Jump to content

F1 2010


159th_Viper

Recommended Posts

Was thinking about making a new one for the new game honestly....

 

But I'll post my comments here:

First off, I've never played F1 2010. The last F1 game I had was the 2007 Championship Edition. To be honest I had skipped 2010 because of the negative reviews regarding multiplayer and some of the other features that seemed to be lacking. Also note I'm playing on the PS3.

 

The handling seems to be pretty damn good. Getting on the gas to early or to hard after a corner can spin you out pretty easily. Not to mention activating the DRS in practice or qualifying at the wrong time or forgetting to disable it in a corner can often lead to a spin out.

 

One bit I really like are the customization options. Within SP and MP seasons you can adjust AI difficulty and race settings between each session, which is perfect for adjusting it to make it slightly more difficult as you progress without having to start all over again.

 

So far the best experience has been the co-op season. It made practice and qualifying much more intense and enjoyable. I thoroughly enjoyed knowing I had put in a new top lap time and waited patiently for the new fastest lap message display for everyone... which was quickly followed by, "you son of a b...." over the VOIP chat. The glory was short lived as he ended up winning the race. But it is incredibly competitive and fun to exchange fast lap times, positions, and occasionally paint with a close friend on the same team.

 

 

That said there are still bits that are lacking from 2011. Noticeably with car damage set to "realistic" the car isn't exactly fragile and what would have easily ended a race in F1 2007 merely takes your front wing off the car in 2011. Also the car is surprisingly stable when missing the front wing. I have a feeling that damage and crashes might be part of the yearly update when 2012 comes out... obviously you can't fix everything at once with a yearly game. :D

 

Other minor things I miss that were present in 2007 are the parade lap at the start of the race and announcer who kept you updated on events with other cars in the race adding a decent level of drama to a race. Maybe its something later on in a season, but I've yet to see AI really get in any accidents or even break down.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Link to comment
Share on other sites

I didn't played it myself, but i followed some threads in a german forum.

The guys there are all extremly disappointed of the game, cause there are really some major bugs in it. Let me outline a few for you:

 

1) The suspension settings just seem to be a fake-calculated setting. The hardest setting 11 front and 11 rear is just giving incredible amounts of grip. That on the one hand is simply not correct (hard setting != most grip) and just proves on the other the simplicity of codemasters idiotic physics engine... (Setting 1 --> Grip x, Setting 2 --> Grip = y aso)

 

2) Corner cutting is not penalized at all look here :

 

3) Savegames going corrupt after some time

 

4) Wheel settings wont be saved, must be setup every single time.

 

5) AI issues, not well balanced, strength differ from track to track

 

6) Even if Auto-Pit is off you just do nothing in the pits.

 

7) Game keeps crashing on some nvidia cards i think

 

 

Again it seems, that CM didn't do any real testing with the game. And again they kept on talking about improved realism and super duper physics and stuff, but in the end its just a seasonal update with some other color tint and barely improved handling. At least there are new bugs this year :)

 

Please dont buy the game if you are considering to.

It is such a shame that the F1 licens is just a waste of money at codemasters. The old EA F1 games were much better, not to mention the good old GP titles. Hello casual gaming.

Link to comment
Share on other sites

Ad.2 – That is not true. Corner cutting IS penalized. At least in my version...

Ad.3 – Wheel settings are saved but you have to change manually from "keyboard" to "custom" setting in option every time you enter the game. Custom settings are just like you saved them last time.

 

Actually I really like F1 2011. It's not a sim but very good arcade game with simulator basics. Handling is quite good. You feel temperature of the tires, you feel lack of grip on a dirty side of a track (I haven't seen this yet made so well in any sim), etc.

 

 

Good wheel settings are crucial for proper handling feel. For my G25 I set all positions to 0% in advanced settings and profiler to 270 degrees of rotation.


Edited by Poko24
Link to comment
Share on other sites

Apart from the suspension exploit I'm pretty happy with how Codemasters have worked on the older platform to improve it. I don't use the exploit to get advantage and apart from qualifying my results are only a bit better than the ones the real drivers are able to do, driving for Lotus in season 1. Managed a 6th place in qualifying, +0.4 from Vettel, but finished 14th in the race. My qualy time was maybe due to the use of DRS in places where the AI don't use it. (difficulty - expert).

Link to comment
Share on other sites

Suspension exploit?

 

As far as I can tell some corners are really strict with cutting them (or barely cutting them) and others not so much. I'm honestly not sure what sort of penalty you might get in a race with cutting a corner, I usually just get warnings during practice/qualifying and I've yet to do so during a race.

 

I was annoyed with a penalty I had received when I was lapping Rubens Barrichelo at China at the end of that massive straight. Essentially he was blue flagged, let me by, and then was able to maintain speed with me, on coming out of the hairpin we BARELY touched and I got a 20 second penalty to be added to my time at the end of the race. I was in 3rd but that penalty moved me back to 6th.

 

The competitive skill level is something I'm still testing. I've been playing on professional, and lately have been putting in top 5 times. While my poor teammate Adrian Sutil seems to be stuck between 14-17th on the grid at every race. I almost wonder if the AI skill level adjusts itself slightly during the season.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Link to comment
Share on other sites

That depends on the track.

In real F1 the tyre supplier, Pirelli, decides for each Grand Prix which two of the available slick tyres they bring to the track (plus the wet tyres).

I guess the game is recreating the original choices made for the already finished GPs.

So if you dont have super softs at track X, probably the real F1 also hadn't super softs at that track. I think you could easily check that back somewhere.

Link to comment
Share on other sites

I didn't played it myself, but i followed some threads in a german forum.

The guys there are all extremly disappointed of the game, cause there are really some major bugs in it. Let me outline a few for you:

 

1) The suspension settings just seem to be a fake-calculated setting. The hardest setting 11 front and 11 rear is just giving incredible amounts of grip. That on the one hand is simply not correct (hard setting != most grip) and just proves on the other the simplicity of codemasters idiotic physics engine... (Setting 1 --> Grip x, Setting 2 --> Grip = y aso)

 

2) Corner cutting is not penalized at all look here :

 

3) Savegames going corrupt after some time

 

4) Wheel settings wont be saved, must be setup every single time.

 

5) AI issues, not well balanced, strength differ from track to track

 

6) Even if Auto-Pit is off you just do nothing in the pits.

 

7) Game keeps crashing on some nvidia cards i think

 

 

Again it seems, that CM didn't do any real testing with the game. And again they kept on talking about improved realism and super duper physics and stuff, but in the end its just a seasonal update with some other color tint and barely improved handling. At least there are new bugs this year :)

 

Please dont buy the game if you are considering to.

It is such a shame that the F1 licens is just a waste of money at codemasters. The old EA F1 games were much better, not to mention the good old GP titles. Hello casual gaming.

 

boo!!!!!!!!!!!!!

:doh::badmood::thumbdown:

Link to comment
Share on other sites

4) Wheel settings wont be saved, must be setup every single time.

They do get saved.

It's the same stupid logic used since dirt 2. When you use the keyboard to advance from 'press any key or start to continue' screen, then the game will select keyboard. If you press a wheel button, the game will use the wheel settings.

Link to comment
Share on other sites

They do get saved.

It's the same stupid logic used since dirt 2.

Please don't be upset if you read my comment:

But the answer is very simple why this works this way=

This is a console Logic ported to a pc!

(Translation=Look for the first controller that is making a interaction and set it as default..:doh:)


Edited by PeterP

Link to comment
Share on other sites

Yes, of course you can't apply this to a PC...

Quoting myself:

.:doh:)
- where is the QA at Codemasters...?

PS:

Don't get me wrong - making a title for the console - and porting it to the PC...Hat's off!!

But than miss this "small details"... and ignore them...

This has to be done if you want a working PC version.


Edited by PeterP

Link to comment
Share on other sites

This was my first post at the Codemasters forum regarding F1 2011 :)

 

My first 3 hours with F1 2011 (PC)

 

This is my first post and outlines my first few hours with the PC version of F1 2011.

 

Unfortunately, I never got to the stage where I could run F1 2010 without crashes and lock-ups even in DX9 mode so it was a disaster for me although the few minutes I did get with it looked promising. DX11 mode was never implemented properly as far as I know so I gave up when I could rarely get past the loading screen due to lock-ups.

 

I'll probably get crushed by some of the Fanbois on here for this post but this is honestly how it has been for me so far.

 

Codemasters never gave F1 2010 the support and patches it needed to make the game stable. It is actually the first title I've owned that I've never been able to run consistently without crashes and lock-ups. Before anyone thinks that my system is the problem I can assure you it isn't.

 

My specs are:-

 

Intel Q9550 @ 3.8 ghz

Corsair H60 cooling

EVGA GTX480 SC fitted with a Zalman cooler running latest drivers

4gb ram

Windows 7 64 bit.

Hazro H27WC monitor

Soundblaster X-FI with latest drivers

Latest versions of DX9 and DX11

 

Amongst others here are a few titles that I have installed at the moment and all are running well without crashes and good frame-rates:-

 

Mass Effect 2

IL2 Sturmovik Cliffs of Dover

Red Orchestra 2 Heroes of Stalingrad

Rise of Flight

DCS A10C

Shogun Total War 2

FSX

The Witcher 2

 

It's fair to say that some of these titles have already had extensive patching but even from the beginning they were still playable without CTD etc. unlike F1 2010/2011.

 

I'd been on the fence about buying F1 2011 mainly because of the problems I'd had with 2010. However, I took the plunge after seeing it on Play.com for £16.99. "Gotta be worth that".... I thought to my self. How wrong could I be? The following is an approximation of how my first few hours went with F1 2011.

 

First, a nice straightforward but fairly lengthy installation. After this I fire her up. Oh dear, a black screen which I have to ctrl-alt-del out of. Never mind, I'll re-boot the system and try again. Second time lucky and the movie begins to run. Press enter and do the Windows Live stuff. The loading begins and I stare at my screen incredulously...yes folks, you guessed it! My first lock up of the day. This doesn't bode well. However, I get back to desktop eventually and try again. YES, I get through to the main screen this time and proceed to set up sound, graphics, and my shiny new Ferrari F430 wheel (pretty impressed with this BTW).

 

So, I set the graphics to Ultra and DX11 because I have enough computing power to run with the extra eye candy after all. Then on to set up the Steering wheel which is pretty straightforward. Then on to the sound, ah, there is no choice for hardware or Rapture 3D. Ok, I exit to desktop and download and install the new Rapture 3D drivers. I fire up the game again...sh*t, immediate lock-up on loading screen. This happens 3 more times before I actually get back to the game set-up screen. Back into audio set-up, still no option for Rapture 3D. I'm starting to get to the WTF stage now! Ok, I'll run with software sound for now so I can actually get into a race and set up my steering wheel etc. I set up a GP in Montreal and decide to give the Force India a spin. Into the loading screen Aaaaaarrrghhh! Guess what? Another lock up which I have to quit from with Ctrl-alt-del. At this moment I'm having such a huge De ja vu moment remembering my woes with F1 2010. I dash to the fridge to get a Budweiser to help settle my nerves. Back into the game...lock up on initial loading so back to desktop again. The next load up attempt gets me to the game set-up screen. I decide to try changing to DX9 after which I'm told I need to re-start the game. This I dutifully do and get straight back to the main game screen without a problem. I set up again for Montreal with Force India and get through to the garage for the first time in probably an hour since I installed.

 

Yeeeehaaaa! Quick car set-up and onto the grid. My initial impressions regarding the look of the game are mixed but after a while I decide that for me F1 2010 looks better in a lot of ways. So far IMO this looks and feels like a game which is an afterthought to the consoles (consolitis biggrin.gif) but anyway I press on. WTF! My Steering wheel and pedals are not working after the initial set-up. The other cars hammer off up the road leaving me sat there like a numpty. Someone crashes into the back of me and i get a penalty for 'Illegal Blocking'...laugh, I nearly bought a round!!

 

Back into setup. Repeat all the stuff for setting up wheel and pedals and restart the Montreal race. We're off! I crash (the car this time) repeatedly until I have a decent setup sorted for my wheel and pedals. After a few laps I'm starting to like the feel of the car and manage to stay with the pack fairly well on the hard setting.

 

I decide to go back to set-up and try to set up the sound and run in DX11 again...no joy with either and I get repeated crashes and lock-ups whilst trying to run in DX11. Still no sign of Rapture 3D either!? Eventually I go back to running the game in DX9 and begin a career driving for Force India. I make 3 or 4 runs in first practice and the lap times are improving. My progress is suddenly halted by a F1 2011 exe crash. Rage quit and lie down in a dark room for a while.

 

All this took up about 3 hours of my saturday evening. I should think I actually spent 20 minutes of that driving a car. I fired up F1 2011 again this morning. Again all of my settings for wheel and pedals are lost. I check the forum and people are saying that you need to proceed from the initial screen using a button from your steering wheel for the settings to be remembered! Why? Anyway, I'm unable to do so and I have to set up my wheel and pedals every time I want to play.

 

Codemasters.

 

I find it hard to believe that you have the cojones to release F1 2011 for PC in this state. However on the other hand I'm not that surprised that you have. There were many problems with F1 2010 that were never fixed and although £16.99 for F1 2011 may not seem like much to many people it is to me at a time when work in my line is scarce. I feel like I've paid for a very poor patch for a game that was for me already unplayable ie F1 2010. In fact at this time it would be more useful as a coaster for my can of Bud! F1 2010 was unstable, for some it crashed a lot. F1 2011 is still unstable, it crashes a lot!

 

I can't really make many comments on other aspects of the game as I haven't been able to run it for long enough to give my opinion.

 

So my closing comment is:-

 

Codemasters.... for goodness sake, fix it or sumfink! Quickly!

Link to comment
Share on other sites

This was my first post at the Codemasters forum regarding F1 2011 :)

 

My first 3 hours with F1 2011 (PC)

 

This is my first post and outlines my first few hours with the PC version of F1 2011.

 

Unfortunately, I never got to the stage where I could run F1 2010 without crashes and lock-ups even in DX9 mode so it was a disaster for me although the few minutes I did get with it looked promising. DX11 mode was never implemented properly as far as I know so I gave up when I could rarely get past the loading screen due to lock-ups.

 

I'll probably get crushed by some of the Fanbois on here for this post but this is honestly how it has been for me so far.

 

Codemasters never gave F1 2010 the support and patches it needed to make the game stable. It is actually the first title I've owned that I've never been able to run consistently without crashes and lock-ups. Before anyone thinks that my system is the problem I can assure you it isn't.

 

My specs are:-

 

Intel Q9550 @ 3.8 ghz

Corsair H60 cooling

EVGA GTX480 SC fitted with a Zalman cooler running latest drivers

4gb ram

Windows 7 64 bit.

Hazro H27WC monitor

Soundblaster X-FI with latest drivers

Latest versions of DX9 and DX11

 

Amongst others here are a few titles that I have installed at the moment and all are running well without crashes and good frame-rates:-

 

Mass Effect 2

IL2 Sturmovik Cliffs of Dover

Red Orchestra 2 Heroes of Stalingrad

Rise of Flight

DCS A10C

Shogun Total War 2

FSX

The Witcher 2

 

 

I don't know what to say dude. I am not a fanboy and I suck at racing, but I never had a crash with 2010. Bug issues yes, but never a crash and it ran great on my rig which is behind yours. I find 2010/11 runs better than CoD and FSX as far as fps is concerned. About even with a-10, everything on highest and 2650 x 1600 res. Don't force any graphics options only use GUI options.

 

2011 I did have two crashes only but it also runs smoothly. And yes Codemasters did not support 2010 very well.

Link to comment
Share on other sites

I don't know what to say dude. I am not a fanboy and I suck at racing, but I never had a crash with 2010. Bug issues yes, but never a crash and it ran great on my rig which is behind yours. I find 2010/11 runs better than CoD and FSX as far as fps is concerned. About even with a-10, everything on highest and 2650 x 1600 res. Don't force any graphics options only use GUI options.

 

2011 I did have two crashes only but it also runs smoothly. And yes Codemasters did not support 2010 very well.

 

Yeah, it's very odd :huh:

 

I like to keep my computer well maintained so I'm at a loss as to why both F1 2010/11 are both utter failures on my system. When I have managed to get them running for a few minutes the frame rates have been good. It's the random crashes and lock-ups that have plagued me especially in DX11 mode. I've yet to complete even a 20% race distance with either 2010/11 due to problems with system crashes.

 

I have to smile though. Codies bigging it up about all the new features in F1 2011, many of which haven't been implemented or are simply broken. I'd say that they have more problems now with 2011 than they did with 2010. I took a risk with 2011 as I didn't think Codemasters would dare release another bugfest like 2010. The question is now... will the patches come? With their track record I'd say almost certainly not except for their initial obligatory effort to stamp out the worst problems and that will likely introduce as many problems as it fixes. They'll be starting work on F1 2012 within a months time I'm sure.

 

So yeah, F1 2010/2011 and Codemasters have been one big :doh: after another for me. Hopefully, I've learnt from my mistake this time though. :smilewink:

Link to comment
Share on other sites

More thoughts on gameplay and AI...

 

Won my first race yesterday on professional skill level, it was a stressful and exciting win. I was practically sweating bullets as the laps ticked down and my tires went from heavily worn to destroyed, but I just barely held on for the victory. I was kinda let down at the lack of fanfare for winning a race in game, I suppose I was hoping for a podium ceremony where they just play my national anthem. Really anything more than just your player fist pumping woulda been nice.

 

The AI seem to have pretty dumb behavior when it comes to passing and letting faster cars go by. For instance in my season so far, its not uncommon to see a top 4 team have a driver get knocked out of Q1 simply because they are stuck behind a slower car and never try to pass. Same issue exists to a greater extent whenever a player is moving slowly, an AI driver will likely slow down and refuse to pass you unless you are actually off of the actual track or a straight. These issues are mostly just present in practice and qualifying. In a race, the AI work quite well, almost to well...

 

I've yet to see an AI car fail to finish a race, nor get many (if any) accidents causing local yellows during a race, and I've yet to see a safety car. I've seen some debris, some minor contact, but never anything substantial. As for their actual racing, I think its fine. I was mighty impressed when an AI driver went for a pass but simply couldn't keep the traction and overshot a corner ever so slightly allowing me to take the position back due to their mistake. Only major fault I have with AI is their passing of slower cars. Its just downright easy to get a pretty big advantage by passing a lapped car in a section of track where the AI will have trouble at.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Link to comment
Share on other sites

I am really enjoying it!

  • Like 1

Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.

Link to comment
Share on other sites

Last F1 race sim i've played was GrandPrix2 (go figure). After that quite a lot of Nascar 2003. Last racesim was/is GTR2.

 

Just got F1 2011 now.

 

Can't say i'm thrilled atm. Graphics are quite good (compared to what i have been racing), smooth gameplay, acceptable FPS on above average settings, high FPS on time trials. Still haven't had a single crash... (game crash that is...).

Have been quite busy to find a good setup for my racing wheel (an old M$ SideWinder FF wheel which stills works fine) but up until now i haven't found one which i'm pleased with. Stearing linearity sucks big time.

Unlike in my other race sims, i don't "feel" the car and for the moment i can't predict on how it will react to steering input going in and certainly not when coming out of a corner, not even at slow to very slow speeds. Impossible to race that way.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind combat pedals, TrackIR4, Rift-S.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...