Search the Community
Showing results for tags 'models'.
-
Я скачал скрипт, засунул его в Макс 12, делал все по инструкции, указываю путь к папке Shapes а модельки не открывается, приложу видео для просмотра проблемы более понятно, заранее спасибо большое за помощь VID_20250110_190403_802.mp4 I downloaded the script, put it in Max 12, did everything according to the instructions, I specify the path to the Shapes folder, but the models do not open, I will attach a video to view the problem more clearly, thank you very much in advance for
-
Hello, help me find a script to add a missile guidance TV screen to a custom cockpit, or tell me how it can be implemented э. Здравствуйте, помогите пожалуйста найти скрипт для реализации в кастомной кабине в игре Lock on flamming cliffs 2 этого ТВ экрана для наведения ракеты таких как Х-29Т или Х-29ТЕ, если не скрипт, то подскажите как этот экран можно реализовать
-
- су-25
- су-27
-
(and 53 more)
Tagged with:
- су-25
- су-27
- су-30
- су-33
- су-34
- су-35
- су-25т
- су-30см
- су-33см
- су-25утг
- су-27 f-15c
- кабина су-33см
- subs
- surv
- suez
- sufa
- su25
- su27
- su30
- su35
- su33
- su57
- su75
- su-25
- suche
- su-27
- su-30
- su-33
- su-34
- su-35
- su25a
- su-57
- cockpit
- cockpit id
- cockpit mod
- cockpit view
- cockpitmod
- cockpit plans
- cow
- cockpit views
- cockpit sounds
- cockpit glass too dark
- tv
- flamingcliffs
- script
- 3d
- 3ds max
- model
- mod
- mods
- models
- modul
- mode
- modex
- modding
-
Hi, I design an UFC for the f-15E from 3d printing. you can porches all models from here: https://www.cgtrader.com/3d-print-models/hobby-diy/other/diy-f-15e-ufc-replica-for-sims The design includes 6.5" TFT screen, and all buttons, encoders and potentiometers needed for it Here are some pictures:
-
First off, a big thanks to the developers of the Sinai map. I posted nothing for a long long time.. but I'm kinda back i guess. Thanks to the Sinai map, and thanks to the incredible mission editor, the realistic sounds that we have now (love the distance sounds so damn much), and all those nice camera settings. The feeling is just "there". Honestly, this seems to be the first map that i'll keep. I've erased all other maps since I got the Sinai map. I bought all the other maps excluding the WW2 map (always hated WW2 stuff) so i skipped it. The Problem with almost every DCS map is that the Ground looks too simple, mostly no good Satelitte images, missing acsess ways to the building, missing or wrong buildings on every Airfield. A lot of "copy/pasted Buildings and many missing Parking lots for Vehicles, no main Gates, missing roads and so on. I've created tons of building after gathering hours and hours of informations from Nellis AFB, Falklands, and so on you name it, but i never finished one Model because the lack of ground detail in DCS was always frustrating. I started to use the scenery removal tool but this is also extremely limited and too much time consuming, more about this later. Looking on Bing maps/google, then back in DCS.. and the frustration was there and it was overhelming. I always wish that DCS will oneday use real Satelitte images to "create" buildings kinda like MSFS2020, but i don't wanne go into this topic right now. Another wish is that we (the community) will oneday be given the option to edit Airfields, add Landmarks etc much easier (MS2020 is a prime example here). Now we got DCS 2.8xx, and the Graphics have improved. Let me say that i can only play games or any Simulation in VR, looking on a screen no matter how big it is is too boring for me. There's still my room, and nothing is life size, the depth is missing etc. But in VR..one word, thrilling, insanely amazing. I've not yet made it to fly in DCS because i just "sit" outside the base with my VR Headset and big headphones on watchig everything like a spotter in real life.. simply astonished. Now... Tel Nof Airbase... again, a lot is missing, and i hope the Developers will hear me cause i really wanne push this Base to get more and more realistic. There's some stuff that could be erased from the map, and some simple stuff that the Developers could add. I would try to get as many buildings and stuff done as possible. Sure i need time, and time is rare cause i'm a full time artist and maybe i would need some support in the long run. Lets start with the Main Gate where i found a pretty good image on google, then i checked the spot in DCS... and sadly there's almost nothing at this place. Just the parking lot..and one lamp Pole...i was like.. anyway lets try it. I started with the Base guard "F-15", which is placed on some stands.. i played around with the Collision Shell and i was suprised to see that it finally worked out.. after that i was thrilled to create the 2 Spotlights on the ground which should illuminate part of the Bottom of the Eagle... and that also worked out pretty well..Call me nuts but to be honest, checking this location in VR is so damn nice, i played some chill out music and i was sitting for an hour on the fence watching the F-15 in VR from every angle.. incredible. Thanks to ED again, you bring a feeling back that i had the last time a very very long time ago. Next step would be to create the Main Gate buildings in the background As some of you may has noticed, the fence was from @Massun92, the palm tree and additional trees was done by myself, also the Light Poles on the Parking spot, you'll see much more later. The F-15 is the original Static Model from ED. Sorry for making this post so long but there's so much on my mind right now... Next post in a minute...
- 46 replies
-
- 10
-
-
With the release of Afghanistan map, the Kiowa, the upcoming chinook and the previously released Apache infantry are becoming MUCH more relevant in DCS. There are countless threads on ground AI and behaviour but thats not what this is about We need more red and neutral infantry and emplacements, instead of just a stuck kneeling RPG soldier and a handful of units with AK-74s Specifically: Civilians: we need civilian assets (there are mods for vehicles but not infantry) as a common challenge in afghanistan thats relevant to these new modules is VID, and discerning enemy fighter from civilian bystander. Being able to have people on rooftops and in fields that the player cant just assume are enemy combatants would add a lot of depth to the game. I would suggest just a few models, male and female that would feel in place for a few of our maps. Enemies: a bit more variety here would be good, give us a mortar team that can pick up and move, a guy with a shovel (think planting IED), and a few variants of the generic rifleman ideally Emplacements: trenches, mounted machine guns, bunkers, etc basically statics that shoot, we need more of them, we need to be able to have a machine-gun or atgm position that is small, somewhat disguised, and able to engage targets, and most importantly isnt an infantry unit that will run in circles the moment the target returns fire Any amount of all of these will be a big help, not asking for new behaviours or AI in this, just a few more models basically.
- 11 replies
-
- 11
-
-
-
Started getting graphical giltches out of the blue. Never seen this before. Running DCS 2.9.7.59263 with nvidia driver version 560.94.
-
Since the update the SA-10 missiles seem to be larger than their launch tubes and misaligned, see picture