some1 Posted May 31, 2020 Posted May 31, 2020 Will it have VR friendly propeller, like the Mustang and Dora, or a flickering, unrealistic thing like the Anton & Spitfire? The videos so far show the latter... Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
twistking Posted May 31, 2020 Posted May 31, 2020 i think vr-friendly propeller should absolutely be an option for every prop plane! My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Schmidtfire Posted May 31, 2020 Posted May 31, 2020 To be fair, it only happens with re-projection on. But yes selectable VR-propeller would be nice. I do think that there should be more alternatives for VR users in general. Like installing VR optimized shaders, VR optimized textures etc. The ability to make DCS look a bit more "ugly" for a stable 90fps experience.
some1 Posted June 1, 2020 Author Posted June 1, 2020 (edited) To be fair, it only happens with re-projection on. Even with re-projection off, it's simply unrealistic. It's a camera effect, like lens flares, not what the human pilot sees with his own eyes. A spinning propeller should look more like that: https://rwphotos.photoshelter.com/gallery-image/G0000QmYw8ei0GuA/I000047pfBgwiG0E/4 No flickering, just a faint disc, reflecting sun at certain angles. Edited June 1, 2020 by some1 Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
Lensman Posted June 2, 2020 Posted June 2, 2020 Even with re-projection off, it's simply unrealistic. It's a camera effect, like lens flares, not what the human pilot sees with his own eyes. A spinning propeller should look more like that: https://rwphotos.photoshelter.com/gallery-image/G0000QmYw8ei0GuA/I000047pfBgwiG0E/4 No flickering, just a faint disc, reflecting sun at certain angles. Exactly, it baffles me why the devs painstakingly get all the technical aspects of the aircraft as close to real as possible, then introduce these tacky camera effects :( Intel Core i7 6700K @ 4.5GHz. Asus-Z170-PRO MB CORSAIR H105 HYDRO CPU COOLER. EVGA GTX 1080Ti FTW3 Elite. 16GB DDR4 2666MHZ HYPERX SAVAGE. SAMSUNG M.2 SSD 128GB SM951 Boot Drive. SAMSUNG SSD 500GB EVO Working Drive. Windows 10 Professional
HavaFaza Posted June 3, 2020 Posted June 3, 2020 Even with re-projection off, it's simply unrealistic. It's a camera effect, like lens flares, not what the human pilot sees with his own eyes. A spinning propeller should look more like that: https://rwphotos.photoshelter.com/gallery-image/G0000QmYw8ei0GuA/I000047pfBgwiG0E/4 No flickering, just a faint disc, reflecting sun at certain angles. This. If you're wondering what a spinning prop looks like but don't live near a suitable airport, just (BRIEFLY) look at a spinning car wheel on the highway. It's not exact but it gives you the general idea: it fades into a disc and the individual blades (spokes in this case) are barely discernible at high RPM. A certain other game gets fast-spinning props pretty right, so it'd be great to see this in DCS at least as an option. It looks worse for screenshots and videos sure, but not as representing what you see with your eyes.
Voyager Posted June 3, 2020 Posted June 3, 2020 Exactly, it baffles me why the devs painstakingly get all the technical aspects of the aircraft as close to real as possible, then introduce these tacky camera effects :( To be totally fair it is an effect of having a refresh rate. We see it in cameras because of the way they capture images, and we see it in displays because of the way they project then linearly. The main reason we do not see this on film or in the human eye is because the sampling is not sequential. It is not something they added in; rather it is something that exists by default that they have not yet taken out. I do hope they do develop and implement a consistent way to do that though. It does look weird to be able to resolve blades the way you get on a digital camera. I would suspect if you do not have v sync on you could get some rather trippy effects.
Eldur Posted June 3, 2020 Posted June 3, 2020 Even with re-projection off, it's simply unrealistic. It's a camera effect, like lens flares, not what the human pilot sees with his own eyes. A spinning propeller should look more like that: https://rwphotos.photoshelter.com/gallery-image/G0000QmYw8ei0GuA/I000047pfBgwiG0E/4 No flickering, just a faint disc, reflecting sun at certain angles. Sais: Propeller looks unrealistic as if seen though camera Shows photograph to prove how it should look like... Sorry, you really had me there But I agree with the point you have there. Lens flares and such are usually the first settings I switch off wherever I can and I'd highly appreciate a realistic looking prop.
some1 Posted June 3, 2020 Author Posted June 3, 2020 To be totally fair it is an effect of having a refresh rate. We see it in cameras because of the way they capture images, and we see it in displays because of the way they project then linearly. The main reason we do not see this on film or in the human eye is because the sampling is not sequential. It is not something they added in; rather it is something that exists by default that they have not yet taken out. Not quite true. The game does not simulate the prop spinning at 2000 RPM, at least not the visual part. What you see is a dedicated blurred disc that rotates slowly. It is relatively clear in older DCS WWII aircraft, but the recent ones have this strong painted shadow. It has been deliberately added by 3d aritsts, probably because it looks cool on screenshots. Sais: Propeller looks unrealistic as if seen though camera Shows photograph to prove how it should look like... Sorry, you really had me there Hey! I spent at least 10 minutest googling through tons of pictures until I found one which at least somewhat resembles the reality. :P The smart photographer used longer exposure than usual, or was just lucky with that shot. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
Art-J Posted June 3, 2020 Posted June 3, 2020 Lens flares and such are usually the first settings I switch off wherever I can and I'd highly appreciate a realistic looking prop. In DCS lens flare has to be turned on, however, to get somewhat realistic rendering of the sun :>. But I digress... i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
JIMJAM Posted June 4, 2020 Posted June 4, 2020 (edited) Well I just took my 1st 10 minute hop and within a few minutes was I started feeling a little unwell. Others can do it in certain conditions but this one hit quick. I had not read about issues before flying so it wasn't already "in my head". Cranked a fan on me and spent more time looking outside helped. This is in VR at a fairly solid 45 with uppper level graphics. Edited June 4, 2020 by JIMJAM
Badger633 Posted June 5, 2020 Posted June 5, 2020 Will it have VR friendly propeller, like the Mustang and Dora, or a flickering, unrealistic thing like the Anton & Spitfire? The videos so far show the latter... Found this mod recently put on the user files by Mnemonic. It works a treat. https://www.digitalcombatsimulator.com/en/files/3310310/ I used to use the CV1 Rift and in the beginning had the same problem with the spitfire with their ASW. So had to switch ASW off all the time. But then Oculus updated their ASW to use depth information from the simulation not just using flat colours. This Oculus ASW update then did away with most of the distortion, assume it was because the ASW knew the canopy and gun sight were in front of the background flying past as it had the depth information from the simulation which DCS provides. I then upgraded ? to the Valve index at great expense which is generally great but guess what the Steam motion smoothing DOES NOT USE DEPTH INFORMATION. So back to square one. Can now see the distortion again BUT IN MORE DETAIL!! It is because of the above that I have flown jets mainly to avoid the terrible distortion through cockpit caused by Steams motion smoothing and detailed propellers. I know motion smoothing can be switched off to avoid the distortion but I wont has it makes the rest of the simulation run much better. Why cant ED provide an optional hi and low res prop ? I will put on the wish list. Hope the above mod helps. F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2 ------------------------------------------------------------------------- I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.
Duck21 Posted June 5, 2020 Posted June 5, 2020 I agree, prop animation with latest WWII releases desperately need to be changed. Even without VR the prop animation effect on the P-47 and Spitfire are completely unrealistic. Above idle RPM, individual blades are no longer visible in reality. What ED has modelled on those is what you'd see in videos, not with human eyes. And the thing is, early WWII releases like the P51 and Messerschmitt have a much much more realistic prop animation. This shows that it CAN be done in a realistic manner. I'm deeply disappointed that ED refuses to change this on the Spitfire and keeping it unrealistic. And it's sad to see that the same unrealistic prop animation effect is also present on the P-47. I'd love to buy this module, but simply can't if ED refuses to give it the realistic prop animation effects they had years ago. So just do make it clear, the issue is not just present in VR, it is equally distracting and unrealistic on monitors too.
iFoxRomeo Posted June 5, 2020 Posted June 5, 2020 Thank you! Unfortunately Integrity Check fails. ED, it can't be too hard to make a copy of the Bf109 propeller for all prop planes and place it into an option for VR.... Fox Spoiler PC Specs: Ryzen 9 5900X, 3080ti, 64GB RAM, Oculus Quest 3
dawgie79 Posted June 6, 2020 Posted June 6, 2020 Plus, the prop in VR makes the gunsight unusable, because it flickers around with the rotations of the propblades.
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