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  1. Hi, Im not sure if a bug (quite sure its a problem). So when engaging the two foxbats Devil 11 (wingman) gets shot down by the SA10. The scripts are working even when his aicraft is burning in the forest.
  2. Almost all aircraft do not receive responses from ATC. I have confirmed that the frequency and channel are correct, but I still cannot receive any replies.
  3. Hi. While looking for potential fixes to an issue on 4YA's WW2 server I came across this strange phenomenon. When you get too close to enemies they will cease fire and in some cases forget you're there entirely. You can fly formation right in the center of a combat box and the bombers will refuse to fire at you. Not only that at many angles the bombers won't even use their full arsenal to shoot at you. Attached is a video showing the issue, with commentary, and I have attached two tracks and the scenario itself. There is an argument to be made that this is intentional as to prevent fratricide but the extent of this issue seems far far too extreme. If all the LW had to do was sit right in the middle of a formation they'd have absolutely ruined the concept of daylight bombing. Not only that, the degree to which the AI can't hit a stationary target is a bit suspect as well as per the A20 footage. test 1.trk test 2.trk Bomber gunner test.miz
  4. Hi, I've looked at the last 10 pages of this forum but haven't find solution / explanation. Here it is: I've tried to bind radio preset channel selector to my throttles (Whartog or lastly Virpil CM3) to button, switches or dial / rotator but have always the same issue: radio preset increment by +2 or even +3 channel when pressing/switchin/rotating (ex: jump from N°1 preset to N° or N°4 instead of N°2). No pb with M-2000C, Mi-24P, F5, Fw190D9 .. Any solution ? Thanks in advance
  5. First issue, During the Sead Patrol, my lead aircraft (Sluggo) flies directly toward the SA-6 site, and the SA-6 locks onto me and opens fire. I had to maneuver to evade and get out of the SA-6's range,and no radio com in this SA-6 engage situation. Is this correct? picture 1 Second issue,When my lead and I received the order to launch AGM-88s at the SA-6, both SA-6s self-destructed before the missiles hit. Is this correct? picture 2 Third issue: After launching the AGM-88, I flew in formation with the lead aircraft, which descended to 5,000 feet during waypoint 3. The ground AAA fired at us (without hitting). After that, the lead aircraft went directly to the carrier to RTB. There were also no tankers at waypoint 2. Finally, I ran out of fuel about 10 nautical miles from the carrier.There was no radio communication throughout the entire return to base. This is the entire issue I encountered during my gameplay. I'm not sure if it's a trigger bug or if I did something wrong. thx Tacview-20250327-094946-DCS-RODF M10.zip.acmi
  6. When loading multiplayer replays game crashes or drops to to desktop. Tried 2 servers, clean install, file integrity checks nothing helps and the problem is reproducible. Attaching replays and a crash log. Cold-War-Syria-v182_DME1-20231228-015508.trk dcs.log-20231228-072742.zip
  7. Hello all, Some may consider this a request but I feel it is more of an oversight/bug. The MV Tilde is just too slow at a max speed of 14 knots. It seems the ship is based off the MV Asterix which has a reported top speed of up to 20 knots. The 14 knots of the Tilde means she cannot keep up with carrier groups when placed together in the mission editor. 20 knots would allow us to place her in a group with a carrier in the mission editor and continue to do launch and recoveries. Tldr: MV Tilde is too slow to be useful. Please increase her max speed to at least 20 knots. Thank you!
  8. Basically made a training mission to work some some aerobatics, for that I set a flight of AI F/A-18C with smoke = on flying a path. When playing offline all works fine. If I run it on my multiplayer server all works... but for the smoke: there is none. Known issue or am I missing something?
  9. After installing the latest update, which includes the Quick Mission Creator, now when launching DCS from the launcher, and on the landing page, my fans go crazy and start throttling - my CPU is running hot - when idle. This didn't happen before this update. I have a new maching, Ryzen 7 7700X, GPU seems to be running normal. My DB's when idle were in the low 30's, and I customized the RPMs for this game specifically. Now at idle, the DB's on the machine are mid 50's. Anyone else having this issue?
  10. LastMissionTrack.trk Added a little track. I have issues with bombs. 1. When slecting all 4 stations. Only the inner stations drop. 2. Even when riple is selected it drops the inners at the same time.
  11. In FC3 we traditionally have minimal control for RWR, but in the new addition F-5E, I tried all the modes (1-7, not all of them applicable) - and the TACAN sound is still on. Is there a way to disable it? I checked the new manual, can't claim I've read it, but searching for "volume", "sound", "tone" or TCN/TACAN didn't show anything, or anything relevant. Otherwise, I enjoy this simplified F-5.
  12. In mission 4, I need to report back on a ship hunt. Using CTRL+\ to open the comms menu, then pressing F10, then selecting F1 or F2 yields nothing. Also when trying to communicate with the carrier for Inbound I get no response back from the carrier. The radio is set to the frequency of the carrier. When not playing a campaign, F10 comms works perfectly. Any ideas if it's a bug in the campaign?
  13. My virtual squadron and me noticed a bug in the latest OB. AI JTACs are unresponsive on comms. I tested the same miz in the following conditions: MT+SP = JTAC responds to check-in. MT+MP = JTAC is unresponsive. ST+MP = JTAC is unresponsive. I haven't tested ST+SP yet, I assume that works since MT+SP works.
  14. I do not know if this is 2.7 related or not. I havent flown the MiG-15 in a while until today. Maybe since 2.7 come out. I run 2.7 open beta. These are the only problems I am aware of with the MiG-15bis - at least for now Canopy open/close - INOPERATIVE Canopy Emergency Jettison- does not jettison INOPERATIVE ( you SEE levers etc. moving for these functions but NOTHING happens) Ejection - will not eject - INOPERATIVE YES I have rebound keys................. YES I have even......................... Uninstalled the jet ....................and reinstalled the jet.................... to include OBVIOUSLY deleting the MiG-15bis Input files for control and started ALL over with new bindings.............. Problem persists. Anyone else having this issue ? CHEERS MATES !!!! ElvisDaKang
  15. There were no comms from Sluggo and he did not fire his HARM. We flew right into the SAM.
  16. The score window fails to record any kills. The points work for score but no breakdown on Air, Ground, Ship, Loss. All my settings remained the same. The only thing different was the update to the latest DCS update. dcs.log CaucasusFox2_003-20240711-182117.trk
  17. When copying an AH64 in the mission editor, it does copy the preset frequencies, but does not copy the preset unit ids and callsigns and primary frequency settings. To reproduce: Open mission editor Place AH-64D Blk. II Apache Open Properties -> Datalinks -> Settings Enter valid names, callsigns and primary freq Copy unit Paste unit Open Properties -> Datalinks -> Settings on the pasted unit It's the default PRESET 1/PRE 1, etc Expected results: Since the frequencies for the presets were copied (Radio Settings), the names for those presets should be copied as well.
  18. In current patch 2.9.15.9408, George will not slave to PLT LOS or TADS SEARCH in cold-start aircraft. He will search and target list in a hot start aircraft. Steps to reproduce: 1. Select a cold-start AH64D 2. Start up as normal 3. allow TADS to become enabled by george (ACQ TADS will be green, or TADS will display in VID) 4. Using george AI controls, attempt to have George slave to PLT LOS or TADS SEARCH 5. Cry (optional) Note: The "deslave" option comes up, and is able to be pressed. George responds with "roger de-slaving" even though the TADS has never moved. Track File attached. AH64D_Geroge_AI_No_Search.trk
  19. Flaps in neutral positionon do not fixing. The assigned button doesn't work, mouse too
  20. This happens with all types of rockets (I didn't try the lighting and marker ones).
  21. Slingloading Bug in Multiplayer and Singleplayer since version 2.9.4.53990 not fixed again ... Cargo gently unhooked on the ground jumps into the air or several metres to the side. To a spectator, it looks as if the external load is mounted on a metal rod directly through the cockpit to the front during the flight. What a pity! At least the UH-1 load works on the ‘Rotorheads Server’. Some other external loads flip upside down after being hooked onto the rope and cause the helicopter to shake wildly, causing the pilot to ‘black out’. And then there has been this other slingloading bug for years, which requires a 15° inclination of the helicopter so that the external load does not swing up completely unmotivated. (Aerobatics Europe Syria-20250122-213829) Aerobatics Europe Syria-20250120-234532.trk Aerobatics Europe Syria-20250122-213829.trk
  22. The Laser ON/OFF button for CPG (WPN->UTIL->LASER ON/OFF) after the last patch (2.9.15.9408) does not work during cold start. It does not work in both single player and multiplayer mode. Always in turn off state and can't been changed manually. So i can't use TEDAC lasing trigger - no laser range and designator. Update: After hot start this button can't turn off, always on. If turn off TADS in WPN->UTIL, and the turn on again, this button (Laser) always off, FLIR button in TADS group for example can change state On/OFF, but button Laser not.
  23. Landing gear lever moves. but landing gear won't move up gear.trk
  24. The steering controls are configured using buttons, and pressing them is visible in the control configurator in the game. But the wheel does not turn in the cabin, and there is no trimming effect.
  25. If you look out of the window using the look down command (handy for cargo pick up's) then look back torwards the rear of the aircraft you'll note that part of of the boom is missing :noexpression: On closer inspection the gearbox / engine compartment and undercarriage are all missing too!
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