Search the Community
Showing results for tags 'reported'.
-
Supercarrier is still not quite up to allowing for smooth missions, I think. Maybe we need an option in the F10 menu to remove all aircraft? In this particular case, Tiger 11 was blocking the deck and wouldn't disappear until my fuel went critically low: It seems to be returning miraculously from below the deck after a while.
-
I noticed this bug since MT exists (tried with Valve Index and Pico 4). Specially at night, the is some zones that doesn´t have the same colours between eyes. This is very annoying in VR, in my case even causes a headache... let me show the screenshot with the bug. If you look carefully, you could notice that grey banding of clouds doesn´t match at L and R eyes. This doesn´t occours with ST executable. Edit: maybe this bug has been reported before?
-
For almost a week now I thought my DCS got broken by the last patch, missions I ran fine before the patch now get 7FPS I thought it was DCS. But it appears to be a CWG only problem. This mission ran at 70FPS in VR before the last patch, now it runs at 6-10FPS in 2d Fulda3.miz Here I placed 500 T-72s on Kola I choose Kola as it not the best optimized map max settings, I get 120FPS locked in 2D as 500 tanks drive over the plateau kola test.miz Here the same 500 T-72s on CWG and the FPS goes to 5-10FPS in 2D. temp test.miz Something changed on the CWG map in the last patch that massively increased how much system is used for AI movement over the map. I hope Ugra can find out what they changed on the map in the last patch that caused this
-
Greetings, The GB-6-SFW glide bomb is very obviously doing some attempt to correct for wind by offsetting the release point to allow the sub-munitions to drift in the wind onto target. Except it doesn't currently work. In the scenario I set up, I have an aim point at the bunker+bullseye and a severe wind, 20kt at ground, 40kt at 1600ft, blowing northward. If I launch the weapon so that it travels perpendicular to the wind (i.e no tail- or head-wind), the sub-munitions are released late as if to compensate for a head-wind. The weapon also overcompensates by steering to much into the wind causing the sub-munitions to land upwind of the target. See the replay: GB-6_90_degrees.trk The resulting engagement pattern: If I instead launch straight into the wind, no compensation happens at all and the sub-munitions are releases right above the intended target as there was no wind: GB-6_180_degrees.trk It seems as if the offset in the direction of travel is calculated using the wind component perpendicular to the direction of travel, which must be incorrect. To test this hypothesis, I tried launching at 135 degrees from the heading of the wind (splitting the difference between flying perpendicular and head on to the wind) the sub-munitions landed at the opposite side of the target from the above picture. If I split the difference again and launch at 112 degrees, I get a hit!: GB-6_112_degrees.trk Also, launching with a tail-wind causes the weapon to despawn without releasing any sub-munitions. Kind regards Gronank
-
There is an issue with both LCTs actuators from the Cyclic Trim panel. If you click on those to extend or retract, when you stop clicking with the mouse it returns to center position. Those switches are spring loaded. But the issue is that if you keybind EXT or RET for those buttons, they maintain the position even if you stop pushing the keybind. No need for a track, its easy to reproduce. Map a keystroke or a joystick to any of those. Push it and let go. The switch will stay on that position and not return back to center. Its a issue because even if you stop the command it will keep moving the LCTs null
-
Hi everyone, While there's a couple of threads already about Harpoon launch issues, these pertain to ships that shouldn't be firing Harpoon in the first place and don't have launchers for Harpoon. However, the same doesn't apply to FFG 7s and their Mk 13 Mod 4 GMLS should be perfectly capable of employing and launching Harpoon, unfortunately, it seems that sometimes Harpoon will explode almost immediately after spawning on the launcher, doing significant damage to the ship and destroying the launcher. Unfortunately, I can't quite see what's going on - there's a miniature SM-1 floating on the launcher, that remains present after the launcher is destroyed, perhaps the missile is colliding into that - the only clipping I can see is of the folding wings and fins. OHP_RGM-84_LaunchBug_SlowMo_Ahead.trk OHP_RGM-84_LaunchBug_SlowMo_Rear.trk OHP_RGM-84_LaunchBug.trk
-
reported Saved Games folder sound overrides not working in 2.9.15
Nightstorm posted a topic in Sound Bugs
After updating to both the first 2.9.15 and 2.9.15.9509 hotfix, wav files located in the saved games folder no longer override the default sounds. Going back to 2.9.14 restores this functionality. -
He is a very loyal CPG for sure but perhaps he should take a break with the rest of the crew? The back seat is empty, yet he stays, eternally waiting for his pilot to come back. My configuration: -IC Pass -No Mods -MT latest OB IC and game state verification screenshot. Early morning at the FOB in Afghanistan. This is an AI Mi-24 set to "take off from ground" but has the "uncontrolled" box checked because I am using it as a static. The pilot is probably asleep yet Petrovich insists on never leaving the helicopter. Steps to replicate: -Place AI Mi-24 unit -Set to "take off from ground" or "take off from ramp" -Check the "uncontrolled" box OR: -Place a static Mi-24 When viewed in the mission the pilot is gone but the Petrovich stays. An example of a configuration that produces this issue. This is an issue for people trying to use uncontrolled AI as statics. Using a static does not allow for tail number customization or loadout editing. Even if I were to use a static it would have the same problem. As a result it is currently not possible to have an empty Mi-24P in this game. Somewhat immersion breaking when you want to have other Mi-24s on the ramp when you start up.
-
Like discussed yesterday in ED's discord there was a quick test done in Batumi related to other claim, but it turned about if the FCR could detect tgts that are behind a cluster of trees. In my case that is in the track file i can detect all the tgts that are behind a cluster of trees. All the time i scanned all were detected. I picked each cluster to be wider enough to be considered as disruptor of radar waves. These are the tgts that are furthest away in radius from the helo. The other ones work as a control. Included the one behind some buildings. Is a quick track, no mods and in Batumi since its a plain area.null Hope it helps @NineLine @BIGNEWY Regards FCR_Trees_test.trk
-
A window with MiG-29 Buy as a gift keeps popping up whenever I start DSC launcher and switch between 2D and VR mode and doesn't let me start the sim. It keeps popping up every time I try to switch modes. Only after several tries it goes off, but it's still there on the next start. Very annoying. I pre-ordered 29 regularly and I don't have a clue why the launcher is forcing me to buy it as a gift to someone...
-
reported SA-15 will not move after firing.
Rhayvn posted a topic in Ground AI Bugs (Non-Combined Arms)
This is an old bug that used to permanently stop SA-15, ZSU-57 and SA-11 once they fire. It is back for the SA-15 but not for the ZSU-57. I have not tested the SA-11. -
I've completed the Sharyat strike mission with no problem. (Minus 20 points for hitting already destroyed target with a harm) Is it intentional and realistic that I didn't see any Redfor a/c on data link? Awacs gave a lot of bra and bullseye reports, but nothing on the DL though.
-
When I set dispense to on then go to ew page and set to auto, it starts dispensing all counter measures. Even in no threat environment. What am I doing wrong
-
In mission 4, I can't get Weed to kiss off. He just stays right with me until landing.
-
reported Score Window not showing kills, deaths after update
Yuma posted a topic in Multiplayer Bugs
After yesterday’s update the scoreboard is back to not showing stats, again. -
reported F/A-18C DTC loads ALR-67 programs to wrong slots
jbiebes posted a topic in DTC Bugs & Problems
Trying the DTC function for the first time in the Hornet (so I have nothing to compare to prior to today's update). I created a new DTS/CMDS profile and exported it. I only modified Prog 5 from the Hornet's defaults. When loaded in the jet, the program numbers are wrong / shifted by 1: Prog 1 is blank (all zeros). Prog's 2-6 all contain the DTC programming from the program 1 increment less (i.e. Prog 2 contains what I programmed for Prog 1; Prog 6 contains my modified Program 5. Since there is no Program 7, the DTC data for Prog 6 doesn't exist anywhere. Am I doing something wrong, or is this a bug? FA-18C DTC Bug.trk -
In trying to fly a generated mission in Germany (SEAD, F-16), I continually get stuck at 94% when trying to load the mission and have to force DCS to quit. Missions with no ground targets seem to work though.
-
After installing the latest update, which includes the Quick Mission Creator, now when launching DCS from the launcher, and on the landing page, my fans go crazy and start throttling - my CPU is running hot - when idle. This didn't happen before this update. I have a new maching, Ryzen 7 7700X, GPU seems to be running normal. My DB's when idle were in the low 30's, and I customized the RPMs for this game specifically. Now at idle, the DB's on the machine are mid 50's. Anyone else having this issue?
-
When host is hooked up to catapult 1 with tension on the plane, player two hooks up to cat 2 and as soon as tension is applied, the jet is visibly kicked into the air and into the JBD and/or aircraft waiting behind JBD, sometimes exploding, other times coming to a rest on top of objects immediately behind. This was tried with player two connecting to catapults 1 - 4 with tension applied with no issues until the moment the host has tension applied to his catapult resulting in the same mishap. Initially we found the error while beginning a mission built by the Liberation campaign engine generator, and then we created a simple bare-bones mission with same carrier and two hornets only. It was tested in all aspects as above with the exact same issue resulting. Attached is the track file showing the result. None of this has ever been experienced by myself or the host in the many many missions we have flown together online in the same type of aircraft and the same types of missions. It seems as if this started with the latest patch considering we had not flown online at all since before the patch dropped. The issue happens in all terrain sceneries. Thanks for taking a look. 561st Spectre server-20220503-171606.trk
-
-
Hi everyone, I'm experiencing an issue with AWACS that go for AAR. The problem is that shortly after they connect they "jitter" causing them to disconnect. I've attached a short video of the issue and the mission used to reproduce it. I've experimented with different altitudes and speeds, but it had no effect. ps: in the video I'm running the sim at 3x but the issue occurs even at normal speed Thanks for your help. awacs.mp4 awacs_refuel.miz
-
That is true, yet even with a perfectly aligned helmet the TD box is off from where it should be. The TD box as seen in the HUD does not match the actual position the TGP is looking at as seen in the TGP page. So even without the HMCS the marker vs the tgp view is off. most likely connected to the issue with excessive drift etc made a short track to showcase. - Airspawn -> so HMCS is "perfectly" aligned -> GPS is on, so i should not get much INS drift - on the first pass the deviation is minimal as i have been flying for barely 5minutes. - on the second pass the deviation is already easily visible, and im only flying for 15minutes - on the third pass i use the HUD only (so i could not have thrown the symbology location off by doing a bad HMCS alignment) - still, TD box VS point tracked location on TGP is off quite significantly. and thats after 15 ish minutes. the longer you fly the worse it gets. no alignment will ever fix that. this is also referenced here: and here: so, while you definitely MUST align the HMCS during a cold start to "not have that problem", it currently does not eliminate the problem, rather than just make it "a little less off" TD_box_misaligned_vs_TGP_view.trk
-
Tried to play today for the first time after the update, I get 5-10FPS and I'm CPU bound with 30% CPU power. Before the update I had this mission running smooth at 70FPS in VR and 120 in flat. Now I have 9 FPS in flat and 5 in VR. I've done the basic delete meta shader, fxo, I have no mods installed, never had mods installed on this install ever. It seems it uses very little of any GPU power All other games work exactly as they should an always have. I'm now verifying the installation in steam and updating the NVidia driver, don't know what else to do
-
We have been seeing frequent server crashes when running this miz with none of the crashes pointing directly to user lua, rather usually edcore.dll and less frequently other ED DCS dll files. It happens irregularly: might be 45 minutes, might be 2 hours, 5 hours,... We have the server set to restart every 6 hours. In order to help diagnose, I have started hosting nightly a separate server that no player joins except myself. Please find attached the logs and crash zip from the first night. A patch was released just after I started for the night. I will patch and continue to run, posting subsequent crash logs. Edit: 2025-04-23 18:31:44.686 INFO EDCORE (Main): try to write dump information 2025-04-23 18:31:44.715 INFO EDCORE (Main): # -------------- 20250423-183200 -------------- 2025-04-23 18:31:44.717 INFO EDCORE (Main): DCS/2.9.15.9509 (x86_64; MT; Windows NT 10.0.22631) 2025-04-23 18:31:44.719 INFO EDCORE (Main): D:\DCS World Server\bin\edCore.dll 2025-04-23 18:31:44.720 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007fff69c4b52a 00:00000000 2025-04-23 18:31:44.722 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'D:\DCS World Server\bin;', symOptions: 532, UserName: 'username' 2025-04-23 18:31:44.724 INFO EDCORE (Main): OS-Version: 10.0.22631 () 0x100-0x1 2025-04-23 18:31:44.726 INFO EDCORE (Main): 0x000000000001b52a (edCore): LinkBase::Set + 0x1A 2025-04-23 18:31:44.728 INFO EDCORE (Main): 0x00000000000dc0b5 (Transport): woCar::checkMissileThreat + 0x85 2025-04-23 18:31:44.730 INFO EDCORE (Main): 0x00000000000be4d5 (Transport): wcColumn::GetLastWaypointId + 0x1B5 2025-04-23 18:31:44.730 INFO EDCORE (Main): 0x000000000000461b (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x3EB 2025-04-23 18:31:44.730 INFO EDCORE (Main): 0x0000000000004c42 (World): wSimCalendar::DoActionsUntil + 0x262 2025-04-23 18:31:44.730 INFO EDCORE (Main): 0x0000000000a4e32a (DCS_server): SW + 0x4368AA 2025-04-23 18:31:44.730 INFO EDCORE (Main): 0x0000000000a4e001 (DCS_server): SW + 0x436581 2025-04-23 18:31:44.730 INFO EDCORE (Main): 0x0000000000a74a52 (DCS_server): SW + 0x45CFD2 2025-04-23 18:31:44.731 INFO EDCORE (Main): 0x0000000000a285d4 (DCS_server): SW + 0x410B54 2025-04-23 18:31:44.731 INFO EDCORE (Main): 0x0000000000a29c93 (DCS_server): SW + 0x412213 2025-04-23 18:31:44.731 INFO EDCORE (Main): 0x000000000256327b (DCS_server): AmdPowerXpressRequestHighPerformance + 0x107A277 2025-04-23 18:31:44.731 INFO EDCORE (Main): 0x00000000010ad47e (DCS_server): SW + 0xA959FE 2025-04-23 18:31:44.731 INFO EDCORE (Main): 0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D 2025-04-23 18:31:44.930 INFO EDCORE (Main): Minidump created. dcs.log dcs.log-20250423-183200.zip