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Showing results for tags 'fixed'.
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Su-25T launched Kh-25ML, Kh-25ML shot vertically into the sky, completely unresponsive to laser guidance commands. This incident did not occur just once, but many times. You can see this bug at the timestamps "+00:03:27", "+00:29:52", and "+01:03:13" in tracks, where it occurs a total of 4 times. (Bad English Sorry) DCS Kh-25ML Bug Report.trknullTacview-20250216-143609-DCS Kh-25ML Bug Report.zip.acminullnullnullnullnull
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The problem only appears to happen with the Harrier. AI Harriers set to take off from parking only taxi to runway but do not take off, bloking it so the mission cannot continue as no other flight can take off. Any flight taking off before them does take off without issues. Last time I played was last saturday or sunday, before the current patch, and they did work (but it was a different retribution mission, pretty much the same aircraft involved, but different flights) Attached are two missions in CW and Caucasus as an example, with flights on some random airbases. I did have mods, but I've removed the "./mods" folder entirely to test it (please do check the missions in case there is something else on my end that might be causing it) HARRIER_BUG_CW.miz HARRIER_BUG_CAUCASUS.miz
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First and foremost, I love DCS World and I play it very active with my Friends. This is also my first bug report since 2011 and for me to do this, something big has to have happened... While things like the TD Box in the Jeff were annoying, currently, the AI does not seem to be able to detect an Active Radar Homing Missile. Tests were done with the AIM-120B, AIM-120C, AIM-54C, R-77, SD-10 and R-77-1. Track will be provided as attachment. I would like to notify people that Tests with a clean DCS World install have been conducted. The Track File provided has Mods installed, but it is not the cause of the Bug. Friends found the same issue and during a public questioning on Spuds Server, Killshot also tested it and found the issue. Perhaps I'm really complaining on a high note here, I really don't want to upset anybody but given the lack of attention to this bug on the various Discords and Forums... Am I the only one who thinks that such a Bug is... borderline unacceptable to be around for one Month? I fly DCS a lot, and sure it doesnt stop you from playing the Game itself. But Fox 3 BVR is one of the major parts of Modern Air Combat. And for Singleplayer Mission/Campaign creators like me and my Friends, this is almost game-breaking since it completely destroys a properly created dynamic Combat environment and ruins realism and immersion as a Fox 3 Missile is guaranteed to hit an enemy Aircraft currently... Lastly, I forgot to add that, as an experienced Mission maker, I of course tripple checked the correct "Reaction to Threat", "RoE" and "Usage of Weapons" Commands for the AI. I have also tested it with every AI Difficulty level. I hope this brings some attention to the Issue so that it is at least patched in the next big Update... As of right now, we unfortunately cannot play any modern BVR Sorties. Fox3.trk
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Just tried to star the Sim. That's What happened: What's your suggestion? Try again later? Thanks in advance Hans
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Hi @baltic_dragon I have played M06 for 4 times: 1st time failed and I thought I missed something, 2nd time failed then I realized that Pistol 1-3 wasn't in the flight when package marshalled, 3rd time I checked Pistol 1-3 after launch on F2 view and saw him keeps losing speed after passing 17k feet, then gradually crash into sea before reaching WP2, 4th time tried again and Pistol crashed into sea before reaching WP2. All triggers followed that were broken, therefore mission 06 is unplayable. Hope this get fixed soon, thanks.
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It is cosmetic, but there are winter trucks all over the campaign. One standing directly in front of us at the beginning of Mission 6. Chilly...
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Shut down George from the rear seat using the the new controls an i started shutting down the rear i killed the power ie shut off engines before he could finish an he got stuck in an aircraft armed voice loop
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fixed [DCS 2.9.17.11733] F-5E Remastered cockpit issue.
ThorBrasil posted a topic in Bugs and Problems
As you can see, the shadows are flickering and the belt is inside the ejection seat. 3D issue. It only happens on the F-5E. Thank You! -
Double bug. Simple mission 2 flight F16 baddy taliban in afganistan, ordering the AI to attack it first refuses many times, finally it attacks and goes in guns gun, even though it has 4 GBU12s Even though this is a small simple mission with less than 100 units, the sniper pod tracking breaks, and on the track the pod is a very diffrent place than it was during the mission, I have no had this happen to Lantirn or lieting pod. Norwegian sniper-20250817-114109.trk
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Hello all, I'm flying mostly as pilot and I like the new features of George, but since the latest patch, I'm unable to get George to rockerts in coop mode. Everytime George wases from GUN > MSL > RKT, he get's stuck at the Hellfire (the command ring shows rockets, but the Hellfires are active) and my IHADSS shows RKT NORML. It doesn't matter if George or myself activate the rockets first. Everytime the same issue. What am I missing or doing wrong?
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Was flying a mission, was shot down and respawned. When I respawned the aircraft had no HUD, no MFD's, and no HSI. I turned off the MFD switch and waited it tick, then flipped it back on. Nothing. Played with the HUD Brightness wheel, nothing. Pressed various OSB's. Nothing. Ended the mission and booted up a standard instant action flight (track attached) and the condition persisted. No Screens.trk
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A new guy stumbled over this and reported it in the discord. I never did notice this myself so I am not sure its a (recent) bug or has been like this all the time... For some reason the Escape menu lists "manual" in the Huey and when opened it does introduce the player to game modes. Is this intended?
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Hello , can anyone tell me what are this black spots on mi8 skins ?I found it on every single skin , thank you .
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Hello, After the latest update, I noticed that the English cockpit mods no longer work, and there is no dropdown in the Special menu to even select a cockpit skin. I looked into this and found that all of the Mirage textures are now in \Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Textures. Furthermore, the regular textures are split into 2 separate .zip folders, and the Normal Maps and Roughmets are also in their own separate .zip folders. This is different than the original folder structure for cockpit texture mods normally utilized by the Saved Games folder (\DCS.openbeta\Liveries\Cockpit-F1EE\English Cockpit). I did set up a folder package that directs to the new location for the textures with the English Cockpit and it worked, but it does not pass IC due to it being in the installation folder. I'm working on figuring out how to get this to work by utilizing the Saved Games folder. If anyone has any info on this, please feel free to add your thoughts!
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For almost a week now I thought my DCS got broken by the last patch, missions I ran fine before the patch now get 7FPS I thought it was DCS. But it appears to be a CWG only problem. This mission ran at 70FPS in VR before the last patch, now it runs at 6-10FPS in 2d Fulda3.miz Here I placed 500 T-72s on Kola I choose Kola as it not the best optimized map max settings, I get 120FPS locked in 2D as 500 tanks drive over the plateau kola test.miz Here the same 500 T-72s on CWG and the FPS goes to 5-10FPS in 2D. temp test.miz Something changed on the CWG map in the last patch that massively increased how much system is used for AI movement over the map. I hope Ugra can find out what they changed on the map in the last patch that caused this
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Greetings all, I've come across a bug in the Mission Editor that deletes the text/subtitle output of the Transmit Message command during the auto backup process. It appears similar to the bug listed in this thread back in December: That bug occurred when manually saving, but this one only occurs when the automatic backup process fires. Apologies if it's already been posted, but I haven't seen it despite searching. The weird thing is that the backup save is fine, but the current mission in the ME after the save is missing all the texts. In other words, if you notice the problem and open the most recent backup, your mission is fine. The first time the auto-backup triggers, the subtitles are replaced with "DictKey_subtitle_###". The 2nd time the auto backup triggers, it wipes the text altogether. I've attached some before and after screenshots of the auto-backup. The first picture is before the backup kicks off. The 2nd pic is after 1 auto-backup. And the third pic is after 2 auto-backups. I'm on the latest version, 2.7.10.19473. I've shut off the automatic backup process altogether because of this, which is a shame, because that process has saved my bacon a few times. Thanks, Spike
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After updating to DCS 2.9.18, game keeps crashing after landing F4U-1D on Essex carrier dcs.log-20250723-155100.zip
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Since the very latest up date the left and right indications on the drift angle indications are reversed,so when indicator displays “left” of track you are actually to the right of your desired track,also pressing the button marked “left” adjacent drift angle indications cause “right” to be displayed in drift angle readout out and vice versa for the “right”.The forward and backward indications in the flight path window are also reversed,so with backwards displayed on the flight path window and say 12km set,when you actually start flying,instead of counting down to zero,it counts up from 12km.If you select forwards in the flight path display and enter say 12km ,when you start flying it counts down from 12 to zero even though forwards is selected.I am currently playing the “Oil Field” campaign which requires Doppler to be operating.Hope it can be fixed in the next update.
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Lighting for the doppler hover indicator or the doppler nav system doesn't turn on. Yes I've turned on the 5.5v doppler lighting switch, the two rheostats in the doorway and the one behind the pilot/navigator's head. Tracks for cold start and hot start attached. Apologies to whomever watches the cold start track as I fail to start the engine a few times. It was dark. mi8_doppler_light.trk mi8_hotstart_doppler_light.trk
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The FC F-5 is missing sidewinder cage/uncage mode that the full fidelity F-5 has. This mode is essential for sidewinder employment. Currently the sidewinder in FC F-5 is in cage mode only by default, which means we have to keep the target directly in the relatively small position where the caged/boresighted seeker can “see” it. This prevents us to pull some lead on the target before firing. This essential functionality should be included in the FC F-5.