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Showing results for tags 'reported'.
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Hi, after the last update (to 2.9.21.16362), I noticed, that my center monitor and about one half of the left and right monitor are covered by some kind of mask. (see attached photos) This mask does not appear when DCS isn't running and also not with MSFS for example or other applications. The only AC affected so far are the F16 and F18. Neither the A10 nor any other AC have that problem. I am sure, that this is not a hardware or monitor problem but a problem within the F16 or F18 software modules. Before I know restore the entire DCS World can somebody give me a hint which aircraft modules I should restore or any other idea? Thanks in advance Georg A-10C II
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Hi All, I know this has been a problem for years and I'm sure there is an existing topic for it but I cannot for the life of me find it - with the recent introduction of the NS430 with the MiG-29 there has been renewed interest in it's availability on servers. Reproduction: * Map Option Allies only * Place 1 friendly and 1 hostile farp * Open NS430 * Navigate to Nearest Airport * Observe list of both friendly and hostile farps. This is a problem on servers like mine where we make use of player deployed dynamic farps for offensive operations and wish for them to be hidden. Please find attached track: NS430-Hostile-Farp.trk Thanks, Martin
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Issue with an odd texture overlay that seems to be "dragging" along certain surfaces when SSAO is enabled. This occurs in multiple, if not all modules. Specifically noticed in: JF-17, F-16, MiG-21, Mirage 2000, F-14 and Viggen Probably occurs in all modules, but have not flown others enough to have noticed as of late. Clip of the bug attached as MP4, sampled from the JF-17. The texture dragging can be spotted on the grey/shadowed metal part just below the canopy seal. It seemes to be a reoccuring theme that it happens in shaowed areas. The "smudge" will precisely follow the camera movements, both with zoom, mouse movements or TrackIR use. It will also move between textures/surfaces and still be the same pattern. Also attached is a picture of my settings page. This issue occurs regardless of the Secondary Shadows setting and seems to be solely affected by SSAO. Texture bug 2.mp4
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This has only happened twice but after a shutdown, rearm, refuel, restart, and takeoff the right LEF shows a scheduled depression (not the sad kind) on up to 400IAS (the picture below) way after the left LEF is retracted. This causes a right lean during flight. I tried FCS reset and an in-air bit test which doesn't work obviously but I tried it. I slowed down to 135, deployed flaps and gear and looked to see the right wing the LEF was not physically (physically simulated?) in a downward -24degs. The wing looked flat when I sped up as well even though the FCS page showed depression.
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The front wall of cockpit behind panel and rudder is currently missing texture in BS3. 1, See picture 1, the front wall has no texture; 2, See picture 2, this can be seen by the side of HUD; 3, See picture3, this can be seen through the gap of the panels. Hence, it is quite obvious in VR. I have also attached a track to show where it is. Black shark 3 has one of the best external model, yet this problem sort of stand out in cockpit. I hope you can paint it as the other part of the cockpit, thanks. ka-50 bs3 missing cockpit texture.trk
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reported DCS crashes every time when petrovic finds a target
Deimos posted a topic in Bugs and Problems
I have this problem since yesterday (october 24th). EVERY TIME when Pete aimes for a target my game crashes. I/he can aim at friendlies - no problem - but if its a hostile unit (air and ground) he moves the sight for: BAM !! I sent about 10 crash reports now. -
Hi, with the new visor you can see a bit of the helmet on your upper peripheral sight (nice feature) when you have JHMCS installed. But when you have a clean helmet (no JHMCS/NVGs) you can still see parts of the visor in the upper part of your sight as you would see if the JHMCS are installed. If you have NVGs equiped this effect disappears (as it should). Note: Playing in VR
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1. On the L-39 special tab it is possible to dismount the gun-camera from L-39ZA (keeping the gun-sight, naturally). This works perfectly in SP, but in MP this setting is apparently overridden by the server, or it is by default mounted if the server does not have the L-39 module installed. Would it be possible to make the client setting priority so I can enjoy a dismounted gun-camera also in MP? 2. If an appropriate option is selected, the gun-camera exports firing solutions as pictures into tracks. In the folder L-39C/Cokpit/GunCamera there are several files that define how the gun-camera behaves. Would anyone have any idea how to mod them so that the gun-camera saves the pictures it takes into a file? I would love to review my firing solutions without looking at tracks. Best Wishes
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Thank you so much for fixing the dynamic farps - they're working really well so far and a massive quality of life improvement along with the onPlayerTryChooseCoalition hook, it's very much appreciated! However, we have noticed that when you spawn on a dynamically spawned farp in MP, you are unable to open the briefing with the following shown in the client logs 2025-10-24 19:45:39.789 ALERT LUACOMMON (Main): Error: GUI Error: [string "./Scripts/UI/autobriefingutils.lua"]:241: Invalid arguments! Cannot read the position. GUI debug.traceback: stack traceback: [C]: ? [C]: in function 'getTemperatureAndPressureAtPoint' [string "./Scripts/UI/autobriefingutils.lua"]:241: in function 'createSectionGrid_' [string "./Scripts/UI/autobriefingutils.lua"]:321: in function 'updateScrollPane' [string "./Scripts/UI/BriefingDialog.lua"]:378: in function 'updateBriefing' [string "./Scripts/UI/BriefingDialog.lua"]:222: in function 'update' [string "./Scripts/UI/BriefingDialog.lua"]:196: in function 'show' [string "./Scripts/UI/GameMenu.lua"]:377: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:375: in function <[string "./dxgui/bind/Widget.lua"]:370> Reproduction: * Load attached mission on dedicated server (this does not happen if you run the server from within the ME) * Enter the truck, use the F10 menu to spawn farp * Use the Dynamic spawn menu to spawn at the farp * Try to open briefing, it does not open * View logs Setup: DCS 2.9.21.16362 - clean, no mods/scripts/hooks Miz file: dynamic-farp-briefing.miz Client Track: dynamic-farp-briefing-20251024-204428.trk Client Log: dcs.log Server Track: server-20251024-204425.trk
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Title says it. Trk included MiG-29A Fulcrum VVI and Radar Altimeter bug.trk
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reported Search Light and Landing Light Functions Reversed
Czech6 posted a topic in Bugs and Problems
Just started flying the Huey again and during a night flight I notice the search light was odd. I landed and checked it out from an external view and the fuctions are reversed. The search light functions are acting on the landing light and the landing light fuctions are acting on the search light. This may be because the two lights have been mis-labeled in the past. The original manual I have didn't show the lights labeled in the model views. Chuck's 2017 and 2021 guides show the search light at the front of the fuselage labeled as the landing light, and the landing light in the middle of the fuselage bottom as the search light. The bottom light has the search light features like panning right and left. A review of the TM diagram will show that the search light is the light at the front of the fuselage and the landing light is on the bottom. Logically, the pilot would want the search light in front scanning where he is headed, and the crew chief uses the landing light to illuminate the area below the helicopter so that he can give the pilot guidance away from tree stumps, big rocks, and trucks, etc. Also, the extend and retract buttons should stop movement when button is released as that is the method for setting the forward/downward angle of the light. And Chuck might have been aware of this but marked the image to correspond to the way the sim handles these functions. -
Space Bar does not seem to work for calling Fox 2's
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After the update yesterday there is now a hand on the throttle. Pilot body off, with or without stick showing. Just a hand. Groom Lake, Nevada map. Hand.
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reported KA-50 ABRIS - map not scaling with symbology
MortalMando posted a topic in Bugs and Problems
Hello, I was unsure if this was a feature but the ABRIS sometimes comes into the state where it is not usable anymore. This happens on different occasions, either pve missions or pvp servers with different amounts of ground units on the map. After asking some people on the official ED Discord, it seems to be something that is not a issue for everyone. Here is a video: I hope for a easy fix Thank you -
Hello, After the yesterday's patch we noticed that it is impossible to get into Game Master slot if it was secured by password. Providing password cause slot to appear on the list, but clicking on it, doesn't put the player into that role. Same we see for the Airboss position, and possibly with the other passworded slots it will be the same. Can anyone confirm our observations?
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reported DTOT-fed Required speed in HUD might have issues
Rongor posted a topic in Bugs and Problems
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When spawning a Hornet, regardless hot or cold start, selecting the Guard channel in any of the two radios will show an empty frequency. Players won't be able to transmit or receive on Guard. Workaround is to load the DTC Comm partition via the MUMI page (default DTC will do, without entering and selecting a DTC in the manager) I am not sure this should be required. Same issue for the C-preset. 2 radio G and C.trk
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Hi everyone, While the Kh-25MR appears fine prior to launch, after launch it transforms to appear as a Kh-25MP/MPU. It looks like line 570 of CoreMods\aircraft\AircraftWeaponPack\kh25_29_family.lua is to blame, "model = X-25MP" should instead be set to X-25MR and changing this line to be as such fixes the issue.
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Warehouse > Tank 1 - rails are rendered depending on the view angle, while the other side is not visible, but after rotation these parts are visible, while the other not Structures > Chemical Tank A - rails are desynched with ladder about 90 degrees of object rotation Structures > Fuel tank - the dirt under the tank is semi-transparent for self model tanks.trk
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Hello, looks like there is a problem with the bort numbers on tail boom on multiple default Mi-8 liveries. Having DCS version DCS/2.9.20.15384 Checked with these liveries: RF FSB Standard RF MVD Mozdok This is how it looks in ME: Is there a known issue or resolution how to edit the description.lua file so I could apply a temporary fix on my own? Thanks Jens
