last update.
  3. Attached a track where this submarine fires torpedos underwater and they explode as soon as fired hitting and damaging the sub. submarine torpedo.trk
  4. How is the RWR supposed to work according your statement?
  5. The immediate workaround for that (it happens to me as well) is ALT+ENTER every time you switch windows and the first time you load the mission. Doing this it goes from the warped 30s to whatever your machine can handle with the SC in sight (mine is 55).
  6. Same here. Crash logs attached. dcs.log-20200523-092504.zip dcs.log-20200523-092021.zip dcs.log-20200523-091049.zip
  7. I already provided two tracks, hopefully ED can acknowledge.
  8. Already reported the ICLS not being properly simulated in terms of earth reference stabilization but now I found out that the IFLOS also suffers the same issue. Attached a track. IFLOS not stabilized.trk
  9. In this mission only I can't access the LSO view, it crashes every single time. I am attaching the mission so ED can let me know if there is a bug that prevents LSO view to be accessed or my rig don't like it. Thanks. supercarrier tests.miz
  10. When spawning 16 aircraft from parking cold and placing statics at launch spots 14, 15, and 16 the mission starts with fps close to 5 (normal in my rig is 60) and launch spot 13 isn't used at all. Attached a track with no statics in those spots and another track with those spots occupied. carrier start not ok.trk carrier start ok.trk
  11. This is exactly what I was trying to explain to ED in many threads but didn't succeed. Currently ANY static will be treated like a ghost by AI, no matter where you put it.
  12. Thank you very much for your reply. I think LAR stands for launch acceptable region, but what does IZ stand for? AUTO mode only shows loft options, so there is no AUTO "normal" mode? I know nothing about these modes sorry.
  13. Yeap, unfortunately it is true. The only thing I think works ok is launching in LTWS. But TWS isn't working in any way at the moment. I think this line: "AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed" broke TWS for good, making it work like STT.
  14. What about aim 120s guiding to target when radar's lost contact and memory takes over? That other thread is dead and no one from ED answers.
  15. This wasn't fixed either. It still changes mode when using SSS.
  16. I don't even know what is or how it is used. Can someone help me out understanding what this mode is and how it is supposed to work?
  17. Currently we can't even have one static aircraft as the AI will go through like they didn't exist no matter if the static was correctly placed. Even in ED's missions they break all the visual realism by doing this and ignoring the world around. Manual even states the logic is de spawning AI if they find obstacles in taxi route. I attached a couple of pics to show this. SC is great and the work done by ED seems to be of epic proportion. But I disliked the taxi logic and the fact that the manual says one thing and the module does a different one. Just my 2 cents.
  18. Any news ED? BN, NL? Thanks guys.
  19. Friendly bump. Track attached above.
  20. Friendly bump. Track attached above.
  21. Alrighty! Sorry sometimes I struggle with language barriers.
  22. BN, as I pointed out on another thread, there is an evident issue with how the AI plans the taxi routes and determines if they are clear or not. Manual says that if a route isn't clear the AI will leave the mission (despawn), but that doesn't happen right now. AI will go and crash or go through (depending on whether is static or not) even in the missions created by default with correct places used. You may need to take a look at this, there is something going on.
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