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CommandT

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About CommandT

  • Birthday 10/26/1991

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  • Flight Simulators
    DCS World
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    UK

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  1. I did not say that. I pointed out the fact that using the wrong assets is not the way to go. We do have enough period-correct assets to populate the scenes. I understand what you're trying to do, and I've heard something similar from Reflected when I had similar criticisms of his scenes with strange choice of objects. I am not suggesting that you should use any mods. I understand what this means in terms of the accessibility and long-term longevity for the campaign in the long run. And I totally appreciate that Afghanistan does have Soviet and Russian vehicles as I have mentioned before, however exactly what vehicles is important if we are paying attention to detail. In the screenshots for the campaign there is a myriad of KrAZ-6322 trucks scattered around the base, standing close to US helicopters on the ramp - I cannot find any references anywhere where this has been spotted in Afghanistan. Maybe there's a couple kicking about somewhere but my point is - why use something like this when if you wanted to have some trucks lying about the place you could either use GAZ-66's or some other Soviet trucks which actually could be there and are used by the Afghans, or even just keep it simple and have US heavy trucks instead and reserve the Russian stuff to "civilian car parks" on the base like you said. The odd Afghan GAZ-66 loading up a Chinook would be fine too. But definitely not the KrAZ trucks though. With regards to ground personnel - yes, this is true, we do not have anything other than some soldiers that we could place. Personally I'm against having Supercarrier sailors and fighter pilots and LSOs standing about to fill up space. But I get the argument that we don't have anything else to put there. Sorry, I don't mean to be super negative here. I just think attention to detail is important. And probably 99.9% of the people who play your campaign won't care and probably wont even know so if it stays the way it is I'm sure nobody apart from me will really be affected. Once again thanks for the efforts in creating the campaign in the first place
  2. This looks awesome but have to agree that not having a multi-crew as an option here really detracts from wanting to fly it. It wouldn't be so bad if Polychops made much more of an interactive AI co-pilot that could search for and find targets, use the MMS on his own ect with much less player intervention but the way it is atm the player is basically performing the roles of both seats and it makes it far less fluid an enjoyable. Which is why multi-crewing the Kiowa is the way to go for those who have friends wanting to do so. One more slight constructive criticism I have looking at the screenshots is there seems to be a really bizarre assortment of various vehicles at American bases that makes little sense... Russian KRAZ, MAZ and ZIL trucks etc. Even a Land Rover fire truck? I know we are limited by the assets we have in DCS and we obviously can't replicate every vehicle and unit from real life but I do find using units that have nothing to do with the theatre of operations is more immersion-breaking than just not using them at all. Also having the sailor standing there in the desert just look very strange. I mean if the campaign is supposed to be focused on realism then I think the ground scenes need to reflect that as much as possible. I know you could argue that the Afghan army has some Russian/ Soviet equipment but it's placement there at the bases is just strange. Either way hats off for spending the time and effort on making the campaign and making it free. The Kiowa desperately needed something with the Afghanistan map. If I find some time this will be on the to try list for sure! Thanks for your efforts
  3. Ah I see. That's a shame. What is the Sniper's Su-22 model that you posted a screenshot of? Can't find it anywhere. Is that another Su-22 project? Wouldn't minding having that even just as a static since that 3D model looks pretty realistic.
  4. Also looks like the canopy on the real jet is a lot smaller/ sleeker? The pilot in the photo has very little headroom. The pilot in the mod looks to have almost twice as much room. Just a constructive criticism. Mod is looking awesome otherwise
  5. Would it be possible to add some road bases on the map? Fictional or not it would certainly add a lot to the realism aspect and provide more flexibility for players.
  6. Ah ok, awesome. Yes at least an extra 1 or 2 liveries for the MiG-29A would be super great! Thanks for doing these! I've been creating a fair amount of missions with them. Here's the last one we flew:
  7. These are awesome but is there any chance of adding some more bort numbers ot the MiG-29A? Or making them dynamic? Thanks for your efforts!
  8. I'm aware. I'm looking for at least some sort of number at some sort of altitude. I mean ideally a range of MAR numbers at different parameters but even one would do.
  9. Hi folks, could someone in the know tell me what is the MAR for an AIM-7M/MH Sparrow in DCS World? Google seems to suggest 38nm but this obviously can't be true in DCS? Does anyone have a rough figure for what it might be specifically within DCS? Thanks!
  10. Thanks, turns out Falcon BMS map works for Germany, although not super detailed, but still, it's pretty good!
  11. Am I right in saying we currently do not have a Tacview map for CWG? Or is there a way of getting it to show in Tacview somehow?
  12. Hi folks, Does anyone know how to identify when the radar is getting close to the gimbal limit so that you can crank and maintain lock whilst being at the maximum crank angle? Is there a way of seeing how many degrees you have cranked relative to the target somehow so that you don't accidentally crank too much and break lock? On the Su-27 it's easy to see this with the radar cone shown on the right screen... in the MiG-29... any ideas? Big thanks!
  13. This looks amazing! Just what we need for the Cold War Germany Map!! Keep it up!
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