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Hello, After the latest update, I noticed that the English cockpit mods no longer work, and there is no dropdown in the Special menu to even select a cockpit skin. I looked into this and found that all of the Mirage textures are now in \Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Textures. Furthermore, the regular textures are split into 2 separate .zip folders, and the Normal Maps and Roughmets are also in their own separate .zip folders. This is different than the original folder structure for cockpit texture mods normally utilized by the Saved Games folder (\DCS.openbeta\Liveries\Cockpit-F1EE\English Cockpit). I did set up a folder package that directs to the new location for the textures with the English Cockpit and it worked, but it does not pass IC due to it being in the installation folder. I'm working on figuring out how to get this to work by utilizing the Saved Games folder. If anyone has any info on this, please feel free to add your thoughts!
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I have been using the F1 english cockpit mod. As of the last update it is no longer working. Is this because of something ED changed or the Mirage files have changed? Anybody have a fix for this issue?
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For almost a week now I thought my DCS got broken by the last patch, missions I ran fine before the patch now get 7FPS I thought it was DCS. But it appears to be a CWG only problem. This mission ran at 70FPS in VR before the last patch, now it runs at 6-10FPS in 2d Fulda3.miz Here I placed 500 T-72s on Kola I choose Kola as it not the best optimized map max settings, I get 120FPS locked in 2D as 500 tanks drive over the plateau kola test.miz Here the same 500 T-72s on CWG and the FPS goes to 5-10FPS in 2D. temp test.miz Something changed on the CWG map in the last patch that massively increased how much system is used for AI movement over the map. I hope Ugra can find out what they changed on the map in the last patch that caused this
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DCS Carrier LSO grading crashes clients and server. To reproduce, simply do a trap that gives a core DCS LSO grading, preferribly one with an OK wire. 2 different clients and 1 server logs `dcs.log` and the server crash dump(`dcs.log-20250724-234009-server.zip`) happened at the same time. Clients can crashe the server. This was in F/A-18C, but reports are coming from other communities with the same crash, as well as F4U Corsair. dcs.log-20250724-213933.zip dcs.log-20250724-234009-server.zip dcs.log
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Greetings all, I've come across a bug in the Mission Editor that deletes the text/subtitle output of the Transmit Message command during the auto backup process. It appears similar to the bug listed in this thread back in December: That bug occurred when manually saving, but this one only occurs when the automatic backup process fires. Apologies if it's already been posted, but I haven't seen it despite searching. The weird thing is that the backup save is fine, but the current mission in the ME after the save is missing all the texts. In other words, if you notice the problem and open the most recent backup, your mission is fine. The first time the auto-backup triggers, the subtitles are replaced with "DictKey_subtitle_###". The 2nd time the auto backup triggers, it wipes the text altogether. I've attached some before and after screenshots of the auto-backup. The first picture is before the backup kicks off. The 2nd pic is after 1 auto-backup. And the third pic is after 2 auto-backups. I'm on the latest version, 2.7.10.19473. I've shut off the automatic backup process altogether because of this, which is a shame, because that process has saved my bacon a few times. Thanks, Spike
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After updating to DCS 2.9.18, game keeps crashing after landing F4U-1D on Essex carrier dcs.log-20250723-155100.zip
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Since the very latest up date the left and right indications on the drift angle indications are reversed,so when indicator displays “left” of track you are actually to the right of your desired track,also pressing the button marked “left” adjacent drift angle indications cause “right” to be displayed in drift angle readout out and vice versa for the “right”.The forward and backward indications in the flight path window are also reversed,so with backwards displayed on the flight path window and say 12km set,when you actually start flying,instead of counting down to zero,it counts up from 12km.If you select forwards in the flight path display and enter say 12km ,when you start flying it counts down from 12 to zero even though forwards is selected.I am currently playing the “Oil Field” campaign which requires Doppler to be operating.Hope it can be fixed in the next update.
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Lighting for the doppler hover indicator or the doppler nav system doesn't turn on. Yes I've turned on the 5.5v doppler lighting switch, the two rheostats in the doorway and the one behind the pilot/navigator's head. Tracks for cold start and hot start attached. Apologies to whomever watches the cold start track as I fail to start the engine a few times. It was dark. mi8_doppler_light.trk mi8_hotstart_doppler_light.trk
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The FC F-5 is missing sidewinder cage/uncage mode that the full fidelity F-5 has. This mode is essential for sidewinder employment. Currently the sidewinder in FC F-5 is in cage mode only by default, which means we have to keep the target directly in the relatively small position where the caged/boresighted seeker can “see” it. This prevents us to pull some lead on the target before firing. This essential functionality should be included in the FC F-5.
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My virtual squadron and me noticed a bug in the latest OB. AI JTACs are unresponsive on comms. I tested the same miz in the following conditions: MT+SP = JTAC responds to check-in. MT+MP = JTAC is unresponsive. ST+MP = JTAC is unresponsive. I haven't tested ST+SP yet, I assume that works since MT+SP works.
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The static L118 105mm light artillery gun has been added to the list of possible cargo (can be cargo) but when you want to sling it with the Mi-8 (both in hovering and on the ground) the gun seems to go into the ground and the Mi-8 is damaged or destroyed.
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If the signal has changed, please attach it to the patch log.
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I know this mission is bugged somewhat, but what is supposed to happen? Do I follow Olive or fly ahead? There is a ZSU23 I had to take out on the way. Then once I get to the crash site, there is another in the compound, then trucks roll out and took it out with a Maverick. I had Olive strafe the troops, she ends up dying. Not sure why, no one shot her. I got shot pretty bad attacking the compound with the CBU and lost 2000lbs of fuel. My plane can barely fly, Olive is dead, the Clementines are farting around. I had to RTB and found no tanker. I ditched near the Tarawa. Mission failed.
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LastMissionTrack.trk Added a little track. I have issues with bombs. 1. When slecting all 4 stations. Only the inner stations drop. 2. Even when riple is selected it drops the inners at the same time.
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Since the last update I can't close the canopy on any variant (tested all 3) using the keybinds. The only way to close the canopy is by clicking. Anyone else facing the same issue?
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I'm not an everyday flyer with Yak-52, but today (after the yesterday's patch), I tried Yak-52 again and couldn't retract my gear. The reason is, that the gear lever is locked. I know I have some bindings for this in other modules, but I don't seem to have any for this one (checked all my configs for it), because it likely worked auto-unlocking until now... I guess? (Unsure.) Then I started to investigate the bindings for the latch and found this (search for latch): Was there a change related to this? Probably in 2.9.15.9408? That's the latest Release notes with anything about Yak-52: DCS: Yak-52 by Eagle Dynamics Fixed. Wrong brakes behavior via axes Fixed. Bindings for Landing Gear EXTEND and RETRACT not working Fixed. Binding for the Emergency Gear Valve backwards Fixed. Rudder by notch input did not move the rudder, causing a crash instead. Fixed. Elevator Trim Keybindings not working Fixed. Incorrect behavior of AI after takeoff and during landing. But nothing quite fits the description. It seems like the Landing Gear fixes broke something. If it was mentioned as realisme improvement, then it's not described properly. How should it work?
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You fly around for a 10 minutes and the next time you look down the standby SAI looks like that. It's completely worthless.
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fixed AI spoiler animation not working?
prccowboy posted a topic in Aircraft AI Bugs (Non-Combined Arms)
I've noticed that the spoilers on AI units using animation args 120-125 (ex: A-50, KC-135, etc.) no longer appear to be functioning. If necessary, I can provide a miz and track (but it should be an easy test to replicate) -
Hi ED, It seems as though an issue from way back is still here! It doesn't happen with all aircraft but the ones i have noticed it happen with is: F-15C F-15E B-17G C-130 It's easy to reproduce, mission edit those aircraft into a map and have them land, speed up the time till after 30mins from parking at a hardstand and see how they haven't despawned like they should. It happens on any map so it maybe worth testing other aircraft for the same bug. I have linked below a couple of posts with people who have had the same problem, however it kind of seems to have been brushed over / ignored. and I hope this gets fixed soon! Edit: To add F-15E to the list as well
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All my ME templates are gone after the last update. The names are still there, but I cannot put them on the map. Any way to restore?
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There are some missing textures in the new P-51 cockpits. These are only visible when sitting in the cockpit. Otherwise, the refreshed P-51 looks marvellous. Open Beta, 2.5.4.30038.
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Hi, Im not sure if a bug (quite sure its a problem). So when engaging the two foxbats Devil 11 (wingman) gets shot down by the SA10. The scripts are working even when his aicraft is burning in the forest.
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Hi, I would love it if you guys added a dynamically filled kneeboard page which listed the current presets for Radio Frequencies. A lot of multiplayer server change some of the presets, but there is no way of seeing which is what if they don't include it in a briefing, which is impossible to do for every plane.