Ramstein Posted October 27, 2014 Posted October 27, 2014 if we do this mod for adding JTAC, will we have any problems in multiplayer? in other words is it compatible with other players in COOP mode? Thanx ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
ECV56_FOXONE Posted December 6, 2014 Posted December 6, 2014 Thx for this excelent mod but when I´d activated, the F10 option of the comms menu, on MP missions dissapear, is an issue of this MOD?
a1adin Posted December 27, 2014 Posted December 27, 2014 do I need Combined Arms module for this mod?
71st_Mastiff Posted December 27, 2014 Posted December 27, 2014 do I need Combined Arms module for this mod? No "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
a1adin Posted December 28, 2014 Posted December 28, 2014 No thanks for the reply. however, I am still not very clear. I thought you can only became JTAC by adding CA module? Is this JTAC mod different than the one in CA module?
chromium Posted December 28, 2014 Posted December 28, 2014 This mod allows Ka-50 client pilot to use the AI JTAC function built, available only for A-10C (and maybe other) planes only. It has nothing to do with being a JTAC as a client. If you want to be a JTAC as client, you need CA. You may want to read the first post to better understand what this mod is about, or at least play the embedded video ;) Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
Maulkin Posted December 31, 2014 Posted December 31, 2014 Has anyone been able to get this mod to work in the latest version of DCSW:BS2 (ver 1.2.14)? I installed this mod with a clean version of DCSW but when I check the radio dialog there are no options to talk to AWAC or JTAC... --Maulkin Windows 10 64-bit - AMD Ryzen 9 5900X @ 3.7 GHz - 32 GB DDR4 3600MHz RAM - EVGA FTW3 RTX 3080 - Asus Crosshair VIII Hero motherboard - Samsung EVO Pro 1 TB SSD - TrackIR 4 Pro - Thrustmaster Warthog - Saitek rudder pedals - Lilliput UM-80/C with TM Cougars
Igneous01 Posted January 1, 2015 Posted January 1, 2015 Has anyone been able to get this mod to work in the latest version of DCSW:BS2 (ver 1.2.14)? I installed this mod with a clean version of DCSW but when I check the radio dialog there are no options to talk to AWAC or JTAC... same here, I think the update may have broke it... Developer of Kaukasus Insurgency - a customizable Dynamic PvE Campaign with cloud hosting and stats tracking. (Alpha) http://kaukasusinsurgency.com/
Igneous01 Posted January 1, 2015 Posted January 1, 2015 Found the issue: You have to rename one of the folders in the the JTAC folder structure Change: KA-50 JTAC&AWACS 1.5\Mods\aircrafts To: KA-50 JTAC&AWACS 1.5\Mods\aircraft Noticed when enabling it a new directory would be created inside my dcs mods folder. Should fix the issue :) 1 Developer of Kaukasus Insurgency - a customizable Dynamic PvE Campaign with cloud hosting and stats tracking. (Alpha) http://kaukasusinsurgency.com/
Maulkin Posted January 2, 2015 Posted January 2, 2015 Ah perfect thanks! --Maulkin Windows 10 64-bit - AMD Ryzen 9 5900X @ 3.7 GHz - 32 GB DDR4 3600MHz RAM - EVGA FTW3 RTX 3080 - Asus Crosshair VIII Hero motherboard - Samsung EVO Pro 1 TB SSD - TrackIR 4 Pro - Thrustmaster Warthog - Saitek rudder pedals - Lilliput UM-80/C with TM Cougars
hawa0835 Posted January 2, 2015 Posted January 2, 2015 I dont't get the JTAC menu to show up. I have tried everyting now, but nothing will work. I don't know what I doing wrong. I have version 1.2.8. and I have read the pdf manual, and also read all the 31 pages on this tread to figure it out, but no. I have also install that JSGME v2.60 :Flush:
Xeno426 Posted January 3, 2015 Posted January 3, 2015 Well, try this one. It's what I use and it works fine for me. http://www.mediafire.com/download/pf23ja2clp9pef9/DCS_JTAC_Mod.7z
hawa0835 Posted January 3, 2015 Posted January 3, 2015 No, it don't work. I have try to put your folder DCS JTAC MOD mod in JSGME MODS folder and enable it, then i get an new aircraft folder in JSGME wich I also enable. I disable easy communication in options, and I set the JTAC man to 32 FM. I don,t se the kneepad on the pilot, and I don't se any JTAC when I press AltGr +\. I have set the VHF-1 and tuned on channel 3. I wonder if I must put an AWAC in the mission to?:cry_2:
Flagrum Posted January 4, 2015 Posted January 4, 2015 I have try to put your folder DCS JTAC MOD mod in JSGME MODS folder and enable it, then i get an new aircraft folder in JSGME wich I also enable. I disable easy communication in options, and I set the JTAC man to 32 FM. I don,t se the kneepad on the pilot, and I don't se any JTAC when I press AltGr +\. I have set the VHF-1 and tuned on channel 3. I wonder if I must put an AWAC in the mission to?:cry_2: Sounds as if you are having some issues with JSGME here - you should not have to enable any "aircraft" folder. Your JSGME mods folder should look something like ...\_MODS\TheJTACModFolder\mods\... ...\_MODS\TheJTACModFolder\sounds\... In JSGME you should see then the mod "TheJTACModFolder" which you activate. All you then need is a JTAC in your mission - AWACS has nothing to do with it.
hawa0835 Posted January 4, 2015 Posted January 4, 2015 JSGME place It seems that I have placing the JSGME folder in the wrong place, outside the Eagle Dynamics folder. I read that it should be placed in the game root folder. I can't find such folder in the Eagle Dynamics/DCS World folder. Maybe it is that that is the problem, if someone know which folder I should place it in.
Xeno426 Posted January 4, 2015 Posted January 4, 2015 Um, http://pcsupport.about.com/od/termsr/g/rootfolder.htm In other words, "DCS World" is the game root folder, unless you chose to change the installation location name. More importantly, you shouldn't be installing any folder called "aircraft" from JSGME because that would mean you've screwed up the installation of the mod.
hawa0835 Posted January 5, 2015 Posted January 5, 2015 Work Thanks for the patience pilots. I came across this link by chance http://forums.eagle.ru/showthread.php?t=98607 Thanks to Ebs! and then it started to go up a candle to what I should do. It works in a training mission that went to download from the forum, but I did not work in one of my own older quests, maybe I need to create new projects from scratch.We'll see what happens. :thumbup: :pilotfly: Ångra ändringarna
hawa0835 Posted January 5, 2015 Posted January 5, 2015 Work well I tried with Predator as a FAC in a mission, and it works just fine. :clap_2:
Home Fries Posted February 27, 2015 Posted February 27, 2015 (edited) One routine was added to the original NATO.lua in recent versions. Look for lines 896-897, which should read: wantRR = message.parameters.aircraft_type[4] == base.MI_8MT wantLL = message.parameters.aircraft_type[4] == base.KA_50 if the next line reads result = result + self.sub.Digits:make(message.parameters.flight_size) + ' x ' + self.sub.aircraftType:make(message.parameters.aircraft_type[4]) + CR_ Then you will need to insert the following routine between these lines (i.e. before the line displayed above): local custom = nil if message.parameters.aircraft_type_name then local localized = base.db.localization.types[message.parameters.aircraft_type_name] custom = {localized,message.parameters.aircraft_type_name} endFor the Mi-8 and Ka-50, due to the addition of sling loads you will also need to make some changes to the comm.lua file in Mods\aircraft\Mi-8MTV2 (or Ka-50). At the end of the file for the Mi-8 or line 384 for the Ka-50, you'll see a section that reads utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/Common/ATC.lua', getfenv()))(5, {[Airbase.Category.AIRDROME] = true, [Airbase.Category.HELIPAD] = true} ) utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/Common/Cargo.lua', getfenv()))(6) utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/Common/Ground Crew.lua', getfenv()))(8)I changed mine to utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/Common/ATC.lua', getfenv()))(5, {[Airbase.Category.AIRDROME] = true, [Airbase.Category.HELIPAD] = true} ) utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/Common/JTAC.lua', getfenv()))(6)------------- utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/Common/AWACS.lua', getfenv()))(7, {tanker = true, radar = true})--------------- utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/Common/Ground Crew.lua', getfenv()))(8) utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/Common/Cargo.lua', getfenv()))(9)--modified from 6 to 9 by HF (1.2.14)This keeps JTAC and AWACS at the normal F6 and F7, keeps Ground Crew at F8, and moves the Cargo menu to F9. Hope this helps Edited February 27, 2015 by Home Fries -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
Home Fries Posted February 27, 2015 Posted February 27, 2015 After tweaking this for the latest DCS version, I got to thinking that you could integrate my Adjustable Frequencies mod. You would no longer need to create your own presets in the individual radio files, but rather could update them in the mission editor, and as long as everybody flying the mission had the mod installed they would automatically get the right frequency presets. Also, has anybody been able to get the UH-1 working with the JTAC? That would be something! -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
Jinks Posted November 16, 2015 Posted November 16, 2015 Using JSGME this mod still works in DCS 1.5+ however the add radio item in mission editor becomes broken. Disabling the mod returns the ability to add radio item to coalition / group. Been poking around trying to figure it out but no luck yet. иɪɢнтмдяᴇ http://www.51st.org/
Rapidfire Posted November 16, 2015 Posted November 16, 2015 Using JSGME this mod still works in DCS 1.5+ however the add radio item in mission editor becomes broken. Disabling the mod returns the ability to add radio item to coalition / group. Been poking around trying to figure it out but no luck yet. yes would like to get this working again. :music_whistling:
Home Fries Posted November 18, 2015 Posted November 18, 2015 I'll take a look. I need to tweak it anyway since the Ka-50 can now sling load. Sent from my iPhone using Tapatalk -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
Home Fries Posted December 14, 2015 Posted December 14, 2015 Edits for 1.5/2.0 (part 1) Ok, I have some testing to do, but I think this should work for both 1.5 and 2.0. You will still need the sound files from the original JTAC mod, but the following LUA edits should work: in MissionEditor\modules\me_action_db.lua: add two dashes in front of every line that reads verifyGroupCapability = isWesternCountry,this should be lines 1047, 1303, and 1314 Next, in Sounds\Speech\NATO.lua: At line 84 (just before the section titled MGRS = { ), add the following lines: wantRR = true --Mi-8--added for JTAC mod wantLL = true --Ka-50--added for JTAC modNext, at line 114 (just after the line that reads local fmt = '%0'..accuracy..'d' ), add the following section: ----------------------------added by JTAC mod if wantLL then --Ka-50 -- Convert lat/lon to degrees & minutes local decimals = 0.001 -- decimals in minutes local latDeg = base.math.floor(lat) local lonDeg = base.math.floor(lon) local latMin = u.round((60*(lat - latDeg)), decimals) local lonMin = u.round((60*(lon - lonDeg)), decimals) return self.sub.North:make() + self.sub.PhoneticAlphabet:make(latDeg) + self.sub.And:make() + self.sub.PhoneticAlphabet:make(latMin) + comma_space_ + self.sub.East:make() + self.sub.PhoneticAlphabet:make(lonDeg) + self.sub.And:make() + self.sub.PhoneticAlphabet:make(lonMin) end ---------------------------- if wantRR then ---------------------------- ----------Координаты local num1 = base.coord.LLtoMGRS(lat, lon); local east_num_kvadrat, east_coord_ishodn = base.math.modf( num1.Easting/10000); local north_num_kvadrat, north_coord_ishodn = base.math.modf( num1.Northing/10000); --Улитка начало 1 local east_coord, east_coord_3 = base.math.modf ( east_coord_ishodn*100); local north_coord, north_coord_3 = base.math.modf (north_coord_ishodn*100); local ulitka_1 = 0; if east_coord <= 33 and north_coord > 66 then ulitka_1 = 1; end if east_coord > 33 and east_coord <= 66 and north_coord > 66 then ulitka_1 = 2; end if east_coord > 66 and north_coord > 66 then ulitka_1 = 3; end if east_coord > 66 and north_coord <= 66 and north_coord > 33 then ulitka_1 = 4; end if east_coord > 66 and north_coord <= 33 then ulitka_1 = 5; end if east_coord > 33 and east_coord <= 66 and north_coord <= 33 then ulitka_1 = 6; end if east_coord <= 33 and north_coord <= 33 then ulitka_1 = 7; end if east_coord <= 33 and north_coord <= 66 and north_coord > 33 then ulitka_1 = 8; end if east_coord > 33 and east_coord <= 66 and north_coord <= 66 and north_coord > 33 then ulitka_1 = 9; end --Улитка конец 1 --Улитка начало 2 local east_coord_2 = east_coord_3*100; local north_coord_2 = north_coord_3*100; local ulitka_2 = 0; if east_coord_2 <= 33 and north_coord_2 > 66 then ulitka_2 = 1; end if east_coord_2 > 33 and east_coord_2 <= 66 and north_coord_2 > 66 then ulitka_2 = 2; end if east_coord_2 > 66 and north_coord_2 > 66 then ulitka_2 = 3; end if east_coord_2 > 66 and north_coord_2 <= 66 and north_coord_2 > 33 then ulitka_2 = 4; end if east_coord_2 > 66 and north_coord_2 <= 33 then ulitka_2 = 5; end if east_coord_2 > 33 and east_coord_2 <= 66 and north_coord_2 <= 33 then ulitka_2 = 6; end if east_coord_2 <= 33 and north_coord_2 <= 33 then ulitka_2 = 7; end if east_coord_2 <= 33 and north_coord_2 <= 66 and north_coord_2 > 33 then ulitka_2 = 8; end if east_coord_2 > 33 and east_coord_2 <= 66 and north_coord_2 <= 66 and north_coord_2 > 33 then ulitka_2 = 9; end --Улитка конец 2 star = num1.MGRSDigraph return self.sub.Kvadrat:make() + space_ + self.sub.PhoneticAlphabet:make(star) + self.sub.PhoneticAlphabet:make(east_num_kvadrat) + self.sub.PhoneticAlphabet:make(north_num_kvadrat) + space_ + self.sub.PoUlitke:make() + space_ + self.sub.PhoneticAlphabet:make(ulitka_1) + self.sub.PhoneticAlphabet:make(ulitka_2) --return self.sub.PhoneticAlphabet:make(star) + self.sub.PhoneticAlphabet:make(east_num_kvadrat) + self.sub.PhoneticAlphabet:make(north_num_kvadrat) + space_ + self.sub.PhoneticAlphabet:make(ulitka_1) + self.sub.PhoneticAlphabet:make(ulitka_2) end -----------------------------end adds by JTAC modNext, after what was line 117 but should now be line 171 (should read PhoneticAlphabet = PhoneticAlphabet), add the following lines: ,Kvadrat = Phrase:new({_('Grid'), 'grid'}) --start adds by JTAC mod ,PoUlitke = Phrase:new({_('Cell'), 'cell'}) -------------------------------- ,North = Phrase:new({_('N'), 'N'}) --Ka-50-- ,East = Phrase:new({_('E'), 'E'}) --Ka-50-- ,And = Phrase:new({'\'', 'and'}) --Ka-50--end adds by JTAC modmore to follow... -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
Home Fries Posted December 14, 2015 Posted December 14, 2015 (edited) Edits for 1.5/2.0 (part 2 / USSR.lua part 1 of 3) Next, in Sounds\Speech\USSR.lua: After line 16 (should read local _ = gettext.translate), add the following sections: PhoneticAlphabet = { --start adds by JTAC mod make = function(self, str) local length = base.string.len(str) local result = p.start() for i = 1, length do local pos = '' if i == length then pos = '-end' elseif i == 1 then pos = '-begin' else pos = '-continue' end local char = base.string.upper(base.string.sub(str, i, i)) local phrase = self.phrases[char] if phrase ~= nil then result = result + p._p( { char, 'Alphabet/'..phrase..pos, phrase} ) else local number = base.tonumber(char) if number then result = result + p._p( { char, 'Digits/'..char..pos, char } ) else result = result + p._p( { char, 'Alphabet/'..char..pos, char } ) end end end return result end, phrases = { ['A'] = 'Alpha', ['B'] = 'Bravo', ['C'] = 'Charlie', ['D'] = 'Delta', ['E'] = 'Echo', ['F'] = 'Foxtrot', ['G'] = 'Golf', ['H'] = 'Hotel', ['I'] = 'India', ['J'] = 'Juliett', ['K'] = 'Kilo', ['L'] = 'Lima', ['M'] = 'Mike', ['N'] = 'November', ['O'] = 'Oscar', ['P'] = 'Papa', ['Q'] = 'Quebec', ['R'] = 'Romeo', ['S'] = 'Sierra', ['T'] = 'Tango', ['U'] = 'Uniform', ['V'] = 'Victor', ['W'] = 'Whiskey', ['X'] = 'X-ray', ['Y'] = 'Yankee', ['Z'] = 'Zulu'}, pos3 = true, directory = 'Alphabet' } Time = { make = function(self, timeSec, zulu) local hh, mm, ss = u.getTime(timeSec) return self.sub.Number:make(hh) + self.sub.Number:make(mm) + ' ' + (zulu and self.sub.Zulu:make() or self.sub.UTC:make()) end, sub = { Number = Number, Zulu = Phrase:new({_('Zulu'), 'Zulu'}), UTC = Phrase:new({_('UTC'), 'UTC'}) } } wantRR = true --Доб Ми-8-- wantLL = true --Доб Ка-50-- MGRS = { make = function(self, point, accuracy, zone, digraph) if zone == nil then zone = false end if digraph == nil then digraph = true end local lat, lon = base.coord.LOtoLL(point) local MGRS = base.coord.LLtoMGRS(lat, lon) if accuracy and accuracy < 5 then MGRS.Easting = base.math.floor(MGRS.Easting / 10 ^ (5 - accuracy) + 0.5) MGRS.Northing = base.math.floor(MGRS.Northing / 10 ^ (5 - accuracy) + 0.5) end local str = "" if zone then str = str..MGRS.UTMZone end if digraph then str = str..MGRS.MGRSDigraph end local fmt = '%0'..accuracy..'d' if wantLL then --Доб Ка-50 -- Convert lat/lon to degrees & minutes local decimals = 0.1 -- decimals in minutes local latDeg = base.math.floor(lat) local lonDeg = base.math.floor(lon) local latMin = u.round((60*(lat - latDeg)), decimals) local lonMin = u.round((60*(lon - lonDeg)), decimals) return self.sub.North:make() + self.sub.PhoneticAlphabet:make(latDeg) + self.sub.And:make() + self.sub.PhoneticAlphabet:make(latMin) + comma_space_ + self.sub.East:make() + 0 + self.sub.PhoneticAlphabet:make(lonDeg) + self.sub.And:make() + self.sub.PhoneticAlphabet:make(lonMin) --return self.sub.North:make() + self.sub.PhoneticAlphabet:make(u.round(lat, 0.001)) + comma_space_ + self.sub.East:make() + self.sub.PhoneticAlphabet:make(u.round(lon, 0.001)) end -- ---------------------------- if wantRR then ---------------------------- ----------Координаты local num1 = base.coord.LLtoMGRS(lat, lon); local east_num_kvadrat, east_coord_ishodn = base.math.modf( num1.Easting/10000); local north_num_kvadrat, north_coord_ishodn = base.math.modf( num1.Northing/10000); --Улитка начало 1 local east_coord, east_coord_3 = base.math.modf ( east_coord_ishodn*100); local north_coord, north_coord_3 = base.math.modf (north_coord_ishodn*100); local ulitka_1 = 0; if east_coord <= 33 and north_coord > 66 then ulitka_1 = 1; end if east_coord > 33 and east_coord <= 66 and north_coord > 66 then ulitka_1 = 2; end if east_coord > 66 and north_coord > 66 then ulitka_1 = 3; end if east_coord > 66 and north_coord <= 66 and north_coord > 33 then ulitka_1 = 4; end if east_coord > 66 and north_coord <= 33 then ulitka_1 = 5; end if east_coord > 33 and east_coord <= 66 and north_coord <= 33 then ulitka_1 = 6; end if east_coord <= 33 and north_coord <= 33 then ulitka_1 = 7; end if east_coord <= 33 and north_coord <= 66 and north_coord > 33 then ulitka_1 = 8; end if east_coord > 33 and east_coord <= 66 and north_coord <= 66 and north_coord > 33 then ulitka_1 = 9; end --Улитка конец 1 --Улитка начало 2 local east_coord_2 = east_coord_3*100; local north_coord_2 = north_coord_3*100; local ulitka_2 = 0; if east_coord_2 <= 33 and north_coord_2 > 66 then ulitka_2 = 1; end if east_coord_2 > 33 and east_coord_2 <= 66 and north_coord_2 > 66 then ulitka_2 = 2; end if east_coord_2 > 66 and north_coord_2 > 66 then ulitka_2 = 3; end if east_coord_2 > 66 and north_coord_2 <= 66 and north_coord_2 > 33 then ulitka_2 = 4; end if east_coord_2 > 66 and north_coord_2 <= 33 then ulitka_2 = 5; end if east_coord_2 > 33 and east_coord_2 <= 66 and north_coord_2 <= 33 then ulitka_2 = 6; end if east_coord_2 <= 33 and north_coord_2 <= 33 then ulitka_2 = 7; end if east_coord_2 <= 33 and north_coord_2 <= 66 and north_coord_2 > 33 then ulitka_2 = 8; end if east_coord_2 > 33 and east_coord_2 <= 66 and north_coord_2 <= 66 and north_coord_2 > 33 then ulitka_2 = 9; end --Улитка конец 2 star = num1.MGRSDigraph return self.sub.Kvadrat:make() + space_ + self.sub.PhoneticAlphabet:make(star) + self.sub.PhoneticAlphabet:make(east_num_kvadrat) + self.sub.PhoneticAlphabet:make(north_num_kvadrat) + space_ + self.sub.PoUlitke:make() + space_ + self.sub.PhoneticAlphabet:make(ulitka_1) + self.sub.PhoneticAlphabet:make(ulitka_2) --return self.sub.PhoneticAlphabet:make(star) + self.sub.PhoneticAlphabet:make(east_num_kvadrat) + self.sub.PhoneticAlphabet:make(north_num_kvadrat) + space_ + self.sub.PhoneticAlphabet:make(ulitka_1) + self.sub.PhoneticAlphabet:make(ulitka_2) end ----------------------------- str = str..base.string.format(fmt, MGRS.Easting)..base.string.format(fmt, MGRS.Northing) return self.sub.PhoneticAlphabet:make(str) end, sub = { PhoneticAlphabet = PhoneticAlphabet ,North = Phrase:new({_('N'), 'N'}) --Доб Ка-50-- ,East = Phrase:new({_('E'), 'E'}) --Доб Ка-50-- ,And = Phrase:new({'\'', 'and'}) --Доб Ка-50-- ,Kvadrat = Phrase:new({_('Grid'), 'grid'}) -------------------- ,PoUlitke = Phrase:new({_('Cell'), 'cell'}) --------------------- -------------------------------- } } --end adds by JTAC mod more to follow... Edited December 14, 2015 by Home Fries -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
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