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Everything posted by Bossco82
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Hi guys, Due to a lack of time for gaming im selling my 4090 founders edition and Pimax Crystal Light. nVidia GeForce RTX 4090 Founders Edition GPU | eBay Pimax Crystal Light VR Headset Only with Top strap and extra face pad | eBay Both items are in as new condition and come with all the original boxes etc Cheers
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Hi, My 4090 founders is for sale on eBay. NVIDIA GeForce RTX 4090 Founders Edition 24GB GDDR6X Graphics Card | eBay Cheers
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Hi There, IM setting up a PC with a Pimax light and an AMD 7900xtx GPU. What settings and FPS performance are users getting? Just so I know this is setup correctly. Im used to setting VR with Nvidia gpu's Cheers.
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The latest dynamic spawning in DCS mission editor, the one where you place a template down and players can load them in multiplayer?
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Hi, is it possible to adapt this script to work with dynamic spawning?
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DCS-SimpleSlotBlock - Multiplayer Slot Blocking Script
Bossco82 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Thanks for the reply, at the moment on a PvP mission I made that is correct. However, for example I have F-4 Phantoms set to blue with a blue template. If a player goes on red it only shows the airfields and helo farps they own. Problem is they can select the blue aircraft and spawn them as a red aircraft. Im trying to find a way to block this if it is possible. Cheers. -
DCS-SimpleSlotBlock - Multiplayer Slot Blocking Script
Bossco82 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Just wanted to check on this if someone can help out. I have been using simple slot blocker and this script "SimpleSlotBlockGameGui.lua" to stop red spawning on a blue airfield and vice versa. Has a working version of this been adapted to dynamic slots yet? Cheers. -
While I think this is a fantastic addition to DCS and mission building. It certainly takes a load off. It would be good if the coalition of the template was respected. Right now on my PvP server that has capturable airfields and helo farps. Even though the F-4 template is set to blue, I can spawn a red on on a red airfield. This feature could be abused by players that can be funny not funny and spawn modules intended for blue players on red airfields.
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HI Guys, A friend on my Discord is running a 5800x, 32gb DDR4 3200Mhz C16 and an EVGA 3090 FTW3. He can run all his FC3 modules and his Mig-21 in flat panel @ 120fps+ and VR 60-70fps+ However when he loads up the F-4 his FPS drop a lot to flat panel 40fps and in VR 15fps. This was tested using either the low or VR presets. What setting on the F-4 could be causing such a fps drop or is this expected. Cheers
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Yes just delete those two files. I still have the OH-6A installed and working, well, except for the AI door gunners. My fps performance is back to normal now.
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This is solved for me, even though I removed a couple of cold war aircraft mods I had installed in the saved games folder. It was two files from the OH-6A mod in the Scripts/Hooks folder causing a micro stutter and fps loss every 3-5 seconds. Removed those files and im back to 72fps per eye.
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Latest update multiple cores at 100% 3 second stutters
Bossco82 replied to 104th_Money's topic in Game Performance Bugs
You legends, you saved my install and my server missions. Thank you. I was convinced my mission file which has many many hours now was corrupted. -
Thanks for the replies guys. I got some headway just disabling hyperthreading in the end. Otherwise multiplayer menus are unusable. Busy servers have FPS issues. In the end E cores dont make much difference but it is somewhat smoother without them. My MSI z790 can park them on the fly. I don't use wireless for my oculus, I use a proper cable. I'm not getting meta hourglass freezes. I'm getting menu freezes in multi and FPS loss. Then DCS crashes. Pre update on Wednesday it was fine, post update, for me on Saturday it was not and the game of swapping and testing settings began. One friend has the exact same issue, using a 12900k open XR and a hp G2. Another has less of a problem 12900k, steam vr and a valve index. If I go back to 2d with a track it I have no issue a solid 60fps in 4k. That's as far as I got testing.
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Thanks for the reply Dangerzone. Im only using OpenXR Tools for WMR, im not using the toolkit. For some reason it looks like my CPU 14900k is not getting along with multi threading. Ive heard of this with two 12900k's from guys on our Discord group. Whatever it is, its not isolated.
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Hi Guys, Ive experienced a performance loss in VR, using a Quest Pro, Proper link cable, Open XR (just the tool not the toolkit). I used to get a solid 72fps per eye now I am bouncing between 30-72fps and its not playable. Im cpu limited regardless of game/graphic settings, using a 14900k, 64gb DDR5 and a 4090. I also had to disable my hyper threading and E cores otherwise menu's in VR are unusable. I also lost my FC3 planes and my throttle axis for my Warthog is broken for most modules. Cheers
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Just caught this thread, I had the exact same problem for over a week. I was pulling my hair out. Then I noticed my Gazelle M was bugged, the camera was always stuck backwards. Did a slow repair with all the extra's. After that both were back to normal. Working sparrows, working camera. 4 years daily experience with DCS and I run a couple of servers. Hope this helps.
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Ive also been concerned about this since it went public. I own all Razbams modules including the South Atlantic map. Apart from the F-15E not being complete I was not too bothered. However now the Mirage 2000 is also broken. I have two modules that I cant use to their full potential. Myself and members of my Discord are wondering what to do. Im aware of several wanting some kind of refund for the F-15E especially. I want my 9g capable M2k back.
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This worked Tribbin, thanks for sharing.
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Same for me I followed those instructions to the letter. DCS crashes on launch
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That is what popped up for me today. Post update I can't get DCS to launch.
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My Oculus software automatically updated to v63. My DCS install crashes on load now using Oculus and Open XR. I tried to switch to Steam VR but it crashes on any mission load, even trying to get in the editor crashes. Im using a Quest Pro and Nvidia GPU. This is my log file.... dcs.log
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Hi, Does anyone know a way using MIST to continuously check the coalition in a zone? Then if the blue group is dead, it will spawn a red group using the clone in zone function. Then vice versa. This is to create a continual capture scenario red Vs blue. I need to use clone in zone so I won't have the group name. Is this possible in mist? Or is this something for moose? Cheers
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I ran a 5800x3d with a G.Skill 3200mhz C14 kit and I tried a 3600Mhz C16 kit. The difference in DCS and benchmarking was not in reality noticeable. I dont think it matters too much
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Thanks for the reply razo, Yeah that was my first attempt. The module does not know what the missile is even though a AIM-9P is on the rail. You just get those diagonal lines in the hud when a sidewinder is selected.