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Showing results for tags 'binding'.
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With all the different updates and upgrades being released for the F-16C, I thought it would be good to come up with an Xbox Controller layout for those who aren't able to afford a proper HOTAS. Hopefully this will allow them to give DCS an honest shot, and maybe encourage them to save up for a proper HOTAS later. Or if they find out they actually don't like DCS... at least they don't have an expensive HOTAS gathering dust on the shelf.
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- xbox
- controller
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We need it pls Pretty much every other DCS module i use supports using axis to change the radar elevation I got so used to having radar elevation on an absolute axis, it's hard for me to use the radar Please and thank you :D
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I just opened up DCS to do the F-15C campaign, but upon entering, I realized my key binds weren't working. I opened up controls expecting me to have set something wrong, only to see that all my controls were gone and that about 80% of the controls were greyed out, without any option to add new controls. The only controls that I could add were view controls and function key controls. I scoured the internet but couldn't find much on the topic. I deleted any custom content I downloaded, such as a mission, and the clickable FC3 mod that I wasn't using. I deleted all the input files from the saved games folder, and also from the main folder, in the Mods/aircraft/Flaming Cliffs/Input. I also went and updated the drivers for my HOTAS. The HOTAS I have is the Winwing Orion 2 throttle, with the F-15EX II grips, and the F-16 EX joystick. Nothing that I have done has helped at all. I was even playing the F-15C earlier that day and everything was fine. Any help would be appreciated!
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For some reason, even on resetting the keyboard category to 'default' there are bindings that have the red circle with the white apostrophe. However these are buried in individual categories or aircraft. It would be nice to have a category of 'BINDING ERRORS' that groups all of them, from all units, into one place to sort them out, instead of hunting around, esp as the number of modules keeps increasing.
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- dcs
- control options
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I'd like to bind the Altitude Adjust knob so I can adjust the baro-setting using one of my joystick controls. I can't find the option to do this. Anyone know what the setting name is? Thanks
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One thing that the modules are missing are a series of additional keybinds that takes advantage of individual players' HOTAS setups. Not everyone has a button in the right place, and some of us don't have any three position switches at all. I think that this is a missed opportunity to make the F1 an easier plane to configure for HOTAS inputs. Here's an example of what I'm talking about: I was practicing aerial refueling today in the F1EE. In the real world, I'd keep my right hand on the flight stick and keep my eyes on the tanker while I feel for the refueling guard switch, and push the underlying switch forward. When I'm done, I again use my left hand to feel for the switch and guard and drop both. Since we aren't actually in F1 cockpits, you have only two options: you look down and fumble with the mouse to click the guard and the switch individually. Depending on your zoom, you might have to try multiple times. Keep in mind that you're in formation with a tanker and one or more of your wingmen, so a moment of you being heads-down could mean the difference between being alive one moment and collision the next. The alternative is to use keyboard or HOTAS bindings. HOTAS is preferred, since there are no native keyboard mappings for the refueling system and the keyboard is cluttered with bindings already. If you're going to have to use bindings, to perform the above workflow you'd have to give up FOUR bindings. One to open the guard, one to push the refueling switch forward, one to push the refueling switch back, and one to close the guard. Given differences between people's setups, that's not realistic to expect people to dedicate that many bindings, since there are many switches that can be time critical (in the sense that you need to do something very quickly but you can't take your eyes off of the HUD). Speaking for myself, I'd have to dedicate four switches to the refueling system- and my setup only has four! These switches are Up = Pressed continuously and Down = unpressed. If changes are made, we can cut down the number of binds to just two: the ability for one bind to do two actions each. There are two ways of doing this: 1. Implement a ON else OFF-style bindings. Imagine a simple switch like I have. I'd like to be able to flip my switch up and have the refueling guard go forward and up. When I flip that switch back, the guard returns to its back and closed position. Since the switch holds the input continuously, I don't need to hold down anything to keep the guard forward. 2. Implement toggle buttons. While not ideal for my setup, other players will appreciate it, too. Some players may want to map the refueling guard cover to a pushbutton. Holding down a pushbutton isn't feasible, so this should instead be a simple toggle. Press it once, the guard flips open. Press it again, it closes. Simple. I think that all switches/toggles/guards should get this treatment. However, in the interest of focusing on the ones I feel are important, I've made a list to help. By no means is this list supposed to be exhaustive. It's focused on mappings that otherwise require excessive bindings and may be used in critical stages of a flight, such as in combat or while in formation. A summary: X else Y - When pressed, is in state X. If not pressed, will give state Y A/B - When pressed, toggles from state A to state B. When pressed again, goes from state B back to state A. ***All Airframes (F1CE, F1BE, F1EE, Presumably F1M as well)*** Master Arm switchology: Armament Master Switch Guard: Open Else Closed Armament Master Switch Guard: Closed Else Open Armament Master Switch Guard: OPEN/CLOSE Armament Master Switch: On Else Off Armament Master Switch: Off Else On Armament Master Switch: ON/OFF Armament Panel: Auto/Manual Firing Selector switch - AUTO else MAN Auto/Manual Firing Selector switch - MAN else AUTO Auto/Manual Firing Selector switch - MAN/AUTO Bomb/Rocket selector - 1+2/INBD/OUTBD Bomb/Rocket selector - INBD/OUTBD Fuselage Bombs Pushbutton - ON else OFF Fuselage Bombs Pushbutton - OFF else ON Wing bombs pushbutton - ON else OFF Wing bombs pushbutton - OFF else ON Fore/Aft selector switch: AFT else FWD Fore/Aft selector switch: FWD else AFT Fore/Aft selector switch: FWD/AFT MATRA 550 or Sidewinder Missile Switch: ON else OFF MATRA 550 or Sidewinder Missile Switch: OFF else ON Stores Jettison: Selective Jettison button guard - OPEN else ClOSE Selective Jettison button guard - CLOSE else OPEN Selective Jettison button guard - OPEN/CLOSE Emergency Jettison button guard - OPEN else ClOSE Emergency Jettison button guard - CLOSE else OPEN Emergency Jettison button guard - OPEN/CLOSE ***F1EE-specific*** Refueling: Transfer/Filling switch guard - Open Else Closed Transfer/Filling switch guard - Closed Else Open Transfer/Filling switch guard - OPEN/CLOSED Transfer/Filling switch - REMP. VOL (AERIAL REFUELING) Else TRANFERT (TRANSFER) Transfer/Filling switch - TRANFERT (TRANSFER) Else REMP. VOL (AERIAL REFUELING) Transfer/Filling switch - TRANFERT (TRANSFER)/REMP. VOL (AERIAL REFUELING) ECM: BARAX state Selector - ON else OFF BARAX state Selector - OFF else On BARAX state Selector - ON/OFF/TEST BARAX state Selector - ON/OFF BARAX emission ready korry - pressed else released BARAX emission ready korry - released else pressed BARAX emission ready korry - pressed/released
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It would be most effective if further peripheral controllers were permitted to be bound to the F10 Coordinate Picker tool. Currently, it is only permitted to be bound to keyboard. Further controllers like throttle and sticks would be great. Mainly however, mouse controls would be most effective and a natural place to bind such a tool. Myself, I have an extra 5 buttons on my mouse I could bind to this otherwise very excellent tool
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- f10
- coordinate
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