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Showing results for tags 'su30'.
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Does anyone else get really low framerate in the Su-30 mod by Codename Flanker? I only get like 20 fps.
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Я скачал скрипт, засунул его в Макс 12, делал все по инструкции, указываю путь к папке Shapes а модельки не открывается, приложу видео для просмотра проблемы более понятно, заранее спасибо большое за помощь VID_20250110_190403_802.mp4 I downloaded the script, put it in Max 12, did everything according to the instructions, I specify the path to the Shapes folder, but the models do not open, I will attach a video to view the problem more clearly, thank you very much in advance for
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Hello everyone, I am making a new mod for the Su-30SM for Lock on I encountered one problem when importing the cockpit into the game I will provide screenshots, who will help solve the issue with cleaning the cockpit, how to remove scattered sticks, so t
sn1perso2boss posted a topic in Треки, Миссии и Кампании
Hello everyone, I am making a new mod for the Su-30SM for Lock on flamming cliffs 2 I encountered one problem when importing the cockpit into the game I will provide screenshots, who will help solve the issue with cleaning the cockpit, how to remove scattered sticks, so to speak -
Hello, help me find a script to add a missile guidance TV screen to a custom cockpit, or tell me how it can be implemented э. Здравствуйте, помогите пожалуйста найти скрипт для реализации в кастомной кабине в игре Lock on flamming cliffs 2 этого ТВ экрана для наведения ракеты таких как Х-29Т или Х-29ТЕ, если не скрипт, то подскажите как этот экран можно реализовать
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When I found the F-22 mod, I loved it, however, I was slightly disappointed by the lack of thrust vectoring. I found the only public thrust vectoring mod for DCS and have been working to combine the two. Anyone who wants to help out, feel free to suggest changes. THIS IS NOT MADE BY ME, I AM JUST COMBINING MODS MADE BY OTHER PEOPLE. THE F-22 BY GRINNELLI DESIGNS, THE SU-57 BY CUBANACE SIMULATIONS, THE F-15 BY SPINO, AND OTHERS. MOD: https://morrow.smokeandmirrors.us/RTV/ BUGS: Game crashes on quit from F-22 Mission - FIXED Game crashes on F-22 crash - FIXED Cockpit has missing textures, including canopy - FIXED Gear don't go up or down - FIXED - however, now the EPU will fly formation with you while gear down Afterburner is missing texture - FIXED (May be too long?) Canopy is missing texture - FIXED Thrust Vectoring and EFM do not work - FIXED Aircraft controllable after ejection - FIXED Vestigial bright rings appear from SU-57 HUD - FIXED Aircraft starts speeding up when going vertical at around 70,000 feet (highest it should be able to go is 50,000) - FIXED Aircraft implodes from G forces if doing low speed back loops (should be able to withstand 20+ G's) - FIXED EPU appears alongside aircraft while gear down HUD symbology is above HUD (however does show where gun shoots accurately, maybe gun angle is incorrect?) Negative G's below negative twelve can be induced with a slight push of the nose at low speed Ground hot start freeze If engine RPM<61 MFDs turn off INSTALL INSTRUCTIONS: Download the folder from link above Unzip to get folder (named "Maybe This One") Install folder to C:\\Users\YOUR_NAME\Saved Games\DCS.openbeta\Mods\Aircraft\ Aircraft is still called SU-57 and has no instant action as of right now If mod does not work, or you find any bugs, report them to the bug tracker in the discord (https://discord.com/app/invite-with-guild-onboarding/4UhBZrmYUU) THRUST VECTORING: Thrust Vectoring works best with speed brake out at low speed with afterburner Changelog: 10-13-2024: Added F-22 Cockpit (lost pitch control) 10-14-2024: Added new cover photo 10-14-2024: Changed Menu Text to be F-22 10-15-2024: Made a website for the mod: https://morrow.smokeandmirrors.us/RTV/?lang=en 10-15-2024: Got Thrust vectoring working in LOPC Version, just need to get pitch in! 10-28-2024: Activity temporarily paused to research mod making 11-10-2024: Abandoning LOPC version and incorporating elements from cubanace's SU-57 11-10-2024: EXTREMELY Beta Version ready: https://morrow.smokeandmirrors.us/RTV/?lang=en (Will be released very soon) 11-11-2024: Beta link available: https://www.dropbox.com/scl/fi/txe0ew20fmyh3d8crvqjp/F-22-V3-Cockpit-correct-HUD-Symbology-high.zip?rlkey=ap9bjw8vd56uj40hj2zzcr8b3&st=ckoosgi0&dl=0 11-18-2024: V6: Switched out Cockpit for base F-22 cockpit Got all textures working Edited sizing values to better reflect F-22 dimensions Edited SFM for AI for more realistic F-22 (non Thrust-Vectored for now) Enabled ground attack for guns (Press 7, then C) Fixed Crash on aircraft collision with object (Don't know how, working on collision model now)
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Disclaimer : In this topic I only want to disguss user experience, DCS, and Technology, if you wanna say something related to politics, nationalists, and even up to humiliation, please leave this topic. I started DCS for quite a while now, I've been a flight simmer for 2 year now, and I Flew J11A, SU27, SU33, F14, F15, F16 and a little bit of F18, and all of them, great planes. So thanks ED and other third party studios for making all the planes and terrains. So, as everyone known, In DCS, the most favoured planes of all time are the F16 and F18 and F14, because the have great datalink and Weapons such as AMRAAMs, Sidewinders, Aim-54 ect. But because ED spent a lot of time on these Blue side Jets and thus, the Red side Jets such as the Chinese J11A, Russian SU27 and SU33 didn't take as much care as the Blue side jets. So this Made the selection of planes very one sided. So In reality, the load out of an J11A or J11B will be the Chinese PL8, PL9, PL12. For J15, armarment will be PL-8, PL-12 and YJ-83 antihip missiles For russian side, SU33 will carry Kh-31A Kh-41 antihip missiles And SU30 have the ability to carry R27P (passive RDR) and R27EA, R27EM ect. For SU35 it has the capability of firing R37, long range FOX 3 missile I understand every time ED make a new thing out it takes a lot of time and man our, and I heard ED used 20000 USD just for make a truck for the game. As Gamer, I fully understand all the problems and issue that ED has, but for the missiles for example PL series, it has been already developed, So ED just need to add them to the Planes. For the SU35, SU30, ED can make a completely new module out and with detailed cockpit and have a price around 40-80 USD. Because I still believe a lot of people In this community still want to see more Russian and Chinese Jets come out, and compete with A diverse types of plane Instead just killing people with AMRAAMs and Sidedwinders Specific for R37 long range active Radar homing missile, I know it is a concern that it will break the balance of the game, So ED don't neccesary need to add this to the Game But at last, I want to say, because the diverse collection of Aircrafts and weapons, this game became extraordinary attractive, so I think Add more Russian and Chinese Weapons will actually in prove the user experince for both blue side and red side For red side, it will be more balanced and players have chance to experience more missiles and find more fresh things. For blue side players, it will be a great challenge for them and therefore there'll be more intense engagement, and because the variaty of missile and planes, there will be a variaty of tactics, this might even refresh the entire game. As I said ED need to cost a lot of things for creating a new object, but ED can choose to cooprate with third party or even the DCS community to seperate the work load and let more people dive in to the development. So thanks for reading, feel free to leave comments below, and hope ED will conern about these things, and hope ED for reply that will be massive aprreciated thx