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Showing results for tags 'leap motion'.
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Gents I received my Ultra Leap Cameras last week and installed it imedialtely. It works in MSFS 2020 but ... in DCS no Joy I get the Picture on the screen as ususal in VR but in the Headset I am stuck in the Mixed Reality Portal. I can see in the Portal in 2D the Desktop so the Headset works. If I uninstall the Driver Software of Ultra Leap DCS works fine in VR... Any Ideas or is it a known bug I missed? Any help is appreciated. Thanks Mutz
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Issue description When attempting to start DCS Open Beta 2.8.6.41066 with the --force_enable_VR --force_OpenXR command line options of the DCS.exe, DCS starts in 2D mode and not in VR mode. This happens for both the single threaded and multithreaded versions of DCS. Furthermore, the issue occurs no matter if Windows Mixed Reality or Steam VR are used as OpenXR runtime. Skimming through the dcs.log file (see attachment), I noticed the following error related to OpenXR: 2023-06-13 09:39:09.356 ERROR VISUALIZER (Main): OpenXR exception: XrResult failure [XR_ERROR_FILE_ACCESS_ERROR] Origin: xrCreateInstance(&createInfo, &instance) Source: Projects\Visualizer\Source\OpenXR\openxr_program.cpp:299 2023-06-13 09:39:09.357 INFO VISUALIZER (Main): LAUNCH IN VR ed_FakeVR: ed_FakeVR 2023-06-13 09:39:09.358 INFO VISUALIZER (Main): render thread initialization... It seems that DCS cannot access the OpenXR library file in the file system. Other OpenXR applications like the demo included with OpenXR Tools for Windows Mixed Reality work fine. When not using the --force_OpenXR command line option with the single threaded version of DCS.exe, DCS starts in VR. The system runs a fresh, clean and fully updated installation of Windows 11 Pro and the latest drivers for the installed NVIDIA RTX 3080 Ti with a HP Reverb G2 WMR headset. An Ultraleap Leap Motion Controller and the corresponding Ultraleap Gemini hand tracking software installed. Solution that worked for me: The Ultraleap Gemini hand tracking software includes an OpenXR plugin. DCS also supports the Ultraleap Leap Motion Controller and includes the corresponding library but seems to come with an outdated and/or conflicting version. So, this is how I could fix the issue: Copy this file: C:\Program Files\Ultraleap\OpenXR\LeapC.dll To the following folders and overwrite the existing LeapC.dll files there: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt After this, I could successfully launch DCS in OpenXR VR mode. dcs.log
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So I just got my Leap Motion hand tracking working with a new Pitool version from Pimax. I'm using the Pimax 8K X and their Hand Tracking Module which is Leap Motion. Although a little janky, it works pretty well, my issue is however in DCS the hands placement is much higher than my real hands. In the Leap Motion visualiser it is accurate. In DCS it is high. I think it is because DCS expects the tracker on top of the headset, however the Pimax connects to the bottom, and finding a way of fixing to the top and running a cable around the headset is going to be problematic to say the least. Question is, is there any way of adjusting this in DCS? Literally centering the hand tracking higher or lower, whichever way works, would easily solve the problem. DCS only catering for a single position is not ideal. Or would it be possible to implement this? Many thanks ED for all your hard work!
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In the 2.9 we are now able with three axis to adjust our virtual hands. This only works for the left hand however (bug?). Can you also add additional 3 axis for the right hand? Works really well to help align the virtual hand in game with my simpit in the room. Current workaround is to turn off the right hand. secondly increasing the x axis range for left and right adjustment of the hand is preferred. Increase current range by 1.5. Should be enough.
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I bought a Leap Motion hand tracking device, and tried it out in DCS VR. The experience was not very great. Even though the tracking works fine in the Leap Motion App, my hands are all kinds of crooked in VR. My Fingers do weird stuff in DCS, even though they show up correctly in Leap Motion. And even worse is the pointing in DCS. The cursor doesn't go where your finger points, it is very awkwardly positioned, I had to twist my hand way left, and way down, so the cursor went somewhat in the right position. It seems to point from the middle of your hand, not the finger, which is very annoying. And it wiggles around so much, it is almost impossible to hit buttons precisely. Additionally, my hands disappear regularly in VR, without moving them. I have to move around my hands to get them to be tracked again. All of these Problems are non-existent in the Leap Motion Control Panel I also tried the "Fingers" app, that is supposed to emulate a mouse cursor by pointing your finger, but it also tracks your whole hand, not your finger, so I have to move my hand around in a very awkward manner to point where I want. I tried different tracking modes in leap motion, desktop, screen mounted and headset mounted, but nothing seems to improve the tracking. I am very disappointed with the implementation of Leap Motion in DCS. The Leap Motion Tracking itself is very good, but in DCS it is very very bad. Which is a shame, since finger pointing in DCS would be VERY beneficial for VR.
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HELLO ...!!! Presentation video for the use of Leap Motion during an F16 flight. Interaction with ICP and MFD buttons.
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