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Showing results for tags 'hand tracking'.
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***UPDATED THOUGHTS*** After trying out some things, especially trying out hand tracking on quest 3 via virtual desktop... asking ED if if possible to have option to set interaction of hand tracking or motion controller to have the white dot / yellow cross cursor ON THE TIP of the virtual index finger (NOT AS A POINTER) i find that the pointer increases the inaccuracy of the spot being pointed at, even more inaccurate on hand tracking with the headset trying to track the hands. i find that pointctrl works great because it is keeping track of cursor on your finger, rather than a pointer. would be great if the DCS vr hands could do the same Hello I am a DCS enthusist and a PointCtrl user i find that the PointCtrl finger tracker devices have allowed me to descently interact with the DCS world virtual cockpit I like that the IR tracked finger controllers will move the in game cursor and i can press a button to perform a function, with PointCtrl substituting as mouse control. as a VR user, i also have the meta quest touch controller, and have the hand controllers enable in game I find that performing functions with the hand controllers to be cumbersome.. pulling the hand controller trigger displaces the pointer, or trying to physcially rotate the hand controller up-side down to reach somewhere awkward in cockpit makes it diffifuclt to perform a function. for me PointCtrl just works. I ask Eagle dynamics if we can have the best features of both PointCtrl and VR motion hand controller implemented so that VR users like me can more intuitively interact with DCS world high fidelity modules! what am i asking specifically? VR hand controllers: have the pointer (OR THE TIP of the INDEX FINGER) of the in game hand controller function like the normal mouse cursor (as it can be the white dot or yellow cross). in addition to this, have UIlayer controllers to map a "left-click", "right-click", middle click, srcoll up and scroll down function.. i feel it would be more convienent to, for example, i am using my right motion controller with my right hand to point at a switch, and with my left hand using my HOTAS or some kind of joystick to press a button, and if there was a "left-click" assignement mapped to my joystick in which i can press with my left hand. VR hand tracking: ***EVEN BETTER*** as mention above, with avent of VR headsets to have hand tracking feature, it would be great that a pointer, or the tip of the index finger on the in game virtual hand would function like the normal mouse cursor... and left click, right click and so on facilitated by a joystick, should DCS World Control settings under UIlayer to have "left-click", "right-click", middle click, srcoll up and scroll down button assignment.. I THINK THIS WOULD BE VERY FUNCTIONAL and DOABLE.... and allow DCS world pilots to better interact with the amazing DCS full fidelity modules..
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*** Christmas Sale 25% discount plus free case! *** That's a pair of Slugmice and a Slugcase for just £100 plus shipping and packing. Offer valid until the end of December. Available now with no waiting lists, the Slugmouse is a finger-worn, wireless device that lets you flip switches and turn dials in your cockpit when used with HTCC and a hand-tracking headset (Quest) or leap motion controller. Full details here: https://forum.dcs.world/topic/344857-slugmouse-a-mouse-button-emulator-for-hand-tracked-cockpit-clicking/
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- leap motion
- quest
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I bought a Leap Motion hand tracking device, and tried it out in DCS VR. The experience was not very great. Even though the tracking works fine in the Leap Motion App, my hands are all kinds of crooked in VR. My Fingers do weird stuff in DCS, even though they show up correctly in Leap Motion. And even worse is the pointing in DCS. The cursor doesn't go where your finger points, it is very awkwardly positioned, I had to twist my hand way left, and way down, so the cursor went somewhat in the right position. It seems to point from the middle of your hand, not the finger, which is very annoying. And it wiggles around so much, it is almost impossible to hit buttons precisely. Additionally, my hands disappear regularly in VR, without moving them. I have to move around my hands to get them to be tracked again. All of these Problems are non-existent in the Leap Motion Control Panel I also tried the "Fingers" app, that is supposed to emulate a mouse cursor by pointing your finger, but it also tracks your whole hand, not your finger, so I have to move my hand around in a very awkward manner to point where I want. I tried different tracking modes in leap motion, desktop, screen mounted and headset mounted, but nothing seems to improve the tracking. I am very disappointed with the implementation of Leap Motion in DCS. The Leap Motion Tracking itself is very good, but in DCS it is very very bad. Which is a shame, since finger pointing in DCS would be VERY beneficial for VR.
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- vr
- leap motion
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