PeterP Posted June 27, 2011 Posted June 27, 2011 (edited) Question: I've already modded my menu.res per the mod section to increase the size of the menu so you can once again see the entire weapon loadouts. Does this mod do that as well, and if not, could it interfere with that mod? I knew that I have forgotten something...:doh:. to be honest: I'm at a point in my learning curve where I'm happy to RTB with both wings still intact after a mission... so I'm not focused in rearming my aircraft so often and I overlooked this. :P Thanks for the reminder! +1 So your wish is my command: Updated the files in post #45 and added also a instruction to set up a unique spawn point. ReadMe: Drag/Drop and Click-able Communication menu 1.1 for DCS 1.1.0.8 There a two versions and a backup: 1. Drag-Drop-Click tweaked layout Drag/Drop and Click-able tweaked layout has a greater font, the Headline is green and the chosen option is highlighted with a Gray underlay. (The gray underlay is very helpfull in a outside view - when you have a bright background and/or no visible mouse-pointer !) Loadouts are now fully readable if you use a horizontal res. higher than 1440px. 2. Drag-Drop-Click default layout Drag/Drop and Click-able default layout of the Communication menu without visual changes. 3. Backup Backup of the overwritten files if you want to have the default non-click-able communication menu back. Installation instruction: Copy the contend of your preferred layout into your DCS A-10C root folder and allow to integrate/overwrite the folders and files. Example: G:\Program Files\Eagle Dynamics\DCS A-10C Follow this link if you have annotations and/or questions: http://forum.lockon.ru/showthread.ph...65#post1234565 How to create a unique spawn point of the Menu: Edit the "menu.res" with a text-editor (I recommend Notepad++ -its freeware!: notepad-plus-plus.org ) in ...\DCS A-10C\FUI\Resources\Radio You will have to edit line 20 and 32 Default line 20: \coord{802, 25, 1024, 40} read as {802=Horizontal starting position, 25=Vertical starting position, 1024=Horizontal end Position, 40=Vertical end position} -all values are drawn from left to right and top to bottom. And you have to know that DCS will always create a grid of 1024x768 to position the menu on the screen - whatever your used resolution is. An example using THE default values: Lets assume you use 1600x1200px as your resolution, the Headline of the Comm Menu will spawn at 1253px horizontal (X) and 39px Vertical (Y) - because: X: 1600 / 1024 = 1,5625 and 1,5625 x 802 =1253,125 Y: 1200 / 768 = 1,5625 and 1,5625 x 25 =39,0625 You will have to repeat this calculation for every value in the line 20 and 32 of the menu.res with your own resolution to get a spawning point that fits to your needs. So you now understand that you have to do this edit yourself and it can't be included in this mod because the spawn point depends on your unique resolution. -PeterP- 2011/06/27 Download Edited June 27, 2011 by PeterP
Scorpi Posted June 27, 2011 Posted June 27, 2011 (edited) nice! Edited June 27, 2011 by Scorpi 1 ARMA 3 SUPPORTER I7 2600K/ P8P67/ 2x 120GB SSD OCZ Agility 3/ 32GB DDR3/ MSI GTX680 Twin Frozr II /WIN 8 Pro 64-bit/ HOTAS WARTHOG™/ TIR5/ G19
33rd_Shark Posted June 27, 2011 Posted June 27, 2011 Great work! Is it possible to define reduced font size? 1
PeterP Posted June 27, 2011 Posted June 27, 2011 (edited) Great work! Is it possible to define reduced font size? Yes, natuerlich! I have made it bigger so you can make it smaller: I have made some annotations for exactly this question from you. (Yes- exactly! -just right before I want to press the "send button" I sometimes hear the voice of Obi-Wan talking to me... and asking if I have free up my mind for the things to come... :P ) Because when the screen is bigger - so will the font... and I had the strange feeling that this will be one of the first questions... (I have optimised the size of the font for the use with a touchscreen. on a overall res of 3840x1536. You can make your own annotations by separating them by a ";" .) Here we go - Open the "command_list_box_item.res" in ...\DCS root folder\FUI\Resources\Radio with a editor : \istext{1} \fonttype{font_dejavu_lgc_sans_condensed_15} ; default {font_arial_10} ; fonts in ...\DCS A-10C\FUI\Fonts \thickborder{1} \xshift{0} \yshift{0} \drawitself{0} \activating{1} \pressing{1} \sendparent{1} \hasborder{0} \alignmentleft \elevated{1} \isswitch {1} \upclick{1} \frameinactive{1} \is3dtext{0} \is3dtextdown{0} \readonly{0}look out for this line: \fonttype{font_dejavu_lgc_sans_condensed_15} ; default {font_arial_10} ; fonts in ...\DCS A-10C\FUI\Fonts it contains already everything you need to know to do it by yourself. go to ...\DCS A-10C\FUI\Fonts and copy the font-name you want to use without the file extension into the mentioned line above. That's all. Reminder: You can only use fonts that are already in the ...\Fonts folder - so if a font with a "10" at the ending is to small ,and "15" is to big - you have to choose something in between of the given fonts in this folder. Edit: (before the question rise...) If you want to have a smaller Head-line or change the color : open the menu.res and start to look around at line 23: \begin \tag{2} \coord{512, 25, 1024, 40} ; edit here for unique spawn point \color{200, 200, 200, 50} \drawitself{0} [b] \fonttype{font_dejavu_lgc_sans_condensed_15} ; default {font_arial_13} the fonts are in ...\DCS A-10C\FUI\Fonts \fontcolor{18, 255, 0, 255} ; default white = {255, 255, 255, 255} -green = {18, 255, 0, 255} blue = {0, 0, 255, 255} yellow = {255, 255, 0, 255} red = {255, 0, 0, 255}[/b] \alignmentleft \caption{}I have also included the RGB values for white,green,blue,yellow and red in the annotations. Edited June 27, 2011 by PeterP 1
Baggy MacDouche Posted June 27, 2011 Posted June 27, 2011 Awesome work Peter! Glad I could contribute in some small way. :) IMO, ED should take note of this and include it in a future patch and give options to position and font size via the options menu to make customizing easy. Corsair Graphite 780T / ASUS Maximus VIII Hero / i7-6700K@4.5GHz / Corsair H110i / 32GB DDR4 PC-2666 / ASUS 1080 Strix / EVGA 850 Pro / Samsung 950 Pro M.2 SSD / Win10x64 / Samsung UN48JU7500 4k / Logitech G910/933 KB/Headphones / Razer Naga Epic Mouse / MFG Crosswinds / TM HOTAS Warthog / HTC Vive
PeterP Posted July 10, 2011 Posted July 10, 2011 (edited) Thanks! Just to keep you up to date: Planning in modifying the mod to add the option to have bigger Log text: http://forums.eagle.ru/showpost.php?p=1244397&postcount=22 I was happy how it is now - as I said before I made this mod first for my own to have quick access to the comm with a touch-screen... and I always used successfully my ears to get all the info and relied that the JTAC would include all critical info in a text massage that I could look up in the MFCD and put it in the CDU. But I'm interested in your opinion and would like to invite you to test for debugging. Edited July 10, 2011 by PeterP
GunSlingerAUS Posted July 11, 2011 Posted July 11, 2011 This looks great, but very intimidating to implement. Might I suggest a new post listing exactly how to install, use and tweak the mod, in a step by step, easy to understand matter? I'd definitely use it if you did and I'm sure many others would too. Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals
PeterP Posted July 11, 2011 Posted July 11, 2011 (edited) This would fill pages! That's why I made this mod- including different layouts and easy to install and revert. All to give a wide range a of people a satisfying layout of the radio-menu without to edit it at your own. If someone asks for special solutions I will answer as good as possible (like I already often did). Please have look at my readme and this post and this again. And than please tell me exactly what you want to change? -than I can answer you. :) Edit: and if you don't try - you will never know what you are missing. Edited July 11, 2011 by PeterP 1
docehrenhoefer Posted July 13, 2011 Posted July 13, 2011 Wow, great tool!! Wanted to send some rep, but I was not allowed to add to your rep!! Dunno why... edit: now it worked. Rep inbound!! :thumbup:
Loz Posted July 15, 2011 Posted July 15, 2011 (edited) Great find and although I have managed to get the Radio comms to spawn where I want, I cannot get the options, in particular the Rearm ones that are really long, to reveal. I get about 40 characters max even though the "box" for the text extends to the edge of the screen. If I set a border on the multicolumnlistbox it shows as expected to the edges of the coords but not the text within. I noticed on your example the Header text, \static ?? was also truncated. Anyway to extend that to include the whole text? Disregard I found it over Here Should have looked harder. But also found that you can do the same to the Header text as that is called "captionMaxLength" in the same file (CommandMenu.lua) Edited July 16, 2011 by Loz i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero An old pilot is one who remembers when flying was dangerous and sex was safe. My YouTube DCS World Four Screen Videos
33rd_Shark Posted July 23, 2011 Posted July 23, 2011 Hi, the tweaked files does not work anymore with patch 1.1.0.9!
PeterP Posted July 23, 2011 Posted July 23, 2011 (edited) Hi, the tweaked files does not work anymore with patch 1.1.0.9! Thanks for the heads-up! Still downloading full 1.1.0.9 via torrent. Will provide a update the coming week (if possible...) In the meantime: Could you be more precise - what is broken - how does the comm-menu look after coping my files ? (screen-shoots/code of the default 1.1.0.9 files..ect.) Edited July 23, 2011 by PeterP
33rd_Shark Posted July 23, 2011 Posted July 23, 2011 When reinstalling your files (which I customized for 1.1.0.8 ) , the complete com menu disappeared.
PeterP Posted July 23, 2011 Posted July 23, 2011 (edited) When reinstalling your files (which I customized for 1.1.0.8 ) , the complete com menu disappeared. oh-oh - that sounds bad....:music_whistling: edit: Please post/upload me your customization so I have it while testing and - don't have to ask you after I installed 1.1.0.9 - so I get the full picture while debugging. Edited July 23, 2011 by PeterP
33rd_Shark Posted July 24, 2011 Posted July 24, 2011 (edited) Hi Peter, attached you find my customization. Hope you can fix it. We all love your clickable menu! Best Shark1. Drag-Drop-Click tweaked layout.zip Edited July 24, 2011 by 33rd_Shark
PeterP Posted July 26, 2011 Posted July 26, 2011 (edited) Drag/Drop and Click-able Communication menu 1.2 for DCS 1.1.0.9 Updated the Mod to v1.2 - now works with 1.1.0.9 Main problem was that the file structure of the CommandMenu.lua in root\Scripts\UI changed. Edited August 11, 2011 by PeterP
-Hammer- Posted August 11, 2011 Posted August 11, 2011 Thanks to PeterP for your files and tutorial. :thumbup: Finally the radio menu spawns at my 2nd monitor. But I need some help with the space between the lines. The 2nd monitor is a touchscreen and sometimes i miss the right line. Which parameter do I have to change that there is more space between them? Thanks for your help! Hammer out Windows 10 | i7-8700K@5GHz | 2080 Ti | Intel Z370 Chipset | 32GB RAM@1866 MHz | SSD: Samsung 850 EVO 1TB| Thrustmaster Warthog HOTAS w. FSSB R3 Mod | Saitek Switch Panel + Radio Panel + Multi Panel + FIP + Flightpanels Software | MFG_Crosswind | TrackIR5 | TM Cougar MFD Pack | Obutto R3volution | 1 x LG38 | GAMETRIX KW-908 JETSEAT
-Hammer- Posted August 18, 2011 Posted August 18, 2011 My menu.res Attached is my menu.res maybe someone will find the solution Thank you -Hammer out-menu.zip Windows 10 | i7-8700K@5GHz | 2080 Ti | Intel Z370 Chipset | 32GB RAM@1866 MHz | SSD: Samsung 850 EVO 1TB| Thrustmaster Warthog HOTAS w. FSSB R3 Mod | Saitek Switch Panel + Radio Panel + Multi Panel + FIP + Flightpanels Software | MFG_Crosswind | TrackIR5 | TM Cougar MFD Pack | Obutto R3volution | 1 x LG38 | GAMETRIX KW-908 JETSEAT
elchacal Posted August 19, 2011 Posted August 19, 2011 Excelent, thanks for the info..! [sIGPIC][/sIGPIC]
Ranger79 Posted September 26, 2011 Posted September 26, 2011 (edited) Need some help guys, I d/led this great mod and installed the "Drag-Drop-Click tweaked layout." I use two monitors left to right both 1920x1080 for a total of 3840x1080. I did not tweak any files. My radio menu is now in the middle of my screen, I would like to get it more to the right as it use to be, any help would be greatly appreciated. I d/led the mod from DCS A10 user files. EDIT: I tried to use the instructions for a unique spawn point, but the game will not launch. Menu.res: \dialog \begin \tag{-1} \coord{0, 20, 1024, 310} \color{50, 50, 50, 50} \musthavecursor{0} \drawitself{0} \acceptmouse{1} ; default {0} \fixedposition{0} \dontinflate{12} ; default {4} \onmainview{4} \layer{1000} \bordercolor{255, 255, 255, 255} \hasborder{0} \end \static \begin \tag{2} \coord{692, 35, 1024, 50} ; edit here for unique spawn point \color{200, 200, 200, 50} \drawitself{0} \fonttype{font_dejavu_lgc_sans_condensed_15} \fontcolor{18, 255, 0, 255} \alignmentleft \dottail \hasborder{0} \caption{} \end \multicolumnlistbox \begin \tag{3} \coord{690, 60, 1024, 310} ; edit here for unique spawn point \defaultitem{Radio/command_list_box_item.res} \columnswidth{334} \marker1{Radio/command_list_marker.res} \bordercolor{255, 255, 255, 255} \visiblescrollbar{0} \hasborder{0} \readonly{0} \end Edited September 26, 2011 by Ranger79 [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
Ranger79 Posted September 26, 2011 Posted September 26, 2011 FIXED: Keep it simple stupid is what I need to be thinking about! \dialog \begin \tag{-1} \coord{0, 20, 1024, 310} \color{50, 50, 50, 50} \musthavecursor{0} \drawitself{0} \acceptmouse{1} ; default {0} \fixedposition{0} \dontinflate{12} ; default {4} \onmainview{4} \layer{1000} \bordercolor{255, 255, 255, 255} \hasborder{0} \end \static \begin \tag{2} \coord{902, 35, 1024, 50} ; edit here for unique spawn point \color{200, 200, 200, 50} \drawitself{0} \fonttype{font_dejavu_lgc_sans_condensed_15} \fontcolor{18, 255, 0, 255} \alignmentleft \dottail \hasborder{0} \caption{} \end \multicolumnlistbox \begin \tag{3} \coord{900, 60, 1024, 310} ; edit here for unique spawn point \defaultitem{Radio/command_list_box_item.res} \columnswidth{334} \marker1{Radio/command_list_marker.res} \bordercolor{255, 255, 255, 255} \visiblescrollbar{0} \hasborder{0} \readonly{0} \end [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
Fish Posted September 27, 2011 Posted September 27, 2011 (edited) VAC Cause some commands don't fall in the same key sequence (context sensitive), or for example depending on how many Jtacs, are and how close they are, its impossible to map all commands to single phrases. But many can be, So best solution for the rest is to have a 'catch' all, eg O P 1, or Option 1 or Menu 1 all = F1, and map those which have constant key sequence to a phrase. Also, because the first menu layer appears to be constant, e.g. A T C can always be F5, they can be mapped to appropriate phrases. Also recommend using multiple phrases for same command, eg, Two Close formation, Two Return to formation, Two form On Me, etc, so you don't have use same phrase, and it feels more natural, and your likely to remember one. Vac is well able to handle these without a sweat. I also like to use my radio switch to activate the menu. Let Vac take over from there And finally, using the mouse for menu activation, does not bode well for trks. Game does not seem to be able to remember all in correct sequence. With VAC its like hitting the key, and VAC comms sequences play back flawlessly. my 0.02c. Edited September 27, 2011 by Fish Fish's Flight Sim Videos [sIGPIC]I13700k, RTX4090, 64gb ram @ 3600, superUltraWide 5120x1440, 2560x1440, 1920x1080, Warthog, Tusba TQS, Reverb VR1000, Pico 4, Wifi6 router, 360/36 internet[/sIGPIC]
mhe Posted November 4, 2011 Posted November 4, 2011 Gave this a try today and so far it works almost perfect. Only the 1024 grid thing pisses me off. Not that I wouldn't do the calculations right - it turns out the rules stated in the readme only apply to the main viewport defined in the monitor lua. There are several layers to consider: 1. In windows I run Eyefinity 3+1 (6036x1080 + 1920x1080) 2.) in DCS I have the total resolution set (7956x1080) 3.) the 3D viewport covers the the 6036x1080 area and the touchscreen gets the exported gauges and MFCDs. Key is the FOV of the overall screens in the options.lua and the correct FOV of the 3D viewport in the monitor.lua I tried to make the radio menu spawn on the second screen, i.e. outside the 3D viewport. If i set a x-coordinate to 1024 it will spawn on the right edge of the 3D viewport. If I set something higher than 1024 it will not render at all! Funny thing is - once the menu is displayed anywhere, I can drag it with the mouse to the second screen and all is well for that particular session. It's not that much work and can be done during preflight but I'd rather have it spawn in the correct location right away. Does anybody know how to accomplish this? | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
Recommended Posts