Snacko Posted December 18, 2018 Posted December 18, 2018 It changes for me. Sent from my Moto Z Play using Tapatalk Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
=Andre= Posted December 19, 2018 Posted December 19, 2018 Hi Andre, Waaaay back in the summer when I pre-ordered, I had read that the Jetseat had been discontinued. I guess that was Fake News!:music_whistling: I have just placed an order for your custom FSE Jetseat. Looking forward to firing it up!:pilotfly: Hi lewdawg, thank you very much! On my opinion a quote woud be suitable: The reports of my death are greatly exaggerated -Mark Twain Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
Wolf8312 Posted December 23, 2018 Posted December 23, 2018 Hello got a bug report. All other planes work normally but FW190 is acting strange, vibrating hard when it should be idle, and generally not doing as it is supposed to. Anyone aware of this and know if there will be (or is) a fix? Really want to fly it cause the new cockpit looks fantastic, but I need to turn of the jetseat and in that case might just as well shut off the game. ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,
f4l0 Posted December 23, 2018 Author Posted December 23, 2018 Maybe some of the data SSA uses are not valid with the new model... I'll have a look after the holidays... Wolf, you can use the experimental effect view in SSA to find the effect which is running crazy. Simply disable that... I could imaging, this comes from the engine effect... f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Wolf8312 Posted December 23, 2018 Posted December 23, 2018 Maybe some of the data SSA uses are not valid with the new model... I'll have a look after the holidays... Wolf, you can use the experimental effect view in SSA to find the effect which is running crazy. Simply disable that... I could imaging, this comes from the engine effect... I will give it a try thanks man. No worry or hurry, enjoy your holidays! ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,
Wolf8312 Posted December 23, 2018 Posted December 23, 2018 Hey thanks I think it is dashboard shake that is responsible. Not something I can't live without! ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,
adrianstealth Posted December 24, 2018 Posted December 24, 2018 Hi I already bought SimShaker for my buttkickers Do I need to buy this sound module thing ??? To update so I can usex4 buttkickers Also previously the spitfire didn’t work does it work with this new version ??
f4l0 Posted December 24, 2018 Author Posted December 24, 2018 Hi I already bought SimShaker for my buttkickers Do I need to buy this sound module thing ??? To update so I can usex4 buttkickers Also previously the spitfire didn’t work does it work with this new version ?? Sound Module questions -> https://forums.eagle.ru/showthread.php?t=144060 If you bought something, it must be the Sound Module. My SimShaker for Aviators costs you nothing... Spitfire works since the release of the module... f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Wolf8312 Posted December 25, 2018 Posted December 25, 2018 Are there any plans to work on damage for the WW2 modules? When I get hit you see, I cant feel the vibrations hitting my AC which means sometimes I am getting shot full of holes but dont realize it! ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,
f4l0 Posted December 26, 2018 Author Posted December 26, 2018 It's alot of work to model this effect for all airplane... There are already some basic elements. But I can only detect real visual damages. Until the 3d model does not show holes, I'm basically out of luck... f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
mariner3302 Posted December 26, 2018 Posted December 26, 2018 Olaf, I hope you are having a good Christmas! Is there a way to make SSA give a 100% on effect for a second when a catapult shot commences? i7-7700K, 32GB DDR4, 525GB SSD, 1TB HDD, GTX 1080Ti 11GB, Liquid Cooling, Win 10, Warthog HOTAS, TPR Pedals, HP Reverb, Oculus Rift with Touch, Jetseat and bass shakers, PointCTRL, and Scale F-14B Cockpit
Wolf8312 Posted December 26, 2018 Posted December 26, 2018 It's alot of work to model this effect for all airplane... There are already some basic elements. But I can only detect real visual damages. Until the 3d model does not show holes, I'm basically out of luck... Ah okay I misunderstood how it works. ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,
FZG_Immel Posted December 26, 2018 Posted December 26, 2018 Is this butt kicker worth it for jets in D.C.S ? Would I feel the buffeting and shit at high AOAs in the hornet for example ? For the price I'd like to try and buy one Will it work with my USB headset ? [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5
Icaro_07 Posted December 28, 2018 Posted December 28, 2018 Hello, I’m having a little trouble with the dcs fw190 the dashboard effect overcomes all the g effects and stall shouder this last one is just very noticeable just about to stall but you can not fell those small vibration when approaching the stall Hope you can help me.
photohap Posted December 28, 2018 Posted December 28, 2018 (edited) Is this butt kicker worth it for jets in D.C.S ? Would I feel the buffeting and shit at high AOAs in the hornet for example ? For the price I'd like to try and buy one Will it work with my USB headset ? You can save yourself some cash and get a tactile transducer, amp and wiring off amazon. For my setup it came out to $110. It works great. It will work with a usb headset. You will need andres software SIMSHAKER SOUND MODULE though (same as if you bought a buttkicker) Edited December 28, 2018 by photohap
slyly666 Posted January 1, 2019 Posted January 1, 2019 settings for simshaker hello people i have a question what did you set in the simshaker for aviator that it gets close to the reality of all planes and helicopter ww2 planes would be nice if you share your settings thanks people sorry for my bad english.:pilotfly:
Snacko Posted January 1, 2019 Posted January 1, 2019 hello people i have a question what did you set in the simshaker for aviator that it gets close to the reality of all planes and helicopter ww2 planes would be nice if you share your settings thanks people sorry for my bad english.:pilotfly:That is very dependant on your setup. I have 2 large and 4 small transducers. The shaking a @ 30% on my rig might be way too little on yours.. Others just have a Buttkicker, and others a Jetseat. Maybe if you're asking Jetseat users this makes more sense if that's what you have. Sent from my Moto Z Play using Tapatalk Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
=Panther= Posted January 2, 2019 Posted January 2, 2019 SSA auto-updated a few days ago on PC start but I haven't flown until today. The only 2 aircraft that I usually fly is the A-10C and the F/A-18C. Today the hornet isn't working with the SSA and Jetseat. Here is the error, which refuses to go away when attempting to close. I have already reinstalled SSA, restarted, rebuilt the luas and nothing has corrected this. Please assist. TIA. Twitch Channel [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Z390 Aorus Xtreme, i9 9900k, G.SKILL TridentZ Series 32GB, 1080ti 11GB, Obutto R3Volution, Thrustmaster HOTAS Warthog, TPR, Cougar MFDs, FSSB R3L, JetSeat, Oculus Rift S, Buddy-Fox A-10C UFC, F/A-18C UFC, Tek Creations F-16 ICP
f4l0 Posted January 2, 2019 Author Posted January 2, 2019 (edited) SSA auto-updated a few days ago on PC start but I haven't flown until today. The only 2 aircraft that I usually fly is the A-10C and the F/A-18C. Today the hornet isn't working with the SSA and Jetseat. Here is the error, which refuses to go away when attempting to close. I have already reinstalled SSA, restarted, rebuilt the luas and nothing has corrected this. Please assist. TIA. [ATTACH]201169[/ATTACH] I'll have a look... Update: It's working on my side. Which SSA version do you use? Which DCS version? Did you remove the simshaker lua files? Edited January 2, 2019 by f4l0 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Naruto Posted January 2, 2019 Posted January 2, 2019 Any plans to have the software work with the F-14 when its released or are you already working on it with heat blur. If not maybe you can ask for a preview copy of the F-14 to get started on it wink wink :). System specs: Intel i9-9900k OC 5.1Ghz, 32 GB PC3200 G.SKILL TridentZ RGB RAM, Asus Strix 2080 TI OC SLI, Asus Z390 Workstation Pro, 970 EVO 1TB M.2 PCIe NVMe and many other SSDs, Alienware 3418DW Widescreen 120 Hz G-Sync Monitor, Corsair H150i PRO RGB CPU Cooler Flightgear: HP Reverb Pro, Samsung Odyssey +, Virpil MongoosT-50CM2 Grip & T-50CM2 Base, TM Warthog, TM TPR Rudder, TM Cougar MFDs, Jetseat, Trackir 5, Sennheiser Game One Headset
=Panther= Posted January 3, 2019 Posted January 3, 2019 I'll have a look... Update: It's working on my side. Which SSA version do you use? Which DCS version? Did you remove the simshaker lua files? DCS OB current patch LUAs were removed, but the sim nor SSA rebuilt them on system restart. So I restored them to the proper directory. SSA, latest version that auto updated earlier this week. Unless I'm blind I don't see a version number. Removed the export.lua for testing, only used an export.lua with the SSA info in the file, with no change. Twitch Channel [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Z390 Aorus Xtreme, i9 9900k, G.SKILL TridentZ Series 32GB, 1080ti 11GB, Obutto R3Volution, Thrustmaster HOTAS Warthog, TPR, Cougar MFDs, FSSB R3L, JetSeat, Oculus Rift S, Buddy-Fox A-10C UFC, F/A-18C UFC, Tek Creations F-16 ICP
f4l0 Posted January 3, 2019 Author Posted January 3, 2019 DCS OB current patch LUAs were removed, but the sim nor SSA rebuilt them on system restart. So I restored them to the proper directory. SSA, latest version that auto updated earlier this week. Unless I'm blind I don't see a version number. Removed the export.lua for testing, only used an export.lua with the SSA info in the file, with no change. SSA creates the simshaker.lua on launch. Please delete/rename the file and start SSA again. What does the log in the service tab says? f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
=Panther= Posted January 4, 2019 Posted January 4, 2019 SSA creates the simshaker.lua on launch. Please delete/rename the file and start SSA again. What does the log in the service tab says? SimShaker.lua was removed, but SSA didn't rebuilt it on DCS launch. So I restored it to the proper directory, restoring the jetseat for other airframes but still fails for the Hornet. After reading this log I discovered something important. I have multiple installs of DCS. I have two beta versions, and one stable. One of the betas is a modded install for flying with a group. When I encountered the failure, I'm using the modded install. However the script information below shows it is pulling data from my clean install Open Beta and my stable version with no mods. So the question is why is SSA looking at two different DCS directories, but not the one I'm actually running. This wasn't an issue until the update that automatically pushed last week. 09:30:53.273 SimShaker for Aviators Version 1.3.3.0 09:30:53.276 ********** DCS World Public Release version folder found in Saved Games ********** 09:30:53.284 DCS export feature setup: SimShaker.lua added to D:\Saved Games\DCS\Scripts 09:30:53.291 DCS export feature setup: ExportCore.lua added to D:\Saved Games\DCS\Scripts\SimShaker-export-core 09:30:53.298 DCS export feature setup: ExportDevice.lua added to D:\Saved Games\DCS\Scripts\SimShaker-export-core 09:30:53.305 DCS export feature setup: KeyValueStore.lua added to D:\Saved Games\DCS\Scripts\SimShaker-export-core 09:30:53.312 DCS export feature setup: Network.lua added to D:\Saved Games\DCS\Scripts\SimShaker-export-core 09:30:53.321 DCS export feature setup: Protocol.lua added to D:\Saved Games\DCS\Scripts\SimShaker-export-core 09:30:53.327 local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') call found in D:\Saved Games\DCS\Scripts\Export.lua 09:30:53.328 local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') call found in D:\Saved Games\DCS\Scripts\Export.lua 09:30:53.329 dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) call found in D:\Saved Games\DCS\Scripts\Export.lua 09:30:53.330 ********** DCS World Open Beta version folder found in Saved Games ********** 09:30:53.331 DCS.openbeta export feature setup: SimShaker.lua added to D:\Saved Games\DCS.openbeta\Scripts 09:30:53.333 DCS.openbeta export feature setup: ExportCore.lua added to D:\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 09:30:53.335 DCS.openbeta export feature setup: ExportDevice.lua added to D:\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 09:30:53.337 DCS.openbeta export feature setup: KeyValueStore.lua added to D:\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 09:30:53.339 DCS.openbeta export feature setup: Network.lua added to D:\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 09:30:53.340 DCS.openbeta export feature setup: Protocol.lua added to D:\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 09:30:53.342 local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') call found in D:\Saved Games\DCS.openbeta\Scripts\Export.lua 09:30:53.342 local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') call found in D:\Saved Games\DCS.openbeta\Scripts\Export.lua 09:30:53.343 dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) call found in D:\Saved Games\DCS.openbeta\Scripts\Export.lua Twitch Channel [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Z390 Aorus Xtreme, i9 9900k, G.SKILL TridentZ Series 32GB, 1080ti 11GB, Obutto R3Volution, Thrustmaster HOTAS Warthog, TPR, Cougar MFDs, FSSB R3L, JetSeat, Oculus Rift S, Buddy-Fox A-10C UFC, F/A-18C UFC, Tek Creations F-16 ICP
f4l0 Posted January 4, 2019 Author Posted January 4, 2019 SimShaker.lua was removed, but SSA didn't rebuilt it on DCS launch. So I restored it to the proper directory, restoring the jetseat for other airframes but still fails for the Hornet. After reading this log I discovered something important. I have multiple installs of DCS. I have two beta versions, and one stable. One of the betas is a modded install for flying with a group. When I encountered the failure, I'm using the modded install. However the script information below shows it is pulling data from my clean install Open Beta and my stable version with no mods. So the question is why is SSA looking at two different DCS directories, but not the one I'm actually running. This wasn't an issue until the update that automatically pushed last week. 09:30:53.273 SimShaker for Aviators Version 1.3.3.0 09:30:53.276 ********** DCS World Public Release version folder found in Saved Games ********** 09:30:53.284 DCS export feature setup: SimShaker.lua added to D:\Saved Games\DCS\Scripts 09:30:53.291 DCS export feature setup: ExportCore.lua added to D:\Saved Games\DCS\Scripts\SimShaker-export-core 09:30:53.298 DCS export feature setup: ExportDevice.lua added to D:\Saved Games\DCS\Scripts\SimShaker-export-core 09:30:53.305 DCS export feature setup: KeyValueStore.lua added to D:\Saved Games\DCS\Scripts\SimShaker-export-core 09:30:53.312 DCS export feature setup: Network.lua added to D:\Saved Games\DCS\Scripts\SimShaker-export-core 09:30:53.321 DCS export feature setup: Protocol.lua added to D:\Saved Games\DCS\Scripts\SimShaker-export-core 09:30:53.327 local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') call found in D:\Saved Games\DCS\Scripts\Export.lua 09:30:53.328 local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') call found in D:\Saved Games\DCS\Scripts\Export.lua 09:30:53.329 dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) call found in D:\Saved Games\DCS\Scripts\Export.lua 09:30:53.330 ********** DCS World Open Beta version folder found in Saved Games ********** 09:30:53.331 DCS.openbeta export feature setup: SimShaker.lua added to D:\Saved Games\DCS.openbeta\Scripts 09:30:53.333 DCS.openbeta export feature setup: ExportCore.lua added to D:\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 09:30:53.335 DCS.openbeta export feature setup: ExportDevice.lua added to D:\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 09:30:53.337 DCS.openbeta export feature setup: KeyValueStore.lua added to D:\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 09:30:53.339 DCS.openbeta export feature setup: Network.lua added to D:\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 09:30:53.340 DCS.openbeta export feature setup: Protocol.lua added to D:\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 09:30:53.342 local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') call found in D:\Saved Games\DCS.openbeta\Scripts\Export.lua 09:30:53.342 local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') call found in D:\Saved Games\DCS.openbeta\Scripts\Export.lua 09:30:53.343 dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) call found in D:\Saved Games\DCS.openbeta\Scripts\Export.lua Let's move this discussion to PM. I'll send you one... f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
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