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Posted

Hi there,

As I’ve had no luck with the search tool, I was wondering if I’ve missed an in-game option to display these updated afterburner effects (showcased on the Su-27 official page) :

 

Screen_141020_173629.jpg_Thumbnail0.jpg?1415279379270072

 

(I'm using the updated FC3 displaying the classic hard-edges AB GFX)

 

More wonderful in the wonderful would be wonderfuler ;)

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Posted (edited)
That screenshot is from upcoming DCS 2.0, so you're not missing anything, just wait :)

 

Ah great! Thanks for the info.

 

Based on the Su-27 screenshots, the AB daylight visibility doesn't seem to be implemented yet.

But it's not finished, so there's hope ;)

 

sE7sehw.jpg

Edited by Bourrinopathe

/// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 ///

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Posted (edited)
havent you ever seen fighter take off?

 

i saw real f-16, real f-4, real f-5 and t-38s many times during takeoff my friend and non of thems afterburner is visible on ''daylight''!

 

question is; did you see any fighter during takeoff at daylight?

can you show me a picture of afterburner which is too visible on daylight?

Edited by theropod
Posted
Ah great! Thanks for the info.

 

Based on the Su-27 screenshots, the AB daylight visibility doesn't seem to be implemented yet.

But it's not finished, so there's hope ;)

 

sE7sehw.jpg

 

yes, that is what i am talking about:)

i hope so:)

Posted
i saw real f-16, real f-4, real f-5 and t-38s many times during takeoff my friend and non of thems afterburner is visible on ''daylight''!

 

question is; did you see any fighter during takeoff at daylight?

can you show me a picture of afterburner which is too visible on daylight?

 

In daylight I only observe the intense glow of the engine nozzles - not the extended trail of flaming exhaust. As daylight dims, this trail becomes more prevalent.

 

Light a propane torch in daylight and observe how much flame you can see then do the same at night. Big difference.

 

I do like the graphics though. Very nice indeed!

Posted
In daylight I only observe the intense glow of the engine nozzles - not the extended trail of flaming exhaust. As daylight dims, this trail becomes more prevalent.

 

Light a propane torch in daylight and observe how much flame you can see then do the same at night. Big difference.

 

I do like the graphics though. Very nice indeed!

 

totally agree with you!

Posted
0952685.jpg

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Posted

Actually saw them on an F-22 Raptor on a hot July day at an airshow, was awesome.

AMD - Ryzen 7 1700X 3.4GHz 8-Core

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Posted

Hopefully they introduce an alternate afterburner effect for low light conditions. But other than that I'm loving the new EDGE afterburner so far!

RimOnBlue.png

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Posted

I think if they implement a proper "dynamic light" afterburner with "fluid simulation", we can get a more dynamic AB that can respond to different light conditions.

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Posted
I think if they implement a proper "dynamic light" afterburner with "fluid simulation", we can get a more dynamic AB that can respond to different light conditions.
What would be the chances of EDGE been able to produce something using a fluid simulation? I've been wondering for a while now about the capabilities of EDGE when it comes to physics, particle physics, and soft body dynamics. Things like smoke realistically reacting to rotor wash and aircraft flying through ect and dynamic debris from explosions and vehicles would be great...

 

I'm a total newby when it comes to game engines and what they truly capable of and still be viable for your everyday user who doesn't own a $3000+ PC.

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