Plokkum 发布的所有帖子
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The last screenshot, does that happen to be the Brocken in the Harz?
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Thanks for the plug! I tried many, many helicopters across different sims, like you said. But this OH-6A is possibly the best. It seems to respond correctly it all situations you put it in. I started getting back into VR and bought the WinWing pedals this week. Suddenly it feels even ten times better. Thanks for your work @tobi and @Eight Ball
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I tried using the Phantom, nothing happened. But if you see it, then my bad, I’ll have to experiment more.
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So far I could only discover volumetric lights when bombs explode and my helicopter’s search light. However, in the videos I notice a lot more volumetric lights. Like the after burner and even beacon lights etc. So I’m wondering: is the current release a work in progress version?
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Definitely the OH-6A. Makes all the other helicopters feel like space ships. She'll teach you how to fly Here's a video I created to help beginners fly helicopters, featuring the OH-6A.
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Since volumetric lights are also implemented, would that mean we should also see landing lights, beacons and propulsion systems illuminate the fog and clouds?
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Sounds promising. Looking forward to it. Thanks!
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I was thinking the same last week. Such a magnificent beast.
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So pretty! Looking forward to it! If you ever have wayyyy too much time on your hand, here is a livery I would love to fly
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I think the autopilot is too simplistic. It’s basically just a PID controller that’s really loose. I would have loved for it to have some basic raycasting functionality to prevent you from crashing into objects. Because to be honest, there’s no ‘I’ in its current AI.
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Looking really good, once again! Can’t wait!
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I was hoping for that livery! Looks awesome!
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It was a rough first flight and landing. But I walked away only 1 inch shorter, so it's all good.
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Does anybody know how I can disable the Jester control wheel during replays? It keeps popping up while recording cinematics. Super excited about the F-4. I never thought of purchasing it until watching so many content creator videos. And man, she flies soooo well.
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Also in external views? It is of course just a visual geek thing. But one that would be very welcome for people like me Check the first few seconds of this video and see what an impact ray traced reflections have on the materials.
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Thanks for chiming in! I do realize Vulkan is an API to interact with the GPU. I'm just wondering where it stands today and what we can expect. According to a newsletter from January 2024, the implementation of ray tracing rendering techniques is likely to happen. Which ray tracing methods (shadows, reflections, ao, etc), I don't know, it doesn't say. I hope there's some news coming up soon. I'm really hoping for ray traced reflections and AO. Currently the objects (especially aircraft) look plasticy because of the lack of ray traced reflections. Here's a snippet from the the newsletter: 2024 will see the introduction of the Vulkan API which will offer better frame rates for most players as well as new graphical capabilities such as ray tracing and improved VR performance. Source: Check out our impressive plans for Vulkan and other DCS Core improvements. (digitalcombatsimulator.com)
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I know it has been mentioned that DCS will eventually support Ray Tracing with Vulkan (shadows and reflections?) Is there any news or a timeframe of when we can expect to see this happen and if it's still on the list?
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An amazing work of art, wonderful! The textures look high res, are these UDIMs and does DCS support them?
