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Showing results for tags 'known issue'.
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I'm going through the CH-47 training missions. In the first mission, it is impossible to go further than starting up the APU. The Util pressure light should illuminate, then turn off once the APU is running. It doesn't come on in the first place, so that's as far as you can go in the training mission.
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hi, switching between AM / FM does not work. Guard frequency is sometimes wrong or completely empty. If I set FM in the DTC it is AM in the Hornet and vice versa. if I downgrade to version 2.9.14.8394 all is fine.
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I have only tested this briefly in the new CW-Germany map, but I am getting frequent game crashes whenever I turn from guns to missiles to get tone for the Aim 9B. Sometimes it lasts long enough for me to get a missile off, sometimes it crashes as soon as I switch to missiles. In general, I already have the target aircraft in my reticle before switching from guns to missile.
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The guidance head field of view can be fixed at any position on the HUD,will not return to the nose pointing direction FA18 AIM9.trk
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known issue George not tracking target's center of mass
Floyd1212 posted a topic in Bugs and Problems
Since the recent patch to 2.9.14.8222, George is not getting a good IAT track on the center of mass of his target. The patch prior to this update (the one that forced him to switch to FLIR every time you told him to track a target) seemed to improve his tracking. But now, he will get his IAT lock on a target, but you can't tell how good of a track he got unless you switch him to DTV for a better look, or you tell him to rifle a Kilo and he misses. I can't post the track file, but here are some screenshots of his more questionable tracks from tonight. -
The interior cockpit view falls back to the default camo uniform. Also doesn't load any patches as already pointed out in another thread. The helmet texture though, it does load correctly as per the texture pointed by Pilot_CH47_Helmet_Shell in the description.lua file. Meaning that pilot uniform and patches set in the descrition.lua file, will load in the exterior model, but not inside the cockpit, which at this point makes it kinda pointless to have different uniforms and patches to match liveries, then those not to display correctly inside the cockpit. This very same issue was already reported in the AH-64 Apache as being taken care of.
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I know it is already reported, (a looong time ago !), But i would like to fly the Chinook in a realistic way, one day! At least the Airspeed must function as it should in my opinion. At the moment, the airspeed indicator measures all kind of stuff, but the Airspeed, for what it is installed, is not measured correctly. When on the ground with a 50 Kts headwind, the indicator reads Zero. When in Hover, nose in the wind (50Kts), it also reads Zero. Aircraft is Grounded for me until fixed by Maintanance Crew But seriously, hope it will be fixed Thanks, John
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I noticed that when you open the Ramp and it hits the ground (3rd press of full secuence of ramp opening) it moves the entire helicopter. I always though it was weird that the ramp hits the ground in DCS and that it moves the entire helo. It was since the launch and i just did a easy search of footage just in case before reporting it. And i noticed that the ramp dont touch the ground. For example this capture of this video shows that it doesnt touch the tarmac. In this other one you can see from diferent angles on the time mark that it doesnt either touch the ground: And here is a video of DCS with 100% Fuel: https://streamable.com/eqq5ty To be notice that this happens no matter the weight, even with 5% of fuel. And with 100% fuel the ramp sometimes hits the tarmac and sometimes it clips through. Which seem totally random, as you can see in the video. I think there is an issue with the Ramp extension in degrees that should be corrected. Even at MTOW it should not hit the ground and move the helicopter. Or the suspension is too low. (Please dont fix this by letting the ramp always clip through the ground) Easy to reproduce, no need for a track.
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as per the title, the waypoint as set in the ME seems to be off compared to what the jet will show. attached the track and a screenshot. you can see where i put the waypoint in the ME (at 0ft AGL) and you can see without moving the TGP that it starts drifting off as if the waypoint was hanging a couple meters in the air. this happens even in a point track and even with markpoints that have been created using Laser ranging first. on top of that, if you zoom in on the TD box (or the waypoint diamond), it starts jittering heavily the higher the zoom level is. TD_box_jitter.trk
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known issue Some internal cargo disappear after unload
muniman69 posted a topic in Bugs and Problems
When I try to unload internal cargo, some of it disappears. For example, when I unload five crates, three of them disappear. They are not stuck on top of each other. When I try to load them back, I can only load two of the remaining crates. If you check the unloaded cargo via the comms menu (All Cargos), it only shows the two remaining crates. This happens both on and outside the airfield. I tried again the training mission and the instant action mission (Syria) – the same effect occurs. Both can't be finished, which was not an issue before. No mods installed. User error possible. CH47F cargo disappear.trk -
Internal pilot/co-pilot flight suits do not match exterior flight suit pattern/color using ED default aircraft skins.
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When a mission is started in flight or at takeoff, the BIT and P/INS advisories appear. This behaviour is not correct as they would have been cleared by the pilot before these stages of a sortie were reached. The BIT advisory bug has been there for ever and I've had to put in triggers in my missions to clear it at mission start. More recently, the P/INS advisory bug has been introduced and it is necessary to turn the INS selector every time I start a mission. This, in the realm of first world problems, is extremely irritating. I'd be really grateful if this could be fixed.
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Dear ED Team, I would like to express my concern about the city night lights on the new Iraqy map. Let's take an example with 2 pictures more or less in the same position (see below). 1st pic, it's a "real picture" over Baghdad at FL350. 2nd pic, in the "game", flying at the same level (FL350) no WX setup (fully CAVOK). We can clearly see the difference in terms of lights intensity ! From my point of view this is unrealistic. I look forward to hearing from you. Scrat
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Hi, I have noted that items displayed on HUD are too thick when the screen aspect is high in the DCS settings. I have an ultra-wide display with aspect 32:9 = 3,55 and some of the letters on the HUD are not readable (see example below). Also, all the lines are too fat. After short experiments with the aspect ratio, I can see that HUD-displayed items are directly dependent on the screen aspect. Below you can see two screenshots with two different aspects. ED do you think you can make a correction? 1. Screen aspect ratio ~= 7,3, HUD items are very thick null 2. Screen aspect ratio ~= 0,5 HUD item are very thin Regards, Lemur
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Hey all, Since the last patch, setting turbulance to higher settings makes the hornet almost impossible to land on the Carrier. It becomes noticeable when setting turbulance above 1m/s. Over the ramp the Hornet is jolted so hard that the AoA gets completely thrown off making a safe recovery impossible if your mission features a noticeable amount of turbulance. Attached is a track. The problem can be seen in this video as well, time stamped to a few seconds before the trap: I'm not sure whether it's problem with the Hornet or the Supercarrier so please move the topic to the appropiate section if required. Edit: added a shorter track on marianas CASEIII_OK_wire3.trk CASEI_AoAjolt.trk
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known issue Moving Map Does Not Update Position when ENU On
WOPR posted a topic in Bugs and Problems
There is a thread about this that was closed, but the issue is still around. Tracks provided. Basically, if the ENUs are powered on the map position never updates. What position powers on the ENUs makes no difference. I do not often fly the CH-47F. The first time I noticed this problem was this patch. If you leave the ENUs powered off, it seems to work fine. I have not checked to see if this is tied to the client/player slot designation. Multi-player server vs. single-player mission as built does not make a difference. DCS Version: 2.9.11.4686 (2024-12-24) EDIT: I noticed that a hot start on the ramp results in ENUs powered on and the moving map work. However, the system warnings "ENU 1/2 available" are active. server-20241230-053742-pilot-enu.trk server-20241230-054529-co-pilot-enu.trk server-20241230-055157-no-enu.trk -
I have MFD reflections set to none in special settings. Prior to the Christmas update my MFDs/DDIs had no reflections. Now they have reflections regardless of MFD reflection setting. Same image as another bug report but you can see reflections clearly in the left/right DDIs. AMPCD is unaffected.
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@BIGNEWY As requested... As the titles suggests, is it just my settings or more widespread? Video attached in case the track file doesn't show in on viewer's PCs Shimmering fog.trk dcs.log
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Is it just me or has the deck crew disappeared from the Stennis following the deck crew update?
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As mentioned in the title. Adjusting the brightness of the MPDs and TEDAC works normally in the cockpit, but the brightness of exported MPD and TEDAC displays are not affected. E.g. if I turn down the brightness of the MPDs so that they're completely black (or very bright) in the cockpit, the exported MPDs stay on "default" brightness and don't change at all. The day/nt switch doesn't do anything to exported screens either (mono setting turns them green however, as expected). This was discussed also in the multi-display forum, but didn't get any reaction from ED, so now posting here as well.
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Please have look on the attached picture. The pilot and co pilot MFD's are in NVG mode but the brightness is totally different. I can't use the NVG goggles on the pilot seat.
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known issue External lights huge shimmering/halo effect
TimSell75 posted a topic in Bugs and Problems
Has anybody alse noticed that that the lights of the F-18 suddenly have a huge shimmering/halo effect? Nothing that I have seen on other modules. The lights are so strong, that they alomost entirely cover the whole plane of my wingman. null -
It is basically impossible to STT a target unless you freeze your target relative to radar line of sight. First part of the track is showing how AACQ line is not stabilizing. Second part is commanding STT from TWS AUTO, where I have a solid TWS track whenever I cancel AACQ, but losing it whenever I command STT. It's very frustrating to see a 6 year-old module that's still having mission-critical problems, and please test it more thoroughly before you release a patch, as there's no openbeta now. Thank you. radar-STT.trk