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Showing results for tags 'known issue'.
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This bug has been addressed by me and others several times over the years. The response I've received is that you already have this bug report. I know that you know that I know that this bug has already been reported. So, no need to inform me about that. What I would like to know is whether or not ED intends to fix this BUG. I can see that it is not a high priority BUG, but there have been several low priority bugs that have been fixed in the time since we first reported this BUG. Can you at least tell us if you intend to fix this BUG or is it so small that it will never be corrected. Thanks for your honest answer in advance.
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Hello everyone. First off, I'd like to apologize for my likely poor English. It's not my native language, so I use a translator. So, after many years, the DCS F-16C has left Early Access. And that's great, because I really like this plane. But, unfortunately, some textures are still missing from the cockpit of this legendary aircraft. On the right console (engine control instruments), the screws textures are missing. These screws are present on all F-16C aircrafts, and they are clearly visible. There are many photos and videos of cockpits on the Internet, where you can see these screws. Anyone interested can view them. Understand that for some people these missing screws are trifles. But, at the same time, many others would like to see the most accurate Viper cockpit. In this thread, I published an official, highly detailed image of the F-16C block 50/52 cockpit. Perhaps this image served as a reference for you when modeling the cockpit. The next image is a close-up of the right panel of the first image, and the screws, which I've highlighted in red, are clearly visible. Dear developers, in the description of the F-16 module, you explicitly state: the most realistic model of the F-16C imaginable, down to each bolt and flake of paint... I can say that at the moment the description is not entirely accurate, as noticeable texture elements (in particular, screws on the right panel) are still missing. I realy hope that the esteemed developers will continue working on the module and that the Viper's cockpit will be as faithful to the original as possible: to each bolt and flake of paint. f16 cockpit.tif
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Hello, While playing with MS on the ground, we spotted that MSI trackfiles were showing speed 0. Digging into, it seems that the speed of a MSI track is dependant of our own plane speed. Here: an A50 orbitting FL250@M0.7 MSI trackfile display first speed 0 while on the ground After takeof, at 280kts, MSI trackfile displayed M0.5. Then I slowed down to stall around 160kts, speed of trackfile slowed down too, to a M0.3. This was also the same M0.3 seeing when I was taking-of (when plane crossed the 160kts). It never displayed real expected M0.7 Track done on 2.9.20.15384 test_MSI_speed.trk test_MSI_speed.acmi EDIT: Added that oberservation trackfile speed <-> place speed when crossing 160kts
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In this video both the master caution and the 550 KG fuel remaining warnings appear immediately upon going inverted. In our Fulcrum it takes over two minutes before it starts complaining.
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not sure if a bug or intended - in the past, when using post designate CCIP, upon pressing (and holding) weapon release, the pipper would stay "fixed" to the desired aimpoint (the location the pipper was upon pressing and holding WPN release). recently however, the pipper continues to move while holding the WPN release button pressed. is that the way it should be? Post-designate-pipper.trk
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The new track included. I was thinking that it was Normandy 2.0 map bug, but the same issue is on Kutaisi airfield (Caucasus map). More info is here, looks like General bug of ATC in DCS. test.trk
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Been years, and surprisingly this still is not fixed. COMM1 button missing on ICP during external views.
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As stated in the title the F-16s NCTR does not recognise newly released Mig-29 and instead classifies it as unknown. I tested it several times within optimal conditions for NCTR to function (under 25 nm, with enemy facing towards me, within 30 degree arc from the nose) only to get UNK return from it. I later tested it against legacy Mig-29 which gave me correct return at 25 nm on the first try. Another issue I came across when testing is related to the quick action generator. When setting up altitudes for the enemy aircraft, the first time the mission is run they start in the correct altitude but the second time they go back to the default value which was generated by the game.
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The landing parachute is not synced between clients and you can only see your own. This issue has been present for years on the FC3 module and is still happening. Would be cool to have it fixed. Thanks!
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In single player, the IFF recognizes friendlies fine. On online servers, IFF will not recognize friendlies, neither AI nor human. 4YA_CAU_PVE_V2.143[03_DEC_BKN]-20250920-164637.trk
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Wheels stay down after take off on tracks, aircraft does all kinda weird things, even using a dedicated server doesn't seem to have any effect unlike in most other modules.
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The controls indicator is in the command list, but press pressing right control plus enter doesn't do anything. Is there some other key combo that it's supposed to be, or is it not implemented yet?
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Images and track file attached highlight visual anomalies regarding 1st person pilot in relation to seat height adjusting. Pilot remains at the same height regardless of raising or lowering the seat. In the default seat position the pilot is sitting INSIDE the seat cushion with the ejection handle positioned inside the right leg. F-16 Pilot seat adjust.trk
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After firing laser rockets, the pods still x3 show as full in F2 view. They are shown as depleted in the DSMS, so this is just a graphics bug I guess.
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Since todays update, the radar defaults to A6 scan width instead of the last scan width that was active. If you had A4 then it will still default to A6. This was originally reported here: It says "fixed" in the patch notes, but the bug is just different, not fixed. It now defaults to another wrong scan width, but it still does not save each submode scan width.
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Hi folks, as reported in a few other posts, there doesn't seem to be an animation for the wheel chocks when they are placed. I've added a short track to illustrate, best viewed from the outside view. Thanks. wheel chocks animation.trk
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I'm going through the CH-47 training missions. In the first mission, it is impossible to go further than starting up the APU. The Util pressure light should illuminate, then turn off once the APU is running. It doesn't come on in the first place, so that's as far as you can go in the training mission.
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hi, switching between AM / FM does not work. Guard frequency is sometimes wrong or completely empty. If I set FM in the DTC it is AM in the Hornet and vice versa. if I downgrade to version 2.9.14.8394 all is fine.
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I have only tested this briefly in the new CW-Germany map, but I am getting frequent game crashes whenever I turn from guns to missiles to get tone for the Aim 9B. Sometimes it lasts long enough for me to get a missile off, sometimes it crashes as soon as I switch to missiles. In general, I already have the target aircraft in my reticle before switching from guns to missile.
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The guidance head field of view can be fixed at any position on the HUD,will not return to the nose pointing direction FA18 AIM9.trk
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The interior cockpit view falls back to the default camo uniform. Also doesn't load any patches as already pointed out in another thread. The helmet texture though, it does load correctly as per the texture pointed by Pilot_CH47_Helmet_Shell in the description.lua file. Meaning that pilot uniform and patches set in the descrition.lua file, will load in the exterior model, but not inside the cockpit, which at this point makes it kinda pointless to have different uniforms and patches to match liveries, then those not to display correctly inside the cockpit. This very same issue was already reported in the AH-64 Apache as being taken care of.
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I know it is already reported, (a looong time ago !), But i would like to fly the Chinook in a realistic way, one day! At least the Airspeed must function as it should in my opinion. At the moment, the airspeed indicator measures all kind of stuff, but the Airspeed, for what it is installed, is not measured correctly. When on the ground with a 50 Kts headwind, the indicator reads Zero. When in Hover, nose in the wind (50Kts), it also reads Zero. Aircraft is Grounded for me until fixed by Maintanance Crew But seriously, hope it will be fixed Thanks, John
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known issue White foggy texture on the right side of canopy
hreich posted a topic in Bugs and Problems
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known issue External lights huge shimmering/halo effect
TimSell75 posted a topic in Bugs and Problems
Has anybody alse noticed that that the lights of the F-18 suddenly have a huge shimmering/halo effect? Nothing that I have seen on other modules. The lights are so strong, that they alomost entirely cover the whole plane of my wingman. null
