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Everything posted by Diesel_Thunder
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Wrong color for RIO caution/advisory lights?
Diesel_Thunder replied to Diesel_Thunder's topic in Bugs and Problems
@Naquaii Thank you for the follow up! -
When flying a MP mission with a friend last night (I was RIO), we took a missile but stayed alive/airborne. A bunch of systems were knocked out, though we were able to make it to Al Dafra for repairs. I noticed that some of my lights on the Caution/Advisory panel were the wrong color. The lights I had lit were the NAV COMP, IMU, and AHRS. They were lit green instead of amber. Based on the image on page 141 of the manual, they should be amber. Here's a screenshot showing what I saw last night:
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Had this happen to a friend and I last night flying a mission on the Persian Gulf map. We took an IR missile (no warning and never saw it) during a fight, but stayed airborne. Both our radios went dead, had a Phoenix knocked off the airplane, lost the navigation, IMU, AHRS, and RWR. SAS was out for the most part too. TACAN would only give us range. We opted to fly to to Al Dafra to repair instead of flying over water with no navigation. We landed and shut down the aircraft, waited for the engines to spool down, and called for repair. The repair went fine or so it seemed. The fun started when we went to restart. The forward cockpit had power, and mine (I fly as RIO) had no power. Nothing would power on in the back. Thinking it may have de-synced, I hopped out as spectator and then back in as RIO. The radio had power, but I could not use it. The tape recorder was counting down, but the lights were not lit. The TID, DDD, and AHSI stayed dark no matter what the switch settings were. Countermeasures worked (tested once airborne again). TACAN worked for the forward cockpit, but not mine (on the BDHI). I had no panel lights, gauge lights, or caution/annunciator lights. I also couldn't jettison any weapons or tanks. We also rearmed thinking we could get back in the fight after repair. We asked for 2 Sidewinders and 6 Sparrows, with 4 of the sparrows in the tunnel. We did not ask for but somehow received an empty fuel tank on the right nacelle (station 7), which is how I discovered I could not punch off the tank. I had to set the switch and my pilot used his button under the ACM cover. The Sparrows ended up mounted funny (we had 4 Phoenix in the tunnel on initial start, plu two Sparrows, and 2 Sidewinders). Sparrows on station 3 and 6 looked somewhat normal but clipping the airframe. 4 and 5 were mounted centerline and in tandem behind 3 and 6, and looked real strange. Ended up flying back to the boat, and calling it a night.
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Strange bugs with latest Beta - anyone confirm?
Diesel_Thunder replied to TEMPEST.114's topic in DCS: F-14A & B
A friend and I have experienced 4, 5, and 6. 54C's we've noticed that we need to be closer to our targets before launch. Mostly depends on target aspect, closure rate, direction, target size, and altitude. Better range than a -120 though. We've chalked it up to learning the practical range of the missile over just knowing the ideal condition maximums. We've never had two leave the rails at once though. Sparrows have a general bug (except the -7MH) in that they go stupid when the target turns on a jammer, even if locked. The AI aircraft that carry jammers, turn them on immediately upon being locked up. This puzzled us for a while, watching Sparrows leaving the rail and just going straight, even with a solid P-STT lock. I learned yesterday about the bug, and we switched to the -7MH which features a limited home on jam capability, and we went 2 for 2 on Sparrow shots. And similar to the 54's, we've never had two leave the rails at the same time. The radio thing irritates me mostly as I fly as RIO. I can have the same freq cued up on my radio as on the pilot radio, and I get no responses to my calls. Once the pilot initiates a call to AWACS/tanker/mother, then I am usually able to talk to that object. Sometimes not. I do hope this gets fixed soon, as I feel a big part of my job as RIO is communicatios. -
What’s the difference between a General Purpose bomb and a Medium Capacity bomb? I see that each flavor exists for both 250 and 500 lb bombs.
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Thanks for the tips everyone, I've had some better fights since. One of my favorite new tactics is to force an overshoot once he's behind me, while keeping enough speed/energy to bring the nose around for a quick shot. Flat/rolling scissors works well for this. Other times I will get low, extend, and try to blend in against the terrain and come from an unexpected direction. This tactic plays well with the Vipers small size. Most sessions where we mess around with BFM, we're about 50/50 with our kills against each other.
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Just wanted to start a discussion specifically in regards to the navigator's roles and tasks in the Mosquito. I fly RIO in the F-14 with a friend, an aircraft we both enjoy. We both like warbirds as well, and the Mosquito being a two seat, we're looking forward to flying them. Since I enjoy the RIO role, naturally I am likely to take the navigator role in the Mosquito, and I would like to learn more about it. What does the navigator do besides navigating, what other jobs and tasks did he have? What jobs were shared with the pilot? Who's handled communications and systems?
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Probably a silly question, but I am used to seeing twin prop aircraft with counter rotating props. P-38 being a prominent example. In the pre-order video, I noticed that both props rotate clockwise. Are the props on the Mosquito supposed to both rotate clockwise, or counter rotate?
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I have been doing some BFM against a friend of mine, guns only with him in the 14 and me in a 16, and I am struggling a bit. Going two circle, he always gets the better of me and gets on my 6. Going down to the ground and slow for sure will do that to me every time (F14 with flaps down has an awesome turn rate I've learned). I've been trying to avoid that by keeping my speed up between 400-450 KIAS and staying higher, but even there he gets on my 6. Doing flat and/or rolling scissors will usually shake him and put him in front of me for a moment but by the time that happens I'm low on energy due to the scissors and can't capitalize on the opportunity. Next time I fly against him, I may try to one circle him and try to fight him that way. I thought I would engage the community for advice on how to how better to deal with this sort of fight. Are there better tactics I can use?
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Quick question on entering waypoints
Diesel_Thunder replied to Diesel_Thunder's topic in DCS: F-14A & B
I was able to enter them during the alignment, seems to work just fine and does not interfere with the alignment process. Thanks @Callsign JoNay! -
Had a question about entering waypoints, and a search didn't turn up anything I was looking for. When can I start entering waypoints? What brings this up is this isn't much of an issue for me as I let Jester handle it when I fly single. A friend of mine flies with me and I ride backseat. I'm new to doing the RIO stuff, and have a decent grasp on what I'm doing (CV/shore alignments, entering waypoints, etc). What I have not seen in the manual, is what point I can start punching in our mission waypoints. When doing a fine align (no stored heading), which is roughly 8 minutes, I have some idle time while waiting for that task to finish. During the time I'm waiting for the nav alignment, can I enter in the waypoints, or will that interfere with the alignment?
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I did this flight again last night. Thought I'd work on my hand flying (no trimmer), and keep a specific flight profile, 90 kts and 300 feet ASL. With few spatial references as your flying over water, with only distant islands on the horizon, it forces me to really focus on the flight basics. Lot of fun!
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That's how the Hornet works, and I agree, the flaps won't drop until your speed is slow enough. Tomcat is a whole different animal, and it's taking me a lot more time to learn it. If you don't watch your speeds, and manage the controls accordingly they can and will get stuck. The flaps will try to move according to the handle, but the hydraulic actuators can get overstressed and fail if your too fast.
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I have done one approach and landing on the SC in the Marianas map. Flew the Tomcat and caught the 3 wire Unfortunately I had dropped the flaps too early and jammed the inboard flaps.
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Just searched and didn't see this posted anywhere. I'm running open beta 2.7.3.8494, with no mods, set to 1080p and low shadows. Objects on the deck are casting shadows on the water, instead of on the deck. Can grab a track if needed, but figured a screenshot would be enough to document this. The SH-60 is airborne and its shadow is correct. My Hornet is still on deck, as is the crew for cats 1-4, that the shadows are on the water. The SC isn't casting a shadow either (not sure if ships so with shadows set to low).
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Thank you to whoever moved this topic, I had just tested this on the Caucasus map and found the same thing, no ship wakes. There is an odd trail behind the ships, as you can see in the screenshots below, that suggest to me it's where the prop wash part of the wake belongs.
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Haven't tested this yet on any of the other maps yet, but I noticed that there aren't any ship wakes on the Marianas map. My battle group in this mission is going 25 kts. You can see the bow splash, but no wakes.
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Noticed this several times in my Guam missions, where I start from Andersen AFB. Not sure if this has been posted yet. I noticed that the lead in lights for 6R (aka, the rabbit chaser lights) flash in the outbound direction when looking at them from the parking area. Two things come to mind: - They shouldn't be visible from behind - And they should flash inbound towards 6R
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CombatWombat's Airfield Diagrams: Mariana Islands
Diesel_Thunder replied to shu77's topic in DCS: Marianas
That’s a solid bet given Orote Field’s history. I’m certain it will be an active one, alongside the old abandoned fields on the other islands when the WWII version of this map comes around (minus the trio of helipads). To summarize the history, the US was interested in putting an airfield there in 1941, but never did before the Japanese invaded and captured the island. The IJN liked the area and built one. It was damaged during the Battle of Guam when the US recaptured the island in 1944. Our Seabees repaired the airfield, which then saw regular use until shortly after the end of the war. I’m not sure how much maintenance it got past 1946, it seemed in pretty good shape when I was there (even drove my truck on it once). No facilities (radios, fuel, maintenance, etc) as we see on the map, though the Navy keeps the grass mowed regularly. Looking forward to seeing how this map shapes up in the future for us in DCS. Thanks for posting your maps! Really like the one highlighting the various bomb zones on Farallon -
I did that the other night as well. Was fun to just do an overwater flight, while also doing some radio nav with the NDB. I think the Huey is one of the few aircraft that can use the NDB’s. Surprised me though as I thought the flight would be shorter than it was, as Rota looks closer than it is (hard to gauge distance over water visually) Loving the new map too!
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CombatWombat's Airfield Diagrams: Mariana Islands
Diesel_Thunder replied to shu77's topic in DCS: Marianas
I know Orote Field is listed as inactive, but is very much usable. I lived in the nearby base housing when I was stationed there, and on occasion would hear C-130's practicing on that field. Touch and goes, and full stop landings. The single eastern helipad was always there, the three on the western end are more recent (mid 2000's). The munitions bunkers were built around then as well. -
Will the circuit breakers ever be modeled?
Diesel_Thunder replied to Barrett_g's topic in DCS: P-47 Thunderbolt
The button type breakers like in the Jug, are closed with it pushed in and open when popped out. Whether they can be pulled open manually mostly depends on the physical "button". If it is smooth and has curved edges, it is generally not deigned to be pulled. Ones that can generally have a raised edge on the side so that it is easier to grip and pull. The Jug's panel appears to have the former type. I've seen two schools of thought on resetting tripped breakers. The first is that if one trips during flight, it does not get reset until maintenance checks it out on after the plane lands. The second is that the breaker is allowed to be reset once after 5 minutes, and if it trips again it will stay open until maintenance looks at it. And the main idea is to prevent an in flight electrical fire.