Bearitall Posted November 21, 2011 Posted November 21, 2011 back to subject...now P-51D Mustang is what I am hoping for...I do think other discussion of engine wear and other stuff should be discussed in another thread..:music_whistling: www.virtualtuskegeeairmen.com
vtsgoose1606687932 Posted November 21, 2011 Posted November 21, 2011 DCS/Accusim P-51?:D [sIGPIC][/sIGPIC] http://virtual-aerobatic-group.nl/
Bearitall Posted November 21, 2011 Posted November 21, 2011 (edited) DCS/Accusim P-51?:D yea baby...P-51D all the way:thumbup: Edited November 21, 2011 by Bearitall www.virtualtuskegeeairmen.com
Bucic Posted November 21, 2011 Posted November 21, 2011 (edited) Wear modeling: Turn off the dust protectors & hover in your own dust cloud for a while :-) - or start an engine & push the throttle up to auto before the GB warms up. *** I think we should draw a thick line between damage and wear/deterioration modeling. For example there can be a case where you hover for x minutes in a dust cloud for 20 times and it will not cause any damage while a single hover 5*x will cause an engine failure. This would prove that wear modeling is not implemented - only damage modeling i.e. a [hover in dust cloud for more than 5*x minutes] => [engine failure] condition. Thus I hope it's clear that the existence of wear modeling in BS is not that obvious and, IMO, is not confirmed. I can guarantee you that if you abuse the engines too much in BS2, eventually it will be impossible to start them at all due to engine wear. Your Ekran will just keep telling you to check the oil pressure. Even after it says "wait xxx seconds for repair", you still won't be able to fly anymore, and the only option is to quit the mission entirely. I know because I did this last week. I also had this happen a long time ago in BS1. It is not persistent between missions of course. Please see the ***. I'm not having a go. I'm just technical. Are you certain that's modelled? I've never noticed any ramifications from oil temperature not being correct. Me neither. I've always started up using the automatic start and always cranked up to Auto throttle ass soon as I could (or the autostart routine did it). I even flew many missions with the "full" throttle setting with no consequences. Edited November 21, 2011 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Phantom88 Posted November 22, 2011 Author Posted November 22, 2011 This would make me a HAPPY,HAPPY BOY!!!:thumbup: Patrick
Bearitall Posted November 22, 2011 Posted November 22, 2011 Wear modeling: *** I think we should draw a thick line between damage and wear/deterioration modeling. For example there can be a case where you hover for x minutes in a dust cloud for 20 times and it will not cause any damage while a single hover 5*x will cause an engine failure. This would prove that wear modeling is not implemented - only damage modeling i.e. a [hover in dust cloud for more than 5*x minutes] => [engine failure] condition. Thus I hope it's clear that the existence of wear modeling in BS is not that obvious and, IMO, is not confirmed. Please see the ***. I'm not having a go. I'm just technical. Me neither. I've always started up using the automatic start and always cranked up to Auto throttle ass soon as I could (or the autostart routine did it). I even flew many missions with the "full" throttle setting with no consequences. Please Gents this thread is for DCS Flying Legends Aircraft..take your damage idea's on another thread...exit stage left>>>>>:joystick: www.virtualtuskegeeairmen.com
Bearitall Posted November 22, 2011 Posted November 22, 2011 This would make me a HAPPY,HAPPY BOY!!!:thumbup: Where is " Pappy " Boyington....and the " Black Sheep " squadron:thumbup: 2 www.virtualtuskegeeairmen.com
ED Team Yo-Yo Posted November 22, 2011 ED Team Posted November 22, 2011 (edited) Wear modeling: *** I think we should draw a thick line between damage and wear/deterioration modeling. For example there can be a case where you hover for x minutes in a dust cloud for 20 times and it will not cause any damage while a single hover 5*x will cause an engine failure. This would prove that wear modeling is not implemented - only damage modeling i.e. a [hover in dust cloud for more than 5*x minutes] => [engine failure] condition. Thus I hope it's clear that the existence of wear modeling in BS is not that obvious and, IMO, is not confirmed. Please see the ***. I'm not having a go. I'm just technical. Me neither. I've always started up using the automatic start and always cranked up to Auto throttle ass soon as I could (or the autostart routine did it). I even flew many missions with the "full" throttle setting with no consequences. To clarifythings and stop speculation. Dust causes both wear and failure possibility. The first one is not so obvious but can be noticed carefully looking at your EGT. But nobody knows what will be earlier - failure or significant wear. By the way, engine wear affects its failure probability so you can catch failure even after you leave the dust area. Burning engines at TO... the approved practice is to have engine replaced and overhauled after 30 min of emergency TO rate running. WE do have in BS some deterioration and increased failure probability after 30 minutes. If EEC is off you can kill the engine faster. Oil temperature... I really do not know did we imlemented it in project because the model of it was developed. Maybe not, though. Edited November 22, 2011 by Yo-Yo Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
Frostiken Posted November 22, 2011 Posted November 22, 2011 Well, sadly if it's a "dakka dakka" plane, I won't be buying it :( My interest was way too saturated in the literally hundreds of WW2 flying games that came before, not my cup of tea anymore. If it's something with a jet engine though, maybe :) [sIGPIC][/sIGPIC]
Bearitall Posted November 22, 2011 Posted November 22, 2011 (edited) To clarifythings and stop speculation. Dust causes both wear and failure possibility. The first one is not so obvious but can be noticed carefully looking at your EGT. But nobody knows what will be earlier - failure or significant wear. By the way, engine wear affects its failure probability so you can catch failure even after you leave the dust area. Burning engines at TO... the approved practice is to have engine replaced and overhauled after 30 min of emergency TO rate running. WE do have in BS some deterioration and increased failure probability after 30 minutes. If EEC is off you can kill the engine faster. Oil temperature... I really do not know did we imlemented it in project because the model of it was developed. Maybe not, though. Some people just can't read I see..geez.. Please Gents this thread is for DCS Flying Legends Aircraft..take your damage idea's on another thread...exit stage left>>>> Be respectful I wouldn't change thread topic if you started one... Edited November 22, 2011 by 159th_Viper Rule 4.6 1 www.virtualtuskegeeairmen.com
PeterP Posted November 22, 2011 Posted November 22, 2011 (edited) Bearitall, I don't want to sound disrespectful ,even if you may have a valid point there...but: -are you aware that you are telling the "chief-physics-developer" of ED aka "Yo-Yo" where to put his answers ?!....:music_whistling: Hey, you got balls! ;) Edited November 22, 2011 by PeterP 1
Ells228 Posted November 22, 2011 Posted November 22, 2011 (edited) I don't think he knew that part Peter, but I had the same thought lol Sooooo back on topic, I think DCS:Frisbee would be great Look it's even got landing lights... And based on what Yo-Yo said about Nevada (read Area 51)...well, there you have it... Edited November 22, 2011 by Ells228
Bearitall Posted November 22, 2011 Posted November 22, 2011 (edited) Bearitall, I don't want to sound disrespectful ,even if you may have a valid point there...but: -are you aware that you are telling the "chief-physics-developer" of ED aka "Yo-Yo" where to put his answers ?!....:music_whistling: Hey, you got balls! ;) He should know better:music_whistling: Nothing to do with having balls to say the obvious..If I remember correctly thread title is " DCs Flying Legends Aircraft " not engine damage...I do mean its nice to know these things..but this is not the thread for it...start a new one.. Edited November 22, 2011 by Bearitall www.virtualtuskegeeairmen.com
GGTharos Posted November 22, 2011 Posted November 22, 2011 ... than to inform people what the simulation engine is capable of? ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Bucic Posted November 22, 2011 Posted November 22, 2011 (edited) To clarifythings and stop speculation. . . . Thank you for the clarification! This ends the dispute indeed. So I was wrong. Wear is modeled at least for major components. I've never noticed. I guess the Ka-50 governors and limiters really do a good job then. Also a good point on why to go manual-startup. Please Gents this thread is for DCS Flying Legends Aircraft..take your damage idea's on another thread...exit stage left>>>>>:joystick: To learn why it was related to the DCS FL please refer to post #187. -are you aware that you are telling the "chief-physics-developer" of ED aka "Yo-Yo" where to put his answers ?!....:music_whistling: This is the first time I saw ED developer "OT-ed" by a regular forum member :D _________ Back on topic. Not another "Not like anyone gives a damn but I would like to see this aircraft!" though :P Imagine this level of fidelity! Dedicated to those who say flying without fighting is boring. Edited November 22, 2011 by Bucic 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
ED Team Yo-Yo Posted November 22, 2011 ED Team Posted November 22, 2011 This is the first time I saw ED developer "OT-ed" by a regular forum member :D Ordnung ist Ordnung! :) Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
PeterP Posted November 22, 2011 Posted November 22, 2011 (edited) Jawohl ! BTW - Its: Ordnung muss sein! :P Edit: If the forums would be strictly run by this standards - more than 50% of the posts in this thread could be marked as OT and the thread should been closed anyway after post #7 because initial the post#1 was answered...:) but we would miss many enlightening infos. Edited November 22, 2011 by PeterP
ED Team Yo-Yo Posted November 22, 2011 ED Team Posted November 22, 2011 Jawohl ! BTW - Its: Ordnung muss sein! :P Roger! Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
Bearitall Posted November 22, 2011 Posted November 22, 2011 (edited) :music_whistling: My Answer; http://www.youtube.com/watch?v=M-tbWKkJKZU&hd=1 Edited November 22, 2011 by Bearitall www.virtualtuskegeeairmen.com
leafer Posted November 23, 2011 Posted November 23, 2011 Some people just can't read I see..geez.. Please Gents this thread is for DCS Flying Legends Aircraft..take your damage idea's on another thread...exit stage left>>>> Be respectful I wouldn't change thread topic if you started one... :D For that your copy of DCS: P-51B will be stripped down to 4 cylinders. 1 ED have been taking my money since 1995. :P
Bearitall Posted November 23, 2011 Posted November 23, 2011 (edited) :D For that your copy of DCS: P-51B will be stripped down to 4 cylinders. I would prefer the P-51D Mustang...and I will take it with 2 cylinders...if so be it...:smartass: Edited November 23, 2011 by Bearitall www.virtualtuskegeeairmen.com
Bearitall Posted November 23, 2011 Posted November 23, 2011 :music_whistling: A2A Simulations and DCS together...wow..nice dream...eh!!! http://www.teamcombatleague.com/billj/MHA.wmv www.virtualtuskegeeairmen.com
LostOblivion Posted November 23, 2011 Posted November 23, 2011 I'd love to fly any legendary WW2 aircraft. The feel of prop engines humming as they start up, knowing every single ounce of fuel is modeled! :) Nice plane on that gun... OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW
plumber Posted November 23, 2011 Posted November 23, 2011 P-38 or P-47 A P-38 Lightning would be fantastic or "The Jug" P-47 Thunderbolt!
leafer Posted November 24, 2011 Posted November 24, 2011 I have a sneaking feeling the first DCS legends comes with two planes. How else will we dogfight in single play? ED have been taking my money since 1995. :P
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