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Showing results for tags 'fixed'.
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After last update, the Mosquito sounds the undercarriage horn since the start of the mission, in any configuration: cold and dark cockpit, start in the air, start at runway. Quite annoying. Only unofficial Mod installed: Community A-4E and Hercules. Using MT.
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If the signal has changed, please attach it to the patch log.
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I know this mission is bugged somewhat, but what is supposed to happen? Do I follow Olive or fly ahead? There is a ZSU23 I had to take out on the way. Then once I get to the crash site, there is another in the compound, then trucks roll out and took it out with a Maverick. I had Olive strafe the troops, she ends up dying. Not sure why, no one shot her. I got shot pretty bad attacking the compound with the CBU and lost 2000lbs of fuel. My plane can barely fly, Olive is dead, the Clementines are farting around. I had to RTB and found no tanker. I ditched near the Tarawa. Mission failed.
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LastMissionTrack.trk Added a little track. I have issues with bombs. 1. When slecting all 4 stations. Only the inner stations drop. 2. Even when riple is selected it drops the inners at the same time.
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Since the last update I can't close the canopy on any variant (tested all 3) using the keybinds. The only way to close the canopy is by clicking. Anyone else facing the same issue?
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I'm not an everyday flyer with Yak-52, but today (after the yesterday's patch), I tried Yak-52 again and couldn't retract my gear. The reason is, that the gear lever is locked. I know I have some bindings for this in other modules, but I don't seem to have any for this one (checked all my configs for it), because it likely worked auto-unlocking until now... I guess? (Unsure.) Then I started to investigate the bindings for the latch and found this (search for latch): Was there a change related to this? Probably in 2.9.15.9408? That's the latest Release notes with anything about Yak-52: DCS: Yak-52 by Eagle Dynamics Fixed. Wrong brakes behavior via axes Fixed. Bindings for Landing Gear EXTEND and RETRACT not working Fixed. Binding for the Emergency Gear Valve backwards Fixed. Rudder by notch input did not move the rudder, causing a crash instead. Fixed. Elevator Trim Keybindings not working Fixed. Incorrect behavior of AI after takeoff and during landing. But nothing quite fits the description. It seems like the Landing Gear fixes broke something. If it was mentioned as realisme improvement, then it's not described properly. How should it work?
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fixed Error when selecting 2 or more pylons of rockets
SparrowLT posted a topic in DCS: C-101 AvioJet
Since today update if i select 2 or more pylons with rockets the ERR light comes on and the selected weapons except the gun doesnt work.. I do the same i allways did until today and allways worked.. remove stick guards, master mode to AG, master arm on.. select pylons with the rocket pods (usually in pairs) , selector to ROC and i would get the R in the upper panel and work correctly.. Now it doesnt.. it flashes ERR light. but if i select only one pod , no matter wich side the ERR light comes off and it fires that pod normally.. so the only way right now since today update to use rockets is to use individual pods I even checked in mission editor that the pods were the same type of rockets just in case If the pilons have bombs and i select them and bomb mode it works fine (no ERR light and they drop in pairs as expected) -
You fly around for a 10 minutes and the next time you look down the standby SAI looks like that. It's completely worthless.
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fixed AI spoiler animation not working?
prccowboy posted a topic in Aircraft AI Bugs (Non-Combined Arms)
I've noticed that the spoilers on AI units using animation args 120-125 (ex: A-50, KC-135, etc.) no longer appear to be functioning. If necessary, I can provide a miz and track (but it should be an easy test to replicate) -
Hi ED, It seems as though an issue from way back is still here! It doesn't happen with all aircraft but the ones i have noticed it happen with is: F-15C F-15E B-17G C-130 It's easy to reproduce, mission edit those aircraft into a map and have them land, speed up the time till after 30mins from parking at a hardstand and see how they haven't despawned like they should. It happens on any map so it maybe worth testing other aircraft for the same bug. I have linked below a couple of posts with people who have had the same problem, however it kind of seems to have been brushed over / ignored. and I hope this gets fixed soon! Edit: To add F-15E to the list as well
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All my ME templates are gone after the last update. The names are still there, but I cannot put them on the map. Any way to restore?
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There are some missing textures in the new P-51 cockpits. These are only visible when sitting in the cockpit. Otherwise, the refreshed P-51 looks marvellous. Open Beta, 2.5.4.30038.
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Hi, Im not sure if a bug (quite sure its a problem). So when engaging the two foxbats Devil 11 (wingman) gets shot down by the SA10. The scripts are working even when his aicraft is burning in the forest.
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Hi, I would love it if you guys added a dynamically filled kneeboard page which listed the current presets for Radio Frequencies. A lot of multiplayer server change some of the presets, but there is no way of seeing which is what if they don't include it in a briefing, which is impossible to do for every plane.
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The TGP sometimes changes brightness (or maybe gain or contrast, but the image gets darker) when switching between MFD pages on that MFD. It happens reliably (for me) when first starting a mission. It happens in TV, BHOT and WHOT modes. This occurs in VR, 2D, offline and multiplayer. Steps to reproduce: | start Caucasus Free Flight Main menu -> Instant Action -> F-16C Free Flight in Caucasus -> FLY | TGP Contrast up Press right MFD "TGP" [RIGHT MFD OSB 12] -> press right MFD Contrast Up/increase => This increases visual brightness of the screen, pressing Contrast Up again decreases visual brightness , I'm pretty sure this is already a manifestation of the bug | For obvious effect of the bug, increase contrast about 5 or 6 times total Switch right MFD to some other page, i.e. HSD -> switch right MFD back to TGP => TGP is now noticably darker Pressing Contrast up or down "resets" the brightness to the "correct" value again (pressing contrast increase brightens the image, pressing again darkens, as stated before) video_2025-03-26_20-12-53.mp4 Here's a short video demonstrating the problem. Note the brightness decrease after switching to HSD and back to TGP once at the start of the video. Before taking this video I did: load free flight -> press contrast increase 1 time
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Hi. While looking for potential fixes to an issue on 4YA's WW2 server I came across this strange phenomenon. When you get too close to enemies they will cease fire and in some cases forget you're there entirely. You can fly formation right in the center of a combat box and the bombers will refuse to fire at you. Not only that at many angles the bombers won't even use their full arsenal to shoot at you. Attached is a video showing the issue, with commentary, and I have attached two tracks and the scenario itself. There is an argument to be made that this is intentional as to prevent fratricide but the extent of this issue seems far far too extreme. If all the LW had to do was sit right in the middle of a formation they'd have absolutely ruined the concept of daylight bombing. Not only that, the degree to which the AI can't hit a stationary target is a bit suspect as well as per the A20 footage. test 1.trk test 2.trk Bomber gunner test.miz
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Hi, I've looked at the last 10 pages of this forum but haven't find solution / explanation. Here it is: I've tried to bind radio preset channel selector to my throttles (Whartog or lastly Virpil CM3) to button, switches or dial / rotator but have always the same issue: radio preset increment by +2 or even +3 channel when pressing/switchin/rotating (ex: jump from N°1 preset to N° or N°4 instead of N°2). No pb with M-2000C, Mi-24P, F5, Fw190D9 .. Any solution ? Thanks in advance
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First issue, During the Sead Patrol, my lead aircraft (Sluggo) flies directly toward the SA-6 site, and the SA-6 locks onto me and opens fire. I had to maneuver to evade and get out of the SA-6's range,and no radio com in this SA-6 engage situation. Is this correct? picture 1 Second issue,When my lead and I received the order to launch AGM-88s at the SA-6, both SA-6s self-destructed before the missiles hit. Is this correct? picture 2 Third issue: After launching the AGM-88, I flew in formation with the lead aircraft, which descended to 5,000 feet during waypoint 3. The ground AAA fired at us (without hitting). After that, the lead aircraft went directly to the carrier to RTB. There were also no tankers at waypoint 2. Finally, I ran out of fuel about 10 nautical miles from the carrier.There was no radio communication throughout the entire return to base. This is the entire issue I encountered during my gameplay. I'm not sure if it's a trigger bug or if I did something wrong. thx Tacview-20250327-094946-DCS-RODF M10.zip.acmi
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When loading multiplayer replays game crashes or drops to to desktop. Tried 2 servers, clean install, file integrity checks nothing helps and the problem is reproducible. Attaching replays and a crash log. Cold-War-Syria-v182_DME1-20231228-015508.trk dcs.log-20231228-072742.zip
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Hello all, Some may consider this a request but I feel it is more of an oversight/bug. The MV Tilde is just too slow at a max speed of 14 knots. It seems the ship is based off the MV Asterix which has a reported top speed of up to 20 knots. The 14 knots of the Tilde means she cannot keep up with carrier groups when placed together in the mission editor. 20 knots would allow us to place her in a group with a carrier in the mission editor and continue to do launch and recoveries. Tldr: MV Tilde is too slow to be useful. Please increase her max speed to at least 20 knots. Thank you!
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In FC3 we traditionally have minimal control for RWR, but in the new addition F-5E, I tried all the modes (1-7, not all of them applicable) - and the TACAN sound is still on. Is there a way to disable it? I checked the new manual, can't claim I've read it, but searching for "volume", "sound", "tone" or TCN/TACAN didn't show anything, or anything relevant. Otherwise, I enjoy this simplified F-5.
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In mission 4, I need to report back on a ship hunt. Using CTRL+\ to open the comms menu, then pressing F10, then selecting F1 or F2 yields nothing. Also when trying to communicate with the carrier for Inbound I get no response back from the carrier. The radio is set to the frequency of the carrier. When not playing a campaign, F10 comms works perfectly. Any ideas if it's a bug in the campaign?