Yossarian Posted February 25, 2009 Posted February 25, 2009 (edited) I am a little confused. In game the Vikhr is named as AT-16 or 9A4172. Some resources say that is the latest development with 15 km range (others say 10 km) and HEAT warhead with tandem charge. But in game we have only 8 km range and must fire two rockets against Leos or Abrams. :cry: Edited February 25, 2009 by Yossarian
tdar Posted February 25, 2009 Posted February 25, 2009 from what ive read, the current in-service version indeed has a 8km range.
Dusty Rhodes Posted February 25, 2009 Posted February 25, 2009 Try killing a Leclerc with a Vikhr. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
LoyalNine Posted February 25, 2009 Posted February 25, 2009 I think you can get further than 8km a bit in manual mode can't you? Maybe I am wrong but I thought you could... [sIGPIC]http://i1138.photobucket.com/albums/n537/16th_Relic/16th-sig.jpg[/sIGPIC] AMD 965BE, 8GB RAM, ATI5750, Track IR4,TM MFD's, CH FS,PT,PP "You can take my CH setup when you pry it from my dead, cold hands..."
arneh Posted February 25, 2009 Posted February 25, 2009 The 10 km range is when fired from an aircraft, where the missile will get a bit more speed and altitude from the aircraft. From helicopters it's about 8 km. I've never seen anyone claim it has 15 km range. Do you have a reference?
Yossarian Posted February 26, 2009 Author Posted February 26, 2009 I have seen it on a german website, perhaps not well informed. But whats about the tandem HEAT? Do we have this? Should we have this in sim? And what ist the effect on a modern panzer with reactive armour?
slug88 Posted February 26, 2009 Posted February 26, 2009 I have seen it on a german website, perhaps not well informed. But whats about the tandem HEAT? Do we have this? Should we have this in sim? And what ist the effect on a modern panzer with reactive armour? I'm sure that depends greatly on the tank, and where the missile happens to impact. At the moment, I don't think the game treats reactive armor any different than any other sort of armor; more likely there's just a single numerical value representing armor strength for each face on each tank. So since we have this fairly simple damage model for ground units (for now), simulating the tandem warhead isn't an issue. [sIGPIC][/sIGPIC]
topol-m Posted February 26, 2009 Posted February 26, 2009 Try killing a Leclerc with a Vikhr. And what is that suppose to mean? As it is able to penetrate 900mm of steel Vikhr can kill any tank (including those with explosive reactive armor). So the Leclerc is no exception especially as it is not the best armored tank. [sIGPIC][/sIGPIC]
slug88 Posted February 26, 2009 Posted February 26, 2009 And what is that suppose to mean? As it is able to penetrate 900mm of steel Vikhr can kill any tank (including those with explosive reactive armor). So the Leclerc is no exception especially as it is not the best armored tank. IIRC the Abrams has over 1m RHA equivalent against chemical energy penetrators, at least along the turret front. So if the 900mm figure is true, then the Vikhr would certainly not guarantee a kill. [sIGPIC][/sIGPIC]
GGTharos Posted February 26, 2009 Posted February 26, 2009 Further this is the maximum achievable penetration by this warhead under the best conditions ... which is not easily achievable on the battlefield, especially since the weapon has a spiraling flight path ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
topol-m Posted February 26, 2009 Posted February 26, 2009 Further this is the maximum achievable penetration by this warhead under the best conditions ... which is not easily achievable on the battlefield, especially since the weapon has a spiraling flight path ;) It may not kill it when it hits the areas with the thickest armor, but thats the case when a second missile may be used, we got plenty (12). [sIGPIC][/sIGPIC]
topol-m Posted February 26, 2009 Posted February 26, 2009 IIRC the Abrams has over 1m RHA equivalent against chemical energy penetrators, at least along the turret front. So if the 900mm figure is true, then the Vikhr would certainly not guarantee a kill. Well you can`t just hope that the missile hits exactly there, and you can`t make it 1m from every aspect or we`ll be talking several hundred tons of weight. Its true its not a garanteed kill, but a very possible nonetheless. [sIGPIC][/sIGPIC]
GGTharos Posted February 26, 2009 Posted February 26, 2009 (edited) The front of the M-1 is 700mm + RHA, 900mm + on the turret (some sources claim 1100mm), and the parts that might not be are either unlikely to be hit, or will be hit at a glancing angle. You don't shoot tanks in the face if you can help it. It's not like the missile won't cause damage, but you leave the tank alive, and he might tell his friends where to find you. Possibly friends with a connection to something nasty like a stinger or slamraam. And lets get this straight about the 'second missile': An M1A1 took 4 KE penetrators in the face and although two of the crew died, it could have fired back. (It got turned around and mis-identified, it took friendly fire from other m1's) Edited February 26, 2009 by GGTharos [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Slayer Posted February 26, 2009 Posted February 26, 2009 I thought I read somewhere that they don't even make shkval or vikhr systems anymore? Use them sparingly they they won't build more :P I wonder what will be employed on the Ka-50's that they have left? Can ED simulate lack of replacement parts, ammo shortages and duct tape holding the chopper together as the campaign goes on hehe. [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
CE_Mikemonster Posted February 26, 2009 Posted February 26, 2009 If an Abrams (to continue the example) was hit by a Vikhir how much energy is transferred to the tank? I always thought that taking a direct hit from a 120mm shell or an ASM would concuss the crew as well as deafening them, i'm just intrigued to know what'd happen. Too many cowboys. Not enough indians. GO APE SH*T
topol-m Posted February 26, 2009 Posted February 26, 2009 (edited) The front of the M-1 is 700mm + RHA, 900mm + on the turret (some sources claim 1100mm), and the parts that might not be are either unlikely to be hit, or will be hit at a glancing angle. You don't shoot tanks in the face if you can help it. It's not like the missile won't cause damage, but you leave the tank alive, and he might tell his friends where to find you. Possibly friends with a connection to something nasty like a stinger or slamraam. And lets get this straight about the 'second missile': An M1A1 took 4 KE penetrators in the face and although two of the crew died, it could have fired back. (It got turned around and mis-identified, it took friendly fire from other m1's) Well AFAIK a lot of israely Merkavas were lost due to RPG fire (RPG-7, and especially the most advanced RPG-29 Vampyr) and these are one of the best tanks in the world. If a RPG projectile can do this imagine what a much larger missile with much more explosive can do with the tank. In survivability trials in 99s the RPG-29 easily penetrated T-80 and T-90 frontal armor and i doubt the M1 is better protected along its side than a T-80 or T-90 is accross the front. Edited February 26, 2009 by topol-m [sIGPIC][/sIGPIC]
EtherealN Posted February 26, 2009 Posted February 26, 2009 Well, to be honest, you can disable any tank with a regular hand grenade, it's just laughably unlikely to happen. BUT get enough infantry vs tank engagements and some day someone will manage, just out of sheer luck. With the Merkava, it is usually deployed in a COINS role, often in built-up areas, so there will be a huge amount of fire on them from relatively small systems. Sometimes they'll get through. It's a bit like the damage values of some firearms in many shooters - some are veritable peashooters, but headshots are still headshots. (Thus not said that RPG fire is anything to laugh about no matter which tank you are in, just that one should always include the circumstances different weapon systems are deployed in when comparing them.) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Kenan Posted February 26, 2009 Posted February 26, 2009 Guys..any tank in this world hit by a single Vikhr missile to one of the sides, will be a DISABLED, sitting duck tank, tracks destroyed, crew running away in panic. Who said that Vikhr has to destroy it in million pieces? Aim the sides or the rear or the top of the turret..all of those areas will guarantee a disabled tank, to say the least. [sIGPIC][/sIGPIC] Commanding Officer of: 2nd Company 1st financial guard battalion "Mrcine" See our squads here and our . Croatian radio chat for DCS World
CE_Mikemonster Posted February 26, 2009 Posted February 26, 2009 http://videos.howstuffworks.com/military-channel/7050-top-ten-tanks-the-m1-abrams-video.htm Crap, crap commentary, but some interesting insights into tanks on there. I found it whilst I was looking for info on the Merkava (the vid on there shows the older versions) It mentions at one point (in it's own vid) the Challenger II getting hit by '14' RPG's and a Milan missile, and sustaining only sensor damage. I think it's important to note that the RPG type, and warhead, are more important than the number of impacts. The new Merkava looks mean too, with modular armour for the top of the turret. A very interesting tank, designed with crew survivability (to fight another day) and an escape hatch in mind. Like Kenan says though, doubt any tank would fight after a Vikhir to the flank, top or rear. Too many cowboys. Not enough indians. GO APE SH*T
topol-m Posted February 26, 2009 Posted February 26, 2009 http://videos.howstuffworks.com/military-channel/7050-top-ten-tanks-the-m1-abrams-video.htm Funny that I dont see the Leopard 2A6 and the T-90 in the videos list. Where they should be in top 5. [sIGPIC][/sIGPIC]
CE_Mikemonster Posted February 26, 2009 Posted February 26, 2009 Hehehe, well the Challenger II isn't high on the 'fear factor' because 'only' 300 odd have been produced. Too many cowboys. Not enough indians. GO APE SH*T
Yossarian Posted February 26, 2009 Author Posted February 26, 2009 (edited) The weight of the warheads are interesting: Vikhr 8 kg tandem HEAT (?) Hellfire2 9 kg tandem HEAT Trigat-LR 9 kg tandem HEAT HOT3 6,6 kg tandem HEAT Maverick 136 kg tandem HEAT with fuze delay :shocking: So its obvious that the developers think this weights are enough to kill or badly damage a modern tank. Edited February 26, 2009 by Yossarian
159th_Viper Posted February 26, 2009 Posted February 26, 2009 :surprise: Obvious Intent to Vapourize as opposed to Disable.........Roll on A-10 Hawg :D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
CE_Mikemonster Posted February 26, 2009 Posted February 26, 2009 That's Brimstone, allegedly. Looks fairly big too, but actually based on Hellfire. Too many cowboys. Not enough indians. GO APE SH*T
Yossarian Posted February 26, 2009 Author Posted February 26, 2009 Maverick could not be designed to kill tanks primarily. Yes, perhaps to vaporize to keep a clean environment. :D
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