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Found 8 results

  1. If you build a mission with multiple flyable client aircraft it would great to see them as static aircraft if not taken by a player. At least for aircraft that are set to ground or ramp start. Maybe as an option. Would make the airfield look more populated.
  2. Hi All, With the Apache now getting opening maintenance panels, is there a way to set up a static/uncontrolled asset with these hatches open so as to give the impression work is being performed on the aircraft? Cheers James
  3. Is there a way to add multiple static objects to a single static group? Like when building groups of active ground units?
  4. As the title suggests...I ask if there's a script or a way of keeping a copy of the plane, a static, where I left it after landing on an airfield or wherever, instead of de-spawning when using the "Choose Slot" menu (Singleplayer), aka changing to another plane. I'd like to see the plane I flew for hours where I left it as I change to another airplane in the same airport, it's a bit more realistic and gives a feel of accomplishment but I totally understand if there's a limitation to this or if it's not possible at all I tried a mod provided in a reply to this post called SWAPR which is fantastic and it fills the airfield with "life" so to speak, it's similar to what I'm describing but it doesn't replace the live plane with a static after switching. It'd be awesome to have the plane I poorly parked next to another static client plane, switching to that client plane and seeing the static just as I left it. However, I have no idea how to do scripting in LUA, much less MOOSE so, I ask if anyone out there knows of someone with the same question or if someone would be able to create what I'm asking for or something else. It'd be immensely appreciated!
  5. There are so many cool animated units out there in DCSW, would be nice to have access to those animations. Maybe even via triggers. Examples of use: - Place a tank with opened upper hatch, to drop a tv guided Mav right in there, etc. - Build scene with units in different animation sates. Is it possible via lua scripts?
  6. hi, i was building a road farp and noticed that if i wanted to take off or land at night on a improvised runway i can't place indicator lights to indicate every important markpoint (runway start-end, a rudimentary ALS, etc etc) so i thing it would be nice (and even low effort) to make small lights that can be placed, not much, just one steady and one flashing, with different colors Because right now we can only land using NVG or flying really low with the landing light on especially with planes that don't have TACAN or any radionavigation aid a dream come true would be a placeable ILS but i guess that is a bit much to ask
  7. I just discovered this 'statictemplate' thing ..... copied a *.stm file with WW2 stuff, made on the Channel map, to my DCS.openbeta\StaticTemplate folder. Now i wanted to import this whole caboose to a NEW empty Normandy Map 2.0 mission but it seems impossible. Is such a template per definition only map related, in this case the channel map? ... Any tips ? Thnx. ADDED: I changed the line ["theatre"] = "The Channel" to ["theatre"] = "Normandy" with notepad++ in the *.stm file, and it worked ! Of course the locations are not right, but it might be useful anyhow. PS can you select or combine more than one differing item, like a group of Flak AAA and parked vehicles etc. some how and drag them together to a different location?
  8. Am I missing something - after the latest beta update, I am unable to find the tabs to select or switch between the two can anybody help? Older missions have the static or dynamic weather - nwe missions only get the static. Thanks for any remarks. HarryDeere41
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