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Anticipation Builds: The Upcoming DCS F-4 Phantom Hey fellow aviators, I'm sure I'm not alone in feeling the excitement bubbling up as we await the arrival of the DCS F-4 Phantom! With its storied history and iconic design, the Phantom promises to be a game-changer in the world of flight simulation. For those who might not be familiar, the F-4 Phantom II is a legendary aircraft that has seen action in numerous conflicts around the globe. From its service in Vietnam to its role in the Cold War and beyond, the Phantom has cemented its place in aviation history as a versatile and formidable fighter. As we eagerly await its release in the Digital Combat Simulator (DCS) world, there's plenty to look forward to. Just imagining the adrenaline rush of flying this beast, whether it's engaging in dogfights, executing precision strikes, or navigating through challenging missions, gets the heart racing. Moreover, knowing the attention to detail that Heatblur puts into their modules, we can expect nothing short of perfection when it comes to the flight model, cockpit fidelity, and overall immersive experience of the DCS F-4 Phantom. Of course, with every new module comes a learning curve, and I'm sure many of us are gearing up to dive deep into the intricacies of operating this aircraft. From mastering its unique flight characteristics to understanding its array of weapons systems, there will be no shortage of challenges and rewards for pilots of all skill levels. But perhaps most exciting of all is the prospect of joining together as a community to share our experiences, tips, and tricks once the DCS F-4 Phantom is finally in our virtual hangars. Whether it's swapping war stories, coordinating multiplayer missions, or simply geeking out over the finer details of this legendary aircraft, the camaraderie that comes with being part of the DCS community is something truly special. So, as we countdown the days until the release of the DCS F-4 Phantom, let's keep the excitement alive and continue to build anticipation for what promises to be an unforgettable addition to the DCS line-up. Fly safe, everyone, and see you in the virtual skies! [VAF] CO | "AWOL" Recoat 6 Squadron (Spartons), Virtual Air Force https://discord.gg/virtualairforce
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I bought a Leap Motion hand tracking device, and tried it out in DCS VR. The experience was not very great. Even though the tracking works fine in the Leap Motion App, my hands are all kinds of crooked in VR. My Fingers do weird stuff in DCS, even though they show up correctly in Leap Motion. And even worse is the pointing in DCS. The cursor doesn't go where your finger points, it is very awkwardly positioned, I had to twist my hand way left, and way down, so the cursor went somewhat in the right position. It seems to point from the middle of your hand, not the finger, which is very annoying. And it wiggles around so much, it is almost impossible to hit buttons precisely. Additionally, my hands disappear regularly in VR, without moving them. I have to move around my hands to get them to be tracked again. All of these Problems are non-existent in the Leap Motion Control Panel I also tried the "Fingers" app, that is supposed to emulate a mouse cursor by pointing your finger, but it also tracks your whole hand, not your finger, so I have to move my hand around in a very awkward manner to point where I want. I tried different tracking modes in leap motion, desktop, screen mounted and headset mounted, but nothing seems to improve the tracking. I am very disappointed with the implementation of Leap Motion in DCS. The Leap Motion Tracking itself is very good, but in DCS it is very very bad. Which is a shame, since finger pointing in DCS would be VERY beneficial for VR.
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I tried the mission probably for the thirteenths time or so and I always get shot down. Either I shoot down the strikers and got shot down by one of the escorts or I shoot down one escort and then got shot by the second escort. Once I was in a dogfight with a Mig-29 and the Oil platforms where destroyed. I always tell my Wingman to attack the escorts, but he rarely shoot any of them down. I managed it twice to make it to the "grand slam" communication but in this case I'm out of missles and have to fight two F-14s with AM-54c. I skipped the mission for now, but I want to finish it successfully. Any tips are wellcome.
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I was thinking and getting some aircraft like the C-146, C-145, and AC-208 would be cool. It would give us some more civil aircraft for those who like that and I think it would be easy to make considering you wouldn't have to make targeting pods, weapons, ecm, etc. for it. It would give us some support aircraft and there wouldn't really be any classified or hard to get information holding us back as they are (as far as I know) just commercial aircraft. I was also thinking about the EO-5C, RO-6A, U-28 Draco, C-26 Metroliner, or some sort of C-12 Huron variant but those seem to have electronic warfare capabilities with them and while I do think it would be cool to have something like that I understand the a lot of E.W. information is classified and not easy to implement in simulations. Although the C-26 deals more with optical surveillance and not so much with E.W. The Bronco II would also be cool. I heard that there was a Bronco module that was being worked on but idk if that's true or if anything came of it. I know these aircraft aren't very popular but it would still be cool to have them. Not only expand our knowledge of aviation but all the support and intelligence that goes into the final battle. I'm mainly putting this out here because I want to know what the community thinks. Should we have some support/ civilian aircraft? What about E.W. aircraft? Thank you and I hope all of you have a wonderful day. U-28 Bronco II AC-208 C-26 OR-6A EO-5C MC-12W C-146 C-145 Edit: The O-2 Spymaster would be cool.
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The one type of question I see asked most in these forums is "When will <insert functionality here> be implemented? It would be good to have official roadmaps for modules that give at least an idea of when something will be implemented, if at all. I suspect this would negate the need for a lot of questions and wasted time in discussions. I work in the software industry so do realize how much of a challenge having a roadmap can be, priorities change but it's always useful to have a target for something and a way of prioritizing dev workload. Roadmaps shouldn't be static documents and can change over time, it would give the community a better idea of what to expect and when (give or take 2 weeks... ) - Discuss
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Hi Loving Raven One Campaign I really am. but there's so much not explained like all the RT froim various sources like Strike etc.. So I find myself really not knowing what I'm doing a lot of the time. I do want to learn it but would be very happy if some of the RT was sent in a seperate file or something. Anyway on mission 9 I clear the helo's coming in then come back to Venom. He gives me co ordinates for targets he wants us to take out but when I put them in via the waypoint function on the left DDI it shows literally nothing. Both targets co-ords don't show any targets. then lots of RT with no explanation of what any of it means. then we try and get them out of there, again more target co ordinates use target designate with the pod and it finds nothing again. then it turns out after flying round and round for 20 minutes the APC is nowhere near them. by the time I found them I'was too low on fuel and now I'm going to have to try this mission for the 4 th time. If I'm doing something wrong please tell me as it's driving me mad!