-
Posts
544 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Diesel_Thunder
-
I've been helping out with maintenance on the Collings F-4D, which is undergoing a maintenance check and inspection. We have a lot of the panels off, so I thought it would be a great opportunity to get the camera out and show what goes on underneath the panels. Not a lot of people outside of maintainers get to see the inner workings of the aircraft. In this video I do a top to bottom walk around and take a deep look inside the Phantom. So while we wait patiently for the release of Heatblur's F-4E, please enjoy!
- 9 replies
-
- 16
-
-
-
DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Diesel_Thunder replied to wilbur81's topic in DCS: F-16C Viper
-
Squawk Code for MP server mission type: How do I enter it?
Diesel_Thunder replied to Trespasser's topic in DCS: F-16C Viper
Mode 3, also known as Mode Alpha, is what you need to set for your squawk code. Mode C (Charlie) is your altitude output to the IFF. Like Tholozor said, make sure the enable switch is set to the up position and you'll be able to dial in Mode 3 with the switches (see picture). If it is down, then you get Mode 1 and the first two digits of Mode 3. You can also verify your settings with the IFF button on the ICP, and see everything IFF related on the DED. null -
62nd Virtual Fighter Squadron, open to all pilots!
Diesel_Thunder replied to Diesel_Thunder's topic in General DCS Squadrons
@GhostRyder13 Good morning, and apologies that I didn't see this earlier. Most of our wingmen are in the U.S, mostly eastern and central time zones. Though we do have some in mountain and Pacific time zones as well. We do hold squadron events and try to schedule them so that time zone isn't much of a factor. -
cannot reproduce Flat tire does not rotate while taxiing
Diesel_Thunder replied to Diesel_Thunder's topic in Bugs and Problems
No, unfortunately I don't. Which is odd, as I usually save those when I find strange things. I did capture a short video, but it's 21 MB. From what I recall it pulled to the left on landing but not bad, leading me to think I had a blown tire which I later saw in the F2 view. It did not at any point feel like a jammed brake (no skid marks), and I still had control of each side during the taxi off the runway. Other than the holes in the wing and a few in the tail, I don't recall any other specific damage. -
WHOT Vehicles Give No Heat In DCS
Diesel_Thunder replied to Teriander's topic in Improved FLIR System
I had a similar issue in the A-10 recently when our squadron ran Foothold on the Caucasus map. I was able to find, point track, and prosecute tanks just fine. Was not able to do the same with the BMP/BTR that was also in the area, it blended right in with the FLIR imagery on BHOT and WHOT. I don't have that track as it was MP, plus it would've been a large file. -
The 62nd Virtual Fighter Squadron welcomes all pilots looking for a squadron! The 62nd is geared for those who would like be part of a squadron, but due to real life obligations, limited amounts of time to fly, busy work schedules, or family life, may not be able to join a squadron with a more specific focus or training requirements. We welcome DCS pilots of all skill levels on any aircraft, no matter how often you are able to fly. There's no commitment to join, nor any mandatory training in order to become a member of the 62nd. We offer a squadron for you to call home, meet and fly with fellow DCS pilots, and most of all, have fun! Our squadron features a 24/7 private server on which to fly and is open to all wingmen and members of the 62nd VFS. We've also recently introduced squadron liveries for popular aircraft, available to all members. We are mostly a U.S. based squadron, though we do have several members in Europe. While we are not specifically a training squadron, several of our members have graciously stepped up and are willing to assist DCS pilots who are new to an aircraft or are learning tactics and advanced techniques. Twice a month we hold training sessions covering both combat and non-combat subjects. As Commander of the 62nd VFS, I offer my invitation to join our squadron, with the invite link to our Discord server below. Thank you for your consideration, and I look forward to flying with you in the virtual skies! https://discord.gg/Z25BSKk84s
-
The 62nd Virtual Fighter Squadron welcomes all pilots looking for a squadron! The 62nd is geared for those who would like be part of a squadron, but due to real life obligations, limited amounts of time to fly, busy work schedules, or family life, may not be able to join a squadron with a more specific focus or training requirements. We welcome DCS pilots of all skill levels on any aircraft, no matter how often you are able to fly. There's no commitment to join, nor any mandatory training in order to become a member of the 62nd. We offer a squadron for you to call home, meet and fly with fellow DCS pilots, and most of all, have fun! Our squadron features a 24/7 private server on which to fly and is open to all wingmen and members of the 62nd VFS. We've also recently introduced squadron liveries for popular aircraft, available to all members. We are mostly a U.S. based squadron, though we do have several members in Europe. While we are not specifically a training squadron, several of our members have graciously stepped up and are willing to assist DCS pilots who are new to an aircraft or are learning tactics and advanced techniques. Twice a month we hold training sessions covering both combat and non-combat subjects. As Commander of the 62nd VFS, I offer my invitation to join our squadron, with the invite link to our Discord server below. Thank you for your consideration, and I look forward to flying with you in the virtual skies! https://discord.gg/Z25BSKk84s
-
Multiplayer wasn't something I was interested in at first, given previous online gaming experience. Have since learned that MP in DCS can be quite fun and enjoyable! I wanted to make this video for others who may be thinking about getting into multiplayer, and are possibly reluctant to do so, like I once was. *I am not affiliated with Through the Inferno or the 107th JAS, just a happy end user of their amazing mission and server*
-
A-10C II Tank Killer skin questions
Diesel_Thunder replied to Diesel_Thunder's topic in A-10C/A-10C II
Funny thing, is when I was looking trough the various files, I saw the tail surfaces and thought that's the wrong area. Thank you for posting that! -
A-10C II Tank Killer skin questions
Diesel_Thunder replied to Diesel_Thunder's topic in A-10C/A-10C II
New problem I'm running into now is I don't know where I can finish the shark mouth. The official livery with the mouth (74th FS), has additional black paint around the cannon barrel housing and support structure. I am having a really hard time finding where that section of the nose is, or which file it is in. I am new to this and locating the right bits is not easy. Here's where I'm running into a road block. Mine is on the left, and the official one is on the right. -
A-10C II Tank Killer skin questions
Diesel_Thunder replied to Diesel_Thunder's topic in A-10C/A-10C II
-
A-10C II Tank Killer skin questions
Diesel_Thunder replied to Diesel_Thunder's topic in A-10C/A-10C II
@Helles Belle That looks pretty dang good! And seemingly well above my skillset Thank you for finding that sharkmouth template! -
I was practicing aerial gunnery last night against some enemy Ju-88 bombers. I was able to shoot them down, but took some damage to my left wing in the process, which punctured the left main tire. I was able to return to base, and that's when I learned that I had a blown tire. No big deal, I was able to keep it together and bring it to a stop. What I noticed in the F2 view as I taxied off the runway was that the flat tire does not rotate. The wheel (rim) itself rotated like normal but not the actual tire. The flat tire seemed like a static image. Thought that was strange behavior. This was on DCS Open Beta 2.7.15.26783. Track file is too large to upload. I was able to capture a short video, and can upload that to Youtube if needed.
-
Magnetic Variation: Some answers (incl South Atlantic)
Diesel_Thunder replied to Ian Boys UK's topic in DCS 2.9
You know, I wish there were an easier way to find the mag variation. Either say as a kneeboard item or info block in the Mission Editor. Especially for aircraft that do not have the capability to show the pilot what it is. F-16 and F-18 are the only two I'm aware of that will show you what the mag variation is. -
62nd Virtual Fighter Squadron, open to all pilots!
Diesel_Thunder replied to Diesel_Thunder's topic in General DCS Squadrons
Those that are able, even with the time difference, are always welcome to join in squadron festivities! -
62nd Virtual Fighter Squadron, open to all pilots!
Diesel_Thunder replied to Diesel_Thunder's topic in General DCS Squadrons
Planned missions during the week, sometimes. We haven't ever used data cards. Lot more squadron activities tend to occur on the weekends. The only thing we've used sign-ups for is when we run Liberation events and the monthly BFM contest. Sure can! We're mostly US based, though we do have a few members that are in Europe. -
The 62nd Virtual Fighter Squadron welcomes all pilots looking for a squadron! The 62nd is geared for those who would like be part of a squadron, but due to real life obligations, limited amounts of time to fly, busy work schedules, or family life, may not be able to join a squadron with a more specific focus or training requirements. We welcome DCS pilots of all skill levels on any aircraft, no matter how often you are able to fly. There's no commitment to join, nor any mandatory training in order to become a member of the 62nd. We offer a squadron for you to call home, meet and fly with fellow DCS pilots, and most of all, have fun! Our squadron features a 24/7 private server on which to fly and is open to all wingmen and members of the 62nd VFS. We've also recently introduced squadron liveries for popular aircraft, available to all members. We are mostly a U.S. based squadron, though we do have several members in Europe. While we are not specifically a training squadron, several of our members have graciously stepped up and are willing to assist DCS pilots who are new to an aircraft or are learning tactics and advanced techniques. Twice a month we hold training sessions covering both combat and non-combat subjects. As Commander of the 62nd VFS, I offer my invitation to join our squadron, with the invite link to our Discord server below. Thank you for your consideration, and I look forward to flying with you in the virtual skies! https://discord.gg/Z25BSKk84s
-
A-10C II Tank Killer skin questions
Diesel_Thunder replied to Diesel_Thunder's topic in A-10C/A-10C II
I gave the eraser tool a try and that worked to get rid of the unwanted stuff. That did leave the "square" from the selection as you can see up above like before. This time though I didn't have to use the paint bucket tool and try to get that right. I did use the smudge tool and blended in the edges of the "square" and it looks way better. Still on the hunt for the shark teeth layer. I shudder at the thought of trying to draw that by hand. @Megalax Thank you for the help! -
A-10C II Tank Killer skin questions
Diesel_Thunder replied to Diesel_Thunder's topic in A-10C/A-10C II
So it seems that I am dealing with two layers. The Elements layer which has the artwork for the interior of that panel, and the Shadows layer since the Pave Penny pod cast a shadow on the air frame. I masked off that section of the elements layer and got rid of the interior, and then painted the shadow layer, and this was my end result. It's the best I've done with this panel so far, but don't know what else to do so that it blends in seamlessly. -
P-47 engine management - a tutorial
Diesel_Thunder replied to Diesel_Thunder's topic in DCS: P-47 Thunderbolt
It's not so much a glass engine. Quite tough when operated within limitations and good procedure. The problem with windmilling the engine was not unique to the Jug, but all radials. As I mentioned in the video, I believe the Jug is the first DCS aircraft that modeled the crankshaft bearing damage. I don't own either variant of the Fw-190 or I-16 to know for certain. The technology with those engines advanced significantly before and during the War, and the problem with windmilling would have eventually been solved had turbine engines not arrived when they did. Once turbine engines came on the scene, the days of large piston engines were numbered. Nearly every engine manufacturer shifted research and development towards turbojet engines. Piston engines were still made and supported, and plenty of them saw commercial and military service into the 60's and 70's, but little development went to them as compared to turbine engines. P-47 is a fantastic module, though arguably the most complex with regards to engine management. Not the best dogfighter compared to others, but does make a great attack aircraft. -
Been experiencing this occasionally in MP play. Pressing F2 to view my wingmen's aircraft will cause a hard freeze of DCS. The last sound will continue playing on the speakers (usually a jet engine at whatever throttle setting it was on when the freeze happens). If I alt-tab out and back the screen will never show again. I have to terminate DCS using task manager. I was flying formation last night, and my wingman said that when my DCS froze, my aircraft disappeared, like it despawned at that moment. Attached is my DCS log. No crash report though. dcs.log
-
P-47 engine management - a tutorial
Diesel_Thunder replied to Diesel_Thunder's topic in DCS: P-47 Thunderbolt
Correct, half open for takeoff per the manual. I’ve forgotten them before and got the flutter/buffeting from the disrupted airflow. Not too sure what happened with the oil there, that was a takeoff from runway spawn on active pause so that is where it was when I jumped in the aircraft. That may need an adjustment from ED for hot takeoff spawns. Came right back down to normal once I got air through the coolers. Flap lever should match the flaps position as the hydraulic fluid should circulate once the flaps are full up or down. The neutral setting definitely for intermediate positions. I believe this is an open center hydraulic system, but will dig into that once I look in the manuals later after work -
Good day all, I put together this video that goes over engine management in the Jug. It's mostly aimed at those new to the P-47, though has a lot of good info in it for everyone. Hope you all find it helpful
-
I'm new to editing and skins/liveries and had a couple questions. I'm using GIMP and made a good skin with the Warthog. When I tried doing the same with the Tank Killer, I keep seeing the interior of the jet with where the Pave Penny pod was. There's not a specific template for the Tank Killer, so my question is how do I do this to where it looks like a normal jet and not one with a missing panel? Second question is, does anyone have a layer that I can paste in to add the shark teeth?