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Showing results for tags 'feature'.
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I think DCS should add a feature that allows players to see how many hours they've spent in DCS World. This could encourage many users to switch from the Steam Edition to the Standalone version. I know several people who use the Steam Edition solely to track their playtime, so adding this feature to the Standalone version would be a great improvement. Additionally, as far as I know, the Logbook only tracks Singleplayer time, which could also use some reworking. Perhaps a simpler user interface and some other enhancements would make it more useful.
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let me start with a few kind words toward the Mi-24, i love the Mi-24 module, i was an early adopter (pre-ordering it) and its probably the aircraft ive flown the most, i know it is the helicopter ive flown the most, Petrovitch is a lovely co-pilot and is quite helpful in combat and with a decent enough selection of weapons it makes the Mi-24 quite effective against most targets . . . but it could be better, so here are the things that i think are missing and Wishlist of things that should be added most of the following requires no elaboration, when i feel its needed i will put it in (parentheses), and if something is a joke it will be in italics first we will start with the fixes 1- Copilot-gunner multicrew jitteriness (when i enable the CPG's body he jitters alot like the animations are broken and when i move the stick his hand doesn't move with it nor does the check watch animation work) 2-external pilot head movement animations sometimes break (some times the pilots head will just be fixed looking down and to the left, i have experienced this while with a MC CPG and i was in the pilots seat) 2nd, onto the missing features (where did they go?) 1- working cargo bay lights (the switch in the cockpit does nothing both in blue and white modes) 2- working helmet visors (when you lower the helmet visor it should have some level of sunglasses effect so you can fly into the sun without it blinding you) 3-Air to ground mode for the R-60M's 4- the ability to "eject", to jump out of the hind 5- full manual (im sure it will come on release, but i am just noteing it here so its not forgotten) as for the updates, there is one in particular 1- better/more accurate blade tip lights, (IRL they look like one solid circle around the top of the helo, and in photos it is the same, they dont look like 5 individual lights spinning round) now for my favourite section, the Reasonable Wishlist of features, (most of these are also on my fellow hind pilots wish lists and most aren't out of the realm of possibility) 1- reduced loadout ATGM's (having one ATGM per rack on each side, some one who is assumed to be an Mi-24 dev said that they wont waste time on "exotic loadout's" but this is both bad reasoning, and untrue, its not hard to find picture's and videos from Afghanistan and Syria where Mi-24's are carrying only 2 ATGM's one on each side, it is a historic and common loadout and something i have many photos of, the apache has reduced hellfire's, there is no reason the Mi-24 shouldn't) 2- reduced loadout S-8 rockets, (i have been informed that in certain higher altitude parts of Afghanistan Mi-24's flew with only half filled S-8, pods 10 rockets per side, due to MTOW limitations) 3- ability to rotate the Pilot and CPG fans side-to-side (the brackets they are mounted on allow for this movement, along with translational movement, and in the front seat when you line up the gunsight with the bore sight the gunsight and cockpit fan physically conflict with one another, the blades clipping though part of the CPG's gunsight, this would also mean it wouldn't get in your way so much) 4- the ability to remove the PZU (PyleZashchitnoe Ustroystvo) dust filters (i have no idea if this would effect engine performance, intuition tells me it would only slightly, and it would allow the engines to be damaged by dust, the main reason i ask for it is because it looks cool and there are many photos of Mi-24P flying in Russia without PZU even in modern times) 5- PKT/RPK/AK-74 door gunner options with 1985 period correct clothing (PKT, RPK and AK-74 are all more historically accurate to the Mi-24 than the Kord (time wise the Mi-24P came out in 1981 and the Kord in 1998), as well as the PKT, RPK and AK-74 would allow Hind crews to not only carry more rounds of ammunition for the same weight and space in the cargo bay as well as it would allow Hind crews to have Door gunners on both sides at the same time, meaning the door gunners would be more effective against infantry and light targets (wider angles of fire), also as the PKT, PKM and AK-74 fire off the window mounts it would mean that the crew in the cargo bay would be more protected) (period correct kits for the older guns would be nice instead of modern 6B Ratnik kit (2013) on the Kord gunner) 6- remove the door gunner payload and artificial angle limitations (there is no reason i shouldn't be able to load GUV-8700 or Rocket pods on the in-board pylons while having door gunners, just dont shoot at your own weapons and you still have a large angle of fire, around where the pylon mounted weapon is, also the Mi-24's Kord gun mounts get artificially restricted when you load weapons on the wings, it doesn't just stop you from aiming the Kord at the weapons but also at the ground and sky below and above the pylon mounted weapons, effectively stopping you from aiming rearward) 7- Kord PSO scope (as it seem the Kord isnt going any where, nor should it, i think we should get a PSO scope option as door gunners commonly use PSO's on helo door guns, the mount is already modelled on the Kord in game and it would help on getting those long range shots) 8- P-50T Bomb (they are a training bomb, pretty useless in combat but can be used to mark targets and train bombing with, i think they would be cool to have and wouldn't be much effort to add.) Now for a few Pics explaining some of the things i mentioned in the above image we can see the window mounts for the PKV/RPK/AK-74 door guns, it would be lovely to have a door gunner on each side at the same time, also you can see one of the dome lights i mentioned on the roof the above 2 images are examples of 1 ATGM being carried on each side, the top image is in Syria and the bottom image is in Afghanistan (i have many more images and you can find many more with a simple search, in the image above you can see a Mi-24P (i think) with out PZU's, looks lame doesn't it. in the above image you can see a Mi-8 with the blade tip lights turned on (i couldn't find a pic of the Mi-24 with the incandescent), instead of being short separate 5 lights the lights should be a solid disk in the above image we can see a Mi-24 armed with P-50T's in the above image you can see the CPG fan conflicting with the window glass and the gunsight. in the above images we can see PKV door guns on the hind, these would be a lovely addition especially if we can get one on each side allowing us to fly through afghan valley's and shoot out of booth sides at insurgents at the same time, also it would allow us to carry a larger number of bullets so we would have longer durations of fire from the door guns making them more effective even if the rounds have lower/no explosive mass and less range in final, i think that is all, i might have forgot something, if you want more evidence of Mi-24's carrying one ATGM each side i have many photos and some videos ill happily provide in comment's, and if any one wants and extra detail about anything ill be happy to help, right, now off to fly the Mi-24 with a friend (an honourable mention, the L-166V, adlest having an option to show the physical thing with the cover over it for those sweet sweet soviet-afghan and UN screenshots and Missions)
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Howdy, So I was going to put this in the F-16C Wishlist spot but I figure the kneeboard feature in the F-16 would be coming (or is already applied) to some of the other modules. Would it be feasible to have the kneeboard model isolated from the pilot body show function? So leave the kneeboard where it is in game but then hide the rest of the pilot body. You would essentially have a floating kneeboard in this exact spot but an invisible pilot, you would use the same commands but it would just cycle; - no pilot body or kneeboard - kneeboard only - kneeboard and pilot I believe this would benefit the players that prefer not to fly with the pilot body, doing so robs themselves of the incredible feature of having an actual kneeboard that isn't a pop up window which covers a whole portion of your vision. Especially in VR, having a kneeboard by just looking down is phenomenal, but personally, I do not like how much the pilots arms cover the panels, and I can't "lift my arm" like in real life to look under. So I sacrifice the kneeboard for the ability to see the cockpit, which sucks as a compromise. I would imagine those that use hand tracking wouldn't use a pilot body either. Honestly the kneeboard in the F-16 is amazing and I wish all modules had the same. P.S. Credit to Zin Zin for the screenshot...
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No sure if this is a bug, but when you set up A2A TACAN with a wingman and then go into the tactical phase of flight. When entering A2A or A2G modes the TACAN distance is removed from the EHSD, therefore negating the point of setting up to A2A TACAN for TACFORM type stuff. Might be something worth asking of an SME for clarification?
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We have an M5.2 Tape F-16. However, we don't have many features. So, I would like to list the features not in the M5.2 in the M6.2 Viper which DCS could make: Improved IFF system (Mode 5 waveform with better distinction between friendly and enemy aircraft, maybe unclassified) Introduction of AIM-120D missile (two-way datalink, improved navigation and High-Angle Off-Boresight capabilities, a doubled range, but not necessary for DCS) Introduction of more advanced A/G weapons (GBU-39 SDB, GBU-54 LJDAM, unclassified) Integration of improved Link-16 functions with net-centric capability (UI Probably, likely unclassified) Integration of a new Universal Armament Interface to standardize communication between the aircraft and the weapons, illuminating the need for new OPF tapes with every new weapon system (UI again, probably unclassified) "Clean-up" tape (intended as correction to imperfections found in earlier phases, which are just bug fixes so nothing classified) Included minor updates like Auto GCAS capability nearly eliminating Controlled Flight Into Terrain (CFIT) accidents, a leading cause of F-16 loss of pilot and aircraft accidents. This is probably unclassified. I might be wrong about some things, but I would like to make a feature request: I hope we can add as many of the unclassified features as possible. Thank you.
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The Chinook, (at least certain versions) are able to land on water. Is this going to be possible in the DCS Ch-47?
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Hi, ED will we someday have the ability of open/close maintenance doors like the AH-64D module? it´s something on the table? Might be a small, or inexisent, detail for some but it will play a great part in my VR walkarounds before each flight. Thank you in advance and keep up, F.